Commit Graph

15240 Commits

Author SHA1 Message Date
Björn Blissing
e8f7eeb5dc Removed unnecessary define in FileUtils
The define of _WIN32_WINNT was added to handle an error case from MinGW
,as described in commit 712ca43219

This was later giving warnings and thus undefined for MinGW by commit
3bf6fb1778

Since the two operations cancel each other out, they should be removed.
2017-11-30 12:50:09 +01:00
Robert Osfield
a16702627a Typo fix 2017-11-29 21:20:10 +00:00
Robert Osfield
4af66f6897 Update version to 3.5.10 2017-11-29 15:06:53 +00:00
Robert Osfield
85a79f53d7 Updated ChangeLog and AUTHORS for 3.5.9 dev release 2017-11-29 14:49:00 +00:00
Robert Osfield
d3815759a9 Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2017-11-29 14:44:00 +00:00
Robert Osfield
a6069c3226 Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00
Robert Osfield
03434b20cf Added mapping of GLSL file extension to shader Type. 2017-11-29 12:22:03 +00:00
Robert Osfield
306275d230 Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-11-29 10:40:42 +00:00
Robert Osfield
28af946c4b Bummped the SO version 2017-11-29 10:40:20 +00:00
OpenSceneGraph git repository
27e5041d97
Merge pull request #394 from mathieu/master
Make the culling be disabled at the drawable level
2017-11-29 10:38:52 +00:00
Robert Osfield
0c7972b3f1 Merge branch 'mp3butcher-ComputeDispatch' 2017-11-29 10:14:16 +00:00
Robert Osfield
c0a276e850 Added back in serializer support for comput dispatch groups to retain backwards compatibility. 2017-11-29 10:11:35 +00:00
Mathieu
cf05cd5bf3
Make the culling be disables at the drawable level not at the geode level 2017-11-29 11:05:53 +01:00
Robert Osfield
9f6eb74d28 Merge branch 'ComputeDispatch' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-ComputeDispatch 2017-11-29 09:30:56 +00:00
OpenSceneGraph git repository
cd0744ddfa
Cleaned up code layout 2017-11-29 08:16:53 +00:00
OpenSceneGraph git repository
021dca0072
Cleaned up code layout 2017-11-29 08:14:44 +00:00
OpenSceneGraph git repository
fc1d19b6e5
Merge pull request #390 from filnet/readref
replace more read*File() usage to readRef*File()
2017-11-29 08:09:01 +00:00
Julien Valentin
739303b3d9 override compile and createVAS in order to do nothing 2017-11-28 20:38:54 +01:00
Julien Valentin
994c38c0c7 adapt SSBO example for ComputeDispatch
but have strange runtime errors:
0(100) : error C7623: implicit narrowing of type from "vec3" to "float"
0(108) : error C7623: implicit narrowing of type from "vec3" to "float"
2017-11-28 20:03:40 +01:00
Philippe Renon
2acddf66b1 replace more read*File() usage to readRef*File() 2017-11-28 19:51:31 +01:00
Robert Osfield
1152da8bbd Quietened down debug output 2017-11-28 18:08:08 +00:00
Robert Osfield
85917ea4d4 Quietened down debug output 2017-11-28 18:05:59 +00:00
Robert Osfield
5ad22dc4af Quitened down debug output 2017-11-28 18:04:26 +00:00
Julien Valentin
195df4f811 numgroup removed but introduce a reto compatibility bug in Program serializer
hope nobody use it
2017-11-28 17:39:32 +01:00
Julien Valentin
bf1b4ec2bb add ComputeDispatch class
revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
117045170d To the GLSL shader plugin added support forL
#pragma include shaderfile.glsl

To enable easier reuse of shaders
2017-11-28 15:31:39 +00:00
Robert Osfield
284f91b3e0 Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage 2017-11-27 18:38:37 +00:00
Robert Osfield
5f13a3aa11 Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-11-27 18:36:41 +00:00
Robert Osfield
34336931fa Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00
Robert Osfield
f81a46da5b Added support for .cs, .compute, .tctrlm .teval extensions in the GLSL plugin 2017-11-27 18:27:13 +00:00
OpenSceneGraph git repository
6abb9b27f9
Merge pull request #387 from jtorresfabra/remove_custom_code
Removes custom code added for sketchfab channel compression that shou…
2017-11-27 15:54:39 +00:00
Robert Osfield
bc4a9d9dd0 Refactored the MergeGeometry::mergeGroup(..) method to avoid O(N^2) issue with using removeChildren() on groups with very large numbers of children. 2017-11-27 15:44:11 +00:00
Robert Osfield
06302a1082 Replaced read*File() usage to readRef*File() 2017-11-27 15:41:54 +00:00
Robert Osfield
cb2c48d015 Added template addShader() method to make it easier to pass ref_ptr<osg::Shader> 2017-11-27 15:40:21 +00:00
Jordi
66eeabd7d0 Removes custom code added for sketchfab channel compression that should not be there 2017-11-27 15:48:50 +01:00
Robert Osfield
9fc63d7613 Fixes for building with OSG_PROVIDE_READFILE to OFF 2017-11-27 11:10:48 +00:00
Robert Osfield
a72a929d12 Fixed build issues when compiling with OSG_PROVIDE_READFILE to OFF 2017-11-27 11:05:31 +00:00
Robert Osfield
93a5213b99 Build fix 2017-11-27 10:32:02 +00:00
Robert Osfield
80d1de7832 Removed use of local static to avoid threading issue. 2017-11-22 11:05:17 +00:00
OpenSceneGraph git repository
a5eb5c7bb0
Merge pull request #383 from anormann1974/patch-1
Fixed missing initialization of B_ and N_ in constructor
2017-11-21 14:01:14 +00:00
Robert Osfield
13c593ce0e Fixed typo 2017-11-21 13:59:51 +00:00
Robert Osfield
7f97b9f999 Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered. 2017-11-21 13:41:57 +00:00
Andre Normann
e0eb4fbda8
Fixed missing initialization of B_ and N_ in constructor 2017-11-21 13:54:45 +01:00
Robert Osfield
d60b9714fe Moved the version to 3.5.9 and the version setting code to top of CMake file 2017-11-20 12:49:20 +00:00
Robert Osfield
c95a5486b1 Updated ChangeLog and AUTHORS file for 3.5.8 dev release 2017-11-14 15:04:05 +00:00
Raymond de Vries
41dda781ee attached fixes for configuring and building the osgPlugin exr with Visual Studio and using out-of-the-box builds of ilmbase and openexr, i.e. without manual/extra config for using these 2 libs with the OSG.
Previously, the assumption was made that ilmbase and openexr were installed in a common directory and hence the header files and libs were both found in that common directory. That is not consistent with other libs and this submission makes it consistent and therefore the OSG configures out of the box. I made this work for ilmbase-2.1.0.tar.gz / openexr-2.1.0.tar.gz and ilmbase-2.2.0.tar.gz / openexr-2.2.0.tar.gz
2017-11-14 10:59:08 +00:00
Robert Osfield
49a5fdbd1f Fixed typo 2017-11-13 13:08:39 +00:00
Robert Osfield
9c605ba9be Fixed CoverityScan reported errors 2017-11-13 13:06:12 +00:00
Robert Osfield
d98d9c9e72 FIxed two CoverityScan detected memory leaks 2017-11-13 12:49:33 +00:00
Andre Normann
a811de2ba7 Attached is a fix in GLExtension, which is based on latest git version, that fixes the usage of uniform buffer objects on macOS. Under macOS core OpenGL features aren't exported as extension. OpenGL 3.1 includes the GL_ARB_uniform_buffer_object as core feature for example. On macOS a simple osg::isGLExtensionSupported() call would fail. It is required to use the isGLExtensionOrVersionSupported() method. This is what my fix does. 2017-11-13 10:24:31 +00:00