is not the usual OpenGL BOTTOM_LEFT orientation, but with the origin TOP_LEFT. This
allows geometry setup code to flip the t tex coord to render the movie the correct way up.
bugs in the Carbon-implementation of GraphicsWindow, so here's another
fix for setWindowDecorationImplementation, now updates the
titlebar-height, and fixes some display-issues when switching the
decoration on/off.
"
Stephan: "attached you'll find some modifications to the GraphicsWindow-class and
their platform-dependant implementations.
The problem:
setWindowRectangle and setWindowDecoration do not update the
traits-object, so, if you call setWindowRectangle on a
not-realized-window it will open with another size when realized later.
getWindowRectangle reports possible wrong sizes if setWindowRectangle
called before.
My solution:
split the implementation in two parts:
GraphicsWindow::setWindowRectangle will update its traits-object and
call afterwards the virtual method setWindowRectangleImplementation
(which is implemented by the derived platformspecific classess). For
setWindowDecoration I am useing a similar mechanism.
I hope you'll find the submission useful, the Win32 and X11 changes are
not tested but should work."
Changes to this made by Robert are call of resized in setWindowRectangle
instead of setting of Traits, and use of a bool return type.
R3G3B2, R5G6B5, A1R5G5B5, X1R5G5B5, A4R4G4B4, X4R4G4B4, R8G8B8 (now
without swaping of red and blue), A8R8G8B8 (also w/o swapping),
X8R8G8B8, A8B8G8R8, X8B8G8R8, A2R10G10B10, A2B10G10R10, L4A4 (not work
on my machine), L16A16, L16, A16B16G16R16, A16B16G16R16F,
Q16W16V16U16, R32F, R16F and A32B32G32R32F.
And these ones are correctly detected, but prints "unsupported" using
osg::notify(osg::WARN) and are not loaded:
A8R3G3B2, G16R16, G16R16F, G32R32F and CxV8U8.
Also added checking of not supported DDPF_BUMPDUDV (V8U8, V16U16,
Q8W8U8L8, A2W10U10V10 etc.) and DDPF_BUMPLUMINANCE (L6V5U5, X8L8V8U8,
etc.) pixel formats.
Mipmap handling is slightly modified and now support all additional formats.
"
changes I made:
+ put a warning in the console if a nonexistant screen is requested
+ add getters for the aglcontext and pixelformat -- I need access to
them in my own code.
"
old loader, but appear very, very wrong with the new one. I traced the
problem to the handling of the palette override flags in the external
reference records. The current behavior for handling the palette
override flags for external references has different offsets for
different OpenFlight version (2 bytes for 14.2-15.1 and 4 bytes for 15.2
and later). However, I believe this behavior is incorrect.
I know that the original 14.2 OpenFlight spec (dated April 1995)
specifies 2 bytes between the filename and the override flags, and the
15.4 and later specs specify 4 bytes. However, I also found a 14.2.4
OpenFlight spec (dated January 1996) that changes the specification to 4
bytes. Also, the databases in question were created using an old IRIX
version of MultiGen II, which wrote OpenFlight 14.2 files natively.
These files also have 4 bytes between the filename and flags.
Furthermore, these databases have always worked properly under earlier
versions of OSG, under Performer, and in every MultiGen product we've used.
This leads me to believe that the original 14.2 spec was incorrect (the
14.2.4 spec corrected this error), and there should be 4 bytes between
the filename and flags for all OpenFlight files version 14.2 and later.
The attached fix modifies the OpenFlight loader to behave in this way."
Currently, if the texture attribute file doesn't explicitly specify an
internal format, the loader will force it to use GL_RGB, which keeps
translucent textures (eg. GL_RGBA textures) from showing up properly.
This patch changes the default behavior to simply use the image's format
instead of forcing a particular format."
libraries listed under TARGET_EXTERNAL_LIBRARIES.
The removed libraries are not needed when linking the plugin, they are
loaded during runtime by Performer.
The modified file is attached."
that the terrain is always the Earth planet. I changed the constructor
method to accept the Equator radius and the Polar radius like
parameters. By default, it assumes the Earth radius for the
EllipsoidLocator. I added a setEllipsoidModel method, too.
Now, we are developing some libraries for a GIS applicacion, and our
libraries can visualize terrains of planets like Mars. I think that is
a interesting change."
I added _preDrawCallback member and neccessary access methods plus modified osgUtil RenderStage.cpp to invoke it before all drawInner calls are made. I tried to maintain symmetry with postDrawCallback but you know better where is a proper place for this call ;-)
"
window.
The win32 implementation is still in its original shape since I have no win32
implementation available.
I have chosen the enum approach for the first cut. That is benefitial since
the user does not need to track creation of mouse cursors for different
windows and displays in presence of multiple viewer windows.
The default set of available mouse shapes is the same set that was available
with glut. That set served many OpenGL applications well, so the hope is that
this is enough.
Even though, that implementation is still extensible:
I have digged out the way SDL defines new mouse cursors and added a still
documented out function prototype in the GraphicsWindow that can be used to
extend the current implemtation for arbitrary mouse shapes. That is not
implemented yet.
I hope that somebody with a win32 test system can catch up that implementation
on win32."
that has greater than unsigned short number of vertexes. An object
called vertexPtrToIndexMap contains vertexes and their indexes. This
std::map object can obviously hold a quantity that is greater than
unsigned short, however osg::DrawElementsUShort objects were being
created to reference these vertexes and their indexes.
osg::DrawElementsUShort can only hold indexes that are 16-bit
quantities.
...
proposed_patch_2\tessellator.cpp. This solution examines the size of
vertexPtrToIndexMap and selects 1 of 3 possible osg::DrawElements
objects: DrawElementsUByte, DrawElementsUShort, or DrawElementsUInt.
The main drawback of this particular solution is the code duplication.
However, the repair is straightforward."
The major modification concern the LineProjector class in Projector.cpp. The intersection was previously done in window space, I've modified it to compute it in object space."
the specification. With these mods, blink sequences are now created for
flashing light point nodes, either palletized (v.15.8 and later) or
non-palletized (15.7 and earlier). Thanks to Brede for his
implementation of the palletized light point nodes.
There is still work to do on adding the capability to properly handle
light point system nodes, but this does add some capability that did not
previously exist. So, I wanted to at least submit this and I will
hopefully provide the additional capability in the near future.
I've tested the code modifications with Visual Studio 2005. I don't
have the means to test any other operating system, but I would suspect
that there shouldn't be any issue (famous last words). I used the test
files that I uploaded to the users forum to test the changes.
In addition to the added capability, I changed the light point node
radius to the "actualPixelSize" value in the file. Previously, the
radius was set to half the actual pixel size (see
LightPointRecords.cpp). Not sure why this was the case. But, it was
brought to my attention by a co-worker who created the OpenFlight files
and was testing them with different viewers. If there's some history
for setting the radius to half the size, then this change can be
omitted."
implements the LightPointSystem class to allow for the OpenFlight
plug-in to read and handle light point system nodes. The behavior is
very similar to the old plug-in in that a MultiSwitch node is created to
handle the "enabled" flag bit set in the node record. The code also
reverts the changes for the actualPixelSize as mentioned above. And
lastly, the code requires the previously submitted changes for the
plug-in.
As for the other changes, I've tested the code with Visual Studio 2005
and the files that I posted in the users forum.
With all of the submitted changes, the OpenFlight plug-in should now be
capable of loading files with light point system nodes and the use of
palletized light points and non-palletized light points.
"