Commit Graph

18 Commits

Author SHA1 Message Date
Robert Osfield
7232a831da Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
dfb21cb81a Ported following examples to osgViewer:
osggeodemo
    osggeometry
    osghud
    osgimpostor
    osgkeyboard
    osglauncher
    osglight
    osglightpoint
    osglogicop
    osglogo
    osgmovie
    osgmultiplecameras
    osgmultitexture
    osgoccluder
    osgparametric
    osgparticle
2007-01-08 10:00:16 +00:00
Robert Osfield
fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
41a4aa1548 Added viewer.cleanup_frame() to all examples. 2006-08-02 19:55:03 +00:00
Robert Osfield
240fc9ebee Replaced ref_ptr<>:take with ref_ptr<>:release, and added handling of removeal
of ref_ptr<> operator >.
2006-06-26 20:45:51 +00:00
Robert Osfield
13cd57eafc Lightened by the ambientBias term. 2005-11-24 19:53:20 +00:00
Robert Osfield
91855e7c50 Replaced tabs with spaces in examples. 2005-11-17 20:22:55 +00:00
Robert Osfield
74f90ed9a4 From Mike Weiblen, "fix for another one of those GLSL syntax errors that slip thru the nvidia compiler.
gl_TexCoord[] is an array of vec4, and must be reduced to a vec2 for use with texture2D()"
2005-11-17 11:22:09 +00:00
Robert Osfield
83d492162e Added the support in AnimationPathCallback for taking a pivot, axis and rotation rate
paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
2005-11-09 15:11:22 +00:00
Robert Osfield
7e858b15f1 From Marco Jez, added Image/ path to image files to help find them from the OpenSceneGraph-Data directory. 2005-11-02 14:24:29 +00:00
Robert Osfield
d82d598115 Fixed typo of CameraNode::setRenderTargetImplementation(..) 2005-09-29 09:36:51 +00:00
Robert Osfield
5959362e5c Added base texture support. 2005-08-09 14:13:24 +00:00
Robert Osfield
81dab87154 Added blend shadow fragment shader 2005-08-06 04:33:56 +00:00
Robert Osfield
8dd013171c Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
21e6c87fef Rotated scene to face the viewer 2004-11-12 15:39:18 +00:00
Robert Osfield
9b33dee6ac Made the member variables in RenderStage and RenderBin protected 2004-08-02 12:19:50 +00:00
Robert Osfield
c51c2893ce Improvements from Pavel. 2004-01-11 21:33:43 +00:00
Robert Osfield
042644df13 From Pavel Moloshtan, osgdepthshadow example 2004-01-05 09:34:28 +00:00