Commit Graph

11 Commits

Author SHA1 Message Date
Robert Osfield
48bda9cc79 Added new Copyright/License notice to header and source files. 2003-01-21 16:45:36 +00:00
Robert Osfield
141f065b17 Removed the dual inheritance from the AnimationPathCallback, moving the
NodeVisitor implemention into the .cpp.

Small tweak to the lighpoint drawable implmenentation to improve the additive
blending and state resotoration.
2003-01-03 21:42:02 +00:00
Robert Osfield
fe64942c54 Added a AnimationPathCallback which can update both a MatrixTransform and a
PositionAttitudeTransform, removed the equivialnt callbacks once found in these
transform classes.

Changed the NodeCallback class so its derived from osg::Object instead of
osg::Referenced to allow it to be saved out in the .osg format.

Added support for Update and Cull callbacks into the .osg file format.

Added support for AnimationPathCallback into the .osg file format.
2003-01-02 20:10:04 +00:00
Robert Osfield
5eb65f65cc Added support for recording camera animation paths in osgGLUT::Viewer, and fixed
the osgGA::AnimationPathManipulator to handle it.

Added a new Drawable::ConstAttributeFunctor and make the accept(PrimitiveFunctor)
be a const method so can disallows modification.  Added Drawable::supports(...) methods
for each of the AttributeFunctor, ConstAttributeFunctor and PrimitiveFunctor so
that programs can querry whether it is possible to use functors with that object type.
2002-11-06 10:24:33 +00:00
Robert Osfield
bfd614f907 Fixed the names of the ControlPoint parameters so they weren't capitals, to avoid
the clash with the parameter type itself.

Addd a PER_PRIMTIIVE_SET handling to the existing PER_PRIMTIIVE code, this code
is still flacky though and needs a rewrite as it doens't handle all attributes or
the full consequences of per primitive and per primitive set bindings.
2002-10-10 14:58:44 +00:00
Robert Osfield
41768f6824 Fixes to Switch so that it defaults to adding children switched on, and adds
a flag to control whether children and added as true or false.
2002-10-07 20:17:57 +00:00
Robert Osfield
f9cc8783b3 Futher improvements and fixes to osg::AnimationPath, and the osglight
demo to show it action.
2002-08-13 15:31:10 +00:00
Robert Osfield
7c049360ff Made improvements to osg::AnimationPath, added
osg::PositionAttitudeTransform::AnimationPathCallback which us an app callback
which uses an AnimationPath to specify the new positions of the transform.

Added AnimationPath code to osglight to animate the positional light.

Added CullVisitor::setCullingMode() code into SceneView so that SceneView's
CullingMode is now properly passed onto CullVisitor.  Note, this work
had been done before, but must has been lost in a merge. Umm...
2002-08-13 13:22:46 +00:00
Robert Osfield
9574ce97d2 Updated TODO list.
Converted AnimationPath so it is now subclassed from osg::Transform::ComputeTransfromCallback()
so that it can be directly attached to the scene to move objects about.

Changed the osg::SateSet::setGlobalDefaults() so that is sets GL_DEPTH_TEST
to ON.

Added guards and creation of default helper classes in osgGLUT::Viewer and
osgUtil::SceneView so that sensible defaults are used when no settings
are used of osg::State/StateSet,osgUtil::RenderStage/RenderGraph/CullVisitor.
2002-04-21 22:05:26 +00:00
Robert Osfield
b13f7fecf6 Added getInverse implementation to AnimationPath, and added #if guard
to Optimizer.cpp to all compilation on state optimizer when using VS7.
2002-03-01 09:29:56 +00:00
Robert Osfield
1bdebcf174 Added new osg::AnimationPath which is contaner for a set of key frames for
defining an animation path.  To be used with osg::Transform etc.
2002-02-27 00:58:54 +00:00