Jeongseok Lee
f263ad29db
Update CMakeModules/FindCOLLADA.cmake
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Keeping old style operator to align with OSG CMake 2.8.0 support.
Co-Authored-By: eknabe <44489094+eknabe@users.noreply.github.com>
2019-03-26 08:05:06 +00:00
Robert Osfield
dd32ee2945
Added basic load and compile stats collection enabled by --stats command line.
2019-03-25 14:09:04 +00:00
Robert Osfield
0b5cb65cdd
Added a call to the CullSetting::readCommnadLine(..) to make sure the --NO_CULLING and --VIEW_FRUSTUM, --VIEW_FRUSTUM_SIDES command line parameters are honoured
2019-03-25 12:42:28 +00:00
Robert Osfield
a8e78fde99
Added --NO_CULLING, --VIEW_FRSUTUM and --VIEW_FRUSTUM_SIDES/--vfs command line options for setting the Camera CullingMode value
2019-03-25 12:40:41 +00:00
Jeongseok Lee
43b274f65c
Update comments and fix cmake version check
2019-03-21 08:40:33 +00:00
OpenSceneGraph git repository
f97ea3577d
Merge pull request #727 from ccochran/OpenSceneGraph-3.6
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Fixes Android build for osgViewer.
2019-03-19 14:33:42 +00:00
Colin Cochran
9726617b6e
Fixes osgViewer CMake build for Android.
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Adds FORCE to overwrite the cached OWG_WINDOWING_SYSTEM variable.
2019-03-18 08:55:05 -06:00
Colin Cochran
997276d359
Fixes Android build for osgViewer.
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Previously, cmake attempted to build cocoa windowing system source even if MAKE_SYSTEM_NAME was set to ANDROID.
2019-03-16 11:59:28 -06:00
Capostrophic
dceb353fe6
Replace redundant asCullVisitor usage with a type check
2019-03-16 12:29:39 +00:00
OpenSceneGraph git repository
d8600411bd
Merge pull request #726 from Capostrophic/linearinterpolator
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Override default behavior for linear vector interpolations
2019-03-16 11:30:21 +00:00
Capostrophic
066c272f7a
Override default behavior for linear vector interpolations
2019-03-15 21:29:13 +03:00
Chris Djali
7ebe56291f
Resolve OpenGL error caused by confusion between geometry shader implementations.
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There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.
The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-03-14 13:51:44 +00:00
flashk
c89a7fe67c
Update StackedTransform.cpp
2019-03-14 11:25:11 +00:00
Capostrophic
b14bb21801
Avoid unnecessary matrix type conversion in osgParticle
2019-03-14 10:47:08 +00:00
Robert Osfield
37eae8c719
Removed the optional code path hack
2019-03-14 10:46:59 +00:00
Capostrophic
12b298130a
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-14 10:46:42 +00:00
OpenSceneGraph git repository
c548289ac1
Merge pull request #724 from AnyOldName3/more-gitignore
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Add missing files to .gitignore
2019-03-14 09:39:40 +00:00
AnyOldName3
2ebde09aff
Add Visual Studio cache/options directory to .gitignore
2019-03-13 23:13:41 +00:00
AnyOldName3
049f88325a
Add missing documentation build files to .gitignore
2019-03-13 23:13:00 +00:00
Robert Osfield
cc68d7f151
Streamline the animation path completion message
2019-02-25 15:09:12 +00:00
Daniel Trstenjak
5770774e00
OcclusionQueryNode: reset the test result of the invalid geometry
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There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 15:08:38 +00:00
Daniel Trstenjak
5624a22fe4
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Björn Blissing
9905b90a18
Add search location for textures in FBX plugin
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The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-20 17:19:04 +00:00
OpenSceneGraph git repository
6d5c6ad6cc
Merge pull request #704 from mp3butcher/patch-24
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uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:54:23 +00:00
Robert Osfield
971eba37ad
Added override for broken bindings
2019-02-20 16:31:58 +00:00
Julien Valentin
43574b52c1
uncomment INLINE_DRAWABLE_DRAW
2019-01-28 01:40:35 +01:00
Robert Osfield
625c771641
Updates for 3.6.4-rc3
2019-01-26 19:36:30 +00:00
OpenSceneGraph git repository
1504a54cd8
Merge pull request #702 from mp3butcher/fix36
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add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557
Added missing {} to fix getPassed() bug introducted by previus commit
2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96
OcclusionQueryNode: ensure a consistent value for '_passed'
2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228
fix variable name
2019-01-23 17:06:04 +01:00
OpenSceneGraph git repository
bdd0be2f8f
Changed member variable name to be consistent with header
2019-01-23 17:03:27 +01:00
OpenSceneGraph git repository
968a427e00
Changed the member variable to be consistent with the method name.
2019-01-23 17:03:11 +01:00
mp3butcher
b8f9249bea
add a bool parameter to allow forced reindexation of a mesh
2019-01-23 17:02:53 +01:00
Robert Osfield
e2fb88e187
Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required.
2019-01-23 15:40:13 +00:00
Robert Osfield
749dc86dd3
Fixed typo
2019-01-23 08:52:11 +00:00
Robert Osfield
84bae01643
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:16:53 +00:00
OpenSceneGraph git repository
2e68db5b55
Merge pull request #693 from LaurensVoerman/glObj_C4250
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fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:24:22 +00:00
Laurens Voerman
2e29085669
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 16:22:51 +01:00
Robert Osfield
f223fec92d
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:56:23 +00:00
OpenSceneGraph git repository
cc3cb92ddc
Merge pull request #691 from LaurensVoerman/clrObjCache
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clear temp objectCache in databaseRequest
2019-01-14 10:23:05 +00:00
Robert Osfield
4dcb2bbf3c
Added using to quieten VS warnings
2019-01-14 09:55:00 +00:00
Laurens Voerman
eeb13d1efc
clear temp objectCache in databaseRequest
2019-01-14 10:24:30 +01:00
Robert Osfield
fe98c3d7f5
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:27:18 +00:00
Robert Osfield
46b07141e8
Added read/writeObject() entry point to FBX plugin.
2019-01-10 09:45:32 +00:00