Sam Brkopac
56d3dd0e4c
updated cmake to properly disable debug iterators on windows
2020-12-10 14:17:36 -07:00
Robert Osfield
50de0c25f7
Updated SO version number
2020-08-19 16:09:41 +01:00
OpenSceneGraph git repository
32bb3fd91e
Merge branch 'master' into bufferstorage
2020-01-07 11:21:42 +00:00
Julien Valentin
22473d0f7f
add MappingBitField serializer and increment SO version
2020-01-06 20:11:23 +01:00
Laurens Voerman
477dd3cda2
fix apple carbon reference
2019-12-11 18:31:44 +00:00
OpenSceneGraph git repository
480e4607a8
Merge pull request #832 from remoe/win_egl_port
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WIP: EGL support for Windows. Allow to run OSG with Google/Angle
2019-12-11 17:06:38 +00:00
Konstantin S. Matveyev
f73ece7d1e
Fix build iOS: when using Toolchain or building with Makefiles (not Xcode)
2019-12-11 16:59:26 +00:00
Remo E
fbc31d9987
First implementation of EGL/Angle support. Tested with GLES3 on DirectX11 platform.
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Pixelbuffer currently not supported.
2019-08-30 19:28:55 +02:00
konstantin.matveyev
36a3c5f2b2
OSG_TEXT_USE_FONTCONFIG cmake option added: Set to ON to enable attempt to use FontConfig in osgText; Disabled by default for iOS and Android
2019-07-26 14:13:02 +01:00
Robert Osfield
b957581342
Removed references OpenVRML plugin
2019-07-18 11:16:08 +01:00
Ralf Habacker
58de37c9ff
cmake: Add summary information to get an idea of what dependencies might be missing
2019-07-16 12:16:46 +01:00
Robert Osfield
8607ac24eb
Merged Alberto Luaces commit "Avoid that mingw cross-compilation choosing X11 as the windowing system" from the OpenSceneGraph-3.6 branch
2019-07-16 11:49:32 +01:00
Robert Osfield
87597a7fff
Added osg::Node associated limited to SO version 200 and higher
2019-07-15 12:22:11 +01:00
StefanBruens
f21f269302
Fix wxWidgets COMPONENTS specification, deprecated usage broken with CMake 3.14
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Current FindWxWidgets.cmake allows to specify OPTIONAL components, unfortunately
this broke the (deprecated) use of wxWidgets_USE_LIBS.
Fixes : #779
2019-07-02 20:37:02 +02:00
Laurens Voerman
e1de14c689
add missing E to ELSIF
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# Conflicts:
# src/osgViewer/CMakeLists.txt
2019-04-30 11:26:03 +02:00
Robert Osfield
5a6baf3885
Merged CMake: OSG_WINDOWING_SYSTEM fixed from the 3.6 branch
2019-04-26 09:53:49 +01:00
Jeongseok Lee
8fc039d352
Update comments and fix cmake version check
2019-03-20 09:09:56 -07:00
Jeongseok Lee
ce61fc413a
Use GNUInstallDirs only for CMake >= 2.8.5
2019-03-20 08:56:17 -07:00
Jeongseok Lee
3285bdc8d8
Use GNUInstallDirs for library installation path
2019-03-14 08:46:46 -07:00
Capostrophic
52fe3679a3
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-13 22:08:19 +03:00
Ulrich Hertlein
10af927260
Support for macOS 10.14
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- 10.14 drops libstdc++
- drops support for Carbon :-)
- drops support for macOS < 10.9
2019-02-07 19:18:11 +01:00
Ulrich Hertlein
eac4c9df60
Minor cmake cleanups and formatting
2019-02-07 19:16:00 +01:00
Michael X. Grey
bb515c4816
Install config files to OSG-specific cmake directory
2018-11-15 16:54:58 +08:00
Michael X. Grey
ea9d61964d
Fix target exporting
2018-11-15 16:38:18 +08:00
Michael X. Grey
af1be65012
Automatically generate pkgconfig files instead of using manually maintained templates
2018-11-15 14:26:41 +08:00
Michael X. Grey
b1b34b51e1
Change to CamelCase package name convention
2018-11-15 12:52:11 +08:00
Michael X. Grey
7440d0c3d8
Make openscenegraph-config.cmake lowercase
2018-11-14 18:43:29 +08:00
Michael X. Grey
b65e29badc
Create a config-file and export library targets for downstream users
2018-11-14 18:28:21 +08:00
Robert Osfield
85504b45f6
Restructed the setting of the OSG_GL_CONTEXT_VERSION to allow script to set it's default value
2018-11-11 10:17:37 +00:00
Robert Osfield
8636ad8394
Added make clobber target, imported in from the VSG project.
2018-11-09 11:30:57 +00:00
Thomas Hogarth
49e9aadbf5
Improved iOS cmake support for xcode 9.4 and cmake 3.11
2018-07-10 02:09:28 +01:00
Robert Osfield
f94980b1fe
Removed the gl3.h usage for GL3 case as these headers were replaced by glcorearb.h, it's probably better to just fallback to gl.h and have the OSG get the extentions at runtime.
2018-06-29 09:57:55 +01:00
Robert Osfield
22e5861c0b
Removed deprecated xine plugin to simplify licensing (xine plugin is GPL'd)
2018-05-31 15:12:28 +01:00
Robert Osfield
72fca371e1
Removed use of deprecated cmake policy
2018-05-12 07:57:44 +01:00
Robert Osfield
651a79b657
Changed the ordering of the build include directory and the source include directory to avoid build issues on systems where a different version of the OSG has been built in-source then another built out-of-source resulting in conflicts
2018-05-10 19:00:13 +01:00
Robert Osfield
e2e8e779e9
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
2018-04-24 17:05:03 +01:00
Robert Osfield
ef3d672f8c
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion.
2018-04-24 16:30:48 +01:00
Robert Osfield
084927d5ae
Moved OPENGL_INCLUDE_DIR include into it's own INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR}) entry to help with FreeBSD builds where a previous rev of the OSG has already been installed
2018-03-22 17:05:38 +00:00
Robert Osfield
f7d9974681
Updated version to 3.7.0 after making of the 3.6 stable release branch
2018-03-20 09:47:23 +00:00
Robert Osfield
12a7808aa6
Removed -m message that was causing problems with branch creation
2018-03-20 09:22:11 +00:00
Robert Osfield
383161c14c
Updated version numbers in prep for 3.6 branch
2018-03-20 09:12:58 +00:00
Robert Osfield
950823fac9
Updated ChangeLog and updated version to 3.5.11
2018-03-19 14:27:18 +00:00
Alessandro Terenzi
9010fd8035
iOS CMake project generation improvements (bitcode option)
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when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:
1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets
I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
2018-03-09 10:17:59 +00:00
Robert Osfield
753d86d6d8
Merged shader_pipeline version of CMakeLists.txt
2018-01-23 15:27:24 +00:00
Robert Osfield
e49aaa9f2c
Removed the OSG_SYSTEM_SUPPORTED cmake var and added use of posix_spawn under Apple with C system function used elsewhere.
2018-01-23 11:43:55 +00:00
Julien Valentin
020bff3ab1
increment SO version
2018-01-13 21:19:25 +01:00
Robert Osfield
ae57f3cd46
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
2018-01-12 19:52:31 +00:00
Julien Valentin
196256fdcd
Evolve DSO
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add Node associate on Drawable based:
Drawable
Geometry
DrawPixels.cpp
ShapeDrawable.cpp
RigGeometry.cpp
ConnectedParticleSystem.cpp
FadeText.cpp
Text.cpp
Text3D.cpp
TextBase.cpp
2018-01-04 05:15:13 +01:00
OpenSceneGraph git repository
91aec8107a
Improved indentation
2017-12-31 13:32:44 +00:00
Alberto Luaces
08e1a06fcd
Detecting the windows version at build time breaks cross-compilation.
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I have made this auto-detection optional (default ON).
2017-12-26 15:35:42 +01:00