The submission therefore only contains a test on the size of the vertex array for the VertexCacheMissVisitor and the VertexAccessOrderVisitor visitors."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14503 16af8721-9629-0410-8352-f15c8da7e697
It is caused by line 991 in RenderStage.cpp:
Code:
fbo_ext->glBlitFramebuffer(
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
0, 0, static_cast<GLint>(_viewport->width()), static_cast<GLint>(_viewport->height()),
blitMask, GL_NEAREST);
which is not taking into account the viewport x and y when performing the blit. It probably should be:
Code:
fbo_ext->glBlitFramebuffer(
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->y()),
static_cast<GLint>(_viewport->width()) + static_cast<GLint>(_viewport->x()), static_cast<GLint>(_viewport->height()) + static_cast<GLint>(_viewport->y()),
blitMask, GL_NEAREST);
"
Note from Robert Osfield, made small tweak to above on merge, changing the width+x to x+width to make it read more naturally.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14405 16af8721-9629-0410-8352-f15c8da7e697
The issue with current code is that arrays are collected *before* duplicating shared arrays which leads to arrays that are correctly duplicated but that are not reordered.
Also the submitted patch contains a small cleaning in GeometryArrayGathrer as the _useDrawElements variable is not used; it is only set in the GeometryArrayGathrer constructor and VertexAccessOrderVisitor already checks that primitives have indexed type."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14403 16af8721-9629-0410-8352-f15c8da7e697
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
pushModelViewMatrix or pushProjectionMatrix will already keep the
reference when adding it to the MatrixStack. In CullVisitor::apply
methods for the billboard and the camera you already take a pointer
instead of a ref_ptr."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14375 16af8721-9629-0410-8352-f15c8da7e697
- Added apply(Drawable) and apply(Geometry) to NodeVisitor
- Added accept(NodeVisitor) method to Drawable/Geometry
- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables
- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.
- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
* Changes are made against trunk
* Reason: crashes when using specific constructor from RayIntersector
* Info: Line 42: added in constructor
RayIntersector::RayIntersector(const Vec3d& start, const Vec3d&
direction) missing initialisation of _parent
"
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet. Previously these were being
called and breaking the ability to attached state to Camera's StateSet.