Commit Graph

10574 Commits

Author SHA1 Message Date
Robert Osfield
f697988586 From Michael Platings, "Autodesk have re-released 2011.3 of the FBX SDK with Visual Studio 2010 support ( http://images.autodesk.com/adsk/files/fbx20113_fbxsdk_win_static.exe ). I've attached an updated FindFBX.cmake that supports this latest version but also retains support for FBX 2011.2 for those who don't want to update." 2010-07-10 09:56:06 +00:00
Robert Osfield
3cd08d7730 From Wang Rui, "I've found a minor bug in the cmake script of src/osgPresentation when testing the osgIntrospection project. It missed the Export header file and thus will not install this file while 'make install'. Add a line to the LIB_PUBLIC_HEADERS variable will fix the issue." 2010-07-08 10:56:34 +00:00
Robert Osfield
bc3578cf16 From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes:
* Added support for floating windows and context menus in QMDIAreas.
* Protected the size (_width and _height) by a mutex to prevent threading problems.

Then my own:
* Made sure the embedded widget's size follows the graphicsView's size at all times so that window resizes will resize the widget as expected in fullscreen mode."
2010-07-08 10:51:37 +00:00
Robert Osfield
d50bf88bc0 Added some debugging to investigate issue of global default ShaderAttribute not being automatically assigned. 2010-07-07 11:02:15 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
74ae526bb5 Added support for passing on uniforms from StateAttribute 2010-07-06 10:55:54 +00:00
Robert Osfield
751b0498fe Added basic code injection fields to osg::Shader,
creation of main shader to ShaderComposer and
collection of ShaderComponent to osg::State.
Also added very basic shader set up in osgshadecomposition example.
2010-07-05 16:32:58 +00:00
Robert Osfield
9f8670f50d Implement basic cache in ShadeComposer 2010-07-02 14:18:59 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
aef5e36cf1 From Stephan Huber, fixed typo. 2010-06-28 17:27:56 +00:00
Robert Osfield
42a2f2dcf9 Added skipping of newlines in AsciiStreamOperator.h 2010-06-28 09:52:18 +00:00
Robert Osfield
e0d8e0a5c7 From Wang Rui, "A solution for serialziers to call static functions at the end of reading/writing is to use a user serializer. The serialziers/osgManipulator/Draggers.cpp uses a DefaultGeometry serializer to run setupDefaultGeometry() once the reading process is finished, and this can also be applied to load the TerrainTileCallback.
I've attached the modified serializer/osgTerrain/TerrainTile.cpp for tracing and solving current problem."
2010-06-28 08:27:30 +00:00
Robert Osfield
9d9a36f6af From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
Robert Osfield
fec23cb098 From Torben Dannhauer, "I have extended the attached zipped file to recognize some more filenames and versions.
I added support to find libxml2 in the 3rdparty package if available.

Now this file can find all libraries from the 32/64bit VS2008sp1 dependency package except collada. I will add that later.
"
2010-06-28 08:20:59 +00:00
Robert Osfield
0119eec3fe Checked in missing source file. 2010-06-26 09:55:18 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
83ea076d8b Fixed typo 2010-06-24 15:43:33 +00:00
Robert Osfield
d138f99cf1 Renamed osgshadercompositor to osgvirtualprogram. 2010-06-24 14:03:51 +00:00
Robert Osfield
0816d4f9cd From Magnus Kessler, "FFmpeg headers need __STDC_CONSTANT_MACROS defined before stdint.h is loaded.
The file FFmpegHeaders.hpp sets this definition. However, if stdint.h is
already included through other files, it won't take any effect.

Include FFmpeg headers as early as possible in order to avoid stdint.h being
included on other paths.
"
2010-06-23 14:38:49 +00:00
Robert Osfield
5092c08dab Removed osgIntrospection and added osgQt to doxygen files 2010-06-23 14:18:42 +00:00
Robert Osfield
422a5e7058 Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus:
svn co http://www.openscenegraph.org/svn/osg/osgIntrospection osgIntrospection
2010-06-23 13:28:19 +00:00
Robert Osfield
36366f61d5 From Mathias Fiedler, "i'm using OSG on ES 2.0 and observed that only one texture unit will be supported by OSG.
In State::initializeExtensionProcs() the _glMaxTextureUnits is calculated based on osg::getGLVersionNumber().
At least for ES 2.0 this function will return 0.f since the version string will look like "OpenGL ES 2.0 ...".

My proposal doesn't touch getGLVersionNumber(), since desktop OpenGL 2.0 isn't OpenGL ES 2.0.
So i changed the conditions in State::initializeExtensionProcs() for getting the number via glGetIntegerv()."
2010-06-21 16:48:03 +00:00
Robert Osfield
6d572d0530 From Alberto Luaces, "I have updated a bit the pkg-config system:
1. Install the .pc file for osgIntrospection only if it is compiled,
instead of unconditionally.

2. New .pc file for osgQt, also created only if that library is actually
compiled.
"
2010-06-21 15:55:13 +00:00
Robert Osfield
d8b2d9e656 Moved Xcode project out into OpenSceneGraph/deprecated 2010-06-21 15:09:07 +00:00
Robert Osfield
c6b293dbcf Implement support for compound name only entries in CompositeLayer 2010-06-21 14:42:18 +00:00
Robert Osfield
4ae8eb607f Updated version number for next dev release 2010-06-21 10:33:46 +00:00
Robert Osfield
aadd3c4feb From Magnus Kessler, "The attached file fixes the build error reported by Maxim Gammer. In out-of-
source build moc has difficulties with header files that do not end in ".h".
Force moc to include any files passed to it."
2010-06-21 10:19:57 +00:00
Robert Osfield
875cb3b412 Updated ChangeLog and AUTHORS file for 2.9.8 release 2010-06-18 16:07:55 +00:00
Robert Osfield
6b2ad196c1 From Laurens Voerman, "While reading the code for setUpViewFor3DSphericalDisplay I noticed that the top face of the cube map uses Draw/Read buffer GL_BACK, while all other faces are using the GL_FRONT buffer. This because the buffer variable is hidden by a new buffer at lower scope.
Removing the local variable tested (win32 and linux64) and works fine."
2010-06-18 15:48:50 +00:00
Robert Osfield
a7e5d27a53 Updated AUTHORS 2010-06-18 15:46:10 +00:00
Robert Osfield
59cdb8dee1 Updated ChangeLog 2010-06-18 15:16:20 +00:00
Robert Osfield
b8d4533fa3 Added checks against windows being realized before doing warp pointer 2010-06-18 14:53:58 +00:00
Robert Osfield
208b2fc3d0 #if 0'd out debugging timing code for detecting deadlocks 2010-06-18 09:48:55 +00:00
Robert Osfield
98203252dc Build fixes for when OSG_USE_REF_PTR_IMPLICIT_OUTPUT is set to OFF 2010-06-18 09:07:17 +00:00
Robert Osfield
39ee19e058 Fixed warnings 2010-06-17 15:23:44 +00:00
Robert Osfield
3ecccc4a50 From Nguyen Van Truong, introduced the use of the ScratchPad when distributing the master killed message 2010-06-17 14:36:11 +00:00
Robert Osfield
776c03b9e3 From Nguyen Van Truong, fix for passing of events to slaves 2010-06-17 14:28:16 +00:00
Robert Osfield
8fae9c5779 Added event handling 2010-06-17 14:18:11 +00:00
Robert Osfield
0d641bf483 From Brad Christiansen, "I tried building the latest (as of Sunday) SVN version of OSG using Visual Studio 2010 and it failed due to a missing include. The build completed successfully by adding #include <iterator> to nodeTrackerManipulator.cpp, which is attached." 2010-06-17 11:07:54 +00:00
Robert Osfield
c3b9419e05 From Farshid Lashkari, "I've made a small modification to osgDB::DynamicLibrary so it can load UTF-8 filenames on Windows." 2010-06-17 11:03:23 +00:00
Robert Osfield
5c2abfe062 From Jim Vaughan, "The attached file fixes a bug in the Inventor loader that causes texture images to have r with a value of zero.
The bug caused the image data to not get copied, size the size was calculated to be zero.  This caused crashes during rendering."
2010-06-17 11:01:40 +00:00
Robert Osfield
bbe59cd3e0 Fixed bug where PropertyAdjustmentCallback was being added multiple times. 2010-06-16 16:49:45 +00:00
Robert Osfield
751d7baf1c Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box. 2010-06-16 15:56:42 +00:00
Robert Osfield
8ff46e1586 Added better handling of when the bounding box computation fails to return a valid bounding box. 2010-06-16 15:56:07 +00:00
Robert Osfield
459a7e1fac Updated wrappers 2010-06-16 15:54:24 +00:00
Robert Osfield
f97c2b65b3 Added reporting of possible deadlock of paging thread 2010-06-16 15:53:57 +00:00
Robert Osfield
80389a4a13 Re-organized the access of the mutex in Terrain to avoid deadlocks, and temporarily switched off the update of the neightbouring tile boundaries within the GeometryTechnique::generateGeometry method, again to avoid deadlocks. 2010-06-16 12:46:16 +00:00
Robert Osfield
d3527f3830 Added timing code for helping detect deadlocks in the paging threads 2010-06-16 08:13:00 +00:00
Robert Osfield
5c0fb93de8 Re-enabled call to ShareStateManager. 2010-06-16 08:09:13 +00:00
Robert Osfield
6cbce93aa4 From Jean-Sebastien Guay, "I've been working in the last few days
to get QWidgetImage to a point where it can fill a need we have: to be
able to use Qt to make HUDs and to display widgets over / inside an OSG
scene.

---------------
Current results
---------------
I've attached what I have at this point. The modified QWidgetImage +
QGraphicsViewAdapter classes can be rendered fullscreen (i.e. the Qt
QGraphicsView's size follows the size of the OSG window) or on a quad in
the scene as before. It will let events go through to OSG if no widget
is under the mouse when they happen (useful when used as a HUD with
transparent parts - a click-focus scheme could be added later too). It
also supercedes Martin Scheffler's submission because it adds a
getter/setter for the QGraphicsViewAdapter's background color (and the
user can set their widget to be transparent using
widget->setAttribute(Qt::WA_TranslucentBackground) themselves).

The included osgQtBrowser example has been modified to serve as a test
bed for these changes. It has lots more command line arguments than
before, some of which can be removed eventually (once things are
tested). Note that it may be interesting to change its name or split it
into two examples. Though if things go well, the specific QWebViewImage
class can be removed completely and we can consolidate to using
QWidgetImage everywhere, and then a single example to demonstrate it
would make more sense, albeit not named osgQtBrowser... You can try this
path by using the --useWidgetImage --useBrowser command line arguments -
this results in an equivalent setup to QWebViewImage, but using
QWidgetImage, and doesn't work completely yet for some unknown reason,
see below.

----------------
Remaining issues
----------------
There are a few issues left to fix, and for these I request the
community's assistance. They are not blockers for me, and with my
limited Qt experience I don't feel like I'm getting any closer to fixing
them, so if someone else could pitch in and see what they can find, it
would be appreciated. It would be really nice to get them fixed, that
way we'd really have a first-class integration of Qt widgets in an OSG
scene. The issues are noted in the osgQtBrowser.cpp source file, but
here they are too:

-------------------------------------------------------------------
  QWidgetImage still has some issues, some examples are:

  1. Editing in the QTextEdit doesn't work. Also when started with
     --useBrowser, editing in the search field on YouTube doesn't
     work. But that same search field when using QWebViewImage
     works... And editing in the text field in the pop-up getInteger
     dialog works too. All these cases use QGraphicsViewAdapter
     under the hood, so why do some work and others don't?

     a) osgQtBrowser --useWidgetImage [--fullscreen] (optional)
     b) Try to click in the QTextEdit and type, or to select text
        and drag-and-drop it somewhere else in the QTextEdit. These
        don't work.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operations in b), they all work.
     e) osgQtBrowser --useWidgetImage --useBrowser [--fullscreen]
     f) Try to click in the search field and type, it doesn't work.
     g) osgQtBrowser
     h) Try the operation in f), it works.

  2. Operations on floating windows (--numFloatingWindows 1 or more).
     Moving by dragging the titlebar, clicking the close button,
     resizing them, none of these work. I wonder if it's because the
     OS manages those functions (they're functions of the window
     decorations) so we need to do something special for that? But
     in --sanityCheck mode they work.

     a) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     [--fullscreen]
     b) Try to drag the floating window, click the close button, or
        drag its sides to resize it. None of these work.
     c) osgQtBrowser --useWidgetImage --numFloatingWindows 1
                     --sanityCheck
     d) Try the operations in b), all they work.
     e) osgQtBrowser --useWidgetImage [--fullscreen]
     f) Click the button so that the getInteger() dialog is
        displayed, then try to move that dialog or close it with the
        close button, these don't work.
     g) osgQtBrowser --useWidgetImage --sanityCheck
     h) Try the operation in f), it works.

  3. (Minor) The QGraphicsView's scrollbars don't appear when
     using QWidgetImage or QWebViewImage. QGraphicsView is a
     QAbstractScrollArea and it should display scrollbars as soon as
     the scene is too large to fit the view.

     a) osgQtBrowser --useWidgetImage --fullscreen
     b) Resize the OSG window so it's smaller than the QTextEdit.
        Scrollbars should appear but don't.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) Try the operation in b), scrollbars appear. Even if you have
        floating windows (by clicking the button or by adding
        --numFloatingWindows 1) and move them outside the view,
        scrollbars appear too. You can't test that case in OSG for
        now because of problem 2 above, but that's pretty cool.

  4. (Minor) In sanity check mode, the widget added to the
     QGraphicsView is centered. With QGraphicsViewAdapter, it is not.

     a) osgQtBrowser --useWidgetImage [--fullscreen]
     b) The QTextEdit and button are not in the center of the image
        generated by the QGraphicsViewAdapter.
     c) osgQtBrowser --useWidgetImage --sanityCheck
     d) The QTextEdit and button are in the center of the
        QGraphicsView.
-------------------------------------------------------------------

As you can see I've put specific repro steps there too, so it's clear
what I mean by a given problem. The --sanityCheck mode is useful to see
what should happen in a "normal" Qt app that demonstrates the same
situation, so hopefully we can get to a point where it behaves the same
with --sanityCheck and without."
2010-06-15 13:57:44 +00:00