setFactorAndUnitMultipliersUsingBestGuessForDriver() static methods to
osg::PolygonOffset to help implement workarounds for lack of portablity of
settings between different hardware.
"I found some artifacts on some models and traced it back to the
external palette override feature. There are some changes in the
layout of the external record the loader have to take into
consideration.
The other fix is to remove the OF pools from the user data of the
external ProxyNode when it is no longer needed."
"There was a typo in "int setNotifyOffset()", appear to be a getter =>
"int getNotifyOffset()".
Then I have added a switch to create GDALTermProgress only when the
current notify level + local offset permit message display. In fact, if
the offset is set to 0 and the notify level is at the default, DataSet
is quiet but for the GDALTermProgress. That is quite disturbing since
you think the progress is related to the complete processing but it is
actually only related to the GDAL Warp."
"If a texture is used that is not a multiple of four, and compression
was requested through the texture's internal format, the texture's
internal format reverts to a non-compressed type and a NOTICE is given.
At present, compressed textures must have a multiple of four in each
dimension."
"Attached is some fixes for Image::readImageFromCurrentTexture. It was
failing when used with a new Image object (some of the fields were
not set before they were used, and some were set to the wrong values).
A new optional parameter was added to give the desired data type, which
defaults to GL_UNSIGNED_BYTE, so programs should only need a recompile
to work properly."
in orthographic projection. Performing the rotation before the scaling
fixed the problem. I've attached Text.cpp with the fix."
From Robert Osfield, in keeping with Vivek's change moved the auto rotate to screen befor the scale as well.
textures. Near the top of the function that implements texture
subloading, osg::Texture::applyTexImage2D_subload(), the local variable
compressed_image examines the _image's_ pixel format to see if it is
compressed. However, further on, in calls to getCompressedSize() the
_texture's_ pixel format is used. In my application's Texture2D class,
I use osg::Texture::USE_ARB_COMPRESSION to
osg::Texture2D::setInternalFormatMode(), which causes the internal format
to become one of the generic ARB_COMPRESSED types, which do not have a
specific size. Thus the recent warning message added to
osg::Texture::getCompressedSize() is triggered. The correct behavior is
to use the format mode from the Image class instead of the Texture class
within the subload implementation, and then the size is calculated
correctly."
based on the internal format. There is similar code in the Texture class
but it does not account for the ARB types. I modified the Texture class
implementation to show a warning when an incomplete internal format is
used to calculate the image size."
_TYPES_H_. types.h in the directx plugin defines the same include
guard. I've renamed the guard name in this file to _DX_TYPES_H_. Now
the plugin compile in mingw too."
"Previously, the new OpenFlight plugin only allowed ext ref models to use
their own palettes. With this change, parent models can override child model
palettes with the parent palettes.
These changes are made against very current CVS (just updated about 1/2 hour
ago, eliminated conflicts, and retested before this posting).
To regurgitate what I did:
A new class, ParentPools (public osg::Referenced), is created when an ext
ref record is parsed, and it is populated with any parent model pools that
should override the child model pools (according to bits in the ext ref
record). The ParentPools object is then set as UserData on the ProxyNode
corresponding to the ext ref.
When the ReadExternalsVisitor hits the ProxyNode, it takes its UserData and
sets it as UserData in the Options parameter to the osgDB::ReadNode call,
which then read the ext ref model. In the course of parsing the Options
string, ReaderWriterFLT also looks at the Options UserData and sets the
parent pools in the Document class accordingly.
When palette records are encountered while loading a file, they are ignored
if the corresponding pool was set by the parent.
Thanks to Brede for consulting with me on the implementation.
"
"attached you'll find some modifications to Producer, osgGA and
osgProducer to enable Mac OS X support for
+ scrollwheels,
+ mightymouse-srollballs
+ new tracking-pads with scroll feature
+ tablet-support (pressure, proximity and pointertype) (Wacom only tested)
I think there was a bug in the windows-implementation of scroll-wheel
support (wrong order of ScrollingMotion-enum, casting problem) which is
fixed now.
The scrollwheel-code is a bit klunky across platforms, some devices on
OS X can report an absolute delta in pixel-coordinates not only the
direction, so for now there is scrollingMotion (which describes the
direction) and scrolldeltax and scrolldeltay. I decided to leave the
scrollingmotion-stuff to not break old code relying on this."
that users can assign to it without it being overriden. If none is
assigned externally it now uses a StateSet associated wit the Font assigned
to the Text.
"The attached file corrects two small typos in MultiSwitch.cpp. The
local "values" reference and the "_values" member attribute are of
different types but both are vectors so the size() operator happily
compiles. A renaming of _values to _masks or similar may be a more
future proof solution but the submission only removes the underscore
in two places.
The switch_1701.flt model part of the Creator gallery revealed this bug."
through the osgDB::readImageFile and osgDB::writeImageFile functions.
This is useful for storing compressed textures on disk for rapid playback
for animations."
From Robert Osfield, remapped Paul Martz's changes to Pools.h and PaletteRecords.cpp w.r.t texturePatternIndex being a in16, and converted a char* string to a std::string.
email comments from Andew Sampson,
"I've contacted Terrex, and obtained the 2.2 version
of their trpage library. The library included a
fork of OSG 0.9.8's txp plugin, modified to load 2.1+
txp DBs.
I've done the work of incorporating the changes made
to OSG's txp plugin since 0.9.8 into Terrex's fork.
The forked version is now up-to-date with the changes
made to OSG 0.9.9 and 1.0.
Terrex made a lot of changes (especially differences
in whitespace), so the diff between the forked version
and OSG 1.0's txp plugin is yucky. I did my best, but
keep in mind that this is the result of a 4-way merge
(kinda... terrex-0.9.8, stock-0.9.8, stock-0.9.9,
stock-1.0).
I really want to see this forked version merged back
into the main OSG branch. The new features offered by
this version of the plugin (2.1+ support, variable
LOD support, bug fixes) are worth the trouble."
--
Don Tidrow then took this code and added his work.
--
Robert Osfield then fixed all the warnings that abound in the trpage code base.
There are some group codes (i.e. "62") which are interpreted as
dxfDataType::SHORT. That's right because the dxf-specification defines
"16 bit integer" as the type for the corresponding value.
But readerBase::readGroup() calls readValue(std::ifstream&, unsigned
short). I changed readValue(std::ifstream&, unsigned short) to
readValue(std::ifstream&, short). I found no group code at the dxf-specs
which needs a "16 bit unsigned integer" value. So the
readValue(std::ifstream&, unsigned short) function is obsolete - right?
changes to this plugin that aren't in current CVS yet -- this change is
based on current CVS, not our changed files.)
This changes how shader palette records are parsed to support GLSL per the
OpenFlight 16.1 spec. Existing functionality for 16.0 files is preserved.
The change to Document.h simply adds an enum for VERSION_16_1."
dded GeospatialExtents bounding box class which used doubles
in place of the original usage of osg::BoundingBox.
Added path for computing interpolation elevation data being read from GDAL.
when the binding mode changes, thereby avoiding uncessary calls to dirtyDisplayList.
Note, from Robert Osfield, moved bodies of set*Binding() into Geometry.cpp to avoid
clutter in the header.
"- Replaced some member attributes with local variables in Face record.
- Multitexture support in Vertex class.
- Renamed VertexList to VertexListRecord (VertexList is now a Vertex array)
- new Mesh (with reserved field at offset 12, thanks to Paul Martz)
- new LocalVertexPool
- new MeshPrimitive
- Use ProxyNode for externals.
- Local cache for externals"
that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method. There removeChildren is now the method to
override in subclasses.
This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
osg::DisplaySettings class. OsgCameraGroup will now read the setting
from the DisplaySettings instead of hardcoding the value. I added the
following commandline option to be able to set the multisample value:
--samples <num>
One thing to note, OsgCameraGroup would previously check if the
computer is an SGI and set multisample to 4. I retained this check in
DisplaySettings to be backwards compatible."
built file though since Export.cpp doesn't appear in the other plugins... I have checked
it in here to keep the builds running, there isn't actually any useful body in the Export.cpp.
the user can override existing alias'. The change allowed for circular
references, so the createLibraryNameForExtension would get caught in
an endless loop. The following fix will catch circular references."
particles will appear at the location it was disabled at. The problem
is that the previous local to world matrix is not being updated while
it is disabled. I modified the particle processor so that it will set
the dirty flag for the previous local to world matrix when the
processor is skipped for a frame, since the value will no longer be
relevant."
2. Fixed a problem with the caching of textures when CACHE_IMAGES was enabled. This caused a conflict is the names used to cache the image and texture objects.
3. Fixed a problem where AC3D generates surfaces with duplicate vertex indices.
4. Removed what I believe are redundant calls to the tesselator.
5. Added a couple of asserts which should fire in debug mode if my assumptions about 4. are incorrect.
6. Removed obviously unused code. (Stuff that was commented or ifdeffed out.)"
Note, from Robert Osfield, changed the asserts to if () report error using notify so we can catch errors in both optimized and debug builds, but without crashing.
keyboard and mouse events.
Added osgGA::EventQueue class to support a thread safe event queue and adaption
of keyboard and mouse events.
Removed osgProducer::EventAdapter as GUIEventAdapter replaces it.
Adapted osgProducer and examples to work with the new changes to osgGA.
supports compressing the image data. The option to compress the data
is "compressImageData". Currently it uses the jpeg plugin to write the
image. Maybe we could add an option that allows the user to specify
which image format to use. The jpeg writer supports specifying the
quality of the jpeg, so you could use the following command line to
convert the skydome.osg model to IVE using 50% jpeg quality:
osgconv -O "compressImageData JPEG_QUALITY 50" skydome.osg skydome.ive"
of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.
I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.
I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.
Also, I've added the support for TextureRectangle's to the IVE reader/writer."
an invalid bounding sphere if it hasn't seen a cull traversal yet. It
depends on _firstTimeToSetEyePoint, which is initially true, then false
after a cull. There might be a better way? If so, let me know.
This change does resolve the issue I had encountered with auto scale to
screen and incorrect culling."
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.
Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.
Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
Added better handling in computeIntersections(..) of nodes that are internal
to the scene graph, correctly accounting for the accumulated transforms.
Changed the EventVisitor so that it only traveses active children rather than
all children.
Updated wrappers.
confirmed then close and reopen as an ascii as required. This is done to get
round problems under Windows.
Also made the running of the SmoothingVisitor optional, now use -O smooth to
make the loader run the osgUtil::SmoothingVisitor over the model.
improve the backwards compatibility of peformance on systems that have OpenGL2.0
drivers but without hardware that can't handle non power of two textures.
Normally the automatic setup is useful, but in the case of the .osg support this automatic
update was forcing premature loading of imagery that wasn't necessarily, and can lead to
reports of looking for files that arn't present.
light points. This was due to the mismatch is size and fiels in the LightPointRecord
before 15.6 and after it, the OSG's flt plugin was assuming just 15.6 record
structure. As a temporary solution I have disabled the processing of light point
records on .flt file version before 15.6, this allows these files to be loaded
safely, but without light points.
change of ' ' to GUIEventAdapter::KEY_Space, fix to url in Matrix_implementation.cpp.
Syntax fixes by Robert Osfield to above submission fix inconsistencies with normal
OSG coding style.
methods, two that takes an index,two that takes a key value. Updated the ViewEventHandler
so the it now uses the getMatrixManipulatorWithIndex() method to avoid previous ambiguity.
paramters in its constructor to allow it to be used to create rotations around a point.
This provides the same interface and functionality as osgUtil::TransformCallback but
has the advantage and AnimationPathCallback is fully supported by the .osg and .ive file formats.
along with support for this Texture1D, 2D, 3D, TextureCubeMap and TextureRectangle. The
new SourceFormat and SourceType parameters are only used when no osg::Image is assigned to
an osg::Texture, and main use is for render to texture effects.
Added support for --hdr option in osgprerender, which utilises the new Texture::setSourceFormat/Type() methods.