Robert Osfield
053ba0c543
From Wojciech Lewandowski, "I did few tests to see whether adding PreDraw callback would help us with SPI problems when using Viewer. Results were positive so I decided to give it a try and ask you to verify and maybe merge with existing codebase.
...
I added _preDrawCallback member and neccessary access methods plus modified osgUtil RenderStage.cpp to invoke it before all drawInner calls are made. I tried to maintain symmetry with postDrawCallback but you know better where is a proper place for this call ;-)
"
2007-06-01 19:45:24 +00:00
Robert Osfield
f012e4516c
From Sherman Wilcox, "The issue itself occurs when a model is tessellated
...
that has greater than unsigned short number of vertexes. An object
called vertexPtrToIndexMap contains vertexes and their indexes. This
std::map object can obviously hold a quantity that is greater than
unsigned short, however osg::DrawElementsUShort objects were being
created to reference these vertexes and their indexes.
osg::DrawElementsUShort can only hold indexes that are 16-bit
quantities.
...
proposed_patch_2\tessellator.cpp. This solution examines the size of
vertexPtrToIndexMap and selects 1 of 3 possible osg::DrawElements
objects: DrawElementsUByte, DrawElementsUShort, or DrawElementsUInt.
The main drawback of this particular solution is the code duplication.
However, the repair is straightforward."
2007-05-29 10:31:03 +00:00
Robert Osfield
005268e982
Fixes to help C# binding dev.
2007-05-26 15:49:35 +00:00
Robert Osfield
30a06a033e
From Peter Hrenka, (note from Robert Osfield, renamed GenericPrimitiveFunctor mention below to TemplatePrimitiveFunctor).
...
"Since we desperately needed a means for picking Lines
and Points I implemented (hopefully!) proper geometrical tests
for the PolytopeIntersector.
First of all I implemented a new "GenericPrimiteFunctor"
which is basically an extended copy TriangleFunctor which also
handles Points, Lines and Quads through suitable overloads of
operator(). I would have liked to call it "PrimitiveFunctor"
but that name was already used...
I used a template method to remove redundancy in the
drawElements method overloads. If you know of platforms where
this will not work I can change it to the style used
in TriangleFunctor.
In PolytopeIntersector.cpp I implemented a
"PolytopePrimitiveIntersector" which provides the needed
overloads for Points, Lines, Triangles and Quads to
the GenericPrimitiveFunctor. This is then used in the
intersect method of PolytopeIntersector.
Implementation summary:
- Points: Check distance to all planes
- Lines: Check distance of both ends against each plane.
If both are outside -> line is out
If both are in -> continue checking
One is in, one is out -> compute intersection point (candidate)
Then check all candidates against all other polytope
planes. The remaining candidates are the proper
intersection points of the line with the polytope.
- Triangles: Perform Line-Checks for all edges of the
triangle as above. If there is an proper intersection
-> done.
In the case where there are more than 2 polytope
plane to check against we have to check for the case
where the triangle encloses the polytope.
In that case the intersection lines of the polytope
planes are computed and checked against the triangle.
- Quads: handled as two triangles.
This is implementation is certainly not the fastest.
There are certainly ways and strategies to improve it.
I also enabled the code for PolytopeIntersector
in osgkeyboardmouse and added keybindings to
switch the type of intersector ('p') and the picking
coordinate system ('c') on the fly. Since the
PolytopeIntersector does not have a canonical
ordering for its intersections (as opposed to
the LineSegementIntersector) I chaged the
implementation to toggle all hit geometries.
I tested the functionality with osgkeyboardmouse
and several models and it seems to work for
polygonal models. Special nodes such as billboards
do not work.
The next thing on my todo-list is to implement
a an improved Intersection-Structure for the
PolytopeIntersector. We need to know
which primitives where hit (and where).
"
2007-05-23 11:05:59 +00:00
Robert Osfield
9ba424e8b2
Added saving and restoring of the near/far planes during Camera setup
2007-05-17 13:20:32 +00:00
Robert Osfield
1e0af35900
Added code to better compute the view frustum that is appropriate for a traversed
...
subgraph.
2007-05-15 17:04:57 +00:00
Robert Osfield
e72ec7bb15
From Uwe Woessner, fixed handling of read/draw buffer in vertical interlaced stereo
2007-05-11 13:45:53 +00:00
Robert Osfield
5b9883516a
Added CullSettings inheritance mask for LIGHTING_MODE and LIGHT
2007-05-08 10:02:07 +00:00
Robert Osfield
963cd837e3
Added s/getLightingMode and s/getLight to osg::View to allow control of the viewers
...
global light source.
2007-05-07 22:07:23 +00:00
Robert Osfield
a259e97634
From David Callu, fixed incorrect array usage.
2007-05-04 08:40:20 +00:00
Robert Osfield
3809d0dad0
Moved the OpenThreads link locally to each lib
2007-05-03 10:06:38 +00:00
Robert Osfield
40db1a8934
Moved VBO switching code into inline methods into osg::State to speed performance
2007-05-01 06:28:20 +00:00
Robert Osfield
4968eb7136
Further work on the new VBO support
2007-04-27 14:52:30 +00:00
Robert Osfield
5325653f30
Cleaned up numToTop method
2007-04-25 10:32:28 +00:00
Robert Osfield
f242570269
Unified the setup of version numbers so that they all are based on the version
...
number setup in the include/osg/Version header file.
2007-04-22 20:19:43 +00:00
Robert Osfield
4637b78bd1
From Jason Howlett, using suggestion from Robert Osfield, "CullVisitor.cpp was modified, beginning at line 1115. Code was added to
...
check if the camera inherits its cull mask. If not, the CullVisitor sets
its traversal mask to the camera's cull mask."
2007-04-16 19:40:36 +00:00
Robert Osfield
47add5a42c
Cleaned up state management code
2007-04-16 12:20:42 +00:00
Robert Osfield
9db23e0b22
Fixed bug associated with complex RenderBin setup.
2007-04-16 12:18:56 +00:00
Robert Osfield
68a6882d04
Bumbped the version number up to 1.9, in preperation for using odd release numbers
...
for development releases, odd versions for stable releases.
2007-04-16 06:03:22 +00:00
Robert Osfield
2e6ee4bb39
Removed old gmake and VisualStudio build files
2007-04-10 13:10:25 +00:00
Robert Osfield
a78e8d2b6b
Fixed the handle of triangle fan.
2007-04-06 19:51:20 +00:00
Robert Osfield
6d7b5e7ebd
From Eric Wing, pedantic warning fixes
2007-04-06 15:36:13 +00:00
Robert Osfield
538a83dad4
Added support for flushing buffer objects
2007-04-04 09:07:46 +00:00
Robert Osfield
9b5bbe862d
From Mike Wittman, C# build fixes
2007-04-04 08:05:23 +00:00
Robert Osfield
b419fa93ef
From Luigi Calori, "when we link against something that comes out from a Find... we ususally have a variable <LINK_VAR_NAME>available like OPENTHREADS_LIBRARY,
...
so I' ve set up a macro that uses the variable name expanded for linking, and test if a variable ${LINK_VAR_NAME}_DEBUG
like OPENTHREADS_LIBRARY_DEBUG exists and in case uses it for linking in debug mode.
I' ve also set up FindOpenThreads to set up these variables.
I had to edit the core libraries CMakeLists to add the calls to the macros used.
I' ve tested under MSVC"
2007-03-26 13:02:38 +00:00
Robert Osfield
db6f07f1d6
Ran dos2unx of CMakeLists.txt files
2007-03-08 15:31:36 +00:00
Robert Osfield
f50ed9667a
From Eric Wing and others, first cut of CMake build support
2007-03-04 13:05:33 +00:00
Robert Osfield
becd84c2f3
Added the default setting of the SceneView's camera onto the RenderStage to
...
allow SceneView to automatically support FBO, PBuffers, image and texture copies and
Camera post draw callbacks
2007-02-21 20:38:14 +00:00
Robert Osfield
228fd04a19
Removed the exclusion of CullSettings from the genwrapper.conf, and then changed the CullStack RefMatrix& methods to RefMatrix*
...
as the RefMatrix& versions caused the wrappers to fail.
2007-02-21 13:48:01 +00:00
Robert Osfield
808162d344
Added pushViewport/popViewport to CullVisitor::apply(Camera&)
2007-02-16 16:37:16 +00:00
Robert Osfield
990417c9d1
Fixed typo
2007-02-16 15:14:16 +00:00
Robert Osfield
3eb833c8b8
Twaaked comments
2007-02-15 14:47:06 +00:00
Robert Osfield
1eea407ee0
Added support for osg::State::DynamicObjectCount into the RTT codes
2007-02-14 20:44:17 +00:00
Robert Osfield
07411f3246
Introduced new osg::Object::DataVariance type of UNSPECIFIED, and changed the deafult
...
values of DataVariance to UNSPECIFIED to all types.
2007-02-14 13:18:58 +00:00
Robert Osfield
89c99a88fa
Added computeDataVariance method into osg::Object and implementations in Drawable and StateSet,
...
and calling of osgUtil::StaticObjectDetectionVisitor in osgViewer::Viewer
2007-02-14 11:24:42 +00:00
Robert Osfield
7b8483e1be
From Paul Martz, "Make DelaunayTriangulator less verbose - It was outputting a non-warning with notify level set to WARN; changed it to INFO to make it less verbose."
2007-02-09 14:21:03 +00:00
Robert Osfield
a3832d9b78
Removed debug message
2007-02-09 12:08:46 +00:00
Robert Osfield
47622e6134
Fixed the FlattenStaticTransform visitor so that it excludes subgraphs that
...
contain PagedLOD nodes
2007-02-08 15:47:05 +00:00
Robert Osfield
c52207b637
Added new Transform::ReferenceType enum ABSOLUTE_RF_INHERIT_VIEWPOINT to support
...
internal RTT cameras that wish to use the main cameras view/eye point for LOD and other
distance based tests.
2007-02-07 16:32:14 +00:00
Robert Osfield
69da91620f
Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
...
This paves the way to running cull traversals in seperate threads.
Updated wrappers
2007-02-02 22:30:36 +00:00
Robert Osfield
6d9641a78b
Added a concrete osg::DeleteHandler implementation which provides support for
...
retain objects for several frames before deleting them. Also added RenderStageCache
into CullVistor.cpp that is used for handling RTT osg::Camera's that are being
used in double buffered SceneView usage.
2007-02-02 12:41:13 +00:00
Robert Osfield
a7c448a585
Moved the init traversal from cull() to the draw() to prevent graphics context
...
calls being made during the cull traversal - something that breaks the
ThreadPerCamera model in osgViewer
2007-02-01 11:07:26 +00:00
Robert Osfield
8dfc5155f4
Further work on new threading model.
2007-01-31 22:24:20 +00:00
Robert Osfield
6acd0e89a1
Disabled the alternating directions of drawing of state sorted render leaves as it
...
was interferring with anaglyphic stereo used in the osgstereimage example.
2007-01-30 12:09:30 +00:00
Robert Osfield
7b9b13b6c0
Added support for per frame alternating the direction that SORT_BY_STATE bins are
...
rendered. The alternation makes it more likely that OpenGL objects will still
be in video ram.
2007-01-30 09:55:34 +00:00
Robert Osfield
fd0ea388c2
Began work on providing support for threading camera cull traversals in parallel with
...
the previous frames draw traversal. Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
2007-01-29 22:44:29 +00:00
Robert Osfield
5bf2dfe3b1
Added _sorted flag into RenderBin to prevent a bin being sorted twice in one frame
2007-01-27 12:54:33 +00:00
Robert Osfield
36330f7e40
Changed osgUtil::RenderBin and osg::State to allow nesting of StateSet's associated with RenderBin's.
2007-01-27 11:13:01 +00:00
Robert Osfield
7232a831da
Added osg::FrameStamp::set/getSimulationTime().
...
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
b47ef11d74
Initial on screen stats support
2007-01-21 18:24:54 +00:00
Robert Osfield
c53b597795
From Paul Martz and Geoff Michel, Paul updated Geoff's bug fixes to DelaunaryTraingulator.cpp to reflect recent tessellator spelling changes
2007-01-15 09:56:36 +00:00
Robert Osfield
5c78d06dad
Added a default StateSet to osg::View's master Camera. Wired up osgViewer::Viewer so
...
that the master Camera's StateSet is passed to osgUtil::SceneView to use as its global StateSet.
2007-01-12 12:10:06 +00:00
Robert Osfield
c5082cb85c
Added support for vertex ratios into LineSegmentIntersector.
2007-01-10 10:40:12 +00:00
Robert Osfield
4954262eb0
Added View::computeIntersection implementation for a node withing a scene graph.
2007-01-10 10:09:05 +00:00
Robert Osfield
77e300100c
From Geoff Michel, "New delaunay triangulator attached. I hadn't realised that the erase() method was not erase (first, last) but erase (first, one after the last one you want deleted). This made a big difference; however some of the edges of the terrain were not included as edges in the terrain so I increased the size of the supertriangle, which works but reduces accuracy due to the larger range of coordinates in the supertriangle. (A larger supertriangle forces the triangles using supertriangle vertices to be long and thin, making the triangulation fit the convex hull of the terrain.)
...
The loss of accuracy should not affect 'normal' users with terrains that are roughly square (say up to 100:1 aspect ratio) and where the Z range is comparable to the X-Y range. Retested with Pauls data, amalric's strange polygon constraint and the standard test constraints.
I also added 2 tests for routines with a NULL argument passed to them (no-one would usually pass a NULL pointer to these routines unless - as I did in testing- you remove some of the constraints but still pass their pointer to the routine). And I removed 3 tests for triangles which are already removed when generating the geometry.
NB Paul - the previous delaunay triangulator fails under VS8 IF it has any constraints as it attempts to use some vertices that have already been deleted when applying the constraints to edges. Under VS6 and less rigorous compilers it works as the deleted vertices are still in the points stl::Vector; however any added vertices would replace one of the supertriangle vertices with non-disastrous but wrong results."
Note, merged with latest name changes in CVS.
2007-01-09 11:42:49 +00:00
Robert Osfield
462803fd57
From Paul Martz, speeling fixes for Tessellator/Tessellation.
2007-01-08 21:29:49 +00:00
Robert Osfield
02bda82b55
From Paul Martz and Robert Osfield, renamed include/osgUtil/Tesselator and associated classes/references to Tessellator etc.
2007-01-08 11:23:52 +00:00
Robert Osfield
cce656a19b
Fixed warnings
2007-01-04 16:48:23 +00:00
Robert Osfield
7155f7d1b0
Various work on osgViewer library, including warp point and graphics window resize support
2007-01-01 18:20:10 +00:00
Robert Osfield
39c0c2df76
Unified the osg::GraphicsThread::Operation and osg::GraphicsContext::Operation classes
...
as osg::GraphicsOperation. Unpdated parts of OSG depending upon these.
Added a virtaul bool valid() method to osg::GraphicsContext to allow apps to
test whether a valid graphis context has been created or not.
2006-12-24 16:40:19 +00:00
Robert Osfield
76461b3ab2
Added support for sample and sampleBuffers to osg::GraphicsContext::Traits and
...
cleaned up the Traits naming
2006-12-22 21:53:44 +00:00
Robert Osfield
dcebe4daa0
Added initial GraphicsWindowX11 implementation, and fleshed out more of the
...
osgViewer and osg::GraphicsContext/osg::View infrastructure.
2006-12-19 16:00:51 +00:00
Robert Osfield
982a4db9e2
Added ViewPoint support into NodeVistor/CullStack/CullVisitor/LOD/PagedLOD etc to facilate
...
management of LOD settings for RTT cameras.
2006-12-15 17:27:18 +00:00
Robert Osfield
1a7a1704fd
From Geoff Michel, "I was getting triangulations with the previous delaunay triangulator, but it seems I may have been picking up the wrong coordinates or an old version of my test file (that version is OK when no coordinates lie outside the 'terrain' zone). This version is much stricter about memory handling and insertion of extra points."
2006-12-07 10:09:48 +00:00
Robert Osfield
afa96fff0e
Added more accurate computation of local height above sea level in the plane intersections routines
2006-12-05 12:58:29 +00:00
Robert Osfield
0f5aeb5fa3
Added preliminary support for generating distance, height lists for ElevationSlice.
2006-12-04 12:36:13 +00:00
Robert Osfield
fd8d6b7f3b
Cleaned up debugging info.
2006-12-03 12:52:38 +00:00
Robert Osfield
56b7268c72
Added copying of plane to surface intersections in the osgUtil::PlaneIntersector class, and update wrappers.
2006-12-03 11:44:12 +00:00
Robert Osfield
1cd4089d8e
Added handling of loops
2006-11-29 22:00:39 +00:00
Robert Osfield
49d283d592
Added plane to triangle intersections and segment combining, work still not complete though.
2006-11-29 21:43:05 +00:00
Robert Osfield
ab7d1ecc42
Further work on PlaneIntersector
2006-11-29 14:21:59 +00:00
Robert Osfield
a2e79f6a38
Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
2006-11-28 16:30:38 +00:00
Robert Osfield
345810ef22
Added support for float or double osg::Plane, and the default osg::Plane to double.
...
Performance tests on big models did not indicate any performance penalty in using doubles over floats,
so the move to doubles should mainly impact precision improvements for whole earth databases.
Also made improvements to osgUtil::PlaneIntersector and osgSim::ElevationSlice classes
2006-11-28 16:00:52 +00:00
Robert Osfield
5e1c5cd556
Fixed fade text memory consumption bug which was due to new RenderInfo being
...
created local to RenderStage and passed on to rendering code which populated
the RenderInfo UserData, but without the restoring the new UserData to the
main RenderInfo. The local RenderInfo UserData is now passed back to the main
RenderInfo.
2006-11-28 11:10:15 +00:00
Robert Osfield
05bffbe9c4
Added beginnings of osgUtil::PlaneIntersector and osgSim::ElevationSlice
2006-11-27 20:25:36 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
...
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
b82e521444
From Mauricio Hofmam, added support for reading images from all osg::CameraNode attachments in RenderStage.
2006-11-27 11:25:40 +00:00
Robert Osfield
3613e66e82
Added extra checks to RemoveRedendentVisitor to catch Groups that may
...
only have one child, but also have StateSet's etc and thefore not suitable
for removal.
2006-11-24 21:19:11 +00:00
Robert Osfield
d0cc014f1b
Further migration to using RenderInfo
2006-11-14 12:51:31 +00:00
Robert Osfield
b5bb541cca
From Stephan Huber, Follows is required to prevent unidented cloning of shared arrays :
...
"I added some calls to isOperationPermissibleForObject() so I can permit the flattten-pass with my specialized objects in my own code."
2006-11-14 12:49:53 +00:00
Robert Osfield
6a81dc157d
From Tery Welsh, added support for inheriting all CameraNode CullSettings and then restoring the original values.
2006-11-07 13:00:14 +00:00
Robert Osfield
06cca16a2a
Added convinience constructors to help support picking with the new osgUtil::Intersector classes.
2006-11-02 17:05:46 +00:00
Robert Osfield
7d12b85632
Added basic PolytopeIntersector functionality based on checking vertices against
...
polytopes.
2006-11-02 15:50:04 +00:00
Robert Osfield
f9fb99dc43
Added prelimnary work on PolytopeIntersector.
2006-11-02 12:17:06 +00:00
Robert Osfield
15f7abe100
Improved handling of projected coords in new intersection classes
2006-11-01 17:18:45 +00:00
Robert Osfield
75169ad16f
Added support for osgUtil::Intersectors being in WINDOW, PROJECTION, VIEW or MODEL coordinates
2006-11-01 14:41:32 +00:00
Robert Osfield
16c238fc60
Added osgSim::LineOfSight and osgSim::HeightAboveTerrain classes
2006-10-30 20:29:06 +00:00
Robert Osfield
b4135398da
Added handling of geometry indices offset when merging geometries with indices
2006-10-30 11:00:25 +00:00
Robert Osfield
358b96e953
Added osgUtil::IntersectorGroup to handle groups of osgUtil::Intersectors
2006-10-27 15:11:17 +00:00
Robert Osfield
ce3929fd5f
Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
2006-10-26 16:03:17 +00:00
Robert Osfield
2f5b7c2e6a
Added workaround for NVidia driver bug into SceneView::init() to prevent the extensions
...
string being initialized within a display list.
2006-10-06 06:58:04 +00:00
Robert Osfield
490fc96ea6
From John Aughey, "Attached is the Optimizer.cpp file that has the fix to duplicate vertex and normal arrays if there is more than one reference to the data. This fixes the problem where the transforms are applied to the same vertex array multiple times if that vertex array is re-used within the model. "
2006-10-03 20:20:23 +00:00
Robert Osfield
f97759405a
From Farshid Lashkari, "Here is the patch we discussed previously about adding a flag to
...
CullSettings which allows CameraNode to inherit the clear color."
2006-10-02 14:11:40 +00:00
Robert Osfield
4b7fb8f17d
From Farshid Lashkari, "I made a small modification to the CullVisitor class so that it uses
...
the inheritance mask of CameraNodes with respect to the compute
near/far mode."
2006-09-21 10:38:06 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
...
handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
63907dbbaf
From Bryan Thrall, fix to Optimizer::MergeGeometryVisitor so that it checks
...
the permissable operation status on Drawables.
2006-09-08 20:08:01 +00:00
Robert Osfield
daa54a3b09
From Farshid Lashkari,
...
"I've made some changes to osg which I think make it easier to control
the render order of CameraNode's. Instead of using the built-in orders
(PRE_RENDER, POST_RENDER, NESTED_RENDER), you can specify an integer
order. Values less than zero are pre rendered in order. Values greater
than zero are post rendered in order. And a value of 0 is equivalent
to NESTED_RENDER.
The changes should be fully backward compatible. Also, I changed the
RenderStageList type from a vector to a list because I needed to be
able to insert values anywhere in the list.
The reason I made these changes was because I wanted to be able to set
the render order of a CameraNode at runtime without having to reorder
it in the scenegraph."
and later in the final submission message (relating to what has been finally been merged) :
"I've rethought my implementation and came up with something a little
better. The setRenderOrder will continue to take an enum, but will
have an optional orderNum parameter which can be both positive and
negative. I think this method is more intuitive and flexible."
2006-09-04 13:15:08 +00:00
Robert Osfield
87a221445e
Updated version numbers of the up comming 1.2 release
2006-08-31 20:54:28 +00:00
Robert Osfield
d92fdafd53
Fixed TextureAtlasVisitor bug where repeating textures were incorrectly assigned as non repeating.
2006-08-31 15:39:23 +00:00
Robert Osfield
dcf19c92fd
Added support for CameraNode's PostDrawCallback.
2006-08-31 10:08:05 +00:00
Robert Osfield
102215afb5
To TextureAtlasBuilder add copying of border pixels into margins to help improve quality of lower mipmap levels.
2006-08-30 16:33:30 +00:00
Robert Osfield
e789ae6f54
In TextureAtlasVisitor code added catch for textures that have some geometry with texcoords within 0 to 1.0, but
...
others others out of the 0 to 1 range, these textures are automatically rejected from consideration for adding to a texture atlas.
2006-08-30 09:32:05 +00:00
Robert Osfield
25bf4a6626
To the TextureAtlasBuilder added detection of instance where a single drawable
...
has multiple textures on the same texture unit inherited down to it from above.
2006-08-29 15:05:05 +00:00
Don BURNS
f74d3af391
Fixed a crash in removeInternalTriangles() for models without normals.
2006-08-29 00:10:43 +00:00
Robert Osfield
66f40a1670
Added env var docs
2006-08-28 19:05:40 +00:00
Robert Osfield
70470bc84a
From Roger James, "I have been going through my modified osg files and came across this fix to the Tesselator. From memory it handles a problem with per primitive normal binding. I must have forgotten to submit it."
2006-08-28 19:01:03 +00:00
Robert Osfield
19f3d975dd
Futher work on TextureAtlasBuilder/Visitor, now functioning enough to deploy on real models.
2006-08-28 15:46:02 +00:00
Robert Osfield
ee7f3fa375
Further work on TextureAlasBuilder and TextureAtlasVisitor.
2006-08-28 10:46:39 +00:00
Robert Osfield
9f6be131a4
Further work of TextureAtlasBuilder
2006-08-26 21:38:22 +00:00
Robert Osfield
f86c824275
Further work on new TextureAtlasBuilder.
2006-08-25 16:30:23 +00:00
Robert Osfield
1f8c4874f6
Checking in first cut of new osgUtil::Optimizer::TextureAtlasBuilder class
...
for building texture atlas for sets of images or textures.
2006-08-25 15:53:16 +00:00
Robert Osfield
a16568254c
Moved reset to 0 of _createReuseMatrixIndex from CullVistor.cpp to CullStack.cpp so that
...
CullStack::reset works correctly for all subclasses - fixing a memory consumption issue with occluders
2006-08-12 18:19:43 +00:00
Robert Osfield
132f9ead45
Updated version number for 1.1.1 release
2006-08-12 08:29:16 +00:00
Robert Osfield
d1fe85caf6
Fixed pbuffer usage cross multiple graphics contexts
2006-08-11 11:05:09 +00:00
Robert Osfield
174e3b3dc3
Fixed RenderToTexture bug which occured when the viewport dimensions where
...
different than the texture being written to.
2006-08-03 15:57:39 +00:00
Robert Osfield
0af758716a
For cases where the RenderBin has its own StateSet do a popAllStateSets()
...
to ensure that the state is completely ready for the RenderBin's StateSet to be at the bottom.
2006-07-19 20:56:24 +00:00
Robert Osfield
4591c68d95
Fixed error in enum, completely perplexed how the error got in...
2006-07-19 19:45:32 +00:00
Robert Osfield
dfbc9d0441
Moved the moveToRootStateGraph(,) from RenderStage::drawImplemenation() to RenderBin::drawImplementation();
2006-07-18 20:17:31 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
9790d15f30
Reduced the verbosity of debug info.
2006-07-18 13:04:57 +00:00
Robert Osfield
f2d50d943b
Updated wrappers
2006-07-18 11:42:27 +00:00
Robert Osfield
a74801a0ee
Added Optimizer::FlattenBillboardsVisitor.
2006-07-18 11:03:46 +00:00
Robert Osfield
524417f981
Removed debug info
2006-07-14 11:29:41 +00:00
Robert Osfield
e835ea5328
Speeded up merge geometry
2006-07-14 11:04:24 +00:00
Robert Osfield
47c7c43c64
Optimized the MERGE_GEODES pass
2006-07-13 20:42:10 +00:00
Robert Osfield
dd32e6425e
Added StatsVisitor to include/osg/Statistics, and usage of it in osgUtil::Optimizer.
...
Added --optimize <string> option to osgconv
2006-07-13 15:25:22 +00:00
Robert Osfield
dd6a33da49
Removed StateSet::ENCLOSE_RENDERBIN_DETAILS since it is rendendent, and
...
implemented the OVERRIDE_RENDERBIN_DETAILS.
2006-07-11 21:53:57 +00:00
Robert Osfield
88609a5eee
Updated version numbers for 1.1 release
2006-07-06 10:28:12 +00:00
Robert Osfield
30265ac0b3
Added support for RenderBin's have a local top level StateSet. This is now
...
used by default in the depth sorted bin.
2006-06-29 15:57:24 +00:00
Robert Osfield
240fc9ebee
Replaced ref_ptr<>:take with ref_ptr<>:release, and added handling of removeal
...
of ref_ptr<> operator >.
2006-06-26 20:45:51 +00:00
Robert Osfield
a9f2e345c9
From David Fries, Reset only the RenderLeaf objects used in the last
...
frame as given by the _currentReuseRenderLeafIndex instead of
resetting all leaves which can be very time consuming.
2006-06-26 09:18:49 +00:00
Robert Osfield
4c5452733b
With direction from Paul Melis, fixed bug in CopySharedSubgraphsVisitor which prevented
...
it being applied. Also fix inappropriate comment.
2006-06-08 11:39:10 +00:00
Robert Osfield
bf0828138c
Cleaned up the OpenGL error reporting.
2006-05-22 19:30:07 +00:00
Robert Osfield
8af7b04c5b
From Farshid Lashkari, "The drawInner() method of osgUtil::RenderStage ignores the
...
checkForGLErrors flag of the osg::State object. The attatched file
fixes this."
2006-05-09 09:47:26 +00:00
Robert Osfield
a8c52a90f0
Added selective support for thread safe ref/unref such that the rendering
...
backend now doesn't use thread safe ref counting where multi-buffering exists.
This reduces the overhead of multi-threading.
2006-05-02 15:52:46 +00:00
Robert Osfield
43f0efd6d2
Reorganised the Group::removeChild and Geode::removeDrawable methods so
...
that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method. There removeChildren is now the method to
override in subclasses.
This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
2006-05-02 09:45:31 +00:00
Robert Osfield
fb35d02c33
Added setting of the FrameStamp on the RenderStage's local GraphicsContext to
...
keep it in sync with the calling graphics context.
2006-04-17 13:25:33 +00:00
Robert Osfield
4c0cfd18da
From Ben Discoe, added missing drawable->dirtyDisplayList().
2006-04-14 08:28:35 +00:00
Robert Osfield
761a3b43ac
From Brede Johansen, added MergeGeode visitor to osgUtil::Optimizer.
2006-04-06 14:06:22 +00:00
Don BURNS
de930be1c1
Fixed a bug in the DelaunayTriangulator uniquify points method. Was always
...
skipping the first point.
2006-04-04 23:22:34 +00:00
Robert Osfield
def7a78842
Fixed typo of Validity.
2006-02-22 19:14:01 +00:00
Robert Osfield
32b929a493
Added support for OpenGL mode black listing to provide better support
...
for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
7d5c81bf5e
From Ulrich Hertlein, spelling corrections and a few Doxgen comments.
2006-02-20 21:05:23 +00:00
Don BURNS
8f7d349f7e
Added a filter to the Delaunay Triangulator to insure that incoming points
...
are unique in the X and Y components.
2006-02-08 23:41:32 +00:00
Robert Osfield
608a183753
Added s/getDoTriStrip and s/getSmoothing method.
2006-02-06 20:36:09 +00:00
Robert Osfield
6624f3aa62
Improved default settings, re-enambled smoothing and tri stripping of sampled data.
2006-02-06 19:16:04 +00:00
Robert Osfield
3936bcde9e
Added support for up sampling by dividing longest edges.
2006-02-06 17:12:35 +00:00
Robert Osfield
e89852e25f
From Marco Jez, " I've modified in order to make FBO mipmapping work. In
...
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.
Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
df1d2ee93b
cleaned up clampNearNar code.
2006-01-24 12:02:40 +00:00
Robert Osfield
a0f43443a4
From Marco Jez, addition of glw extension checking under Windows, and tweaks to
...
BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
93a2c3d011
Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context.
2006-01-16 17:05:17 +00:00
Robert Osfield
ab71114219
Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
...
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
58d82d0f66
Added setting of the parent path on the new PickVisitor.
2005-12-23 10:59:12 +00:00
Robert Osfield
378dc18f1c
Seperated out the view and model matrices in IntersectVisitor to allow
...
handling of world coordinates better when using PickVisitor.
2005-12-22 14:06:33 +00:00
Robert Osfield
aef81ae00d
Added check against the validity of the _inverse matrix pointer.
2005-12-19 15:05:26 +00:00
Robert Osfield
7b31c2e6ac
Added debugging info for future reference (currently commented out.)
2005-12-19 13:57:04 +00:00
Robert Osfield
acf198b28b
Added transform of the eye point into local coordinates to properly account
...
for transforms within the scene graph.
2005-12-19 13:40:32 +00:00
Robert Osfield
df005827de
Improved handling of clamping of projection matrix for scenes with close to zero depth range.
2005-12-18 16:06:17 +00:00
Robert Osfield
c738af1e91
Fixed null matrix op.
2005-12-16 17:01:30 +00:00
Robert Osfield
13e45c98fb
Fixed handling of absolute transforms in IntersectVisitor.
2005-12-16 16:27:17 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
da2adaec06
From Eric Sokolosky, add setting of _cameraRequiresSetUp in constructor to
...
avoid uninitialized variable.
2005-12-09 09:38:46 +00:00
Robert Osfield
60f7607618
Added support for pre and post relative transforms on cameranode.
2005-12-08 11:01:38 +00:00
Robert Osfield
53ee0ce3ec
Added CameraNode::releaseGLObejcts() to help in clean up, and changed the
...
ordering in SceneView::flushDeleteGLObjects() so that fbo's are deleted
before any texture objects they use are deleted.
2005-12-08 10:06:57 +00:00
Robert Osfield
3f3c7b1df8
Added Camera::isRenderToTextureCamera() method, and improved support in PickVisitor
...
and IntersectVisitor for CameraNode, including the ignoring of render to texture cameras,
such that HUD's etc are still intersected against.
2005-12-07 11:36:56 +00:00
Robert Osfield
99be2cdb7f
Moved PickVistor into osgUtil
2005-12-07 10:25:50 +00:00
Robert Osfield
8d8229cc05
From Marco Jez, hack/fix for VS compile/link problems related to STL containers.
2005-12-02 00:25:40 +00:00
Robert Osfield
066760738b
From Ali Botorabi, fixed the setDefault() fallback to properly handle the case
...
when no scene view light is requested.
2005-12-01 14:37:15 +00:00
Robert Osfield
65f63428e5
From Geoff Michel, fixed the handling of zfar values of 0.0.
2005-12-01 13:19:16 +00:00
Robert Osfield
2ce7718a66
From Eric Wing, fixes for "warning: converting of negative value '-0x00000000000000001' to 'unsigned int'"
2005-11-29 11:39:07 +00:00
Robert Osfield
736a8433ca
Added FBO deletion support, and better FBO querry and fallback mechansim in RenderStage.
2005-11-24 15:18:12 +00:00
Robert Osfield
e1dd759dd8
Changed CameraNode::getDataChangeMutex() to be a pointer rather than a reference to
...
get around osgIntrospeciton build problem with the OpenThreads::Mutex copy constructor being private.
2005-11-23 16:32:55 +00:00
Robert Osfield
74830f9ce1
Added multi-buffering of the CameraNode::_renderingCache to help cope with multiple graphis context usages.
2005-11-23 13:44:27 +00:00
Robert Osfield
f78a37be9c
Simplified the TangentSpaceGenerator so that is automatically converts any models
...
with indices to one without indices and then runs the tangent space generation code on the result.
2005-11-22 21:14:26 +00:00
Robert Osfield
0e16b64665
Coverted tabs to space in core libraries.
2005-11-17 13:35:53 +00:00
Robert Osfield
76f7f77883
Added catch of erase of the last element of heap.
2005-11-15 14:25:03 +00:00
Robert Osfield
0ec0327b96
Added scene stats support to osgProducer::ViewerEventHandler.
2005-11-11 17:00:36 +00:00
Robert Osfield
e9c25115fb
Added checks against the values returned from dynamic_cast<>'s.
2005-11-10 10:29:56 +00:00
Robert Osfield
258425d649
Bumped the version numbers up to 1.0 in preparation for 1.0-rc1.
2005-11-09 10:49:56 +00:00
Robert Osfield
857b3e03c3
Added sorting and clearing of pre and post RenderStages stored in RenderStage,
...
and added some debugging comments which are currently commented out from compilation -
these are left in just in case future debug work requires them.
2005-11-08 11:46:52 +00:00
Robert Osfield
d3b1ee6b57
Changed the occluder traversal so that checks the children of the SceneView's Cameara
...
rather than starting at the camera itself.
2005-11-08 09:36:42 +00:00
Robert Osfield
9bfc6ead94
Added extra debugging checks on FBO's
2005-11-04 19:00:49 +00:00
Robert Osfield
4915259878
Improved support for texture subload/render to texture in various Texture classes
...
and RenderStage.
2005-11-04 12:08:16 +00:00
Robert Osfield
2584d43393
Removed the double call to the camera post draw callback.
2005-11-01 19:31:30 +00:00
Robert Osfield
e23176c3b6
Set the draw and read buffer to GL_NONE when using FBO's, thereby avoid
...
invalid enumrates being generated.
2005-11-01 15:39:26 +00:00
Robert Osfield
4509232792
Improved handling of osg::Image copying.
2005-11-01 15:23:03 +00:00
Robert Osfield
a742cb682e
Added RenderTargetFallback option into osg::CameraNode.
2005-11-01 10:42:54 +00:00
Robert Osfield
ab1bd48511
Moved SceneView across to use an osg::CameraNode to store the projection and view matrices,
...
the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
2005-10-28 13:11:56 +00:00
Robert Osfield
96a88f968a
Added error message to report when too many line segments are added to an IntersectVisitor.
2005-10-27 11:11:02 +00:00
Robert Osfield
be07f48884
From Geoff Michel, compile fixes for VS6.0
2005-10-26 09:22:13 +00:00
Robert Osfield
f46044084a
From Farshid Lashkari & Robert Osfield: Added support for VERTICAL_INTERLACE and HORIZONTAL_INTERLACE
...
stereo modes use the stencil buffer.
2005-10-25 15:43:04 +00:00
Robert Osfield
598dda59f5
From Geoff Michel, added support for constrain delaunay triangultion, and osgdelaunay example.
2005-10-25 13:28:48 +00:00
Robert Osfield
285418d6f8
From Brede Johansen, changed osg_InverseViewMatrix to osg_ViewMatrixInverse to bring
...
into line with OpenGL shader languague conventions.
From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM
VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
2005-10-25 09:23:21 +00:00
Robert Osfield
5374ddaccb
From Mike Weiblen, "some fixes for OSG_OPTIMIZER envar parsing and help display"
2005-10-24 11:46:51 +00:00
Robert Osfield
fb524952b6
Renamed osgUtil::RenderGraph to osgUtil::StateGraph
2005-10-13 12:51:00 +00:00
Robert Osfield
449333b5d3
Changed the fallback code to use the result form the realize() call, removed
...
the code path from running a PBuffer as a seperate graphics context (this
was found to be slower than running single threaded so its not worth the
extra complexity).
2005-10-06 15:41:47 +00:00
Robert Osfield
a380a49509
Improved the fallback mechanism from FBO, down to PBuffer_RTT down to PBuffer down to frame buffer.
2005-10-06 11:26:07 +00:00
Robert Osfield
5cb66efc86
Moved the testing and setting up of FBO/Pbuffer extension from CullVisitor to
...
support into RenderStage to allow better fallback implementations.
2005-10-05 16:21:51 +00:00
Robert Osfield
cf2974329f
Added code paths for PBuffer RTT support.
2005-10-04 18:50:00 +00:00
Robert Osfield
d82d598115
Fixed typo of CameraNode::setRenderTargetImplementation(..)
2005-09-29 09:36:51 +00:00