Commit Graph

30 Commits

Author SHA1 Message Date
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
def74d3471 Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
handle scenes with multiple views with elements that need coordinating on a per view basis.

Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
daa54a3b09 From Farshid Lashkari,
"I've made some changes to osg which I think make it easier to control
the render order of CameraNode's. Instead of using the built-in orders
(PRE_RENDER, POST_RENDER, NESTED_RENDER), you can specify an integer
order. Values less than zero are pre rendered in order. Values greater
than zero are post rendered in order. And a value of 0 is equivalent
to NESTED_RENDER.

The changes should be fully backward compatible. Also, I changed the
RenderStageList type from a vector to a list because I needed to be
able to insert values anywhere in the list.

The reason I made these changes was because I wanted to be able to set
the render order of a CameraNode at runtime without having to reorder
it in the scenegraph."

and later in the final submission message (relating to what has been finally been merged)    :

"I've rethought my implementation and came up with something a little
better. The setRenderOrder will continue to take an enum, but will
have an optional orderNum parameter which can be both positive and
negative. I think this method is more intuitive and flexible."
2006-09-04 13:15:08 +00:00
Robert Osfield
aaba1c6b23 Made the inheritance of osg::Object in the DrawCallback to be virtual. 2006-08-31 10:10:42 +00:00
Robert Osfield
174e3b3dc3 Fixed RenderToTexture bug which occured when the viewport dimensions where
different than the texture being written to.
2006-08-03 15:57:39 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
7d5c81bf5e From Ulrich Hertlein, spelling corrections and a few Doxgen comments. 2006-02-20 21:05:23 +00:00
Robert Osfield
53ee0ce3ec Added CameraNode::releaseGLObejcts() to help in clean up, and changed the
ordering in SceneView::flushDeleteGLObjects() so that fbo's are deleted
before any texture objects they use are deleted.
2005-12-08 10:06:57 +00:00
Robert Osfield
3f3c7b1df8 Added Camera::isRenderToTextureCamera() method, and improved support in PickVisitor
and IntersectVisitor for CameraNode, including the ignoring of render to texture cameras,
such that HUD's etc are still intersected against.
2005-12-07 11:36:56 +00:00
Robert Osfield
e1dd759dd8 Changed CameraNode::getDataChangeMutex() to be a pointer rather than a reference to
get around osgIntrospeciton build problem with the OpenThreads::Mutex copy constructor being private.
2005-11-23 16:32:55 +00:00
Robert Osfield
74830f9ce1 Added multi-buffering of the CameraNode::_renderingCache to help cope with multiple graphis context usages. 2005-11-23 13:44:27 +00:00
Robert Osfield
fb2d3ae108 Further work on added IO support from CameraNode. 2005-11-03 15:59:17 +00:00
Robert Osfield
21c5a129ff Fixed compile warning 2005-11-02 10:29:13 +00:00
Robert Osfield
a742cb682e Added RenderTargetFallback option into osg::CameraNode. 2005-11-01 10:42:54 +00:00
Robert Osfield
cf2974329f Added code paths for PBuffer RTT support. 2005-10-04 18:50:00 +00:00
Robert Osfield
d82d598115 Fixed typo of CameraNode::setRenderTargetImplementation(..) 2005-09-29 09:36:51 +00:00
Robert Osfield
84618ffcb3 Merged RenderToTextureStage functionality into RenderStage 2005-08-17 10:12:49 +00:00
Robert Osfield
bddaefd569 Perliminary support for glGenerateMinMapEXT. 2005-07-25 16:12:24 +00:00
Robert Osfield
ee8f7bb756 Added post draw callback to osg::CameraNode/osgUtil::RenderToTextureStage.
Added support for Texture1D, 2D, 3D and TextureRectangle into osgUtil::RenderToTextureStage.
2005-07-24 20:31:21 +00:00
Robert Osfield
302c58fc93 Implemented the beginings of the osgProducer::GraphicsContexImplementation.
Added options into osgprerender for controlling how to do the pre rendering i.e.
--fbo, --pbuffer, --fb --window, and also added the option for controlling the
window size with --width and --height.
2005-07-21 19:27:19 +00:00
Robert Osfield
b9e651baf1 Added new osg::GraphicsContext base class 2005-07-20 15:55:07 +00:00
Robert Osfield
7b23cf930e Added support for multiple colour buffers into osg::CameraNode/osgUtil::CullVisitor 2005-07-19 20:01:00 +00:00
Robert Osfield
8dd013171c Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
99279fbf61 From Marco Jez, added missing method implementations to CameraNode and
added check to ensure FBO extension is support to RenderToTextureStage.
2005-07-08 14:46:13 +00:00
Robert Osfield
d702fed0ef Moved FBO support from osgfbo example into core osg. 2005-06-16 11:42:59 +00:00
Robert Osfield
77a4cef9d6 Futher work on FBO support 2005-06-15 20:06:10 +00:00
Robert Osfield
dfaed083ea Added osgmultiplecameras example and support for pre/post multiplaction. 2005-06-15 10:59:10 +00:00
Robert Osfield
71122ff38f Work on the RenderToTexture usage of the new osg::CameraNode. Both osghud
and osgprerender now ported across to osg::CameraNode.
2005-06-14 20:51:35 +00:00
Robert Osfield
868d381528 Added osg::CameraNode. 2005-06-14 13:16:58 +00:00