* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
Update Timeline.cpp to add current layer to the ActionVisitor, use correctly the priority
Add accessors in Action.cpp to retrieve protected data
Split files and rename them to classname
Change de default color of UpdateMaterial to FFOOFF to detect unset value
Add accessors in LinkVisitor instead of accessing data directly
Update osganimationtimeline example to fit the api callback