Daniel Trstenjak
5624a22fe4
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Björn Blissing
9905b90a18
Add search location for textures in FBX plugin
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The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-20 17:19:04 +00:00
OpenSceneGraph git repository
6d5c6ad6cc
Merge pull request #704 from mp3butcher/patch-24
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uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:54:23 +00:00
Robert Osfield
971eba37ad
Added override for broken bindings
2019-02-20 16:31:58 +00:00
Julien Valentin
43574b52c1
uncomment INLINE_DRAWABLE_DRAW
2019-01-28 01:40:35 +01:00
Robert Osfield
625c771641
Updates for 3.6.4-rc3
2019-01-26 19:36:30 +00:00
OpenSceneGraph git repository
1504a54cd8
Merge pull request #702 from mp3butcher/fix36
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add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557
Added missing {} to fix getPassed() bug introducted by previus commit
2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96
OcclusionQueryNode: ensure a consistent value for '_passed'
2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228
fix variable name
2019-01-23 17:06:04 +01:00
OpenSceneGraph git repository
bdd0be2f8f
Changed member variable name to be consistent with header
2019-01-23 17:03:27 +01:00
OpenSceneGraph git repository
968a427e00
Changed the member variable to be consistent with the method name.
2019-01-23 17:03:11 +01:00
mp3butcher
b8f9249bea
add a bool parameter to allow forced reindexation of a mesh
2019-01-23 17:02:53 +01:00
Robert Osfield
e2fb88e187
Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required.
2019-01-23 15:40:13 +00:00
Robert Osfield
749dc86dd3
Fixed typo
2019-01-23 08:52:11 +00:00
Robert Osfield
84bae01643
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:16:53 +00:00
OpenSceneGraph git repository
2e68db5b55
Merge pull request #693 from LaurensVoerman/glObj_C4250
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fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:24:22 +00:00
Laurens Voerman
2e29085669
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 16:22:51 +01:00
Robert Osfield
f223fec92d
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:56:23 +00:00
OpenSceneGraph git repository
cc3cb92ddc
Merge pull request #691 from LaurensVoerman/clrObjCache
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clear temp objectCache in databaseRequest
2019-01-14 10:23:05 +00:00
Robert Osfield
4dcb2bbf3c
Added using to quieten VS warnings
2019-01-14 09:55:00 +00:00
Laurens Voerman
eeb13d1efc
clear temp objectCache in databaseRequest
2019-01-14 10:24:30 +01:00
Robert Osfield
fe98c3d7f5
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:27:18 +00:00
Robert Osfield
46b07141e8
Added read/writeObject() entry point to FBX plugin.
2019-01-10 09:45:32 +00:00
Robert Osfield
02bfd05d6f
Upated ChangeLog
2019-01-09 10:22:54 +00:00
Robert Osfield
035abfdb71
Updated for 3.6.4-rc2
2019-01-09 10:19:34 +00:00
Robert Osfield
0c99326db3
Added cmake package configuration files to gitignore
2019-01-09 09:51:21 +00:00
Robert Osfield
8103da6ef1
Replaced use of heap with use of stack created ifstream to avoid potential memory leak
2019-01-09 09:51:21 +00:00
Robert Osfield
bd83044c08
Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange.
2019-01-09 09:51:21 +00:00
Robert Osfield
f6b64afdfc
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:32:50 +00:00
Robert Osfield
1c65815f4e
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-07 17:46:02 +00:00
Robert Osfield
5e9be10da6
Merged changes from master
2019-01-07 10:25:13 +00:00
Robert Osfield
820532ddff
Updated rc number for 3.6.4 release candidate
2019-01-04 09:22:12 +00:00
Robert Osfield
6951c44464
Updated ChangeLog and AUTHORS in prep for 3.6.4 work
2019-01-04 09:10:39 +00:00
Robert Osfield
e12049ed47
Added use of sizeof to make code a bit more flexible
2019-01-04 08:14:41 +00:00
Robert Osfield
fd47b84bd7
Restructured the clean up of arrays/primitives and GL objects
2019-01-04 08:14:33 +00:00
Robert Osfield
b7947b13f3
Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared.
2018-12-31 11:06:45 +00:00
OpenSceneGraph git repository
7a601753e0
Merge pull request #679 from mp3butcher/patch-18
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setup camera Read/Draw Buffer
2018-12-20 08:46:12 +00:00
Julien Valentin
07e5480b57
setup camera Read/Draw Buffer
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fix flickering shadows in SingleThread
2018-12-19 18:30:26 +01:00
Robert Osfield
ea1e832d4d
Removed examples from build as it was causing travis to timeout
2018-12-14 09:14:26 +00:00
OpenSceneGraph git repository
da7bf3ff81
Fixed indentation
2018-12-13 14:10:26 +00:00
OpenSceneGraph git repository
a6fbf73f36
Merge pull request #671 from mp3butcher/patch-16
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remove useless code
2018-12-13 08:31:27 +00:00
OpenSceneGraph git repository
ef8fd268de
Merge pull request #672 from ccochran/OpenSceneGraph-3.6
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Xcode 9/10 build fixes for OSG 3.6
2018-12-13 08:01:24 +00:00
Julien Valentin
064c39a7f3
remove dead code
2018-12-11 23:56:47 +01:00
Thomas Hogarth
5eb9ab1d75
removed ios simulator reference, adjusted readme
2018-12-10 08:23:04 -07:00