Commit Graph

3509 Commits

Author SHA1 Message Date
Robert Osfield
6b67320190 Added support for new SampleDensityWhenMovingProperty into .p3d format, with it default to 0.02.
One can override this value via the sampleDensityWhenMoving="value" property in the volume tag, i.e.

         <volume sampleDensityWhenMoving="0.01">CardiacCT</volume>

To switch the feature off set the value to 0, i.e.

         <volume sampleDensityWhenMoving="0">CardiacCT</volume>
2011-03-17 17:33:02 +00:00
Robert Osfield
89eadcfe82 Added SampleDensityWhenMovingProperty to control LOD property of osgVolume. 2011-03-17 15:37:39 +00:00
Robert Osfield
79cb22eb06 Changed the view movement detection code so that it uses the
new CullVisitor::Identifier to indentifier cull traversals,
this enables the code to properly detect movement when
osgViewer::Renderer uses double buffering of SceneView.
2011-03-17 13:56:27 +00:00
Robert Osfield
e28f9a7d32 Added CullVisitor::Identifier to help with cull operations that require a consistent identifier for
cull traveresals when osgViewer::Renderer uses double buffering.
2011-03-17 13:54:14 +00:00
Robert Osfield
307bf7002f First cut at LOD support in RayTracedTechnique, which lowers the number of samples taken when the view of the volume is changing. 2011-03-17 11:49:22 +00:00
Robert Osfield
256da4879e Added hud and billboard support to image, stereo_image, pdf, browser and vnc image placement 2011-03-16 10:51:42 +00:00
Robert Osfield
f2ce2f19a9 Added support hud property for title, bullets and paragraph tags 2011-03-15 19:54:57 +00:00
Robert Osfield
31926f3329 Added OSG_EXPORT to declaration of View::Slave. 2011-03-15 13:30:27 +00:00
Robert Osfield
52ff51e0eb Implemented billboard="on" option for image, bullet and paragraph tags 2011-03-14 21:36:32 +00:00
Robert Osfield
7cd74f0282 From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
"
2011-03-14 10:07:15 +00:00
Robert Osfield
f7718d2b7b From Farshid Lashkari, removal of redundent spaces at the end of lines. 2011-03-11 17:20:24 +00:00
Robert Osfield
d3d0859b4c From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.

My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).

Attachment contains all changed Export files in their original locations."
2011-03-09 14:15:04 +00:00
Robert Osfield
5447e70b68 Updated versions for next OSG dev release 2011-03-09 11:06:36 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
Robert Osfield
215fca84f7 Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation
to allow separate colour and other state to be assigned to the front, wall and back faces.
2011-03-07 12:33:11 +00:00
Robert Osfield
afecdbb46b Moved intial cut of depth partition support into osgViewer::View via two new methods:
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
        bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);

        /** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
        bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
2011-03-03 15:52:19 +00:00
Robert Osfield
1525f3cd4e Added support for an View::Slave::UpdateSlaveCallback 2011-03-01 14:48:48 +00:00
Robert Osfield
a7fd352b40 Removed TrapezoidalShadowMap due to discovery of patent on algorithm. 2011-02-24 11:54:44 +00:00
Robert Osfield
a25c4e4ab2 From Wojciech Lewandowski, intial cut at new TrapezoidalShadowMap ShadowTechnique 2011-02-23 16:46:34 +00:00
Robert Osfield
9cfb248b46 From Wojciech Lewandowski, various tweaks to osgShadow shadow mapping classes to improve consistency and enable more debug info output 2011-02-23 16:45:44 +00:00
Robert Osfield
98b1f15a45 Added copyop parameter to cloneOptions() method 2011-02-14 16:05:33 +00:00
Robert Osfield
37cc59fe07 From Tim Moore, "The non-virtual cloneOptions() method, which is now used by DatabasePager, breaks derived classes of osgDB::Options. This patch uses the clone() method to clone Options." 2011-02-14 15:59:49 +00:00
Robert Osfield
6f09acace9 Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Robert Osfield
1d55efb721 From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
e0924886bd Added support for enabling the assignment of PixelBufferObjects to loaded Images to aid the download of images to the GPU.
Feature can be enabled/disabled (default) by setting the env :

   OSG_ASSIGN_PBO_TO_IMAGES  to ON or OFF
2011-02-04 12:43:00 +00:00
Robert Osfield
bd6009f9f2 Refactored NodeTrackerManipulator to use osg::ObserverNodePath rather than it's only local equivilant. 2011-02-03 17:07:01 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
99fc347212 Added experimental timing and PBO usage into ICO+GCE classes 2011-02-01 12:18:22 +00:00
Robert Osfield
45c933daf2 Ran:
svn propset svn:eol-style native include/*/*
 svn propset svn:keywords "Author Date Id Revision" include/*/*
2011-01-31 11:40:35 +00:00
Robert Osfield
ac65e37ed3 From Mourad Boufarguine, "This is a tiny fix for some typos in osg code." 2011-01-28 10:50:24 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00
Robert Osfield
373f3931e9 Implement first pass at texture compile estimation 2011-01-26 18:47:55 +00:00
Robert Osfield
a4f2cbe577 Replaced CompileStats with GraphicsCostEstimator 2011-01-26 16:47:40 +00:00
Robert Osfield
f9428e9f45 From Mathias Froehlich, build fix for Solaris 2011-01-26 16:45:36 +00:00
Robert Osfield
9df072ce05 Moved GraphicsCostEstimator into osgUtil. 2011-01-26 12:51:46 +00:00
Robert Osfield
abea92ee91 From Mathias Froehlich, build fixes 2011-01-24 21:12:25 +00:00
Robert Osfield
43afbab09e From Sukender, getPathRelative() method. 2011-01-21 11:46:15 +00:00
Robert Osfield
26c313e258 Added export to see if it address Mingw link problems 2011-01-20 12:34:41 +00:00
Robert Osfield
6d1944b9e2 From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
to protect against accessing while writing which was segfaulting in VPB
specifically in void ThreadPool::run(osg::Operation* op)
in the waiting loop

while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
"
2011-01-20 12:32:20 +00:00
Robert Osfield
2dc0247bd9 From Per Fahlberg, warning fixes 2011-01-20 12:27:51 +00:00
Robert Osfield
bc6a94c5b3 From Michael Platings, "I've attached a fix for a subtle bug that causes animations (and quite possibly other things) to be serialized incorrectly.
For the following code:

#define MYMACRO(NAME) myOutputStream << #NAME;
MYMACRO(Group)

you would expect that "Group" would be output. However, as there are many overloaded operator<< functions, none of which take a const char* argument, the function that's actually called is operator<<(bool). Hence what actually gets output is "TRUE".
An actual example of this is in serializers\osgAnimation\Animation.cpp, WRITE_CHANNEL_FUNC2.

So the simple solution to this is to add operator<<(const char*), attached.
"
2011-01-18 16:14:24 +00:00
Robert Osfield
11cd5a89ed Implemented better coupling of DatabasePager and IcrementalCompileOperation,
removing functional duplication and opening the door to dynamic enabling/disabling
of pre compile based on load.
2011-01-17 17:17:19 +00:00
Robert Osfield
45bd464942 Added getNum methods 2011-01-17 09:10:14 +00:00
Robert Osfield
b0dd272186 From Brad Christiansen, "Attached is a fix which implements the lazy loading of optional layers (if requested) in the new osgb/osgt formats." 2011-01-14 11:00:11 +00:00
Robert Osfield
7c30f204e8 Updated so version number 2011-01-13 18:49:12 +00:00
Robert Osfield
1b67e3ad1f Added ImageProcessor interface class and plugin mechnanism for ImageProcessor implementations to osgDB::Registry.
Add NVidiaTextureTools based plugin that provides an ImageProcessor implementation within an nvtt plugin.
2011-01-13 14:59:29 +00:00
Robert Osfield
f61a6aa4e7 Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor.  This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.

The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.

Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to.  This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path.  This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
2011-01-12 19:29:24 +00:00
Robert Osfield
762f8d5360 Fixed comment 2011-01-12 17:39:35 +00:00