Commit Graph

11144 Commits

Author SHA1 Message Date
Robert Osfield
6f09acace9 Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Robert Osfield
3128c8063e From Sukender, "Here are two sumbissions for DAE.
1. daeRGeometry.cpp (rev 12132). A tiny sumbission which fixes a quite important bug: a parameter was forgotten in Collada ReaderWriter, and texture coordinates could not be loaded properly. So:
"
Added missing paramter when calling createGeometryData(). Fixes missing texture coordinates (in "bind_vertex_input").
"

2. ReaderWriterDAE.cpp (rev 12132):
"
Added "baseImageDir" as a plugin string data, in order to manually specify base directory to use when relativising image file names. This is used to properly write files, when images are not located in a subdirectory (like "../images" for some software).
"
2011-02-14 14:16:58 +00:00
Robert Osfield
b5a14f8d68 From Johannes Bauerle, "I experienced problems using binary shaders in osgt files (=the osg-serializer plugins). At runtime std::bad_alloc errors were thrown when using binary shaders.
The reason is that the .osgt text files do not provide size information about the contained binary shader hence leading to a bad allocation when reading the shader data, probably size 0 ? The reader method in the responsible serializer class (serializers/osg/BinaryShader) is correct and does not need to be changed as it queries the size as expected. The writer method supports two paths(binary output .osgb and text output .osgt/.osgx). Only the text path is affected as the binary path writes the size.

I extended the writer in the text path by the size information. The results before and after the fix are shown below:

Erroneous code for binary shader in osgt file before fix:

Data {
    0a
    0d
    0
    ...
}

Corrected code for binary shader in osgt file after fix:

Data 524 {
   0a
   0d
   0
   ...
}

After my fix the the thrown error disappeared."
2011-02-14 13:54:15 +00:00
Robert Osfield
54afbb9ff8 From Jahannes Bauerle, "l discovered that the shader class(/src/osg/Shader.cpp) shows wrong behavior when using binary shaders . When shader objects are compared the reference pointer behind the _shaderBinary member is not included in the comparison.
I included binary shaders into an osgt model file. These shaders only consists of the binary shader code, I did not supply the text version additionally. When loading the model  the osg::Optimizer threw away all shaders except the first one. In the current trunk version of the file two shader objects are identical despite differing _shaderBinary members as the compare method of the Shader class does not include the comparison of that member.

The fix in this submission adds the check for identity of the referenced binary shaders to the shader class.

When comparing two shader objects with text source shaders the new lines of comparison are not even executed as the comparison returns false in the previous lines when the text shaders differ.

With this fix I get expected behavior, the Optimizer handles the different shaders correctly."
2011-02-14 13:50:14 +00:00
Robert Osfield
aca9c9c848 Set debug message to INFO 2011-02-14 12:55:44 +00:00
Robert Osfield
1d55efb721 From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Robert Osfield
597f978128 Fixed typo 2011-02-14 12:14:36 +00:00
Robert Osfield
df0fdadb59 From Jean-Sebastien Guay, event handler for controlling the field of view of the viewer's camera using 0, - and = keys. 2011-02-11 12:11:17 +00:00
Robert Osfield
01fb3cbf45 Update ChangeLog 2011-02-11 11:08:00 +00:00
Robert Osfield
e3225a2c4b Added check against the NodePath being empty. 2011-02-11 09:18:36 +00:00
Robert Osfield
a55c3be960 Tweak to output details 2011-02-10 14:24:39 +00:00
Robert Osfield
061fe506f9 Updated AUTHORS and Contributors.cpp files 2011-02-10 14:09:04 +00:00
Robert Osfield
310a28dbee From Martin von Gagern, build fix for latest ffmpeg changes 2011-02-10 12:23:18 +00:00
Robert Osfield
bd13580ff5 Added const 2011-02-08 14:36:15 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
e0924886bd Added support for enabling the assignment of PixelBufferObjects to loaded Images to aid the download of images to the GPU.
Feature can be enabled/disabled (default) by setting the env :

   OSG_ASSIGN_PBO_TO_IMAGES  to ON or OFF
2011-02-04 12:43:00 +00:00
Robert Osfield
d218a8c9a7 Added support for getting the current screen refresh rate using the XrandR extension. 2011-02-04 10:27:05 +00:00
Robert Osfield
bd6009f9f2 Refactored NodeTrackerManipulator to use osg::ObserverNodePath rather than it's only local equivilant. 2011-02-03 17:07:01 +00:00
Robert Osfield
7ec37ae029 Added call to GraphicsCostEstimator::calibrate. 2011-02-03 14:27:50 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
bcda8e4671 From Jean-Sebastien Guay, build fix 2011-02-02 17:23:12 +00:00
Michael PLATINGS
dcf3187745 Updated information about the FBX SDK version 2011-02-02 16:44:21 +00:00
Robert Osfield
c08d77f7bb From Sukender, "Vertices in DOUBLE PRECISION were not handled by Remapper classes. I added missing virtual methods." 2011-02-01 18:12:59 +00:00
Robert Osfield
88f9e7dda8 Fixed the setting of the Drawable modes 2011-02-01 12:18:47 +00:00
Robert Osfield
99fc347212 Added experimental timing and PBO usage into ICO+GCE classes 2011-02-01 12:18:22 +00:00
Robert Osfield
cb26484ac7 Fixed bug in PixelBufferObject constructor for the case when a null Image is passed in to it. Added extra checks for NULL buffer data. 2011-02-01 12:17:40 +00:00
Robert Osfield
45c933daf2 Ran:
svn propset svn:eol-style native include/*/*
 svn propset svn:keywords "Author Date Id Revision" include/*/*
2011-01-31 11:40:35 +00:00
Robert Osfield
ef673dec45 svn propset svn:keywords "Author Date Id Revision" include/OpenThreads/* 2011-01-31 11:35:50 +00:00
Robert Osfield
e90142c3a5 Set eol-style to native. 2011-01-31 10:41:17 +00:00
Robert Osfield
6e80cdcfb2 Temporarily disabled the cost estimate code for the 2.9.11 release 2011-01-28 14:24:30 +00:00
Robert Osfield
54d16c74ad From Ulrich Hertlein, "I adapted the Cocoa implementation so that it reports the unmodified key
and the modified key as requested. Can other OS X developers please test
the attached file, to make sure it works for everybody?

I fixed the problem with the caps-lock-key, too."
2011-01-28 13:54:44 +00:00
Robert Osfield
1c9d800756 Fixed size of default font 2011-01-28 12:34:49 +00:00
Robert Osfield
b4eaccc3c2 From Per Fahlberg, warning fixes 2011-01-28 11:07:51 +00:00
Robert Osfield
6072652875 From Mathias Froehlich, "Driven by the last qfontimplementation changes, I realized, that I never
contributed my testcase/demo for the original implementation.
This attached change is similar to osgtext but uses the QFontImplementation in
a Qt based viewer.
With that, it should be easier for all of us to test changes in
qfontimplementation"
2011-01-28 10:59:50 +00:00
Robert Osfield
523b77ee8f From Ulrich Hertlien, "the changes from r12126 (see below) in dae/domSourceReader.h cause compiler errors on OS X
with gcc-4.2.1:

In file included from
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/daeRAnimations.cpp:3:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:43: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:45: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:47: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:49: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:51: error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
...

The attached file fixes this."
2011-01-28 10:53:49 +00:00
Robert Osfield
ac65e37ed3 From Mourad Boufarguine, "This is a tiny fix for some typos in osg code." 2011-01-28 10:50:24 +00:00
Robert Osfield
9b6e3fbe94 From Andreas Roth, "simple fix to support quad buffer stereo in osgQt" 2011-01-27 18:49:22 +00:00
Robert Osfield
2a18c8b02a From Eric Buehler, "I believe that the osgWidget::Window::HA_CENTER alignment should be center aligned rather than by the origin, as the osgWidget::Window::VA_TOP causes.
The current setAnchorHorizontal() command doesn't center the center of the object, it just center's the object's origin.  The following change to osgWidget::Window::update() will correct that behavior so that it is consistent with setAnchorVertical() behavior.
"
2011-01-27 17:14:28 +00:00
Robert Osfield
278203240b From Sukender, "I found the bug I was chasing! Here is my "twin" submission, from latest trunk rev: 12124.
1. DAE submission:
DAE plugin now correctly writes images URI in Collada file, when images are used twice.
I also greatly improved readability and maintenability of geometry reading (mainly daeRGeometry.cpp), by factorizing code, templatizing it (for double/single precision), and removing ugly macros.

2. osgDB submission:
I updated osgDB::getPathRelative(): it is now far more readable, it handles more cases (especially when you want to relativise "a/c" from "a/b", which results in "../c"), and I added comments to make it clearer to maintain."
2011-01-27 17:12:23 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00
Robert Osfield
67e1d14991 Removed the executable property from source files 2011-01-27 09:41:37 +00:00
Robert Osfield
373f3931e9 Implement first pass at texture compile estimation 2011-01-26 18:47:55 +00:00
Robert Osfield
a4f2cbe577 Replaced CompileStats with GraphicsCostEstimator 2011-01-26 16:47:40 +00:00
Robert Osfield
3762dc49b9 From Mourad Biyfarguine, "This is a fix to some 'potentially uninitialized local variable' warnings in src/osg/glu/libutil/mipmap.cpp." 2011-01-26 16:46:58 +00:00
Robert Osfield
f9428e9f45 From Mathias Froehlich, build fix for Solaris 2011-01-26 16:45:36 +00:00
Robert Osfield
740b29d0f7 From Wang Rui, "I've found a problem when using QFont (osgQt/QFontImplementation.cpp)
to read fonts: only the first character of a whole text is correctly
shown and others are disappeared. I haven't got into the font
implementation so can't explain why this happened and how it should
work under other platforms, but it seems to be fixed by specifying
width and height of the glyph object. The source file is attached for
future developments. At present it just works for my own project. :-)
"
2011-01-26 16:10:42 +00:00
Robert Osfield
9df072ce05 Moved GraphicsCostEstimator into osgUtil. 2011-01-26 12:51:46 +00:00
Robert Osfield
1079c494d6 Implemented first pass at geometry cost estimation. 2011-01-26 12:07:56 +00:00
Robert Osfield
9bb86b5534 Fixed warnings 2011-01-25 16:48:53 +00:00