I'm not sure if the IVE was simply generated incorrectly, or if the Image::getTotalSizeInBytesIncludingMipmaps() was modified since the file was generated. Either way, I added a simple check in the IVE loader so that it clears the mipmap offsets if the actual data size does not match the computed data size. This seems like a safe fallback since the mipmap data can be automatically generated, and it fixes the problem in my case.
Also, while looking into this issue, I noticed that the osgDB::InputStream class applies the serialized image allocation mode. However, since the serializer is allocating the image data itself, it seems like it should force the allocation mode to USE_NEW_DELETE.
"
* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation
* fixed a small compile-bug for iphone-example
* added a check to prevent multiple realization of a GraphicsWindowIOS-object
"
* MultiTouchTrackball: some code cleanup and support for normalized touch-points
* oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO
* added some documentation
Added new WindowSystemInterface::setDisplaySettings() method to provide a mechanism for passing settings onto the WindowSystemInterface so it can then set up the system appropriately.
Added assignment of the DisplaySettings to the WindowSystemInterface in Viewer/ComppsiteViewer::realize().
set to "SCENE" in the file header. But if the file is stored and
then extracted again from an osga archive this header info is lost,
and the resulting file is just an "OBJECT". Possibly other plugin
operations would have the same effect. The osgt/osgb plugin won't
then return the scenegraph contents.
I have updated the osgt/osgb plugin to return a node from an "OBJECT"
file."
But the nested stream implementation for osga archive files doesn't
support seeking. So osgb files can't currently be used in an osga
archive e.g. if osgdem is used to output a osgb format database it
can't be packaged in an archive file, in the same manner that ive
files could.
I've added seek support to the osga nested stream implementation."
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
the wrappers it contains. The registration creates a prototype
object for all of the wrapped classes. For some of the higher-level
classes this can be a bit heavy.
I noticed a problem with a model which required a single class from
osgSim. When osgdb_serializers_osgsim.so was loaded it registered
wrappers and created prototype objects for all of the osgSim classes,
including osgSim::ScalarBar. The constructor for that class creates
several drawables, and loads arial.ttf using the freetype plugin. I
don't need that, and don't even ship the font or plugin with my
application, resulting in an unexplained warning message loading
the model.
I've modified the ObjectWrapper class to defer the prototype object
creation until if & when actually required."
required to build newever OSG on this OS. Also corrects file name
in the error message - I was confused not to find OSCHostEndianness.h
after I've got this error.
Tested by successfully building OSG 3.2.0 with this patch on FreeBSD
9.1."
loading multiple VRML files in parallel. Christopher R. Baker has
detected this bug and crafted a patch. In addition, libcoin has to be
also built with the "--enable-threadsafe" option.
I copy here his report, extracted from
(https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/1211993)
and attach his fix. All credit is due to him:
«
There are three instances of a classical method-local-static
multithreaded initialization bug in the Inventor plugin for OSG that
trigger various memory faults when reading multiple VRML files in
parallel via osgDB::readNodeFile. These bugs are of the form:
static std::map<Stuff,OtherStuff> myHandyMap;
static bool once = true;
if(once) { ...fill myHandyMap; once = false }
... use myHandyMap;
To repeat: try loading multiple VRML files from multiple threads. The
liklihood of the bug depends on many factors, but my application, which
parallel-loads some dozens of small (<100K) VRML files on startup,
triggers this problem 25% of the time or more.
The attached patch (inventor-plugin-multithread.patch) rectifies this
problem by:
1 - Inheriting MyHandyMap from std::map, then
2 - Moving the map initialization into the derived constructor, which
3 - Is intrinsically protected from multithread issues by g++ (and is
part of the C++ standard), unless you pass -fno-threadsafe-statics,
which is strongly discouraged by the man page.
»
"
The delay between the 2 types of messages is more noticeable on Windows 8 and leads to serious disruptions in our application.
Mouse messages generated by touch input are only present for legacy support. I think they should be filtered out by OSG (real click events originating from a physical mouse will of course still go through).
This is what this patch does, according to this suggestion: http://msdn.microsoft.com/en-us/library/dd693088%28v=VS.85%29.aspx (third issue in this page)."
In CMakeList.txt there is a case sensitivity issue which a fix was posted by Robert Osfield in the users forum.
I also had to rename the files OSXAvFoundationCoreVideoTexture.h and OSXAvFoundationCoreVideoTexture.cpp to OSXAVFoundationCoreVideoTexture.h and OSXAVFoundationCoreVideoTexture.cpp
Finally in OSXAvFoundationCoreVideoTexture.cpp the include OSXAVFoundationVideo.H was updated to OSXAVFoundationVideo.h"
I found a bug on DDS ReaderWriter that generates a false positive on a guard for the size check on writing operation. This is due to a wrong imageSize computation that uses img->getImageSizeInBytes() method instead of img->getTotalSizeInBytes(), that actually ignores the r() dimension, contrariwise taken into account by the function ComputeImageSizeInBytes() later.
The line 1062 on file ReaderWriterDDS.cpp should be fixed with:
[code]unsigned int imageSize = img->getTotalSizeInBytes();[/code]
"
available. But this just checks if the fbo functions can be called.
It doesn't check if the OpenGL renderer supports fbos. For indirect
rendering on linux the client side capability may be different from
the display server, which can lead to mipmapped textures failing to
render. I've added a fbo extension check.
"
1> osgmultiplemovies example does not use SDL so needs no link to SDL
2> Added header files to "Plugins osg" project, so visual studio can find the source of
OSG_WARN << "AsciiInputIterator::readProperty(): Unmatched property "
"
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).
osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.
In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.
Not a build fix, but I spotted a typo in osgUtil/SceneView."
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
You can check with the tester2.flt provided earlier and check with the result image.
I double checked this with OpenFlight creator, and it seems the yaw is broken.
With my initial quaternion version is seems correct and if I change the
float cos_yaw = cosf(osg::inDegrees(yaw));
float sin_yaw = sinf(osg::inDegrees(yaw));
to be
float cos_yaw = cosf(osg::inDegrees(-yaw));
float sin_yaw = sinf(osg::inDegrees(-yaw));
it seems to work as well."
Warning, can't assign attribute binding as no has been array assigned to set binding for.
I think those are ive's with bumpmaps, but I have not checked yet. The problem is in
OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp
where the code tries to set Normalize and Binding for a missing Array.
I think that code can safely be skipped, considering the write function has a hardcoded write when the array is missing. (introduced in svn rev 13488)
modified file (OpenSceneGraph\src\osgPlugins\ive\Geometry.cpp) attached in Zip"
svn 13587 From David Callu, warning fixes and removal of spaces at end of lines.
this can be fixed by adding a space before the comment opening /*.
full modified file (openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h) attached in zip
Regards, Laurens.
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(71): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(73): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(211): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)
openscenegraph\src\osgplugins\osg\BinaryStreamOperator.h(213): warning C4138: '*/' found outside of comment (OpenSceneGraph\src\osgPlugins\osg\ReaderWriterOSG2.cpp)"
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.
Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet. Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
1. Check the bit depth of the passed Image and return an error if not 8 or 16. (not fully featured, but still an improvement over hard coded 8bit for everything)
2. Endian swap 16bit image data when on a little endian architecture.
"
"The idea of this new OpenGL feature is :
- set RestartIndex = "n"
- draw elements strip
-> when the index is "n", the strip is "stopped" and restarted
It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.
The idea a an OSG StateAttribute is :
Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :
-RootNode <= "PrimitiveRestartIndex=0" // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual
With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.
The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.
To solve this, I think there is two ways :
1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management
2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.
The default behaviour stay the same.
There is a few new methods on osg::State :
- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
I just added a field version_ to read it at the beginning and added extra code to check it and read the extra field if needed and read the good filename"
been removed in the most recent versions of libavcodec/ffmpeg. You're
already using avcodec_open2() elsewhere, but one appears to have been
missed. The change is trivial:
[skynet](0) $ svn diff
Index: src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp
===================================================================
--- src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp (revision 13355)
+++ src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp (working copy)
@@ -109,7 +109,7 @@
// m_context->flags |= CODEC_FLAG_TRUNCATED;
// Open codec
- if (avcodec_open(m_context, p_codec) < 0)
+ if (avcodec_open2(m_context, p_codec, NULL) < 0)
throw std::runtime_error("avcodec_open() failed");
}
[skynet](0) $
I've applied similar changes this year to many other packages, including
cheese, blender, linphone, ad nauseam. It's been tested by verifying that
with my patch, OSG builds against the newest libavcodec and ffmpeg, whereas
otherwise it does not.
The modified src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp is attached. It
originates in svn trunk revision 13355. Thanks!"
// A custom class
namespace CustomDomain {
class MyGroup : public osg::Group
{
public:
META_Node( CustomDomain, MyGroup );
void setMyName( const std::string& n );
const std::string& getMyName() const;
void setMyID( int id );
int getMyID() const;
...
};
}
// The serialization wrapper using a custom domain name
REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain,
CustomDomain_MyGroup,
new CustomDomain::MyGroup,
CustomDomain::MyGroup,
"osg::Object osg::Node osg::Group CustomDomain::MyGroup" )
{
ADD_STRING_SERIALIZER( MyName, std::string() );
{
UPDATE_TO_VERSION_SCOPED( 1 ); // Updated for a new domain version
ADD_INT_SERIALIZER( MyID, 0 );
}
}
Save the class instance as follows:
osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") );
The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0.
This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes.
Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out.
Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
a few modifications to these files:
- applications/present3D/Cluster.cpp
- src/osgDB/FileUtils.cpp
The changes are needed to fix a few platform specific things such as the
absence of stat64, int/socklen_t differences, etc... and are in the same
line as Linux, Apple and FreeBSD specific checks.
I have attached the modified files; the original patches to 3.0.1 are
also visible here if you find it more convenient:
http://dl.wolfpond.org/dports/graphics.osg/dragonfly/patch-applications_present3D_Cluster.cpphttp://dl.wolfpond.org/dports/graphics.osg/dragonfly/patch-src_osgDB_FileUtils.cpp
With these changes, osg 3.0.1 is able to be built and packaged on DragonFly
whereas it previously failed to compile."
This is because Qt auto repeats keyboard events, so multiple calls are made to GLWidget::keyPressEvent and GLWidget::keyReleaseEvent by Qt, and subsequently translated to OSG events.
The way to solve this is ignoring key released auto repeated events (see http://qt-project.org/doc/qt-4.8/qkeyevent.html#isAutoRepeat), so multiple KEYDOWN events are fired, but only one KEYUP.
I attach a modified osgQt/GraphicsWindowQt.cpp with this change."
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.
Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
It's
return osg::Image::computeImageSizeInBytes(width, height, depth, packing, slice_packing, image_packing);
but I think it should be
return osg::Image::computeImageSizeInBytes(width, height, depth, pixelFormat, pixelType, packing, slice_packing, image_packing);"
GeometryNew is only temporary and will be renamed to Geometry on the completion of refactoring work and feedback from community.
Ported osggeometry across to use GeometryNew.
The API has changed quite a bit, so lots of changes had to be made in the osg readerwriter. The preious version of the FBX SDK (2013.3) already deprecated a lot of the names and functions. The code I submit now still compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if that's useful, but it might ease the transition."
a change in version 5.0.0 required a call to the fuction "DGifOpen" to pass an int ref for an error code.
My fix ignores the error, just fixes the compile."
The plugin does not support images without alpha channel for opacity
This seems to indicate that the check for alpha should be against the opacity map. I've attached the updated file.
"
The following change to State.cpp fixes the case where textures in a stateset along with a compute shader program did not make those textures available to the shader, since it got evaluated before the texture bind(s)."
Note from Robert, Michael only change State::apply(StateSet*) so I also applied the same reversal in apply of texutre modes/state into the State::apply() method for consistency.
I looked into the "State::applyShaderComposition" method and noticed that it will print debug information to the osg::INFO stream. I commented that line out and the performance drop was gone.
I'm not sure if the printing was accidentally left in or is meant to be enabled. I've modified the function to only call the print function if INFO logging is enabled. I've attached the change."
- Added missing packing value on S3TC images. Images are coded with 4x4 blocs, whatever the image size. So there is an horizontal packing of 4 pixels (2 bytes in DXT1, 4 bytes in DXT2-5).
- Added crash guard against writing corrupted S3TC images.
Notes:
- What is missing is a support of "lines packing" in osg::Image (see code comments).
- S3TC-DXTC vertical flipping crashes (access violation) with some unusual dimensions (see code). I could not implement missing cases, so I added guards to avoid crashing."
Failure to perform a vertical flip on S3TC-DXTC now simply leaves the original image instead of corrupting it.
Image.cpp was sometimes performing a "normal" (= for uncompressed images) vertical flip on S3TC-DXTC images, producing weird results.
Actually, code was trying a "DXTC vertical flip" and relied on the result to call a "normal vertical flip". But when the "DXTC v-flip" encounters an error, this is is not necessarily because the image is not S3TC (ex: unhandled image dimensions)!
So now the code simply does "if dxtc, then flip_dxtc; else flip_normal;".
Note from Robert Osfield, moved the isDXT function into the dxt_tool file and namespace.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
Instead of
INCLUDE_DIRECTORIES(${LIBVNCCLIENT_INCLUDE_DIR})
the CMake variable
INCLUDE_DIRECTORIES(${LIBVNCSERVER_INCLUDE_DIR})
should be used.
Attached is a fix for src/osgPlugins/vnc/CMakeLists.txt"
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."
second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
I hope the change seems reasonable. I searched the entire code base for code that accesses the StateSetStack, and noticed RenderBin and RenderStage use it. However, I don't think that code would ever be called from within the State::apply() function, so I'm fairly confident the change should be safe."
handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&)
returns false.I think it is not correct...i think handled should be changed only when it is really handled."
OSG_DEBUG << "Hello world!\n";
the underlying stream is not automatically flushed. It is flushed
if endl is queued instead of \n:
OSG_DEBUG << "Hello world!" << std::endl;
The notify macros do:
stream->setCurrentSeverity(severity);
return *stream;
So, if a function do:
OSG_DEBUG << "This is a debug message\n";
OSG_NOTICE << "This is a notice message" << std::endl;
the debug message will be classified as a notice message.
It is a problem when the application uses a NotifyHandler. The notify
method of the handler is called with:
severity = NOTICE
message = "This is a debug message\nThis is a notice message"
The attached Notify.cpp contains an automatic flush of the stream when
the current severity changes.
"
If the index is more than the size of _children vector, the new child is pushed at the end of the vector, but the index value is unmodified, so an incorrect value is passed to the "childInserted" method."
1. Respect "noMatrixTransforms" option for matrices attached to meshes, not only those attached to nodes
2. traverse_nodes variable did the exact opposite of it's description.
3. Always try to load referenced textures, even if we can't find the files (in order to the the registry's ReadFileCallback have a stab at it)
"
See attached my ported code, which fulfills:
- using of setUserValue()/getUserValue()
- user-value will be attached to Geode or Drawable
- actually 3 values will be added: SMC (surface), FID (feature) and IRC (IRcolor). Its UserValue-names are < UA:SMC >, < UA:FID > and < UA:IRC > (without spaces!)
- user-value will be attached to Geode or Drawable
- has an option (named preserveNonOsgAttrsAsUserData) for control whether the UserValues should be attached (Default: no UserValues will be attached)
Reading out this values is very simple. Here is an example (uservalue-name without spaces!):
signed short smc;
if (myGeode.getUserValue("< UA:SMC >", smc))
{
doSomethingWithTheGeodeAndItsSmc(myGeode, smc);
}
else
{
// geode has no SMC
}
Header update
FindFFmpeg.cmake has been changed in order to support the new header include format for FFmpeg. In the 1.0 release, a new file had been added with the name “time.h” in the avutil library. The previous method of adding includes caused conflicts with the ANSI C “time.h” file. Now the include directive will only use the main include folder. All files using the old include format have been updated to reflect the change.
Added __STDC_CONSTANT_MACROS define to CMakeLists.txt
Since there is no guarantee that FFmpegHeaders.hpp will be included before stdint.h is included, the define has been moved from FFmpegHeaders.hpp to be part of the CMakeLists.txt for the FFmpeg plugin. This will allow the define to work on all compilers regardless of include order.
Replaced AVFormatParameters with AVDictionary
AVFormatParameters is no longer supported in FFmpeg and has been replaced with a key/value map of strings for each setting. FFmpegParameters and FFmpegDecoder has been updated to reflect this.
Replaced av_open_input_file with avformat_open_input
FFmpeg now opens files using avformat_open_input. Since the av_open_input_file method is deprecated, the FFmpegDecoder class has been updated to reflect this change.
Added custom AVIOContext field to options
Since some formats and inputs may not be supported by FFmpeg, I have added a new parameter that allows a user to allocate their own AVIOContext. This class will allow for creating a read, seek, and write callback if they desire.
Checking for start_time validity
It is possible for some file formats to not provide a start_time to FFmpeg. This would cause stuttering in the video since the clocks class would be incorrect.
Removed findVideoStream and findAudioStream
The new FFmpeg release already has a function that will find the best audio and video stream. The code has been replaced with this function.
Updated error reporting
Some functions would not log an error when opening a file or modifying a file failed. New logs have been added as well as a function to convert error numbers to their string descriptions.
decode_video has been replaced
The old decode_video function would remove extra data that some decoders use in order to properly decode a packet. Now av_codec_decode_video2 has replaced that function.
Picture format changed from RGBA32 to RGB24
Since most video will not contain an alpha channel, using a 24 bit texture will use less memory."
with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor: the visitor
will replace part of the tree when visiting the nodes but it does not
update the current node path to reflect this. If you then have
multiple nested transform nodes it will usually crash and sometimes it
won't crash but the resulting mesh will miss some nodes."
the float texture formats.
I need a few of these formats somewhere but have extended everything that I
found plausible and was easy to find a GL texture type/format for.
For some float32 type of texture the files the implementation seem to work fine.
The rest lacks testing.
The writer side is not implemented."
Internal format of rgb image is wrongly set ( diffrent then in other images type plugin ), because of that using rgb images in osg::Texture2DArray causes a bug."
_document = _dae->openFromMemory(fileURI, buffer.data());
"data" method is unknow for std::vector with VS2008
I've replaced it with :
_document = _dae->openFromMemory(fileURI, &buffer[0]);
"
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.
"
The impact of the bug was a memory leak that would affect multi-sampling iOS apps that allow for device rotation or window resizing in general. For our app, the leak ranged from ca. 10 MB to 40 MB per device rotation, depending on device, for the MSAA buffers. I have not been able to confirm impact for the stencil buffer. "
* ZeroConfDevice does now return FILE_NOT_HANDLED instead of FILE_NOT_FOUND
* present3D supports multiple devices per env-var P3D_DEVICE, separate multiple device with a space
I refactored parts the p3d-plugin, the curl-plugin and parts of Registry and ReaderWriter. Currently the p3d-plugin tries to open all remote files with the help of the curl-plugin.
I added a new method to Registry called getReaderWriterForProtocolAndExtension. which will return a ReaderWriter which is capable in handling the remote file for the given protocol and extension. If no readerwriter is found for the given extension, a list is built of all readerwriters supporting the given protocol and this list is checked for support of wildcards (extension = "*"). If anything matches it get returned.
I added this principle also to the Registry, so now it's possible to register a generic ReaderWriter which can handle all filetypes for a given protocol, similar what curl is doing. All you have to do is to load the plugin at startup. The curl-fallback is still in place.
With these changes it is now possible to reference a movie inside a presentation without a server-address, read the presentation (with curl) and stream the movie with the correct plugin (e.g. QTKit)
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* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"