Robert Osfield
e8fa0433b3
Moved PrecipitationEffect node into osgParticle.
2006-04-22 15:08:07 +00:00
Robert Osfield
1cf1710f92
Moved PrecipitationDrawable into PrecipitationEffect.
2006-04-22 06:33:01 +00:00
Robert Osfield
c144977b6e
Added new precipitation nodes.
2006-04-21 19:39:05 +00:00
Robert Osfield
a00455b4ff
Convertered shaders across to using modelview matrix instead of uniforms.
2006-04-19 13:04:21 +00:00
Robert Osfield
832c22fe9e
Standardised the bin number of the particle effects
2006-04-17 19:10:06 +00:00
Robert Osfield
453243ed8c
Added inline shaders so that the tha example can be run from any directory.
2006-04-14 16:44:12 +00:00
Robert Osfield
6f20b47c23
Further tweaks to settings to improve performance at mid intensity ranges
2006-04-14 15:03:36 +00:00
Robert Osfield
839fb12098
Refined the default settings for rain and snow to achieve better framerates.
2006-04-14 14:24:12 +00:00
Robert Osfield
fd838f5787
Added fog parameters settings.
2006-04-14 11:04:11 +00:00
Robert Osfield
f1b52fbd0a
Added --numberOfParticles, --numberOfCellsX, --numberOfCellsY, --numberOfCellsZ, --boundingBox, --fogEnd and --fogDensity controls
2006-04-13 20:21:55 +00:00
Robert Osfield
264ae12770
Added command line options and various speed improvements.
2006-04-13 19:05:26 +00:00
Robert Osfield
7747971b6a
Implement positioning of cells via vertex attribute.
2006-04-12 11:59:07 +00:00
Robert Osfield
19a1d83f33
Moved common uniforms to top of precipitation subgraph.
...
Added a run of the SpatializeGroupVisitor to create a balanced subgraph.
Changed the quad to particle transistion distance from 100 to 50m.
2006-04-12 09:42:25 +00:00
Robert Osfield
3be10b5a2a
Added support for LOD's with transistion between quads and point rendering.
2006-04-11 19:56:53 +00:00
Robert Osfield
9faf5f9496
Added support for point sprite particle effects.
2006-04-11 13:22:59 +00:00
Robert Osfield
e15c67b9cd
Added point and line paths.
2006-04-11 10:53:46 +00:00
Robert Osfield
abfda5e38a
Added mipmap generation.
2006-04-07 19:54:44 +00:00
Robert Osfield
5335b45146
Added quad based rain effect
2006-04-07 18:24:52 +00:00
Robert Osfield
051f2a5eb9
Added beginings osgprecipitation example.
2006-04-05 15:13:17 +00:00
Robert Osfield
1c2deb253a
Build fixes to cope with changes to Producer/osgProducer.
2006-03-30 10:20:11 +00:00
Robert Osfield
f17faa80b3
From Keith Steffen, changed instance of sun to sun_geode to avoid Solaris10 build issue with it defining "sun"?#!
2006-03-17 22:22:57 +00:00
Robert Osfield
5fe7595478
Added moving sphere segment intersections.
2006-03-15 12:26:10 +00:00
Robert Osfield
dbbabf87c6
Converted osgGA::GUIEventAdapter into a concrete class capable of respresenting
...
keyboard and mouse events.
Added osgGA::EventQueue class to support a thread safe event queue and adaption
of keyboard and mouse events.
Removed osgProducer::EventAdapter as GUIEventAdapter replaces it.
Adapted osgProducer and examples to work with the new changes to osgGA.
2006-03-08 14:09:47 +00:00
Robert Osfield
71b7a6be7b
Compile fix.
2006-02-28 20:10:25 +00:00
Robert Osfield
93f514109f
Further clean up of RefNodePath references.
2006-02-28 19:36:18 +00:00
Robert Osfield
a028f59ea0
Added debugging code to help pick out instablilities in osgParticle. Debugging
...
code now commented out.
2006-02-24 13:57:47 +00:00
Robert Osfield
943be478f4
Fixed function name call.
2006-02-23 12:39:31 +00:00
Robert Osfield
7d5c81bf5e
From Ulrich Hertlein, spelling corrections and a few Doxgen comments.
2006-02-20 21:05:23 +00:00
Robert Osfield
3936bcde9e
Added support for up sampling by dividing longest edges.
2006-02-06 17:12:35 +00:00
Robert Osfield
e4e95a1d60
Added support for tracking mouse movement and computing the intersection of the mouse position
...
into texture coords.
2006-01-12 22:43:36 +00:00
Robert Osfield
3235f4fa22
Added ability to write out the selected parts of the scene graph.
2006-01-03 16:52:06 +00:00
Robert Osfield
6fe4be23e6
Ported picking across to using PickVisitor.
2005-12-23 10:59:31 +00:00
Robert Osfield
061976f4d4
Fixed typo in text string.
2005-12-16 14:53:51 +00:00
Robert Osfield
c41d027e6b
Fixed the text to match the implementation.
2005-12-09 19:54:31 +00:00
Robert Osfield
be850746e4
From Eric Wing, fixed typo induced bug.
2005-12-07 11:38:39 +00:00
Robert Osfield
2d14519946
Enabled thread safe counting by default.
2005-12-07 09:48:28 +00:00
Robert Osfield
a865ea7773
Removed osgdemeter example from distribution because it no longer compiles,
...
and Demeter itself nolonger compiles, osgdemeter has now been moved to the community
section of openscenegraph.org.
2005-12-06 12:07:34 +00:00
Robert Osfield
e1454d22a7
Attempt at build fixes for IRIX.
2005-12-05 10:24:02 +00:00
Robert Osfield
edf4598838
From Geoff Michel, Fix to prevent Producer::Trackball being set up with a negative
...
radius.
2005-12-05 10:08:52 +00:00
Robert Osfield
b1f9e1dfd7
Added comments.
2005-12-01 16:43:40 +00:00
Robert Osfield
1c9f1b8eb1
Added TestSupportCallback to properly handle querry of OpenGL support of
...
vertex texturing in GLSL.
2005-12-01 14:09:38 +00:00
Robert Osfield
2ce7718a66
From Eric Wing, fixes for "warning: converting of negative value '-0x00000000000000001' to 'unsigned int'"
2005-11-29 11:39:07 +00:00
Robert Osfield
caaecc9f2a
Switched off the VBO usage in osgparametric as it was tripping up ATI and 3DLabs drivers.
2005-11-29 08:59:30 +00:00
Robert Osfield
0514427c0a
Fixed warning.
2005-11-28 10:58:09 +00:00
Robert Osfield
81435a28b9
From Gideon May, port to OSX of GLUT examples.
2005-11-28 09:15:46 +00:00
Robert Osfield
3881a55564
From Geoff Michel, fix for the scaling of the random number generation.
2005-11-27 15:32:57 +00:00
Robert Osfield
0663c3b653
From John Donovan, typo fixes.
2005-11-25 19:18:12 +00:00
Robert Osfield
13cd57eafc
Lightened by the ambientBias term.
2005-11-24 19:53:20 +00:00
Robert Osfield
b5a5cd7901
Changed the default value of Texture::_resizeNonPowerOfTwoHint to true, to
...
improve the backwards compatibility of peformance on systems that have OpenGL2.0
drivers but without hardware that can't handle non power of two textures.
2005-11-24 10:28:09 +00:00
Robert Osfield
b4fb878e1e
Fixed mistmatch of ReadFileCallback type.
2005-11-23 12:16:22 +00:00
Robert Osfield
91855e7c50
Replaced tabs with spaces in examples.
2005-11-17 20:22:55 +00:00
Robert Osfield
74f90ed9a4
From Mike Weiblen, "fix for another one of those GLSL syntax errors that slip thru the nvidia compiler.
...
gl_TexCoord[] is an array of vec4, and must be reduced to a vec2 for use with texture2D()"
2005-11-17 11:22:09 +00:00
Robert Osfield
d91f2c631d
Improved handling of core OSG being compile with float Matrices.
2005-11-17 09:57:40 +00:00
Robert Osfield
6bedddf146
Ran dos2unix on makefile.
2005-11-16 20:27:28 +00:00
Robert Osfield
10b5d505a2
From Joakim Simonsson/Robert Osfield. Fixed line endings.
2005-11-15 22:18:29 +00:00
Robert Osfield
4eb5b0d715
Added proper descriptions of examples in place of the copy and paste description.
2005-11-15 22:07:54 +00:00
Robert Osfield
dd622d7a9a
From Mike Weiblen, switched off lighting of points to make them clearer
2005-11-15 08:56:05 +00:00
Robert Osfield
91f5b9b04e
Fixes for VS6.0 build.
2005-11-11 12:45:59 +00:00
Robert Osfield
6fb7ff83d7
Fixes for VS6.0
2005-11-10 20:04:16 +00:00
Robert Osfield
435e4b828c
Fixes for dumb VS6.0 compiler
2005-11-10 19:32:37 +00:00
Robert Osfield
06117353df
Fixes for VS6.0
2005-11-10 19:16:01 +00:00
Robert Osfield
cee8424c0f
Compile fixes for VS6.0.
2005-11-10 17:24:41 +00:00
Robert Osfield
c2f1527fe0
Added better control for cancel GraphicsThreads.
2005-11-10 15:25:06 +00:00
Robert Osfield
20d9c3c3c4
Compile fixes for VS7.1
2005-11-10 09:42:34 +00:00
Robert Osfield
2bd868cd1c
Added release and flush of OpenGL objects after build of the terrain database to prevent
...
the build graphics context state leaking into the viewers graphics context set.
2005-11-09 20:26:34 +00:00
Robert Osfield
1c73f6af2b
Moved the blink sequence light points down so they are visible in the default
...
camera position.
2005-11-09 17:08:50 +00:00
Robert Osfield
38103c588b
Changed the NO_ROTATION label so it is aligned with the XZ plane to make it easier to see.
2005-11-09 17:06:12 +00:00
Robert Osfield
83d492162e
Added the support in AnimationPathCallback for taking a pivot, axis and rotation rate
...
paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
2005-11-09 15:11:22 +00:00
Robert Osfield
4d42be705d
Reduced the size of the "oversized" cessna.osg
2005-11-09 13:39:08 +00:00
Robert Osfield
6c3c5554b6
Update texture file names to reflect new files in OpenSceneGraph-Data distribution.
2005-11-09 13:18:46 +00:00
Robert Osfield
6c70812928
Fixed warnings.
2005-11-09 10:41:52 +00:00
Robert Osfield
28d939e617
Fixed compile warning.
2005-11-09 10:37:10 +00:00
Robert Osfield
53e075f78b
From Brad Colbert/Robert Osfield: added s/getSourceFormat and s/getSourceType to osg::Texture
...
along with support for this Texture1D, 2D, 3D, TextureCubeMap and TextureRectangle. The
new SourceFormat and SourceType parameters are only used when no osg::Image is assigned to
an osg::Texture, and main use is for render to texture effects.
Added support for --hdr option in osgprerender, which utilises the new Texture::setSourceFormat/Type() methods.
2005-11-08 15:52:21 +00:00
Robert Osfield
416f908f29
From Ruben (with a few addition/changes from Robert), fixed the commandline of the osgsimplifier example. It now reads
...
--ratio and --max-error.
---------------------------------------------------
2005-11-07 10:29:24 +00:00
Robert Osfield
6562aa4f5f
Added initial CameraNode and CameraView stups for the .ive loader
2005-11-03 10:16:38 +00:00
Robert Osfield
35b0dbc505
Added request for accumulator buffer.
2005-11-02 19:15:41 +00:00
Robert Osfield
366aaf72e8
From Brede Johnasen, changed wrap mode to CLAMP_TO_EDGE to avoid edges being
...
seen when zoomed into the reflectio map.
2005-11-02 15:56:29 +00:00
Robert Osfield
b0df518d11
Added handling of CameraNode into PickVisitor in src/osgProducer/Viewer.cpp. This
...
is unlikely to be the final solution, but does at least fix part of the problem of handling
picking HUD's underneath CameraNodes.
2005-11-02 15:23:54 +00:00
Robert Osfield
7e858b15f1
From Marco Jez, added Image/ path to image files to help find them from the OpenSceneGraph-Data directory.
2005-11-02 14:24:29 +00:00
Robert Osfield
682b867e4f
From Marco Jez, moved the rear view camera's viewport to the bottom left of window to accomdate a greater range of display sizes.
...
From Robert Osfield, made the background colour of the intersted camera a scaled down verson of the main background colour to make it more obvious.
2005-11-02 14:22:31 +00:00
Robert Osfield
5319e1d650
Added an image negation callback to the render to image. Added commandline docs
...
for the new --image and --texture-rectangle options.
2005-11-01 19:32:26 +00:00
Robert Osfield
12bd1f7d4b
Added usage of image copy and modification.
2005-11-01 17:07:55 +00:00
Robert Osfield
37aa7f55a6
Added warning message for when no file is loaded.
2005-10-28 14:02:37 +00:00
Robert Osfield
ab1bd48511
Moved SceneView across to use an osg::CameraNode to store the projection and view matrices,
...
the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
2005-10-28 13:11:56 +00:00
Robert Osfield
9c94bf2fdc
Added command line option --overlay to turn on the use of an OverlayNode.
2005-10-28 10:11:12 +00:00
Robert Osfield
839f2058cc
From Mike Weiblen, added check to make sure that vertex texture was
...
supported in the OpenGL driver.
2005-10-28 08:35:55 +00:00
Robert Osfield
52b7ce608e
Added option to osgdepthpartion for loading the model specified on the commandline.
2005-10-27 13:53:55 +00:00
Robert Osfield
601ac461a2
From Ravi Mathur, "New functionality is the ability to automatically determine the
...
maximum traversal depth necessary to obtain an accurate estimate of
the minimum number of required cameras. In addition, the user can
specify an absolute maximum traversal depth that will not be exceeded."
2005-10-27 09:38:06 +00:00
Robert Osfield
0906851eeb
From Geoff Michel, update to osgdelaunday.
2005-10-27 09:37:38 +00:00
Robert Osfield
598dda59f5
From Geoff Michel, added support for constrain delaunay triangultion, and osgdelaunay example.
2005-10-25 13:28:48 +00:00
Robert Osfield
fe1536ebd6
Fixed compile warnings.
2005-10-24 13:46:31 +00:00
Robert Osfield
5d1b46d25f
Changed the "Cessna" text so that it is sized according to OBJECT_COORDS rather
...
than SCREEN_COORDS as the later was causing problems with the pixel size based LOD selection.
2005-10-13 10:29:40 +00:00
Robert Osfield
1e508d432b
Added SmokeTrailEffect which renders created particles as single quad or line
...
strip, in the case of the quad strip the strip is aligned to the be orthogonal with
the eye point.
2005-10-12 18:42:36 +00:00
Robert Osfield
b7fd3bfdc4
From Ravi Mathur, osgdepthpartition example program.
2005-10-10 10:10:44 +00:00
Robert Osfield
18d680d01f
Improved the UpdateCameraAndTexGenCallback so it properly handles rotation and
...
translations within the reflector nodepath.
2005-10-06 20:02:18 +00:00
Robert Osfield
cf2974329f
Added code paths for PBuffer RTT support.
2005-10-04 18:50:00 +00:00
Robert Osfield
c401e31bd8
Added test cases for SphereSegment intersection code.
2005-10-01 19:28:34 +00:00
Robert Osfield
d82d598115
Fixed typo of CameraNode::setRenderTargetImplementation(..)
2005-09-29 09:36:51 +00:00
Robert Osfield
b38f491c12
From Volker Walkiewicz (with tweaks from Robert Osfield):
...
Fix to the update of the error metrics on the edges in the simplification mesh that are affected by an edge collapse.
Addition of 'n' and 'p' keyboard control in osgsimplifier example to allow users to control the sample ratio manually.
2005-09-28 16:05:35 +00:00
Robert Osfield
07d7d39eb5
Added TexEnv DECAL mode.
2005-09-26 11:24:14 +00:00
Robert Osfield
30478f0fef
From Mike Weiblen: support for OSGHANGGLIDE_REVERSE_CONTROLS env which reverses
...
the pitch and roll control to account from Mike's "unique" way of flying hang gliders :-)
2005-09-19 15:33:25 +00:00
Robert Osfield
d1108ea862
Added support for "-O OutputTextureFiles" options string in .osg plugin to
...
allow texture files to be written out when writing out a .osg file.
2005-09-19 14:07:44 +00:00
Robert Osfield
d2f98ef56e
Added line connectivity code.
2005-09-15 20:03:37 +00:00
Robert Osfield
e2361865fc
From Sondra Iverson, "The options to rewind/restart and to toggle looping in the osgmovie
...
example have been implemented. "
2005-09-11 19:05:30 +00:00
Robert Osfield
745834c329
Added triangle index functor to src/osgUtil/SphereSegment.cpp for computing
...
the intersection between an indivual geometry and the sphere segment.
Converted the terrain in osgspheresegment to be an osg::Geometry based
drawable rather than a osg::ShapeDrawable/osg::HeightField one to make it
more practicle to use as a test for the new SphereSegment intersection code.
2005-09-09 11:13:40 +00:00
Robert Osfield
559219f519
Added initial interface for computing intersections between sphere segments
...
and terrain.
2005-09-08 13:10:04 +00:00
Robert Osfield
765db1998c
Added support for cullable state, that uses a polytope to define the extents
...
of objects that will be influenced by it.
2005-09-07 16:18:43 +00:00
Robert Osfield
58112d9591
Added a grid of lines into the OverlaySubgraph to demonstate use the
...
OverlayNode for applying general drawing onto terrain.
2005-09-06 20:28:53 +00:00
Robert Osfield
4e6a8cfcd5
Added s/getContinousUpdate(bool) method to OverlayNode.
2005-09-06 19:54:29 +00:00
Robert Osfield
5283c11f8a
Added osgSim::OverlayNode to osganimate and osgspheresegment examples, and
...
added support for setting texture size hint and coping with scene graphs
with CoordinateSystemNode in them.
2005-09-06 15:48:18 +00:00
Robert Osfield
db24ea247c
Changed #if
2005-09-05 13:27:48 +00:00
Robert Osfield
4795fb88e6
Added checking of EventVisitor type
2005-09-05 13:26:50 +00:00
Robert Osfield
b8d7a3bf44
Added event handler to shader code so that alphaCuttOff, transparency and
...
sampleDensity are controlled via 'a', 't' and 'd' respectively.
2005-09-05 13:19:20 +00:00
Robert Osfield
efc4f2436f
Integrated shaders into source.
2005-09-05 10:40:04 +00:00
Robert Osfield
ab879525ef
Added all sides of the shader cube
2005-09-05 09:14:30 +00:00
Robert Osfield
7ed8bab8d4
Added preliminary GLSL shader path for volume rendering.
2005-09-05 07:48:55 +00:00
Robert Osfield
d58487c763
Changed red()/green()/blue()/alpha() to r()/g()/b()/a() for greater consistency
...
across Vec* classes and with OpenGL Shander Lanaguage.
2005-09-03 20:56:25 +00:00
Robert Osfield
2ea5d71d82
Added commandline arguments for controlling number of cameras through to the windowing library to use.
2005-09-02 20:06:11 +00:00
Robert Osfield
4167a3f980
Added clean up class to help improve the exit of GraphicsThread
2005-09-02 13:10:46 +00:00
Robert Osfield
727e55a63a
Removed circular reference of osg::CameraNode, fixing memory leak. Added
...
a auto exit after a maximum number of frames are completed.
2005-08-31 20:39:05 +00:00
Robert Osfield
a420782199
Added osgSim::OverlayNode setup in osgsimulation, and added preliminary test
...
code to the osgSim::OverlayNode to test osgsimulation/the architecture.
2005-08-31 15:04:27 +00:00
Robert Osfield
af7eba1a7f
Set number of cameras to 3.
2005-08-31 13:43:29 +00:00
Robert Osfield
8686ed3136
Disable the glFinishBarrierOp usage as glFinish was spin locking the CPU :-|
2005-08-31 12:49:23 +00:00
Robert Osfield
c1ebc87c2c
Seperated out the cull and draw traversals into their own operations,
...
and added a glFinishBarrierOp which can be placed between the cull and the
draw or after swap.
2005-08-31 10:55:58 +00:00
Robert Osfield
3b065bc163
Add comments explain how example works.
2005-08-31 09:21:34 +00:00
Robert Osfield
c02e91c1b4
Added support for GrapicsOpeations that are reused each frame, cleaned up
...
osgcamera example.
2005-08-30 22:28:30 +00:00
Robert Osfield
f9bcde3cf0
Added name and keep member variables to osg::GraphicsThread::Operation to allow
...
the names of the operations to be logged for stats purposes, or used when
do searches of the operation list. The keep member variable tells the graphics
thread run loop wether to remove the entry from the list once its been called.
2005-08-30 19:03:02 +00:00
Robert Osfield
aba3b4fa67
Clean up and fixes to GraphicThread class, and osgcamera example.
2005-08-30 14:41:08 +00:00
Robert Osfield
ceadd41ef1
Fixed reading and writng of data.
2005-08-29 20:38:46 +00:00
Robert Osfield
492956d73e
Added scratch pad reset.
2005-08-29 20:16:15 +00:00
Robert Osfield
6e39f9f475
Implement a scratch pad for writing and read data to, to solve issue between
...
running a master and slave on a mix of 32bit and 64bit.
2005-08-29 19:57:02 +00:00
Robert Osfield
9f740f7397
Improved support for keyboard/mouse events in osgcluster.
2005-08-29 14:05:30 +00:00
Robert Osfield
2e84f10b21
Added extra debug info.
2005-08-29 12:25:16 +00:00
Robert Osfield
ffb06a8c49
Added extra access methods on osgProducer::KeyboardMouseCallback, and added
...
support for reading and writing keyboard/mouse events in osgcluster.
2005-08-29 12:05:17 +00:00
Robert Osfield
ee4d2128da
Added --num-components <num> option.
2005-08-26 13:26:02 +00:00
Robert Osfield
be285c62c0
Added support for rapid movement of the emitter, with particle now seeding between
...
the position of the emitter in the previous frame and the new position in the new
frame, the number of particles added also scales up to compensate for this movement.
2005-08-25 14:12:08 +00:00
Robert Osfield
2fa2041655
From Joseph Winston, "Corrected displayed comment about the text size
...
to match the actual text size."
2005-08-22 13:45:15 +00:00
Robert Osfield
ac07e07705
Further work on GraphicsContext/GraphicsThread
2005-08-20 08:59:03 +00:00
Robert Osfield
db3fe3fd3b
Implemented more SceneView operations in main as a move to try and replace SceneView usage in this example.
2005-08-18 08:37:01 +00:00
Robert Osfield
e98102219b
Replaced osgUtil::SceneView usage by osg::CameraNode
2005-08-17 16:13:06 +00:00
Robert Osfield
e8fc5248fa
Added realize() and isRealized() methods to osg::GraphicsContext.
...
Added osgcamera example that uses osg::GraphicsContext to create the required
window for rendering too, will eventually use osg::CameraNode to replace usage
of osgUtil::SceneView.
2005-08-16 13:29:07 +00:00
Robert Osfield
75987a045d
Added osgshaderterrain example.
2005-08-15 13:54:25 +00:00
Robert Osfield
5959362e5c
Added base texture support.
2005-08-09 14:13:24 +00:00
Robert Osfield
7cb6bbdfea
Added GLSL shader pathway into osgforest.
2005-08-09 09:11:15 +00:00
Robert Osfield
81dab87154
Added blend shadow fragment shader
2005-08-06 04:33:56 +00:00
Robert Osfield
3c23a42f17
Added support for TextureCubeMap into osgUtil::RenderToTextureStage.
2005-07-25 13:05:57 +00:00
Robert Osfield
302c58fc93
Implemented the beginings of the osgProducer::GraphicsContexImplementation.
...
Added options into osgprerender for controlling how to do the pre rendering i.e.
--fbo, --pbuffer, --fb --window, and also added the option for controlling the
window size with --width and --height.
2005-07-21 19:27:19 +00:00
Robert Osfield
b9e651baf1
Added new osg::GraphicsContext base class
2005-07-20 15:55:07 +00:00
Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
...
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
71a7078d79
Added return 1.
2005-07-15 19:24:46 +00:00
Robert Osfield
1c88914e5f
From Yuri Vilmanis, improved multi-line justifaction support and new alignment modes
2005-07-15 16:22:53 +00:00
Robert Osfield
d35ea68f3e
Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form
2005-07-15 14:41:19 +00:00
Robert Osfield
ec5463c10d
Cleaned up osghud and osgprerender examples
2005-07-15 08:31:02 +00:00
Robert Osfield
247327ef31
Updates
2005-07-14 21:04:40 +00:00
Robert Osfield
d4a8bc0f03
Changed osgpagedlod example to convert LOD nodes into PagedLOD ones.
2005-07-14 10:18:05 +00:00
Robert Osfield
4175def6be
Ported osgshadow across to using new osg::CameraNode
2005-07-10 14:50:52 +00:00
Robert Osfield
94ad07af5e
Ported osgdistortion example across to using osg::CameraNode.
2005-07-09 14:35:35 +00:00
Robert Osfield
68cb69ee82
Added support for point sprites
2005-07-01 09:10:37 +00:00
Robert Osfield
64cfa2773d
Added tri sripping and support for outputing files.
2005-06-30 09:08:31 +00:00
Robert Osfield
92d15adf76
Added / and * controls of the distance attentuations of the point size extension
2005-06-27 14:28:29 +00:00
Robert Osfield
0a021cf04f
From Mike Weiblen, fixes to shaders to correct modification of varying types
2005-06-22 11:26:56 +00:00
Robert Osfield
8bc1910767
Added experimental OpenGL shader path for positioning of trees (doens't work yet though..)
2005-06-22 11:01:22 +00:00
Robert Osfield
708b6f5530
Added option for terrain texturing.
2005-06-21 16:10:04 +00:00
Robert Osfield
91106262e8
Added matrix and simple vertex shader paths.
2005-06-21 15:24:23 +00:00
Robert Osfield
88f65c2c24
Combined uniforms.
2005-06-21 15:13:42 +00:00
Robert Osfield
1103911277
Tweaked the vertex program.
2005-06-21 12:12:50 +00:00
Robert Osfield
900739bd7e
Added very simply osgparametric example which uses an OpenGL shader program
...
to create an animated parametric surface.
2005-06-20 21:10:32 +00:00
Robert Osfield
c5cad6982e
Further FBO support work.
2005-06-16 14:01:38 +00:00
Robert Osfield
d702fed0ef
Moved FBO support from osgfbo example into core osg.
2005-06-16 11:42:59 +00:00
Robert Osfield
77a4cef9d6
Futher work on FBO support
2005-06-15 20:06:10 +00:00
Robert Osfield
dfaed083ea
Added osgmultiplecameras example and support for pre/post multiplaction.
2005-06-15 10:59:10 +00:00
Robert Osfield
71122ff38f
Work on the RenderToTexture usage of the new osg::CameraNode. Both osghud
...
and osgprerender now ported across to osg::CameraNode.
2005-06-14 20:51:35 +00:00
Robert Osfield
a7b343237b
Fixed makefiles
2005-06-09 11:53:23 +00:00
Robert Osfield
5c86ecebe4
From Marco Jez, added example that uses FBO extension to do prerendering.
2005-06-09 11:08:37 +00:00
Robert Osfield
96eb0b71c6
Added \n to end of a couple shader source lines.
2005-06-09 09:27:43 +00:00
Robert Osfield
119b528711
Added texture2D shader source
2005-06-09 08:29:22 +00:00
Robert Osfield
ac02c37718
Added experiment GLSL fragment shader to clip out dark areas of videos.
2005-06-08 15:57:05 +00:00
Robert Osfield
69cd27e37f
Added sizeof(std::string) test to osgunittests
2005-06-08 10:39:43 +00:00
Robert Osfield
24849f3c70
Renamed ExplosionDebriEffect to ExplosionDebrisEffect
2005-05-25 16:42:36 +00:00
Robert Osfield
3ac091bb25
Changed .png files to .jpg to help save space in OpenSceneGraph-Data.
2005-05-22 20:30:30 +00:00
Robert Osfield
f1ef59b757
Added scoring, welcome page, you've lost and you've won pages.
2005-05-22 20:19:26 +00:00
Robert Osfield
a76e9c83c4
Added support for multiple levels, and exit on lose of all lives or on finishng
...
the highest level.
2005-05-21 21:19:11 +00:00
Robert Osfield
3d4e2fa4f3
Updates to osgcatch game to allow different types of falling objects
2005-05-21 12:57:28 +00:00
Robert Osfield
ea9cfaf11e
Maded debugging output write out at INFO level
2005-05-21 09:55:43 +00:00
Don BURNS
0f164c9f7f
PBuffer example revamped to use a normal CameraConfig for setting up the
...
PBuffer and main cameras, and a PBufferTexture2D for the texture, rather
than a subload callback
2005-05-18 21:34:55 +00:00
Robert Osfield
9717fcd3a5
Added destructor to fix Cygwin build problem.
2005-05-17 13:24:34 +00:00
Robert Osfield
bf4d63f6ea
Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback
...
methods and reimplement computeBound so that it passes back a bounding volume rather
than modifying the local one.
2005-05-12 14:03:22 +00:00
Robert Osfield
460c77b7f0
From Nathan Monteleone, rewrote the osgpbuffer example so that it uses
...
Producer xplatform support for pbuffer instead of Win32 specific pathways
as support before. (with a few code tweaks to simplfy the code, by Robert Osfield).
2005-05-11 19:14:36 +00:00
Robert Osfield
538ced579e
Removed deprecated API in preparation for 0.9.9 release.
2005-05-09 13:09:07 +00:00
Robert Osfield
d1a1b1d95c
Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
...
Drawables,StateSet, and osgDB::Registry.
Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
2005-05-07 20:47:09 +00:00
Robert Osfield
e025ba39f0
From Bob Kuehne, OSX 10.4 fix.
2005-05-03 16:34:54 +00:00
Robert Osfield
0b291e60bb
From Mike Weiblen, added \n newlines to inline shader program strings.
...
From Robert Osfield, changed tabs to spaces.
2005-05-02 09:34:27 +00:00
Robert Osfield
03232ec667
Moved osg::Impostor to osgSim::Impostor, as Impostor isn't a core feature.
2005-05-01 19:48:49 +00:00
Robert Osfield
81f60233a9
From Geoff Michel :
...
ac3d loader - better sharing of states between objects and Roger James' bug fix for missing normals.
Tesselator.cpp - faster processing of polygon tesselation for single triangles (which dont need to be tesselated)
osgtesselate.cpp - added wrap for texture so that appearance is as originally. Default texture behaviour has changed to clamp."
2005-04-30 13:54:21 +00:00
Robert Osfield
6b5238c294
Moved osgParticle across to standard OSG coding style.
2005-04-29 09:47:57 +00:00
Robert Osfield
98126f1706
Moved to standard OSG coding style.
2005-04-29 06:32:13 +00:00
Robert Osfield
a753748a1a
From Marco Jez, converted line endings to unix.
2005-04-28 05:12:54 +00:00
Robert Osfield
e24cfa0370
Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
2005-04-25 13:37:12 +00:00
Robert Osfield
6b8a50375b
Removed the use of the post swap callback
2005-04-23 10:45:38 +00:00
Robert Osfield
c7fb7e8b5f
From Brede Johansen, tweaked refraction and fresnel coefficients for a better
...
visual effect.
2005-04-22 20:56:03 +00:00
Robert Osfield
505db98c47
Improved handling of unsupported formats
2005-04-22 15:44:21 +00:00
Robert Osfield
8d1c407a9a
Small tweaks
2005-04-20 19:53:07 +00:00
Robert Osfield
6ff535441b
Removed the enabling of the point smooth mode.
2005-04-20 14:51:13 +00:00
Robert Osfield
3953190dfe
Fixed typo in testLookAt debug info.
2005-04-17 19:14:32 +00:00
Robert Osfield
1525a00e1f
From Mike Weiblen,added debug info to osg::Program and changed shader uniform names to
...
avoid conflict with built in functions
2005-04-16 10:11:18 +00:00
Robert Osfield
16c55531da
Preparation for moving osgGL2 out of the core OSG into its own seperate distribution.
2005-04-14 11:28:23 +00:00
Robert Osfield
22c695cdef
From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example.
2005-04-14 08:00:25 +00:00
Robert Osfield
789cb7dea7
Added applying of all parents uniforms
2005-04-13 14:31:25 +00:00
Robert Osfield
0015a31de8
Added basic support for applying uniforms to programs, non lazy state updating
...
is yet applied though.
2005-04-13 14:12:06 +00:00
Robert Osfield
67ba3c94c9
Added #if block for swith between imagery
2005-04-12 19:28:37 +00:00
Robert Osfield
493bcdd694
Fixed bug
2005-04-12 19:17:01 +00:00
Robert Osfield
3bdfbbe70f
Further work on kiddies game.
2005-04-10 21:25:37 +00:00
Robert Osfield
a54a3b2bfb
From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
2005-04-08 19:40:16 +00:00
Robert Osfield
bd31479740
From Marco Jez, updates to reflect new osgIntrospection API
2005-04-08 19:29:12 +00:00
Robert Osfield
394708bb2c
Added #include <osg/io_utils>
2005-04-08 10:32:10 +00:00
Robert Osfield
52f192f53f
Reverted back to not test version of osgsimulation
2005-04-08 09:55:52 +00:00
Robert Osfield
21ea5a55a8
Added #include <osg/io_utils>
2005-04-08 09:51:56 +00:00
Robert Osfield
4de8199011
Added #include <osg/io_utils>
2005-04-08 09:45:06 +00:00
Robert Osfield
c8a3198129
From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based.
2005-04-07 20:20:09 +00:00
Robert Osfield
4c362f5447
Introduced a flight path that goes around the earth going into the north and sound
...
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
b82f0376b7
Beginnings of litte kiddies game example, written in collaboration with my
...
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Robert Osfield
63e665a131
Added missing makefiles
2005-04-04 11:42:43 +00:00
Robert Osfield
9c5567d3e5
Added osgparticleeffects example
2005-04-04 08:47:21 +00:00
Robert Osfield
9e54b00205
From Randall Hopper, with small order tweak from Robert and addition to GNUmakefile.inst,
...
added $(GDAL_LIBS) to fix build under FreeBSD.
2005-03-23 20:48:50 +00:00
Robert Osfield
aee1e88f15
Added extra controls for ParticleEffects.
2005-03-23 17:05:21 +00:00
Robert Osfield
a61a99251f
Removed multiple inheritance from TechniqueEventHandler.
2005-03-23 10:41:51 +00:00
Robert Osfield
0b2ac40fe8
Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
...
of nodes.
2005-03-22 20:26:45 +00:00
Robert Osfield
1c808e4959
Fixed the double transform of ParticleEffects
2005-03-22 17:00:41 +00:00
Robert Osfield
8e9f14a374
Updated sphere segment example to use original osgsimulation source, adding
...
in terrain, moving models and particle effects.
2005-03-22 12:11:03 +00:00
Robert Osfield
1791f7c6b9
Corrected orientation of aeroplane and direction of rotation around earth.
2005-03-22 12:04:03 +00:00
Robert Osfield
329876c493
Removed the redundent subclassing from osg::NodeVisitor in examples event handlers
2005-03-18 10:45:18 +00:00
Don BURNS
a2f5c8563e
Randal Hopper fix to GNUmakefile for osgsimulation.
2005-03-18 01:51:13 +00:00
Don BURNS
a06ca64061
Removed redundant examples, that have been moved to the applications directory
2005-03-17 18:29:56 +00:00
Robert Osfield
8545fa5198
Added if (image ..) check to prevent seg fault on imcomplete models
2005-03-17 08:54:23 +00:00
Robert Osfield
d7ddecbb40
Removed applications from examples list
2005-03-16 14:09:03 +00:00
Robert Osfield
3005f34cc4
Fixed old handle(..) method call parameters
2005-03-11 20:19:16 +00:00
Robert Osfield
d155caf2a4
First steps to adding support for multiple texture layers.
2005-03-07 22:02:44 +00:00
Robert Osfield
0f61af08bd
Added support for new event visitor type into osgGA and osgProducer::Viewer,
...
and event callback into Drawable.
2005-02-25 14:02:48 +00:00
Robert Osfield
e2f6dc5bf4
Removed the default play() in the MPEG, QuickTime and Xine plugins, moving
...
it into the osgmovie application, and into readNodeFile method where
--movie is now available for detecting movie code.
2005-02-22 20:56:56 +00:00
Robert Osfield
8176434fc6
Added size of Mutex.
2005-02-22 14:42:14 +00:00
Robert Osfield
ce8321a082
Added --prune-StateSet option into osgconv for bottleneck testing.
2005-02-11 20:43:50 +00:00
Robert Osfield
8f90f57cc0
Added support for fixing transprency on objects that should have been
...
placed in the opaque bin.
2005-02-11 16:43:54 +00:00
Robert Osfield
3ce382fd45
Changed the mpeg plugin to read movies the original way up rather than the
...
OpenGL way up to keep them consistent with the xine and quicktime movie codes
2005-02-09 16:18:44 +00:00
Robert Osfield
50a370dc56
Added vertical offset to multiple movies instances
2005-02-09 11:30:42 +00:00
Robert Osfield
117c791a3b
Added osg::BufferObject and a made a number associated to accomodate this
...
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects.
Currently implementation is work in progress.
2005-02-09 10:39:45 +00:00
Robert Osfield
b5f1d50377
Turned off lighting.
2005-02-04 20:36:50 +00:00
Robert Osfield
7b6a48b053
Change unsigned long to unsigned int to avoid 64/32 bit problems.
2005-02-03 13:10:03 +00:00
Robert Osfield
ae0f93010f
Added support for modulating alpha values
2005-02-01 22:36:05 +00:00
Robert Osfield
c9520e5d5f
Removed debugging messages.
2005-02-01 15:03:14 +00:00
Robert Osfield
1cc89ba4fe
Added conversion of dataType to GL_UNSIGNED in raw data reading path.
2005-02-01 09:38:07 +00:00