Robert Osfield
7efc10d0e6
Added --equalize-boundaries -e command line option to call terrain->setEqualizeBoundaries(true)
2018-04-18 09:33:12 +01:00
Robert Osfield
e6252256e0
Fixed unused parameter warning.
2016-06-08 12:10:00 +01:00
Robert Osfield
dd996a3289
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00
Robert Osfield
1320c923ca
Changed the toggle of defines so that it works with assumed defaults now set up by the GeometryPool so that when toggling it doesn't have a delay in what the user would expect
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14708 16af8721-9629-0410-8352-f15c8da7e697
2015-02-20 15:12:57 +00:00
Robert Osfield
afbf20eba9
First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
2015-02-20 15:02:43 +00:00
Robert Osfield
8546e911fc
Removed GL_ usage in defines
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14697 16af8721-9629-0410-8352-f15c8da7e697
2015-02-17 19:22:37 +00:00
Robert Osfield
b38c6258bf
Added support for new #pragam(atic) shader composition to new displacement mapping technique
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14683 16af8721-9629-0410-8352-f15c8da7e697
2015-02-10 17:20:26 +00:00
Robert Osfield
22cf4c18c3
Added MultiTextureControl event handling of shift 012 i.e. ')', '!', '"' and 'A' to toggle full on for each of the respective or all texture units.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14674 16af8721-9629-0410-8352-f15c8da7e697
2015-01-23 13:50:12 +00:00
Robert Osfield
dfb0b2ab8e
Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14534 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 14:04:20 +00:00
Robert Osfield
d9f93f9d1a
Moved osgTerrain::GeometryPool from osgterrain example into osgTerrain NodeKit
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14533 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 13:36:28 +00:00
Robert Osfield
f49d7ae110
Added --db-affinit cpuNum option to osgterrain example to illustrate how to set the thead affinity of the DatabasePager threads.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14516 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 14:46:08 +00:00
Robert Osfield
5f45a39f28
Changed the way that the cell size is passed to the shader
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14481 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 10:43:07 +00:00
Robert Osfield
6661deeb24
Added use of GL_TRIANGLE_STRIP to cut down the size of the primitive indices required.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14476 16af8721-9629-0410-8352-f15c8da7e697
2014-11-14 17:44:20 +00:00
Robert Osfield
bff5b0261b
Implemented skirt functionality
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14475 16af8721-9629-0410-8352-f15c8da7e697
2014-11-14 16:47:32 +00:00
Robert Osfield
7a33cc00cd
Improvements to the ShaderTerrain experiemental terrain rendering technique.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14466 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 20:07:40 +00:00
Robert Osfield
997ee30039
Added experimental osgTerrain::ShaderTerrain TerrainTechnique to osgterrain example to flesh out new shader based displacement mapping approach to osgTerrain databases.
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Requires shader files place in OpenSceneGraph-Data/shaders from OpenSceneGraph-Data's svn/trunk to function.
Run osgterrain example with --shader command line option to select displacement mapping shader approach.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14458 16af8721-9629-0410-8352-f15c8da7e697
2014-10-21 15:08:44 +00:00
Robert Osfield
8202ccc679
From Jean-Sebastien, "In my auto-build today there are 3 errors caused by using a ref_ptr<T> in a function taking a T* when building without the implicit conversion."
2010-12-23 09:59:35 +00:00
Robert Osfield
8707758429
Added handling of CoordinateSystemNode when they decorate a loaded model, copying the contents of the CoordinateSystemNode across to the Terrain node
2010-12-09 12:16:11 +00:00
Robert Osfield
15afc29018
Added window size event handler
2010-04-01 21:04:36 +00:00
Robert Osfield
31e526f253
Added TerainHandler event handler to provide 'v'/'V' and 'r'/'R' key controls for change vertical scale and sample ratio respectively.
2010-03-29 08:49:20 +00:00
Robert Osfield
04e4fa74cc
Added new osgterrain example that is simplified to just basic setup and control osgTerrain nodes, leaving the osgthreadedterrain as the more complex example.
2010-03-19 16:31:48 +00:00
Robert Osfield
515e421e1e
Renamed osgterrain to osgthreadedterrain to better reflect it's functionality.
2010-03-19 14:55:35 +00:00
Robert Osfield
ad8f2d8974
Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors.
2009-06-17 10:39:39 +00:00
Robert Osfield
7b5f3ec92a
Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
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Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
7473b06275
Preliminary work on general purpose incremental compile support in osgViewer.
2009-03-08 12:00:36 +00:00
Robert Osfield
2d55740b3e
Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
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Added .osg support for osg::TransferFunction1D.
Updated wrappers
2009-02-02 14:43:27 +00:00
Robert Osfield
418dc34776
Fixed warnings
2009-01-07 11:24:47 +00:00
Robert Osfield
720551d549
From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
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fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
10186190f6
Introduced support for controlling mipmapping of osgTerrain::ImageLayer and compression of osgTerrain::HeightFieldLayer.
2008-10-20 08:43:25 +00:00
Robert Osfield
35c5bd2c92
Renamed Terrain to TerrainTile
2008-03-27 10:55:39 +00:00
Robert Osfield
67f1503c7d
Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
2008-02-22 11:52:23 +00:00
Robert Osfield
f4d2d1241d
Further work on osgTerrain::Locator and GDAL plugin
2007-08-30 19:26:52 +00:00
Robert Osfield
5b1b648ef5
Replaced CartesianLocator and EllipsoidLocator by a single general purpose
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Locator class
2007-08-27 16:59:51 +00:00
Robert Osfield
d57a16e023
Added DisplaySetting::s/getCompileContextHint() and use of this hint in osgViewer::Viewer/CompositeViewer.
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Removed the CustomViewer in osgterrain example as the above now removes the need for it.
2007-08-11 14:49:14 +00:00
Robert Osfield
4cd437d7d4
Refactored the use of the MasterOperation so that it now gets attached to the
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Viewer via the new Viewer::addUpdateOperation() method, rather than need a
custom Viewer::updateTraversal().
2007-08-11 12:43:31 +00:00
Robert Osfield
8248b6fac9
Removed now redundent ReaderWriterTerrain.cpp
2007-08-09 08:15:38 +00:00
Robert Osfield
1c6193ba78
Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and introduced basic
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.osg read support for osgTerrain::Terrain.
2007-08-07 19:53:57 +00:00
Robert Osfield
14fcf4f8b3
Converted usleep call to OpenThreads::Thread::microSleep() to avoid VS build problems
2007-07-21 20:11:16 +00:00
Robert Osfield
a4433e9af4
Added reset it to set block correctly before use.
2007-07-19 18:59:20 +00:00
Robert Osfield
1ed0e0a861
Improved the filtering of changes to master file to prevent using reading from
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files that are still under going changes.
2007-07-19 17:02:37 +00:00
Robert Osfield
c3adce3ef4
Added osg::RefBlockCount subclassed from the new OpenThreads::BlockCount and used it into osgterrain example
2007-07-19 15:24:11 +00:00
Robert Osfield
fb1a34a8c5
Added support for using multiple load threads as a thread pool used by the MasterOperation
2007-07-19 12:09:25 +00:00
Robert Osfield
035f49c0b3
Refactored the viewer setup code to use a CustomViewer subclass of Viewer which
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wraps up the set up of compile contexts and merging of changes.
2007-07-18 16:17:06 +00:00
Robert Osfield
ea5ca995e3
Merged the new master operation/operation thread code with older standard
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terrain set up code.
2007-07-17 16:18:13 +00:00
Robert Osfield
04c1dee7a2
Fixed GraphcicsContext::getMaxContextID so it properly returns the current max contextID.
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Fixed the osgviewer's compile context code to account for the above fix.
Added compile context support into osgterrain example.
2007-07-17 10:54:17 +00:00
Robert Osfield
610a76b210
Fixed typo
2007-07-17 09:15:08 +00:00
Robert Osfield
b132aed217
Work in progress on support for dynamically reading a master file in a background thread
2007-07-16 21:39:30 +00:00
Robert Osfield
e40d346fbb
Added MasterOperation to do file querry and loading and background thread.
2007-07-16 17:40:38 +00:00
Robert Osfield
166ac4a7d3
Added custom colour support to TransferFunction setup.
2007-07-16 15:47:42 +00:00
Robert Osfield
d4aaa31549
Improvements to the .terrain file support
2007-07-16 15:13:47 +00:00