Robert Osfield
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7a2900e238
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Added osgUtil::Intersector::PrecisionHint member and set it's default to USE_DOUBLE_COMPUTATIONS, and implemented support for use double or float maths internally in LineSegmentIntersector and RayIntersector classes
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2013-11-07 12:35:34 +00:00 |
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Robert Osfield
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83c396b13b
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From Jan Peciva, RayIntersector implementation
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2013-10-03 08:45:57 +00:00 |
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Robert Osfield
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b9ecec6452
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Refactored the use of epsilon in the clamping of the start/end points of the LineSegmentIntersector to better handle numerical precision issues.
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2013-09-02 10:56:14 +00:00 |
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Robert Osfield
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90703f99ee
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Added missing initializer for _epsilon
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2013-08-01 17:38:34 +00:00 |
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Robert Osfield
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364e2765e7
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Added Intersector::get/setEpsilon(double) to allow users to control what epsilon is used by the LineSegmentIntersector when doing testing of itersections with bounding boxes
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2013-07-31 13:11:49 +00:00 |
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Robert Osfield
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5aa1234fa4
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Fixed usage of META_NodeVisitor so it doesn't include ""
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2013-01-24 18:48:34 +00:00 |
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Robert Osfield
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7cd74f0282
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
"
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2011-03-14 10:07:15 +00:00 |
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Robert Osfield
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f7718d2b7b
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From Farshid Lashkari, removal of redundent spaces at the end of lines.
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2011-03-11 17:20:24 +00:00 |
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Robert Osfield
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8a6e04b84d
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
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Robert Osfield
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bcbd50af39
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Implemented a reference eye point and associated methods in support of intersecting billboards
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2008-08-14 14:22:39 +00:00 |
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Robert Osfield
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c41ca3d6a0
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Introduced code for doing dummy test traversals - used for benchmarking KdTree code.
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2008-07-09 19:40:10 +00:00 |
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Robert Osfield
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ee9b23f670
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Fixed set method
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2008-07-08 18:02:09 +00:00 |
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Robert Osfield
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2851429333
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Added optional control of whether to use KdTrees for intersections
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2008-07-08 17:35:10 +00:00 |
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Robert Osfield
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f4afa427a7
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From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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2007-12-10 17:30:18 +00:00 |
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Robert Osfield
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191e12c4b1
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Added const get*Matrix() methods
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2007-06-08 09:17:42 +00:00 |
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Robert Osfield
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a2e79f6a38
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Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
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2006-11-28 16:30:38 +00:00 |
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Robert Osfield
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05bffbe9c4
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Added beginnings of osgUtil::PlaneIntersector and osgSim::ElevationSlice
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2006-11-27 20:25:36 +00:00 |
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Robert Osfield
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fd2ffeb310
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Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
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2006-11-27 14:52:07 +00:00 |
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Robert Osfield
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06cca16a2a
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Added convinience constructors to help support picking with the new osgUtil::Intersector classes.
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2006-11-02 17:05:46 +00:00 |
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Robert Osfield
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f9fb99dc43
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Added prelimnary work on PolytopeIntersector.
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2006-11-02 12:17:06 +00:00 |
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Robert Osfield
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15f7abe100
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Improved handling of projected coords in new intersection classes
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2006-11-01 17:18:45 +00:00 |
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Robert Osfield
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75169ad16f
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Added support for osgUtil::Intersectors being in WINDOW, PROJECTION, VIEW or MODEL coordinates
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2006-11-01 14:41:32 +00:00 |
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Robert Osfield
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16c238fc60
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Added osgSim::LineOfSight and osgSim::HeightAboveTerrain classes
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2006-10-30 20:29:06 +00:00 |
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Robert Osfield
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358b96e953
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Added osgUtil::IntersectorGroup to handle groups of osgUtil::Intersectors
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2006-10-27 15:11:17 +00:00 |
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Robert Osfield
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ce3929fd5f
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Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
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2006-10-26 16:03:17 +00:00 |
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