Commit Graph

1753 Commits

Author SHA1 Message Date
Robert Osfield
8d613019ce From Jorge Ciges, "two clean example viewers (GLES1/2) that permit load models withouth recompiling by options in the menu and some basic options. basic options.
As Rafa and I told you earlier this can't be integrated in the CMAKE chain. It needs to be compiled by the user out of the OSG standard compilation. It could be stored in the examples. That way users will not come here asking for the examples.

Main characteristics are:

-Menu with loading and unloading by path.
-Return to home view
-Keyboard capabilities with manipilator switch and basic state changing.
-Change color screen.
-Osg log bypassed to LogCat (This comes practically straight from Marcin Hajder example I've only added personal TAG)
-Earmbi / Earmbi V7
-Install to SD (if the device supports the feature)

And that's all. Now I'm looking to fix the environmental mapping with true GLES (it does not work well in Android) I will try to make it in time for 3.0. The other work that i'm studying Dynamic build with Android but that will need a lot of time to test.
2011-06-09 14:11:04 +00:00
Robert Osfield
22bc0391c7 Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class,
with a osg::DefaultUserDataContainer subclassed from this.  The user object access methods have now all
been moved from osg::Object into the UserDataContainer class, except for the set/getUserData() methods
that are left in osg::Object for backwards compatibility, and the description list access methods have
been moved back into osg::Node.

main UserObject access methods are now all def
2011-06-09 12:57:14 +00:00
Robert Osfield
9ac24c8e5d Changed the defaults volume setting to not enable the SampleDensityWhenMoving property. 2011-06-09 10:48:19 +00:00
Robert Osfield
1fbbd347bf Cleaned up example to use the new ImageUtils functions for creating a 3D image from a list of images. 2011-06-08 17:45:24 +00:00
Robert Osfield
86439123b4 Added support for creating a 3D Image from an image list.
Added support for reading a list of images in the Present3D <volume> tag.
2011-06-08 16:10:46 +00:00
Robert Osfield
ebc3c295a7 Removed OSG_EXPORT 2011-06-08 09:28:59 +00:00
Robert Osfield
ccfac57f20 Simplified the osgdepthpartion example to use the osgView::View::setUpDepthPartition(..) feature 2011-06-08 09:24:29 +00:00
Robert Osfield
537272b98f Added support for .osgt, .osgb and .osgx plugins to osgvolume example 2011-06-07 16:17:35 +00:00
Robert Osfield
4f7903f732 From Mathias Froehlich, build fixes for legacy unix systems 2011-06-07 14:26:13 +00:00
Robert Osfield
7f9a6aa49d Added ability to subclass from osg::Object to provide custom user data functionality. A new UserDataContainer provides the
default implementation of the user data functionality.
2011-06-07 13:02:20 +00:00
Robert Osfield
b0ca6de657 Added support for --tf-255 transfer function files 2011-06-03 15:58:36 +00:00
Robert Osfield
f64762b3ec Added new osguserdata example as a guide to the new user object API and as a testbed 2011-06-02 22:06:56 +00:00
Robert Osfield
960f20fe1e Fixed the searchAndReplace function so that it correctly skips over the newly inserted replacement strings. 2011-05-27 11:07:04 +00:00
Robert Osfield
b507858240 Fixed indentation 2011-05-26 16:13:04 +00:00
Robert Osfield
b1d3763510 Renamed example from osgviewerQtContext to osgviewerQt. 2011-05-16 09:17:30 +00:00
Robert Osfield
b4b0e4f069 Updated example to use new GraphicsWindowQt::getGLWidget() method instead of deprecated getGraphWidget() method 2011-05-16 09:16:22 +00:00
Robert Osfield
b3a1b30ab3 Added support for setting threading model from command line and changed default threading model to
CullDrawThreadPerContext.  New command line options are:

   osgviewerQtContext --SingleThreaded
   osgviewerQtContext --CullDrawThreadPerContext
   osgviewerQtContext --DrawThreadPerContext
   osgviewerQtContext --CullDrawThreadPerContext
2011-05-16 09:15:02 +00:00
Robert Osfield
9bbf71b53a From Wang Rui, "A Chinese engineer (named Beilei Geng) reports a possible bug in the
osg2cpp application to me today. The conversion result may become
incorrect if there are quotation marks ( " ) in the shader file, which
will mostly appear in comment lines.

Replace all " into \" before writing to cpp files will solve the
problem, as the attached file shows."
2011-05-12 12:28:43 +00:00
Robert Osfield
946e9f01fc From Mattias Helsing, "Fixes two of the osgWidget examples that were broken due to changed
virtual function prototypes in osgWidget/EventInterface"
2011-04-26 12:07:37 +00:00
Robert Osfield
3c4180d982 From Paul Martz, "To summarize the fix: OpenGL eye coords are negative outside Cartesian quadrant 1. As a result, the center of projection is eye coord (0,0), which (when used as st tex coords) looks up the lower left corner of the texture. However, in projective texturing, you usually want eye coord (0,0) to look up the center of the texture. Accomplishing this mapping requires not just a lookat and perspective transform, but also a translate and scale." 2011-04-19 13:32:25 +00:00
Robert Osfield
581e6fb630 Ran svn propset -R svn:eol-style native . on the OpenSceneGraph 2011-04-19 11:40:22 +00:00
Robert Osfield
36f755670b Cleaned up example 2011-04-19 09:53:34 +00:00
Robert Osfield
89eadcfe82 Added SampleDensityWhenMovingProperty to control LOD property of osgVolume. 2011-03-17 15:37:39 +00:00
Robert Osfield
17f1f432f4 Changed the use of a viewer thread to be off by default because it was causing the application to crash when any users input was recieved 2011-03-09 10:35:00 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
Robert Osfield
91b35436ac Added comments 2011-03-07 14:42:47 +00:00
Robert Osfield
62459a441c Added --color r g b a, --wall-color r g b a, --back-color r g b a options for setting the colours of faces via materials.
and --image filename, --wall-image filename, --back-image filename options to set the textures used, note, texcoords are not currently set up so texels used will be 0,0.
2011-03-07 12:35:30 +00:00
Robert Osfield
afecdbb46b Moved intial cut of depth partition support into osgViewer::View via two new methods:
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
        bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);

        /** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
        bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
2011-03-03 15:52:19 +00:00
Robert Osfield
be31cdb328 Introduced a new more generic function for settings up the depth partitioning of viewer cameras. 2011-03-03 12:33:57 +00:00
Robert Osfield
832a779d63 Build fix 2011-03-02 16:40:36 +00:00
Robert Osfield
3d8cf5695d Implemented first cut of more flexible depth partitioning code. 2011-03-02 16:09:50 +00:00
Robert Osfield
388836f2b6 Fixed typo 2011-03-01 16:21:38 +00:00
Robert Osfield
eaca6f9e09 Added support for passing the --depth-partition distance, throw to the depth partition slave camera setup. 2011-03-01 15:04:56 +00:00
Robert Osfield
a471d8ac30 Added experiment depth partioning support in the form of an slave camera configuration. 2011-03-01 14:50:25 +00:00
Robert Osfield
a7fd352b40 Removed TrapezoidalShadowMap due to discovery of patent on algorithm. 2011-02-24 11:54:44 +00:00
Robert Osfield
a25c4e4ab2 From Wojciech Lewandowski, intial cut at new TrapezoidalShadowMap ShadowTechnique 2011-02-23 16:46:34 +00:00
Robert Osfield
939522a214 Added support for negative --xMultipler, --yMultiple and --zMultiplier values 2011-02-23 13:56:41 +00:00
Robert Osfield
218f30b831 Added support for positive values of --xMultiple <float> --yMultiplier <float> and --zMultiplier <float> 2011-02-23 12:48:17 +00:00
Robert Osfield
a727b74926 Changed the default number of components for a RGB to 4 so it appears as an RGBA 2011-02-23 12:13:43 +00:00
Robert Osfield
2981a52b05 Added error reporting for old options 2011-02-23 11:43:30 +00:00
Robert Osfield
d24647c582 Added -n option 2011-02-23 11:28:43 +00:00
Robert Osfield
e489c7b1bf Added extra check for GL_BGR and GL_BGRA formats and messages describing image format loaded 2011-02-23 10:37:51 +00:00
Robert Osfield
7792f1ce5b Added support for GL_BGR and GL_BGRA pixel formats 2011-02-22 11:59:51 +00:00
Robert Osfield
323cdab7b8 Added --fov and --light-pos and --light-dir command line parameters 2011-02-20 09:55:20 +00:00
Robert Osfield
df0fdadb59 From Jean-Sebastien Guay, event handler for controlling the field of view of the viewer's camera using 0, - and = keys. 2011-02-11 12:11:17 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
bcda8e4671 From Jean-Sebastien Guay, build fix 2011-02-02 17:23:12 +00:00
Robert Osfield
6072652875 From Mathias Froehlich, "Driven by the last qfontimplementation changes, I realized, that I never
contributed my testcase/demo for the original implementation.
This attached change is similar to osgtext but uses the QFontImplementation in
a Qt based viewer.
With that, it should be easier for all of us to test changes in
qfontimplementation"
2011-01-28 10:59:50 +00:00
Robert Osfield
ac65e37ed3 From Mourad Boufarguine, "This is a tiny fix for some typos in osg code." 2011-01-28 10:50:24 +00:00
Robert Osfield
67ae23f2cf From Alexander Sinditskiy, "reason of this changes described in http://forum.openscenegraph.org/viewtopic.php?t=7596
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native

I try to explain my changes

we need something that is identify key without modifier keys and layout  -> this is UnmodifedKey

I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.

Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
2011-01-27 16:23:48 +00:00