Commit Graph

2324 Commits

Author SHA1 Message Date
Robert Osfield
255a86cbe2 Added public accessors 2017-01-17 10:52:26 +00:00
d-a-heitbrink
3d2f4ea404 Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers
Added new bindless texture example
2017-01-13 09:56:42 -06:00
Hartwig
5e0b3dacc6 Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
Hartwig
7c1098c843 Addition of documentation for LOD and PagedLOD
Documentation has been added for their default constructors. Furthermore, the consequences of different center modes have been explained. A comment regarding the setting of the radius has been fixed.
2017-01-07 09:20:56 +01:00
Robert Osfield
1abd99f084 Added support for glObjectLabel debugging 2016-11-15 14:35:47 +00:00
Robert Osfield
5b375124cc Added osg::Geometry::configureBufferObjects() and ConfigureBufferObjectsVisitor visitor to help with setting up buffer objects in a coherent fashion. 2016-11-14 17:59:25 +00:00
Robert Osfield
99cb8ebacf Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2016-11-14 11:59:47 +00:00
Robert Osfield
b10d30242d Fixed GLES build due to lack of GLclampd 2016-10-12 18:00:05 +01:00
Laurens Voerman
1a664b19de add #define GL_TEXTURE0 for windows users previously provided by GLBeginEndAdapter 2016-10-12 13:29:58 +02:00
Robert Osfield
38ff11f8c5 Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
Robert Osfield
e14ee80282 Streamlined the dispatch and activation of attribute dispatchers 2016-10-11 11:29:29 +01:00
Robert Osfield
364c838ea1 Removed unused vertex and texcoord array dispatchers 2016-10-11 11:29:29 +01:00
Fabian Wiesel
b13bbe3bdb VAO id is a GLuint 2016-10-11 11:29:29 +01:00
Robert Osfield
0ee65c9d2f Removed unneccessary parameter 2016-10-11 11:29:29 +01:00
Robert Osfield
e11e45a2e3 Removed GLBeginEndAdapter as it is no longer needed 2016-10-11 11:29:29 +01:00
Robert Osfield
aa0c8fdefd Added ApplyTextureModeProxy for temporarily applying a texture mode 2016-10-11 11:29:29 +01:00
Robert Osfield
1914eb435b Added State::ApplyModeProxy to help with temporarily applying a mode 2016-10-11 11:29:29 +01:00
Robert Osfield
cd3a5f8097 Added osg::convertToRGBA8(Vec4f) convenience function 2016-10-11 11:29:29 +01:00
Robert Osfield
8febae1546 Fixed VertexArrayState::bind*BufferObject(..) methods so they correctly handle dirtied buffer objects 2016-10-11 11:29:29 +01:00
Robert Osfield
a5e0398a29 Fixed typo in comment 2016-10-11 11:29:29 +01:00
Robert Osfield
611b7afb07 Added OSG_EXPORT 2016-10-11 11:29:29 +01:00
Robert Osfield
e5ab4355be Added osg::convertShapeToGeometry(...) convinience functions for creating osg::Geometry from osg::Shape descriptions. 2016-10-11 11:29:29 +01:00
Robert Osfield
83b5cabac9 Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable.
Created a BuildShapeGeometryVisitor visitor that can create osg::Geometry for osg::Shape objects
2016-10-11 11:29:29 +01:00
Robert Osfield
f842750342 Removed no longer used member variables 2016-10-11 11:29:29 +01:00
Robert Osfield
65884f296b Removed no longer used data structures 2016-10-11 11:29:29 +01:00
Robert Osfield
16da432be3 Moved FOG_COORD and SECONDARY_COLOR #define's from State header into VertexArrayState.cpp 2016-10-11 11:29:29 +01:00
Robert Osfield
359b136b5e Added check against State::useVertexBufferObjects(..) so that Display Lists are only used when VBO is OFF. 2016-10-11 11:29:29 +01:00
Robert Osfield
94891778c4 Restructred the enabling of vertex array object support to allow one to set enable the default via osg::State.
Added OSG_VERTEX_BUFFER_HINT env var to osg::DisplaySettings with VERTEX_BUFFER_OBJECT/VBO, VERTEX_ARRAY_OBJECT/VAO and NO_PREFERENCE to allow one to foce on VBO or VAO usage.

Restructred BufferObject assigned in osg::Geometry

Added
2016-10-11 11:29:29 +01:00
Robert Osfield
ee31921520 Streamlined State::_is*Supported variables 2016-10-11 11:29:29 +01:00
Robert Osfield
1d75089bf8 Build fixes when compiling wuth CMake options OPENGL_PROFILE set to GLCORE 2016-10-11 11:29:29 +01:00
Robert Osfield
e3c663bb02 Removed deprecated code paths and moved implementations into headers 2016-10-11 11:29:29 +01:00
Robert Osfield
bf28e2d037 Refactored the VertexArrayState's handling of vertex attribute aliasing 2016-10-11 11:29:29 +01:00
Robert Osfield
1f147f6bc6 Moved implementations from .cpp's to headers as inline methods to improve performance. 2016-10-11 11:29:29 +01:00
Robert Osfield
97df15b205 Improved naming of createVertexArrayState(..) method 2016-10-11 11:29:29 +01:00
Robert Osfield
83f73df814 Added State::useVertexArrayObject() member to streamline toggling on/off of VAO usage 2016-10-11 11:29:29 +01:00
Robert Osfield
a4e682bb28 Added support for clean up Vertex Array Objects 2016-10-11 11:29:29 +01:00
Robert Osfield
4131d2da34 Added intialization of the VAO in Geometry::compileGLObjects() and refined the invocation of updates to the VAO 2016-10-11 11:29:29 +01:00
Robert Osfield
078598872f Added lazy setting of arrays for osg::Geometry using vertex_array_object 2016-10-11 11:29:29 +01:00
Robert Osfield
4b4cd13d31 Implemented lighter weight setting of the CurrentVertexArrayState and introduced GlobalVertexArrayState. 2016-10-11 11:29:29 +01:00
Robert Osfield
7d83d735ad Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required. 2016-10-11 11:29:29 +01:00
Robert Osfield
4d8a29b987 Added ability to initializer GL vertex array object id with Geometry::compileGLObjects().
Improved the handling of buffer object state when not using VAO's
2016-10-11 11:29:29 +01:00
Robert Osfield
14d1483b06 Experimental support for OpenGL Vertex Array Object 2016-10-11 11:29:29 +01:00
Robert Osfield
ee97db3488 Introduced OpenThreads::Affinity support into osg::Camera, osg::GraphicsContext::Traitse, osgDB::DatabasePager and osgViewer::ViewerBase/Viewer/CompositeViewer.
Added ViewerBase::configureAffinity() to help with the setting of the affinity of camera, graphics context and pager threads
2016-10-07 12:17:03 +01:00
Robert Osfield
8de4c76582 Fixed crash and double call bug in handle event callbacks attached to Drawable 2016-10-06 18:27:23 +01:00
Robert Osfield
b0df75e674 Cleaned up the spacing and const of various method parameters.
Added non const versions of StateSet::getAttributePair() and getTextureAttributePair()
2016-09-20 17:01:26 +01:00
Laurens Voerman
55b8c380d8 wrong Meta_Shape tag in ConvexHull 2016-09-12 16:49:35 +02:00
Robert Osfield
cb6e6ff2be Fixed warnings, deprecated another out of date method 2016-09-05 15:35:54 +01:00
Robert Osfield
a494cd71e8 Fixed typo 2016-09-05 07:59:15 +01:00
Robert Osfield
79ff8ba273 Merge branch 'Submissions2e' of https://github.com/LaurensVoerman/OpenSceneGraph into LaurensVoerman-Submissions2e 2016-09-02 18:26:11 +01:00
OpenSceneGraph git repository
8d827ced1b Merge pull request #117 from LaurensVoerman/Submissions2a
bugfix: wrong class name in META_Object macro for osg::Enablei /disable
2016-09-02 17:35:47 +01:00
Laurens Voerman
628f8fd9dc added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
Laurens Voerman
dd223002dd bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei 2016-08-29 09:37:14 +02:00
Robert Osfield
0ad09d6dad Fixed unused variable warnings 2016-08-26 19:18:00 +01:00
Robert Osfield
11ddd53eb4 Removed redundent Referenced::s/getThreadSafeReferenceCounting() and associated static and env vars as there are now inapprorpiate and no longer supported 2016-08-26 17:59:30 +01:00
Robert Osfield
82ab389fd6 Added Vec2,3,4 for b, ub, s, us, i, ui. 2016-07-04 13:36:28 +01:00
Julien Valentin
50f6cf6a69 Added missing xzyw accessor to Vec4ub 2016-07-04 10:01:17 +01:00
Robert Osfield
b7bf94b4c6 Added const 2016-07-02 14:45:10 +01:00
Marc Helbling
43443928d0 Updates osgAnimation
This updates is mainly for the gles plugint to work correctly.

* adds Quaternion array
* reintroduces `KeyframeContainer::linearInterpolationDeduplicate`
* fixes MorphGeometry OSG serialization (target names)
2016-07-01 17:04:15 +02:00
Robert Osfield
00b1173e70 Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00
Robert Osfield
412e9fc3dd Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality. 2016-06-29 12:28:28 +01:00
Robert Osfield
8d7d5d12a1 Added osg::ViewportIndexed that adds support for glViewportIndexed 2016-06-29 11:26:54 +01:00
Laurens Voerman
ec74518868 Added glViewerArray, glSissorArray, glDepthRangeArray etc. GL extension support 2016-06-29 09:53:04 +01:00
Robert Osfield
39317acd42 Changed return type to unsigned int to make it more compatible with serialization 2016-06-25 12:35:34 +01:00
Robert Osfield
949aca196d Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
Robert Osfield
c8d668b298 Added depecated message to redundent shape classes 2016-06-24 09:46:19 +01:00
Robert Osfield
07137f4111 Fixed unitialized variables 2016-06-23 16:32:02 +01:00
Robert Osfield
1f73376476 Restructed the GLExtensions(..) constructor so that it now intializes all the variables to NULL if there is not a valid graphics context present 2016-06-23 12:19:59 +01:00
Robert Osfield
bc8452512f Added initializers and handling of null case 2016-06-23 11:03:38 +01:00
Robert Osfield
67cc776696 Added default_value() template to help with creating templates that need to initialize members that are floats etc. 2016-06-22 11:26:11 +01:00
Robert Osfield
d5f18590fd Added intializers 2016-06-22 10:35:37 +01:00
Robert Osfield
7d34e8f441 Build fixes to reflect removal of deprecated_osg::Geometry 2016-06-17 12:49:44 +01:00
Julien Valentin
e236acfed5 Added OpenGL extensions related to shader subroutine 2016-06-17 10:35:25 +01:00
Julien Valentin
78b99c7143 Refactored osg::TextureBuffer to support assigning any type of osg::BufferData rather than just osg::Image as was previously required.
Refactored osgforest and osggpucull examples to take account of changes to TextureBuffer.

Added osg::DrawIndirectBufferBinding.
2016-06-15 19:05:35 +01:00
Robert Osfield
819ce6c0d1 Removed redundent _boundingBoxComputed 2016-06-14 18:27:27 +01:00
Robert Osfield
4c5ca932c8 Added #include <string> in case other headers don't include it. 2016-06-13 16:24:01 +01:00
Julien Valentin
ac26ba7e5b Shader subroutine related funcs added 2016-06-09 10:48:05 +01:00
Robert Osfield
ef73d2449e Fixed -Wextra warnings 2016-06-08 09:20:16 +01:00
Robert Osfield
10e27681dd Fixed "unreferenced formal parameter" warnings 2016-06-07 08:53:42 +01:00
Robert Osfield
27caa9c1b1 Removed redundent _EXT 2016-06-06 12:05:28 +01:00
Jethro Leevers
08a823d857 Added support for GL_LINE_STRIP_ADJACENCY_EXT 2016-06-06 11:59:56 +01:00
Björn Blissing
e8f103afc9 VS2015 build fix 2016-06-03 17:22:28 +01:00
Robert Osfield
afe89e8d94 Added float variants of osg::PI etc. in the form osg::PIf
Converted osg::PI usage to osg::PIf in ShapeDrawable.cpp to address Windows build errors
2016-06-03 11:28:10 +01:00
Robert Osfield
41ce857c93 Fixed clang warnings 2016-06-03 09:33:47 +01:00
Robert Osfield
d038866649 Fixed method to match parent class. 2016-06-02 14:31:44 +01:00
Robert Osfield
d3c6dc6f34 Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Julien Valentin
5a4a5c3507 Added glDrawArraysIndirect, glMultiDrawArraysIndirect, glDrawElementsIndirect and glMultiDrawElementsIndirect extensions. 2016-06-01 10:01:44 +01:00
Jannik Heller
55e5d74a1c Fixed typo of method name 2016-05-30 13:44:54 +01:00
Alberto Luaces
260cbab518 Typo fixes 2016-05-30 12:30:05 +01:00
Robert Osfield
5260e3a35e Fixed build error introduced by c3f2711b09 2016-05-23 11:31:02 +01:00
rdiankov
da34da18ca add safety checking when dereferencing ref_ptr 2016-05-21 21:29:14 +02:00
Robert Osfield
ae3ba28fee Fixes shadows warnings 2016-05-20 13:38:34 +01:00
Jannik Heller
a5b05f77ea This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either. 2016-05-19 17:32:24 +01:00
Robert Osfield
fe6238d126 Added osg::GraphicsContext::WindowingSystemInterfaces singleton for managing multiple WIndowinSystemInterface
implementations being registered at the same time.

One usage case for this functionality to support usage of Wayland and X11 in the same version of the osgViewer.

As part of the new functionality there is now a osg::GraphicsContext::Traits::windowingSystemPreferrence string
that default to empty, but if defined will ensure that a specific WindowingSystemInterface is utilized when
you do a generic call like osg::createGraphicsContext().

Also implemented is standard proxy object for registering the new contexts and removing them automatically, and
declaration of standard graphicswindow_name() C entry point to help with static build linking.
2016-05-16 13:45:31 +01:00
Robert Osfield
eb50a15b52 Fixed ShaderComposer::releaseGLObjects(State*) const method as it's const was missing.
Rewrote the ShaderComposer::releaseGLObjects() const method to pass on the releaseGLObjects() calls to any associated Program or Shader objects.
2016-04-18 20:46:45 +01:00
Robert Osfield
459ae5ce64 Changed the default value paramter to be consistent with the non templated version of StateSet::setTextureAttributeAndModes(..) 2016-03-29 20:24:05 +01:00
Robert Osfield
f5b5202296 From Joe Thompson, "OpenSceneGraph cannot be built with Visual Studio 2008.
The file osg-OpenSceneGraph-3.4.0\include\osg\Types
typedefs int8_t, int16_t, int32_t and int64_t
These are typedefed as signed __intX in several other places.
With VS2008, this causes an error "int8_t redifined, different basic types"
Explicitly declaring them signed fixes the error."
2016-03-02 09:18:26 +00:00
Robert Osfield
5d03bb9a2b From Jannik Heller, "This submission fixes a stuttering issue that may occur when occlusion query nodes are in view. The problem is that OSG retrieves the occlusion query result without first checking if it's available (GL_QUERY_RESULT_AVAILABLE). Thus, the driver has to sync with the GPU i.e. wait for all queued draw calls to complete. This is particularly bad in V-Synced situations where the driver may be using multi frame queueing techniques - coupled with the fact that OSG only runs an occlusion query every 5th frame, results in very unpleasant stuttering in some situations.
The change I made is to check GL_QUERY_RESULT_AVAILABLE before retrieving the query, to ensure that there won't be a stall. If the query result is not available yet, we'll leave it alone and try again in the next frame.

Had to make a few more changes than I'd liked, mostly because the TestResult mechanism wasn't designed for holding on to query objects for more than one frame. As well, I'm thinking that RetrieveQueriesCallback and ClearQueriesCallback could be merged together, if we wanted to go for more refactoring. For though now my strategy is to make as little changes as possible. Let me know what you think of the patch."
2016-03-01 10:37:41 +00:00
Robert Osfield
98ca24ff4e From Laurens Voerman, "a few additions in the repository (asDrawableEventCallback / asDrawableCullCallback) made this version a bit outdated,
so I get so new warnings. This update can fix those warnings."
2016-02-17 15:09:14 +00:00
Robert Osfield
937ef73521 From Laurens Loerman, Fix for "Visual Studio 2013 gives me a large amount (2778) of warnings about inheritance via dominace (C4250)." 2016-02-15 12:37:05 +00:00
Robert Osfield
8cefa05e3a From "Jannik Heller", I just updated to the latest commit and noticed that drawable cull callbacks were no longer working. As it turns out there was a missing implementation of the asDrawableCullCallback() and asDrawableEventCallback(), after implementing these methods everything is working as expected. 2016-02-04 20:15:14 +00:00