Robert Osfield
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8dd013171c
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Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
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2005-07-19 16:30:55 +00:00 |
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Robert Osfield
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f4be038d46
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Moved Plane and Quat << operators into the io_utils headers
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2005-04-15 20:59:24 +00:00 |
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Robert Osfield
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678b22ce83
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Updated Copyright notices to 1998-2005.
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2005-04-14 21:41:28 +00:00 |
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Robert Osfield
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884544c52c
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Added setPlanesFromMatrix method
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2004-10-01 15:48:58 +00:00 |
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Robert Osfield
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48bda9cc79
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Added new Copyright/License notice to header and source files.
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2003-01-21 16:45:36 +00:00 |
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Robert Osfield
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a545f3b48c
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Moved the shadow creation code into a seperate CreateShadowedScene header and source,
and exposed just the basic createShadowedScene function in the header.
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2002-11-21 15:35:51 +00:00 |
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Don BURNS
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7669b96c28
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Changed a couple of const/non-const discrpancies between header and source
for TexGen. Removed external library dependencies in plugin makefiles
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2002-11-06 18:39:32 +00:00 |
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Robert Osfield
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8f02db61e5
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Added osg::TextureCubeMap. submission from Brede Johansen.
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2002-03-18 23:10:33 +00:00 |
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Robert Osfield
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478274ae7d
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Fixes to Windows build in liu of the move to using just std::streams.
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2001-12-14 23:18:28 +00:00 |
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Robert Osfield
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aac507e119
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Moved all #include "osg/.." references to #include <osg/..> to aid port to
MacOS.
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2001-10-21 21:27:40 +00:00 |
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Don BURNS
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e8f256a59d
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Added a bunch of files synched with 0.8.42
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2001-09-19 21:08:56 +00:00 |
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Don BURNS
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70208ebc06
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Initial revision
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2001-01-10 16:32:10 +00:00 |
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