Robert Osfield
3a79bc343d
Moved ViewDependetShadowMap parameter settings into a dedicated ShadowSettings object in prep for making it possible to scale the API to handle multiple lights and multiple shadow maps per light.
2011-09-07 15:55:54 +00:00
Robert Osfield
ba3971bb45
Added a ShadowTechnique::computeOrthogonalVector(const osg::Vec3& direction) const method for helping compute an appropriate
...
up vector to setViewMatrixAsLookAt(..) codes in osgShadow. This will addresses previous issues that occured when look vectors
co-incided with the hard coded up vectors.
2010-03-01 13:00:04 +00:00
Robert Osfield
f4afa427a7
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Robert Osfield
d5c68cfa02
Moved CameraCullCallback into ShadowTechnique scope to make it more resusable between various Techniques
2007-02-19 12:13:30 +00:00
Robert Osfield
9aae37e357
Moved the basic ShadowVolume code into osgShadow
2007-02-09 16:03:29 +00:00
Robert Osfield
c2665963bb
Further work on osgShadow::ShadowTechnique API
2007-02-08 19:34:38 +00:00
Robert Osfield
95befaf1ed
Flesh out more of basic ShadowTechnique and ShadowedScene API.
2007-02-08 17:23:40 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
...
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
5163c4a762
First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit
2006-10-06 14:16:11 +00:00