Commit Graph

3391 Commits

Author SHA1 Message Date
Robert Osfield
77c35eabde From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD.
"
2010-09-09 09:47:31 +00:00
Robert Osfield
4fe88ee2e4 From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
Robert Osfield
234cb82867 Moved Glyph and Glyph3D out of Font header/source file into their own header/source file. 2010-09-07 18:20:03 +00:00
Robert Osfield
50be800787 Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00
Robert Osfield
a6abbb545e Further work on new 3D text support 2010-09-06 15:43:59 +00:00
Robert Osfield
ba10f56f86 Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
fd1493e14b Added support for controlling the number of curves samples to generate on Glyph3D's. Set via Font3D::setNumberCurveSamples(num). 2010-08-25 11:06:10 +00:00
Robert Osfield
a171c88cf1 From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
Robert Osfield
fe6d590fc5 Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
Robert Osfield
5d48a68cba From Alexander Wiebel, "Documentation of PrimitiveSet" 2010-08-16 09:35:59 +00:00
Robert Osfield
74a9ccb49d From David Fries, merge from a series of related submission emails:
"enable thread locking in libavcodec

This is required for a multithreaded application using ffmpeg from
another thread."

"Prevent the audio from videos from hanging on exit if they are paused.
The video decoder already has similar logic."

"Add a way to retrieve the creation time for MPEG-4 files."

"fmpeg, improve wait for close logic

Both audio and video destructors have been succesfully using the logic,
if(isRunning())
{
  m_exit = true;
  join();
}
since it was introduced,

but the close routines are using,
m_exit = true;
if(isRunning() && waitForThreadToExit)
{
  while(isRunning()) { OpenThreads::Thread::YieldCurrentThread(); }
}
which not only is it doing an unnecessary busy wait, but it doesn't
guaranteed that the other thread has terminated, just that it has
progressed far enough that OpenThreads has set the thread status as
not running.  Like the destructor set the m_exit after checking
isRunning() to avoid the race condition of not getting to join()
because the thread was running, but isRunning() returns false.

Now that FFmpeg*close is fixed, call it from the destructor as well
to have that code in only one location."
2010-08-09 17:02:31 +00:00
Robert Osfield
b1aedf30e0 Aded option for doing a glFlush() after compiling texture objects, with a dedicated compile thread default to issuing the glFlush. 2010-08-09 16:19:50 +00:00
Robert Osfield
acbaf3962c Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
Robert Osfield
534af3aeaf Removed the erroneous subclassing from osg::Observer 2010-08-08 15:44:03 +00:00
Robert Osfield
930f5ab620 From Jeremy Moles, "The version of GCC I use (4.4.3-4ubuntu5) gives the following warning
about the Observer header:

/home/cubicool/local/include/osg/Observer: In copy constructor
?osg::ObserverSet::ObserverSet(const osg::ObserverSet&)?:
/home/cubicool/local/include/osg/Observer:66: warning: base class ?class
osg::Referenced? should be explicitly initialized in the copy
constructor

I've been fixing this by hand by using the attached Observer header; it
does exactly what the warning requests. Purely cosmetic, I believe, but
other than that OSG seems to compile w/ -W -Wall just fine."
2010-07-31 10:22:37 +00:00
Robert Osfield
075b1b769c Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
thus enabling separate normals for triangles adjacent to the creases.
2010-07-30 19:39:38 +00:00
Robert Osfield
a71877bf2f Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
Robert Osfield
777763bc55 Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
Added new test for original 3D text support and new experimental code for exploring approaches to new 3D text support.
2010-07-14 18:50:41 +00:00
Robert Osfield
64b26ebeb5 Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
Added better shader composition testing in the osgshadercomposition example.
2010-07-10 17:14:59 +00:00
Robert Osfield
bc3578cf16 From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes:
* Added support for floating windows and context menus in QMDIAreas.
* Protected the size (_width and _height) by a mutex to prevent threading problems.

Then my own:
* Made sure the embedded widget's size follows the graphicsView's size at all times so that window resizes will resize the widget as expected in fullscreen mode."
2010-07-08 10:51:37 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
74ae526bb5 Added support for passing on uniforms from StateAttribute 2010-07-06 10:55:54 +00:00
Robert Osfield
751b0498fe Added basic code injection fields to osg::Shader,
creation of main shader to ShaderComposer and
collection of ShaderComponent to osg::State.
Also added very basic shader set up in osgshadecomposition example.
2010-07-05 16:32:58 +00:00
Robert Osfield
9f8670f50d Implement basic cache in ShadeComposer 2010-07-02 14:18:59 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
422a5e7058 Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus:
svn co http://www.openscenegraph.org/svn/osg/osgIntrospection osgIntrospection
2010-06-23 13:28:19 +00:00
Robert Osfield
4ae8eb607f Updated version number for next dev release 2010-06-21 10:33:46 +00:00
Robert Osfield
751d7baf1c Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box. 2010-06-16 15:56:42 +00:00
Robert Osfield
d3527f3830 Added timing code for helping detect deadlocks in the paging threads 2010-06-16 08:13:00 +00:00
Robert Osfield
6cbce93aa4 From Jean-Sebastien Guay, "I've been working in the last few days
to get QWidgetImage to a point where it can fill a need we have: to be
able to use Qt to make HUDs and to display widgets over / inside an OSG
scene.

---------------
Current results
---------------
I've attached what I have at this point. The modified QWidgetImage +
QGraphicsViewAdapter classes can be rendered fullscreen (i.e. the Qt
QGraphicsView's size follows the size of the OSG window) or on a quad in
the scene as before. It will let events go through to OSG if no widget
is under the mouse when they happen (useful when used as a HUD with
transparent parts - a click-focus scheme could be added later too). It
also supercedes Martin Scheffler's submission because it adds a
getter/setter for the QGraphicsViewAdapter's background color (and the
user can set their widget to be transparent using
widget->setAttribute(Qt::WA_TranslucentBackground) themselves).

The included osgQtBrowser example has been modified to serve as a test
bed for these changes. It has lots more command line arguments than
before, some of which can be removed eventually (once things are
tested). Note that it may be interesting to change its name or split it
into two examples. Though if things go well, the specific QWebViewImage
class can be removed completely and we can consolidate to using
QWidgetImage everywhere, and then a single example to demonstrate it
would make more sense, albeit not named osgQtBrowser... You can try this
path by using the --useWidgetImage --useBrowser command line arguments -
this results in an equivalent setup to QWebViewImage, but using
QWidgetImage, and doesn't work completely yet for some unknown reason,
see below.

----------------
Remaining issues
----------------
There are a few issues left to fix, and for these I request the
community's assistance. They are not blockers for me, and with my
limited Qt experience I don't feel like I'm getting any closer to fixing
them, so if someone else could pitch in and see what they can find, it
would be appreciated. It would be really nice to get them fixed, that
way we'd really have a first-class integration of Qt widgets in an OSG
scene. The issues are noted in the osgQtBrowser.cpp source file, but
here they are too:

-------------------------------------------------------------------
  QWidgetImage still has some issues, some examples are:

  1. Editing in the QTextEdit doesn't work. Also when started with
     --useBrowser, editing in the search field on YouTube doesn't
     work. But that same search field when using QWebViewImage
     works... And editing in the text field in the pop-up getInteger
     dialog works too. All these cases use QGraphicsViewAdapter
     under the hood, so why do some work and others don't?

     a) osgQtBrowser --useWidgetImage [--fullscreen] (optional)
     b) Try to click in the QTextEdit and type, or to select text
        and drag-and-drop it somewhere else in the QTextEdit. These
        don't work.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operations in b), they all work.
     e) osgQtBrowser --useWidgetImage --useBrowser [--fullscreen]
     f) Try to click in the search field and type, it doesn't work.
     g) osgQtBrowser
     h) Try the operation in f), it works.

  2. Operations on floating windows (--numFloatingWindows 1 or more).
     Moving by dragging the titlebar, clicking the close button,
     resizing them, none of these work. I wonder if it's because the
     OS manages those functions (they're functions of the window
     decorations) so we need to do something special for that? But
     in --sanityCheck mode they work.

     a) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     [--fullscreen]
     b) Try to drag the floating window, click the close button, or
        drag its sides to resize it. None of these work.
     c) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     --sanityCheck
     d) Try the operations in b), all they work.
     e) osgQtBrowser --useWidgetImage [--fullscreen]
     f) Click the button so that the getInteger() dialog is
        displayed, then try to move that dialog or close it with the
        close button, these don't work.
     g) osgQtBrowser --useWidgetImage --sanityCheck
     h) Try the operation in f), it works.

  3. (Minor) The QGraphicsView's scrollbars don't appear when
     using QWidgetImage or QWebViewImage. QGraphicsView is a
     QAbstractScrollArea and it should display scrollbars as soon as
     the scene is too large to fit the view.

     a) osgQtBrowser --useWidgetImage --fullscreen
     b) Resize the OSG window so it's smaller than the QTextEdit.
        Scrollbars should appear but don't.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operation in b), scrollbars appear. Even if you have
        floating windows (by clicking the button or by adding
        --numFloatingWindows 1) and move them outside the view,
        scrollbars appear too. You can't test that case in OSG for
        now because of problem 2 above, but that's pretty cool.

  4. (Minor) In sanity check mode, the widget added to the
     QGraphicsView is centered. With QGraphicsViewAdapter, it is not.

     a) osgQtBrowser --useWidgetImage [--fullscreen]
     b) The QTextEdit and button are not in the center of the image
        generated by the QGraphicsViewAdapter.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) The QTextEdit and button are in the center of the
        QGraphicsView.
-------------------------------------------------------------------

As you can see I've put specific repro steps there too, so it's clear
what I mean by a given problem. The --sanityCheck mode is useful to see
what should happen in a "normal" Qt app that demonstrates the same
situation, so hopefully we can get to a point where it behaves the same
with --sanityCheck and without."
2010-06-15 13:57:44 +00:00
Robert Osfield
0c84f2deff From Cedric Pinson, "Here a fix about a leak in InputStream::decompress
I changed
       _in->setStream( new std::stringstream(data) );
to
       _dataDecompress = new std::stringstream(data);
       _in->setStream( _dataDecompress );

Then when the destructor is of InputStream is called I delete the
dataDecompress stringstream.
"
2010-06-15 10:02:34 +00:00
Robert Osfield
da60a3c615 From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel. 2010-06-14 15:20:47 +00:00
Cedric Pinson
4354c0180c From Michael Platings, The attached file fixes 2 issues:
1) some time values were passed as floats, reducing accuracy.
2) comparisons done between doubles and floats gave different results so time < endtime evaluated to false the first time it was checked (with doubles), and true the second time it was checked (with time having been converted to a float). This consequently resulted in an array-out-of-bounds crash
2010-06-09 13:09:40 +00:00
Robert Osfield
d555e727ef From Wang Rui, "Henry and Brendan just found a small bug of the ListSerializer which
will cause the writing of osg::Switch incorrectly. The original thread
was posted on osg-users. I would like to follow the suggestion of
Brendan and add a std::endl before the END_BRACKET in
ListSerializer::write().
"
2010-06-09 10:01:25 +00:00
Robert Osfield
1d401f2333 Added size() and swap() methods to provide a thread safe way to keep track of size of a RequestQueue/ReadQueue. 2010-06-07 11:28:25 +00:00
Robert Osfield
bcebc9a23f Added removeNodes method to prune any nodes that are going to be deleted from the PagedLODLists. 2010-06-07 09:05:58 +00:00
Robert Osfield
768f466365 Fixed double registeration bug. 2010-06-03 16:24:25 +00:00
Robert Osfield
3cc90b8fd3 Fixed permissions 2010-06-03 15:07:21 +00:00
Robert Osfield
2ea6aa050e Refactored the PagedLODList implementation so that it's now done via a base class that enables different implementations to be easily tried. Initial concrete PagedLODList is the SetBasedPagedLODList. 2010-06-03 14:14:40 +00:00
Robert Osfield
363736303e Added #include <QtWebKit/QtWebKit> 2010-06-02 18:09:34 +00:00
Robert Osfield
7f7f1f7d0e Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported 2010-06-01 18:20:38 +00:00
Robert Osfield
656a1b6da5 From Frederic Bouvier, "here is my proposal. It is supposed to be used like this :
osg::Camera* c = createCamera();
   c->attach( osg::Camera::COLOR_BUFFER0, texture3d, 0,
osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER );

it works also for cubemap textures and 2d texture arrays
"
2010-06-01 14:12:03 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
0cb839280f Added newline to fix warnings 2010-06-01 13:32:12 +00:00
Robert Osfield
054d5606fb From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
"
2010-06-01 11:28:04 +00:00
Robert Osfield
0c6739b6dc Removed unneccessary QWebKit includes 2010-06-01 11:23:04 +00:00
Robert Osfield
6ba8341683 From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
in the quicktime plugin. The file attached is to fix that small
problem."
2010-06-01 09:23:21 +00:00
Robert Osfield
d8511fa5ca From Tim Moore, fixed typo and removed redundent include 2010-06-01 09:21:42 +00:00
Robert Osfield
975b95dd33 From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'." 2010-05-31 16:53:41 +00:00
Robert Osfield
6548e4a5a8 Added OSG_DEBUG_DP macro 2010-05-28 17:17:34 +00:00
Robert Osfield
d26a8474e7 Changed the ref_ptr<T> observer_ptr<>::lock() method to be
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00
Robert Osfield
d746f11650 Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
Robert Osfield
2cf3224dd3 From Jan Pecvia, improvements to manipulators and added new manipulator to osgviewer 2010-05-27 13:59:34 +00:00
Robert Osfield
72663ec3df Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
Robert Osfield
db003c12c0 Fixed 3 space indenting in headers. 2010-05-25 17:02:11 +00:00
Robert Osfield
f5661e0461 Updated wrappers 2010-05-25 16:27:21 +00:00
Robert Osfield
72931ceb96 Removed export 2010-05-25 15:52:11 +00:00
Robert Osfield
d0f48a2712 From Jan Perciva with changes from Robert Osfield, "I am submitting improved osgGA camera manipulators.
Changes:
- new mouse wheel zoom/movement/center functionality
- ability to fix vertical axis (important for CAD)
- possibility to specify values as absolute values or relative to model size
- kind of backward compatibility by flags passed to constructor
- and much more
- restructuring classes to use kind of hierarchy and standard way of event processing (handle methods). This way, there is much more code reusability and it is more easy to develop new kinds of manipulators.

Briefly, the new architecture keeps MatrixManipulator as base abstract class. StandardManipulator is the feature-rich standard manipulator with two main descendant classes: OrbitManipulator and FirstPersonManipulator. OrbitManipulator is base class for all trackball style manipulators, based on center, rotation and distance from center. FirstPersonManipulator is base for walk or fly style manipulators, using position and rotation for camera manipulation.
"

Changes by Robert: Replaced osg::Vec3 by osg::Vec3d, introduced DEFAULT_SETTINGS enum and usage.  Added frame time member variables in prep for improving throw animation when vysync is off.
2010-05-25 12:05:13 +00:00
Robert Osfield
e826bfeb3c Refactored osgQt so that QWebViewImage is now entirely implementated in the header, and osgQt itself no longer compiles it,
leaving it to only applications that require it to include the header and it's implementation and with ith the QWebKit dependency.
2010-05-22 15:45:02 +00:00
Robert Osfield
0d2723b984 From Hartwig Wiesmann, "I have added some doxygen documentation to the plane class.
"
2010-05-20 17:02:45 +00:00
Robert Osfield
9cf330d7ff Introduced a alternative implementation of observer_ptr<> that uses ObserverSet rather than an local WeakReference object. 2010-05-20 13:38:28 +00:00
Robert Osfield
b979b585f2 From Tim Moore, fix for deadlock 2010-05-19 13:14:57 +00:00
Robert Osfield
62d69c686f Fixed warning 2010-05-19 08:22:10 +00:00
Robert Osfield
b3ac6484c1 From Martin Naylor, "Please find attached the modified observer_ptr include for fixing a compiler
issue for Windows and VS2008."
2010-05-19 08:08:49 +00:00
Robert Osfield
7ed822fd79 From Tim Moore, typo fix. 2010-05-18 18:01:02 +00:00
Robert Osfield
4a0c21a5fc From Wang Rui, serializers for osgSim and osgVolume 2010-05-18 11:00:06 +00:00
Robert Osfield
f5587bad3d Fixed typos in method names 2010-05-18 10:12:30 +00:00
Robert Osfield
61121daaab Updated wrappers 2010-05-17 18:37:32 +00:00
Robert Osfield
65c09c8e0d From Tim Moore, improved doxygen comments 2010-05-17 14:43:41 +00:00
Robert Osfield
ccd9f31309 Removed signalUnreffed interface 2010-05-17 14:21:53 +00:00
Robert Osfield
f832198128 From Tim Moore, refactore WeakReference/Referenced to avoid signalling the observers when do a unref_nodelete. 2010-05-17 09:03:44 +00:00
Robert Osfield
554adfc8e6 Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness. 2010-05-14 12:24:13 +00:00
Robert Osfield
2b2ea4487a From Tim Moore, new more robust observer_ptr<> implementation 2010-05-14 12:14:14 +00:00
Robert Osfield
42527fe859 From Wang Rui, "I'd like to submit my inbuilt schema data support of
the OutputStream/InputStream implementations, which was just finished
last weekend with a few tests on Windows and Ubuntu. Hope it could
work and get more feedbacks soon.

I've added a new option "SchemaData" to the osg2 plugin. Developers
may test the new feature with the command line:

# osgconv cow.osg cow.osgb -O SchemaData

It will record all serializer properties used in the scene graph, at
the beginning of the generated file. And when osgviewer and user
applications is going to read the osgb file, the inbuilt data will be
automatically read and applied first, to keep backwards compatibility
partly. This will not affect osgb files generated with older versions.
"
2010-05-12 20:02:31 +00:00
Robert Osfield
cfd4c514cb Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00
Robert Osfield
68a1ed2dcf Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
2010-05-12 11:37:27 +00:00
Robert Osfield
400aa8ebcd Added proper support for writing out Xml graph 2010-04-30 19:41:56 +00:00
Robert Osfield
7ef776ec5f Fixed warnings 2010-04-30 19:41:24 +00:00
Robert Osfield
c2a59415ce Changed DisplaySetting::instance() to return a ref_ptr<>& rathern than a raw C pointer to enable apps to delete the singleton or assign their own. 2010-04-30 11:48:30 +00:00
Robert Osfield
a6c7fee246 From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
c019e2f76d Fixed typo 2010-04-28 21:10:29 +00:00
Robert Osfield
5435f6cf50 From Wang Rui, "Two small bugs were just found when I was writing examples for my book
in process: a wrong definition of the OSG_FATAL macro, and wrong logic
inside the KeySwitchMatrixManipulator::getDistance() function. I
believe both were slips."
2010-04-28 20:33:40 +00:00
Robert Osfield
0adf26ec6e From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the
META_OSGMANIPULATOR_Object macro to ensure these classes could work
with their wrappers, and a few naming styles should be changed as
well. Fortunately everything seems to compile fine under Windows and
my new Ubuntu system.

And I finally find the problem of the
serializers/osgTerrain/Terrain.cpp, it just missed an "osg::Group"
before "osg::CoordinateSystemNode" indicator. With the small fix
attached now VPB could generate terrain with osgt/osgb formats."
2010-04-28 20:16:44 +00:00
Robert Osfield
8b8ca09ab1 Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
Robert Osfield
dbbe73304a Added support for using graphviz dot for graphics visualization via <graph>filename</graph> token. 2010-04-28 14:56:38 +00:00
Robert Osfield
117d949d1f From Roland Smeenk and Robert Osfield, improvements to the indentation of comments. 2010-04-23 16:35:44 +00:00
Robert Osfield
5d0b84edd0 From Marcin Hajder, "This submission contains Texture2DMultisample osg implementation.
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call).

Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes."

and from follow email:

"Fixed. According to ARB_texture_multisample extension specification multisample textures  don't need TexParameters since they can only be fetched with  texelFetch."
2010-04-22 17:02:22 +00:00
Robert Osfield
9eebb2eb23 From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank. 2010-04-21 17:16:13 +00:00
Robert Osfield
a475da35e3 From Mourad Boufarguine, "When compiling the example on VS9, the compiler complain about undefined GL_DEPTH_COMPONENT32F and GL_DEPTH_COMPONENT32F_NV. So I added them to include/osg/FrameBufferObject. The example builds fine and is working for me without crashs unless it is ran whithout argument. I added couple of lines to check for arguments number and print the example usage when needed." 2010-04-21 16:37:28 +00:00
Robert Osfield
7c38643a77 From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph.
"
2010-04-20 10:59:44 +00:00
Robert Osfield
92a6b0020d Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate. 2010-04-20 10:35:33 +00:00
Robert Osfield
a8c4fd8761 From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
modifications of the osgShadow header naming styles as well. The
osgDB::Serializer header is also changed to add new Vec2 serializer
macros because of the needs of osgShadow classes. It should compile
fine on both Windows and Linux. But I have only done a few tests to
generate .osgb, .osgt and .osgx formats with these new wrappers."
2010-04-20 10:29:04 +00:00
Robert Osfield
b1658ee6df From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
Robert Osfield
a8332528f4 From Martins Innus,"Here's a fix to allow the serializer to compile on the Mac 10.4 SDK. The definition of GLint seems to be different accross the SDKs. Its defined as "long" in 10.4. I have no idea if this is the correct way to go about this, but it compiles on my end." 2010-04-19 12:09:21 +00:00
Robert Osfield
c0e9fcbb67 From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats." 2010-04-19 11:43:06 +00:00
Robert Osfield
488eac94f7 From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A
few headers and the osgAnimation sources are also modified to make
everything goes well, including:

A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like
Skeleton::UpdateSkeleton.
A bug fix in the Seralizer header which avoids setting default values
to objects.
Naming style fixes in osgAnimation headers and sources, also in the
deprecated dotosg wrappers.
A bug fix for the XML support, to write char values correctly.
A small change in the osg::Geometry wrapper to ignore the
InternalGeometry property, which is used by the MorphGeometry and
should not be set by user applications.

The avatar.osg, nathan.osg and robot.osg data files all work fine with
serializers, with some 'unsupported wrapper' warnings when converting.
I'm thinking of removing these warnings by disabling related property
serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback),
which are seldom recorded by users.

By the way, I still wonder how would we handle the C4121 problem,
discussed some days before. The /Zp compile option is set to 16 in the
attached cmake script file. And is there a better solution now?"
2010-04-19 10:35:18 +00:00
Robert Osfield
c69ddd6bd5 Added BufferData::ModifiedCallback to provide a mechanism for tracking when a osg::Image::dirty() has been called to signify that an image has been modified. 2010-04-13 18:42:58 +00:00