Robert Osfield
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7cd74f0282
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
"
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2011-03-14 10:07:15 +00:00 |
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Robert Osfield
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f7718d2b7b
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From Farshid Lashkari, removal of redundent spaces at the end of lines.
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2011-03-11 17:20:24 +00:00 |
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Robert Osfield
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f4afa427a7
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From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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2007-12-10 17:30:18 +00:00 |
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Robert Osfield
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afa96fff0e
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Added more accurate computation of local height above sea level in the plane intersections routines
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2006-12-05 12:58:29 +00:00 |
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Robert Osfield
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56b7268c72
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Added copying of plane to surface intersections in the osgUtil::PlaneIntersector class, and update wrappers.
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2006-12-03 11:44:12 +00:00 |
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Robert Osfield
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ab7d1ecc42
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Further work on PlaneIntersector
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2006-11-29 14:21:59 +00:00 |
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Robert Osfield
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a2e79f6a38
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Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
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2006-11-28 16:30:38 +00:00 |
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