changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.
Updated and cleaned up the rest of the OSG to use the new internal GLU.
change was to use doubles for reading and writing matrices regardless of type of Matrix
being serialized.
Change does break backwards compatibility though, so code
path supporting original format has been left in for the
time being. However, this code is not reliable enough and
is over complicated compared to the simplified handling. Once
the new code has been bedded down for a while I'll remove this code block.
a discrepancy in getOrCreateObserverSet. For the atomic- and
mutex-codepaths the newly created observerset gets manually ref'ed, but
not in the codepath used when OPENTHREADS_ATOMIC_USE_MUTEX is defined. I
added the manual ref and tadaaa, the crash went away."
I also uderstand that there is a need to select system wide default method and have also modified DisplaySettings to contain swapMethod parameter. Swap method in Traits uses value set in DisplaySettings as default. Proper environment and command line args were added. Its possible to define default DeisplaySettings swap method in standard way via system flags or with comand line.
Env Vars:
OSG_SWAP_METHOD = DEFAULT | COPY | EXCHANGE
or Command Line:
--swap-method DEFAULT | COPY | EXCHANGE
I also added handling of WM_ERASEBKGND in GraphicsWindowWin32. It may be unneccessary but code should be safer this way than without handling it. I have placed a comment explaining the reason above the change.
Changes were made against today trunk.
PS. I tested only Windows code. I briefly checked X11 & Cocoa files but have not noticed SwapMethod to be used there.
"
compatability regression that was introduced almost 2 years ago in
r8834. The IVE version number was bumped to 32 because of the change
in binary layout, but the guard for reading/writing the new field was
checked against 31. Of course this only causes a problem (as for us)
when you've produced IVE files at version 31, which no longer load (or
crash) when loaded by newer OSG/IVE versions."
I also fixed a possible bug in osgDB::XmlParser that doesn't handle control characters (like " to ") when reading node attributes, because the writeWrappedString() and readWrappedString() now depend heavily on control characters. An additional improvement is that osgx now supports comments."
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?std::string getFileName(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:88:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is83(const std::string&)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:102:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp: In
function ?bool is3DSpath(const std::string&, bool)?:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:118:
warning: comparison is always false due to limited range of data type
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/3ds/WriterNodeVisitor.cpp:121:
warning: comparison is always true due to limited range of data type
The code was using 'unsigned int' in places where it should've used 'size_t' for correct
comparison with 'std::string::npos' (which is size_t).
"
osg/Camera. The ::glName issue masked the fact that the "(..)" isn't handled
well in doxygen and leads to "(." in the generated files.
I'm also submitting a minor documentation fix to osgGA/DriveManipulator to get
it out of my patch queue ;)"
performance option, I added a flag to control whether the depth writing
pass is performed.
Since text is alpha-blended when rendering, it is placed in the
transparent bin and rendered back to front. Writing to the depth buffer
should therefore be unnecessary. Indeed, rendering something behind text
(or any blended object) after that object is drawn will give incorrect
results whether the depth buffer is written or not. I therefore think it
is safe to keep this option off by default. Users can turn it on for any
special needs they have.
I did not fix the existing backdrop implementations to work with the new
code since this new method of rendering intrinsically handles backdrops
correctly. Its results are more accurate than all of the existing
backdrop implementations. Its only downside is that it requires two
passes if depth buffer updates are desired, whereas DEPTH_RANGE and
POLYGON_OFFSET achieve their (less accurate) results in one pass. The
NO_DEPTH_BUFFER method also only uses one pass, but it disables depth
tests and not depth writes so will have serious problems if anything is
drawn in front of the text before OR after the text is drawn.
Given the better all-around behavior of the new method, I believe the
other backdrop implementations can be safely removed. Code that adjusts
the backdrop implementation will of course be broken if the member
functions are removed. For this reason I left them in, but set the new
rendering method as the default backdrop implementation. At the very
least I think the old backdrop implementations should be deprecated and
removed at a later date.
"
Note from Robert Osfield, testing this submission with osgtext I found that the
text would not render correctly when different text labels were overlapping
in deth and screen space. I change _enableDepthWrites to default to true and
found the that which artifacts still occurred around the alpha blended edges
the artifacts where better than issue with occlusion of nearer pixels that was
happening with _enableDepthWrites set to false.I therefore set the
_enableDepthWrites to true as I feel it's the lesser of the two artefacts.