Commit Graph

15 Commits

Author SHA1 Message Date
Robert Osfield
f06d50a7eb From Michael Platings, implemented check against max number of supported samples to ensure that the number of samples is safely capped to what the hardware is capable of, avoiding GL errors and graceful fallback 2008-06-18 20:24:12 +00:00
Robert Osfield
90ea0bd95f From Michael Platings and Paul Palumbo, multi-sample FBO support 2008-06-18 14:09:11 +00:00
Robert Osfield
648199cb2b Changed the FrameBufferObject::setAttachment() methods so it now use osg::Camera::BufferComponent
to enable it to distinguish between MRT and non MRT paths
2008-04-18 13:25:14 +00:00
Robert Osfield
9724303f38 From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject.
From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment  method to avoid potential threading/execution order issues.
2008-04-15 19:36:40 +00:00
Robert Osfield
ff565128af Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in
GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
2008-01-08 13:24:29 +00:00
Robert Osfield
c7a72c8435 From Art Tevs,
"A new texture class Texture2DArray derived from
Texture extends the osg to support the new
EXT_texture_array extensions. Texture arrays provides
a feature for people interesting in GPGPU programming.


Faetures and changes:

- Full support for layered 2D textures.

- New uniform types were added (sampler2DArray)

- FrameBufferObject implementation were changed to
support attaching of 2D array textures to the
framebuffer

- StateSet was slightly changed to support texture
arrays. NOTE: array textures can not be used in fixed
function pipeline. Thus using the layered texture as a
statemode for a Drawable produce invalid enumerant
OpenGL errors.

- Image class was extended to support handling of
array textures

Tests:
I have used this class as a new feature of my
application. It works for me without problems (Note:
Texture arrays were introduced only for shading
languages and not for fixed function pipelines!!!).
RTT with Texture2DArray works, as I have tested them
as texture targets for a camera with 6 layers/faces
(i.e. replacement for cube maps). I am using the array
textures in shader programming. Array textures can be
attached to the FBO and used as input and as output."
2007-09-07 11:21:02 +00:00
Robert Osfield
fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
ab71114219 Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
736a8433ca Added FBO deletion support, and better FBO querry and fallback mechansim in RenderStage. 2005-11-24 15:18:12 +00:00
Robert Osfield
4e69d46289 Further work on trying to get glGenerateMipMapEXT working in conjunction with
frame buffer objects.  Still don't work under Linux yet through :-|
2005-07-27 11:27:44 +00:00
Robert Osfield
8dd013171c Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
ba2aeb52e5 From Mike Weiblen, added OSG_EXPORT to FrameBufferObject files. 2005-06-20 10:16:30 +00:00
Robert Osfield
3a0b742461 Added copyright notices. 2005-06-16 11:45:50 +00:00
Robert Osfield
d702fed0ef Moved FBO support from osgfbo example into core osg. 2005-06-16 11:42:59 +00:00