Robert Osfield
f767ab0cc9
Refactored the event handler so that it contains a helper NodeVistor class rather than inherits from inappropriately using multiple inheritance.
2018-02-07 17:23:14 +00:00
Laurens Voerman
b0b28d21d9
fix bug: potentially uninitialized local variable 'hr' used
2018-01-19 11:38:01 +01:00
Laurens Voerman
4f7fcb19d5
remove unused variable "newArrays"
2018-01-15 16:04:12 +01:00
Julien Valentin
480b452e38
improve example to get command arguments
2018-01-13 21:29:02 +01:00
Julien Valentin
662bea239c
add GLSampler as Texture Property
...
and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Julien Valentin
f9b1c614bc
adapt examples for new BindImageTexture
2018-01-02 18:15:25 +01:00
Robert Osfield
d2bfde30f0
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
2017-12-18 13:54:08 +00:00
Robert Osfield
9f6eb74d28
Merge branch 'ComputeDispatch' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-ComputeDispatch
2017-11-29 09:30:56 +00:00
Julien Valentin
994c38c0c7
adapt SSBO example for ComputeDispatch
...
but have strange runtime errors:
0(100) : error C7623: implicit narrowing of type from "vec3" to "float"
0(108) : error C7623: implicit narrowing of type from "vec3" to "float"
2017-11-28 20:03:40 +01:00
Philippe Renon
2acddf66b1
replace more read*File() usage to readRef*File()
2017-11-28 19:51:31 +01:00
Julien Valentin
bf1b4ec2bb
add ComputeDispatch class
...
revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
284f91b3e0
Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
2017-11-27 18:38:37 +00:00
Robert Osfield
06302a1082
Replaced read*File() usage to readRef*File()
2017-11-27 15:41:54 +00:00
Robert Osfield
9fc63d7613
Fixes for building with OSG_PROVIDE_READFILE to OFF
2017-11-27 11:10:48 +00:00
Robert Osfield
a72a929d12
Fixed build issues when compiling with OSG_PROVIDE_READFILE to OFF
2017-11-27 11:05:31 +00:00
Robert Osfield
93a5213b99
Build fix
2017-11-27 10:32:02 +00:00
OpenSceneGraph git repository
8d36049dcd
Merge pull request #382 from openscenegraph/osganimation
...
Osganimation improvements
2017-11-11 14:43:10 +00:00
OpenSceneGraph git repository
252c28d516
coding style/readability fixes
2017-11-11 12:27:56 +00:00
Robert Osfield
74226e5904
Added Pawel's origin commit message into the osggpucull source as it examples a lot about how the example works
2017-11-06 20:49:23 +00:00
Julien Valentin
47c4ef510d
update example to use a common program
2017-10-31 18:00:06 +01:00
Robert Osfield
11f9bbf6ea
Merge branch 'master' into osganimation
2017-10-27 12:54:10 +01:00
Robert Osfield
671ea7ae74
Added command line parsing to aid with testing of osgText by allowing osgText::FadeText to be created with various options
2017-10-26 12:02:56 +01:00
Robert Osfield
c8bd6fd100
Added stats handler
2017-10-24 16:04:14 +01:00
Robert Osfield
4b295c46d1
Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
2017-10-23 14:50:35 +01:00
Robert Osfield
97aeb16551
Moved osgText::GlyphTechnique::Features enum to osgText::ShaderTechinque enum to make it's roll clearer
2017-10-20 17:03:25 +01:00
Robert Osfield
6b75439ae4
Merge branch 'master' into text_improvements
2017-10-20 14:14:14 +01:00
Robert Osfield
8965c9369e
Implemented --single command line option that creates a single osg::DrawElementsUInt primitive set instead of using MultiDrawIndirect.
2017-10-19 12:39:22 +01:00
Robert Osfield
4791e5f6b5
Improved spacing to make code more readable
2017-10-19 12:06:59 +01:00
Robert Osfield
068f47d91f
Build fixes with ref_ptr<> autoconversion disabled
2017-10-19 11:57:53 +01:00
Robert Osfield
3c6f569360
Fixed placement of { and spacing to make the code more readable and consistent with the rest of the OSG
2017-10-19 11:06:23 +01:00
Robert Osfield
a9ef5a90eb
Fixed indentation
2017-10-16 09:49:47 +01:00
Robert Osfield
24bec09b9e
Removed the glyph image outline support as it's no longer required.
2017-10-13 13:01:57 +01:00
Robert Osfield
8b12d2d71a
Deprecated Text:BackdropImplementation, removing the backend as it no longer required when using shaders for backdrop effects
2017-10-13 11:42:25 +01:00
Laurens Voerman
99491e46ec
modified present3D to allow multiple --login arguments like osgViewer, added --login option to osgvnc example
2017-10-12 17:21:10 +02:00
Robert Osfield
7fb37016fd
Merge branch 'master' into text_improvements
2017-10-05 12:14:03 +01:00
Robert Osfield
d2fa7c4317
Simplified and improved the glyph margin computation and usage
2017-09-29 20:21:13 +01:00
Robert Osfield
468d6d8eea
Added command line support for specifying "default" for osgText::DefaultFont
2017-09-29 10:20:59 +01:00
Robert Osfield
726bb13e9a
Improved the setup of the --counter test
2017-09-29 09:54:43 +01:00
Robert Osfield
8c575c0cea
UPdated from OpenSceneGraph-Data with handling of non textured text decoration
2017-09-26 15:32:41 +01:00
Robert Osfield
b6bb0caf8d
Removed debug output
2017-09-21 16:04:10 +01:00
Robert Osfield
4b6722ab44
Added assignStateSet() to Text::setBackgroundColor()
2017-09-21 16:01:27 +01:00
Robert Osfield
12904105f8
Added support for toggling on use of the new SignedDistanceFunction function now built into osgText, just use --sdf to enable.
2017-09-21 15:52:07 +01:00
Robert Osfield
a1f519cbec
Removed debug info
2017-09-21 15:41:21 +01:00
Robert Osfield
fb0a995d7b
cleaned up exmple
2017-09-20 14:30:23 +01:00
Robert Osfield
5ade852172
Added constant sizeing vs changing label size relatve to font resolution, controlled by --constant-size and --scale-size command line options.
2017-09-15 15:14:19 +01:00
Robert Osfield
1e11b89d04
Added --shadow-* command line variants to provide full control over the position of the text shadow
2017-09-13 11:08:51 +01:00
Robert Osfield
0d5a42f635
Added setting of the Text::BackdropImplementation type to USE_SHADERS when setting up shaders
2017-09-12 19:13:01 +01:00
Robert Osfield
f98c23d460
Added extra command line paramter and osgText::Font settings to add better control of osgText::GlyphTexture generation to support signed distance field and outline image data.
2017-09-08 17:03:15 +01:00
Robert Osfield
77d4705182
Added KeyHandler for toggling "SIGNED_DISTANCE_FIELD" and "OUTLINE" #pragma(tic) shader defines to control the different shader paths.
...
Keys to press are 'd' for toggle SIGNED_DISTANCE_FIELD and 'o' for OUTLINE.
2017-09-06 16:53:54 +01:00
Robert Osfield
20ee12e986
To control the GlyphTexture Min/MagFilter values Added --min <value> and --mag <value> filter with LINEAR, NEAREST and LINEAR_MIPMAP_LINER options for values
2017-09-06 10:40:05 +01:00