Robert Osfield
64341cfb72
Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer
2018-03-06 09:49:02 +00:00
Daniel Emminizer
28544a4e29
Minor typo fix on osg::StateAttribute
2018-03-05 10:26:54 -05:00
Robert Osfield
1b8567e11e
Added deprecated comments for ShaderComposer
2018-03-05 14:39:07 +00:00
Robert Osfield
1ae954f5c3
Merge branch 'master' into shader_pipeline
2018-02-28 09:11:29 +00:00
Robert Osfield
99bcd95756
Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
2018-02-28 08:50:48 +00:00
Robert Osfield
351e8e3fe1
Merge branch 'master' into shader_pipeline
2018-02-19 11:23:29 +00:00
OpenSceneGraph git repository
56baa7bf04
Merge pull request #479 from LaurensVoerman/submit_vc14WarnC4800_v2
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move Get/SetScalarvalue out of ValueObject and provide specialization…
2018-02-19 10:14:36 +00:00
OpenSceneGraph git repository
c52ae4f99f
Changed the doxygen control characters and clarifications
2018-02-19 08:39:23 +00:00
Hartwig Wiesmann
f01383c02a
Addition of comments for ClusterCullingCallback
2018-02-18 08:49:41 +03:00
Hartwig
73a36679df
Addition of radius parameter for ClusterCullingCallback's constructor
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The radius parameter is already present in ClusterCullingCallback's set method but has been forgotten in the constructor.
2018-02-15 21:10:59 +01:00
Laurens Voerman
b79d680580
move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800
2018-02-15 14:59:24 +01:00
Laurens Voerman
ec4881da5a
bugfix: GetScalarValue returns inverted values for booleans; SetScalarValue needs to be a SetValueVisitor
2018-02-13 17:38:35 +01:00
Robert Osfield
91f3e8fa59
Merge branch 'master' into shader_pipeline
2018-02-13 12:24:26 +00:00
Robert Osfield
b8e5f22cb7
Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
2018-02-13 12:01:57 +00:00
Robert Osfield
a0c23d914d
Merge branch 'master' into shader_pipeline
2018-02-07 09:27:53 +00:00
OpenSceneGraph git repository
6d1d1bb000
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
2018-02-02 09:54:31 +00:00
Robert Osfield
0c35541fc5
Merge branch 'master' into shader_pipeline
2018-01-27 10:56:09 +00:00
Julien Valentin
f4663b0e32
add ARB_BufferStorage extensions
2018-01-25 16:22:33 +01:00
Robert Osfield
368dd5dd92
Merge branch 'master' into shader_pipeline
2018-01-23 10:39:05 +00:00
OpenSceneGraph git repository
022d1df97d
Merge pull request #454 from mp3butcher/imagebinding
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BindingTextureImage: a more complex condition for _texture->apply ?
2018-01-23 10:26:20 +00:00
Robert Osfield
1e8879f2e2
Merge branch 'master' into shader_pipeline
2018-01-23 10:08:27 +00:00
OpenSceneGraph git repository
3b2b2d762c
Merge pull request #456 from PissedCapslock/patch-2
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Fixing typos in comments
2018-01-23 09:56:26 +00:00
Robin Stevens
dcbaa3e64a
Fixing typos in comments
2018-01-23 10:25:32 +01:00
Robin Stevens
5810d2ba18
Typo in comment
2018-01-23 10:20:49 +01:00
Robert Osfield
2f65456dd4
Merge branch 'master' into shader_pipeline
2018-01-21 13:11:51 +00:00
Robert Osfield
18d5a9159f
Restructured the system() fallback to be usable for C and C++
2018-01-21 12:09:49 +00:00
Julien Valentin
0aa8008f0a
add a virtual getBufferData to Texture
2018-01-21 01:23:38 +01:00
Robert Osfield
41e3b723a7
Merge branch 'master' into shader_pipeline
2018-01-15 16:52:10 +00:00
OpenSceneGraph git repository
6b9235f185
Merge pull request #449 from LaurensVoerman/submit_toLower
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fix vc2017 compile warning 'unsigned int' to 'const char'
2018-01-15 16:28:54 +00:00
Robert Osfield
6a5afd63e7
Merge branch 'master' into shader_pipeline
2018-01-15 16:03:21 +00:00
Robert Osfield
5ad1a652a0
Moved defined into GLDefines header to avoid compile issues under Windows
2018-01-15 16:02:44 +00:00
Laurens Voerman
33f99e9c70
fix vc2017 compile warning 'unsigned int' to 'const char'
2018-01-15 16:42:31 +01:00
Robert Osfield
9fdc713b97
Merge branch 'master' into shader_pipeline
2018-01-14 13:28:45 +00:00
Julien Valentin
4c0a861f91
add static helper func in order to generate Samplers of a Samplerless StateSet
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+fix ident
2018-01-13 21:25:47 +01:00
Julien Valentin
d2b8468bf4
add MinLOD MaxLOD and LODBias to Texture
2018-01-13 21:16:16 +01:00
Robert Osfield
26b06a8daa
Merge branch 'master' into shader_pipeline
2018-01-12 19:55:34 +00:00
Robert Osfield
ae57f3cd46
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
2018-01-12 19:52:31 +00:00
Robert Osfield
a7cc9664c0
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
Robert Osfield
903b0895f7
Added non const variants of State::getDisplaySettings/getActiveDisplaySettings().
2018-01-09 12:16:32 +00:00
Robert Osfield
3e676f67ff
Removed inappropriate //
2018-01-06 13:09:16 +00:00
Robert Osfield
230ee49428
Added ValueObject::get/setScaleValue(..) convinient methods
2018-01-06 12:54:14 +00:00
Robert Osfield
339b7ffa7c
Removed inappropriate //
2018-01-06 12:52:34 +00:00
Robert Osfield
6a413da143
Merge branch 'master' into shader_pipeline
2018-01-05 11:35:11 +00:00
OpenSceneGraph git repository
eca7831281
Merge pull request #424 from mp3butcher/osgSampler
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GL3.3 SamplerObject as StateAttribute
2018-01-05 09:43:16 +00:00
OpenSceneGraph git repository
6ef90054bc
Merge pull request #425 from mp3butcher/callbacks
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Support for multiple nest Camera DrawCallbacks
2018-01-05 09:18:39 +00:00
OpenSceneGraph git repository
73689caa5f
Had to fix positioning of { and spacing to be consistent with the rest of the OSG
2018-01-04 15:28:45 +00:00
Julien Valentin
0e76dc169e
add more Extensions
2018-01-04 04:18:38 +01:00
Julien Valentin
61548dc5a8
add recursivity on Camera Callbacks
2018-01-04 03:59:25 +01:00
Julien Valentin
662bea239c
add GLSampler as Texture Property
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and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Robert Osfield
e3d438d80f
Merge branch 'master' into shader_pipeline
2018-01-03 12:34:01 +00:00
Julien Valentin
c605b24432
remove old BindImageTexture path
2018-01-02 18:29:42 +01:00
Julien Valentin
8a84ee7660
add (untested) BindImageTexture serializer
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TOREVIEW : my GLBoolean serializer macro seams hacky
2018-01-02 18:12:52 +01:00
Robert Osfield
55d4be66b3
Merge branch 'master' into shader_pipeline
2018-01-01 12:36:31 +00:00
Robert Osfield
eb72f3ed30
Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
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Improved the indentation so it's more consistent with the rest of the OSG.
2018-01-01 11:10:55 +00:00
Robert Osfield
1f4ae0425c
Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding
2018-01-01 10:16:10 +00:00
OpenSceneGraph git repository
f0bb9da9c6
Changed the enum value to be consistent with StateAttribute
2018-01-01 10:14:58 +00:00
OpenSceneGraph git repository
e27148240a
Change enum name to be consistent with assciated class name
2018-01-01 10:13:14 +00:00
Robert Osfield
dd1f95d24d
Fixed typo
2017-12-31 13:17:23 +00:00
Robert Osfield
94a1a84a59
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
2017-12-31 12:38:17 +00:00
Robert Osfield
b5a3e0d532
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
2017-12-31 12:35:44 +00:00
mp3butcher
2f8a262a0e
add flexier Image Unit Binding implementation (allow different IUBs for a Texture)
2017-12-28 19:04:32 +01:00
Robert Osfield
2b315b7a78
Added ValueObject::get/setScaleValue(..) convinient methods
2017-12-20 20:12:49 +00:00
Robert Osfield
d426513b64
Merge branch 'master' into shader_pipeline
2017-12-19 10:43:44 +00:00
Robert Osfield
5afd32b2d9
Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
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Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00
Robert Osfield
d2bfde30f0
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
2017-12-18 13:54:08 +00:00
Robert Osfield
d313184cd0
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:51:57 +00:00
Robert Osfield
a92232fd01
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:50:42 +00:00
Robert Osfield
a17b1ac547
Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string)
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This enables caching of data, such as pre-loaded files or other objects
2017-12-03 16:43:06 +00:00
Robert Osfield
803026814a
From Raymond de Vries, Windows build fixes
2017-12-01 14:38:52 +00:00
Robert Osfield
dadfe8ae0b
Merge branch 'master' into shader_pipeline
2017-12-01 09:14:52 +00:00
Björn Blissing
09eefd7973
Added script to identify Windows version
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Added script to identify the Windows version used to compile the source.
Currently the windows version for Windows NT is hard coded into the
source. By running this CMake script the _WIN32_WINNT preprocessor
variable gets set to the corresponding windows version.
2017-11-30 12:53:24 +01:00
Robert Osfield
a16702627a
Typo fix
2017-11-29 21:20:10 +00:00
Robert Osfield
a6069c3226
Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
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Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00
OpenSceneGraph git repository
021dca0072
Cleaned up code layout
2017-11-29 08:14:44 +00:00
Julien Valentin
739303b3d9
override compile and createVAS in order to do nothing
2017-11-28 20:38:54 +01:00
Julien Valentin
195df4f811
numgroup removed but introduce a reto compatibility bug in Program serializer
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hope nobody use it
2017-11-28 17:39:32 +01:00
Julien Valentin
bf1b4ec2bb
add ComputeDispatch class
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revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
34336931fa
Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
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Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00
Robert Osfield
cb2c48d015
Added template addShader() method to make it easier to pass ref_ptr<osg::Shader>
2017-11-27 15:40:21 +00:00
Robert Osfield
13c593ce0e
Fixed typo
2017-11-21 13:59:51 +00:00
Robert Osfield
7f97b9f999
Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered.
2017-11-21 13:41:57 +00:00
OpenSceneGraph git repository
8d36049dcd
Merge pull request #382 from openscenegraph/osganimation
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Osganimation improvements
2017-11-11 14:43:10 +00:00
OpenSceneGraph git repository
a5f6e4b0c4
Small readability improvements
2017-11-11 12:45:55 +00:00
OpenSceneGraph git repository
ca5ce00783
coding style/readability fixes
2017-11-11 12:29:45 +00:00
Robert Osfield
338b0e2b7b
Moved getenv usage across to safer osg::getEnvVar() usage
2017-11-01 17:38:33 +00:00
Robert Osfield
0e7e06349e
Added safety check for getenv parsing to prevent overflow attacks via getenv.
2017-11-01 16:43:32 +00:00
Robert Osfield
e59ad87044
Made template function inline to avoid multiple declaration issues
2017-11-01 14:16:54 +00:00
Robert Osfield
51a9c66856
Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code.
2017-11-01 13:32:47 +00:00
Robert Osfield
c242ad4497
Fixed unititialized memory variables and improved readability by adding spacing where appropriate
2017-10-31 17:55:59 +00:00
Julien Valentin
6e79ce348d
reformat with the help of AStyle reformat tool (codeblocks)
2017-10-28 14:46:14 +02:00
Robert Osfield
bf517febfc
Merge branch 'master' into shader_pipeline
2017-10-28 12:58:47 +01:00
Robert Osfield
671847387f
Fixed build errors when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-10-27 14:19:13 +01:00
Robert Osfield
11f9bbf6ea
Merge branch 'master' into osganimation
2017-10-27 12:54:10 +01:00
OpenSceneGraph git repository
1126812f8f
Merge pull request #372 from openscenegraph/text_improvements
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Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
248805fedd
Fixed pre compilation osg::Program state leaking into the main scene graph rendering
2017-10-25 16:13:26 +01:00
Robert Osfield
9c9439ef73
Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
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Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
Robert Osfield
1cd0a5fe03
Fixed Glyph::TextureInfo assignment bug
2017-10-24 11:36:00 +01:00
Robert Osfield
55a1764712
Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
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Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
2017-10-23 16:07:24 +01:00
Robert Osfield
4b295c46d1
Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
2017-10-23 14:50:35 +01:00
Hartwig
41e9cd3157
Replacement of commas with semicolons
2017-10-22 15:04:33 +02:00