Robert Osfield
f8ab593c4b
Moved across to use OSG_FIXED_FUNCTION_AVAILABLE
2009-11-17 15:54:20 +00:00
Robert Osfield
370deba546
<iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler
2009-11-17 14:06:07 +00:00
Robert Osfield
79f766efab
Added OSG_CPP_EXCEPTIONS_AVAILABLE cmake option to enable optional build of plugins and examples that required C++ exceptions
2009-11-17 12:55:52 +00:00
Robert Osfield
f417706b06
Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
2009-11-17 12:54:55 +00:00
Robert Osfield
a8abfd64c4
Removed usage of throw
2009-11-17 11:36:32 +00:00
Robert Osfield
817e4818aa
Fixed Shader constructor
2009-11-16 17:50:33 +00:00
Robert Osfield
e5bdd460d4
Replaced catch usage
2009-11-16 16:09:50 +00:00
Robert Osfield
95cf62ec01
Removed catch
2009-11-16 15:47:32 +00:00
Robert Osfield
af906310f1
Removed throw.
2009-11-16 15:17:57 +00:00
Robert Osfield
03e95d97f1
Removed throw.
2009-11-16 14:58:31 +00:00
Robert Osfield
d4c58cf1a1
Removed usaged of throw and catch to enable better compatibility with embedded systems that don't support C++ exceptions efficiently.
2009-11-16 14:47:52 +00:00
Robert Osfield
52fbe9723f
Added new osg::ShaderBinary class, and support for it in osg::Shader.
2009-11-16 12:32:41 +00:00
Robert Osfield
22e01d3cba
From Cedric Pinson, "After fixing Skeleton, i introduce a compile issue in
...
osganimationhardware example
I added a #include <osg/MatrixTransform> to fix it
"
2009-11-13 13:52:12 +00:00
Robert Osfield
1049f0709b
Moved the GLBeginEndAdapter support out of the blocks of the "#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)" guarded blocks.
...
Fixed the number of components being passed as GLBeginEndAdatper::TexCoord*fv.
2009-11-13 13:42:04 +00:00
Cedric Pinson
5842677662
From Cedric Pinson, Fix Skeleton to compute correctly bind matrix, fix compile issue on osganimationhardware after fixing Skeleton
2009-11-13 13:39:21 +00:00
Robert Osfield
cd2d69506b
Added optional finer grained checks for GL errors within Geometry::drawImplementation() to help track down GL errors.
...
Turned off the vertex attribute aliasing in ArrayDispatchers when the GLBeginEndAdapter is used.
2009-11-13 13:25:59 +00:00
Robert Osfield
b3feedaf0a
Added dummy StateSet at top of scene graph when using ShaderGen to copy with subgrahs that contain no StateSet
2009-11-13 12:51:42 +00:00
Robert Osfield
6649f51ff2
From Paul Martz, osgViewer Win32 GL3 context creation support
2009-11-13 10:03:02 +00:00
Robert Osfield
8238396099
Added missing export
2009-11-13 09:56:47 +00:00
Robert Osfield
d508934961
Introduced the usage of GL_MAX_TEXTURE_IMAGE_UNITS where support in place of the check of GL_MAX_TEXTURE_UNITS.
2009-11-12 19:39:50 +00:00
Robert Osfield
8b141567b9
Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
...
Fixed to osg::Texture for GLES support.
Added automatic GLenum mode mappings in osg::PrimitiveSet to provide a fallback for non support glDrawArray/glDrawElement modes.
Added finer gained error checking during StateSet::compile().
2009-11-12 14:35:44 +00:00
Robert Osfield
efb9908644
Introdced usage of State::drawQuads
2009-11-12 12:19:09 +00:00
Robert Osfield
4374ca23f9
Introduced new State::drawQuads(..) convinience method to help out with mapping GL 1.x style calls to GLES2.0 compatible calls.
2009-11-12 12:18:33 +00:00
Robert Osfield
20a5820843
Fixed winding of GL_QUADS mapping
2009-11-12 12:14:01 +00:00
Robert Osfield
e166b510c7
Improved compatibility with GLES2
2009-11-12 12:07:13 +00:00
Robert Osfield
95d54ba15c
Added glContexVersion, glContextFlags and glContextProfileMask members to osg::GraphicsContext::Traits to support GL3 graphics context creation.
...
Moved the handling of DisplaySettings into Traits constructor.
Added support for s/getGLContextVersion(), s/getGLContextFlags() and s/getGLContextProfileMask() to osg::DisplaySettings.
Added command line and env var support for setting the GLContextVersion, GLContextFlags and GLContextProfileMask to osg::DisplaySettings.
2009-11-11 15:25:42 +00:00
Robert Osfield
05b90497e1
From Paul Martz, enabled packed_depth_stencil support for GL3
2009-11-11 12:04:06 +00:00
Robert Osfield
2983bbe6c3
Merged runtime fix for Win32 OpenGLES build that avoids usage of wglGetProcAddress.
2009-11-11 09:15:03 +00:00
Robert Osfield
14838aafc5
Added OSG_GLES2_FEATURES and OSG_GL3_FEATURES usage where appropriate
2009-11-10 19:16:36 +00:00
Robert Osfield
b199a334d9
Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against.
...
Removed EXT postfix of FrameBufferObject functions, and added support for checking non EXT versions frame buffer object GL functions.
Introduced usage of OSG_GL*_FEATURES to avoid some #if #else #endif code blocks.
Using a submissions from Paul Martz as a guide added perliminary GL3 support to a range of OSG classes
2009-11-10 17:01:08 +00:00
Robert Osfield
d3ab362eae
Removed debug message
2009-11-10 14:59:42 +00:00
Stephan Maximilian HUBER
6b87322e99
From Stephan Huber: updated XCode project
2009-11-10 14:31:16 +00:00
Robert Osfield
b00ff07294
Changed default enabling of vertex attribute mapping
2009-11-10 12:03:03 +00:00
Robert Osfield
f159ae0516
Removed redundant include of GLU
2009-11-10 12:02:40 +00:00
Robert Osfield
8bba7c9f98
Added enabling of lighting, and disabling of mipmapping to help out testing of GLES2 target
2009-11-10 12:01:28 +00:00
Robert Osfield
d0b021568e
Added support for mapping GL_QUADS, GL_QUAD_STRIP and GL_POLYGONS to GL_TRIANGLE equivalents.
2009-11-10 11:36:07 +00:00
Robert Osfield
def04324a4
Added the default usage of ShaderGenVisitor to help with GLES2 testing.
2009-11-10 11:34:57 +00:00
Robert Osfield
5b236c685b
Added state.checkGLErrors() calls to help in debugging of GLES 2 port
2009-11-10 11:34:31 +00:00
Robert Osfield
126f83e5b4
Added disabling of modes that aren't supported with GLES2
2009-11-10 11:28:21 +00:00
Robert Osfield
d515b69d88
Added GL token mappings for standard GL errors numbers for when no GLU is available
2009-11-09 11:36:54 +00:00
Robert Osfield
7fb88a83ff
Added remapping of internal texture formats to GL_RGBA etc when just the number of components is used i.e.
...
1 -> GL_ALPHA,
2 -> GL_LUMINANCE_ALPHA
3 -> GL_RGB
4 -> GL_RGBA
2009-11-06 18:06:16 +00:00
Robert Osfield
aa2bb575c4
Added simple textured scene graph test accessible using --texture or -t command line options.
2009-11-06 16:51:38 +00:00
Robert Osfield
4163f15052
Fixed build with no automatic conversion of ref_ptr<> to C pointer
2009-11-06 16:09:55 +00:00
Robert Osfield
40f2478b77
Fixed build
2009-11-06 16:09:16 +00:00
Robert Osfield
4c01079d57
Added dlsymb settting for QNX
2009-11-06 13:53:16 +00:00
Robert Osfield
959cd04097
Cleaned up the EGL context config set up.
2009-11-06 10:38:22 +00:00
Robert Osfield
0c8661be5f
Added EGL error checking and changed the egl context configuration settings
2009-11-06 10:31:03 +00:00
Robert Osfield
11fa315fb1
Added APIENTRY into glColor*/glNormal* calls and specialized the calls to just GLES1
2009-11-05 09:28:10 +00:00
Robert Osfield
d7d6d2b215
Moved glColor/glNormal definitions for GLES1.x from include/osg/GL to src/osg/ArrayDispatchers.cpp to avoid import/export issues on functions.
...
Fixed typo of GLES1 in disabling the build of OpenGL1.x/2.x specific examples
2009-11-04 17:26:59 +00:00
Robert Osfield
90d3c710c4
Reduced the number of aliased attributes to fit within the basic 8 attribute location available on basic GLES2 implementations
2009-11-04 12:17:58 +00:00