present3D application. As static-link present3d should depend on
freetype, png, pdf and some other plugins, any mis-compiling of these
plugins will make present3d fail to be built. Some lirbaries like
poppler and cairo are not popular under Windows, so it is very common
that we don't have osgdb_pdf compiled and thus get errors when
building present3d. I've modified the CMakeLists and present3d.cpp to
avoid this problem."
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
Therefore I have changed all the occurances of atof by asciiToFloat or
asciiToDouble.
I believe that it is safe to do so at least for all the plugins.
Included here are also asciiToFloat conversion of environment variables. One
might argue that these should be locale dependent. But IMO these should be
set and interpreted by osg independent of the current locale.
"
Converted Present3D across from using libxml2 to using the new osgDB::XmlNode/XmlNode::Input classes from Xml Parsing.
This changes removes the dependency on libxml2, and allows the present3D application and p3d to work on all platforms.