Commit Graph

11607 Commits

Author SHA1 Message Date
Robert Osfield
f95f43dbc6 Added -5 model option using Wang Rui's test demo as a base 2011-09-06 11:42:54 +00:00
Robert Osfield
ecbca83c01 Fixed the heights of the trees and houses 2011-09-06 11:11:38 +00:00
Robert Osfield
f83722d62b Added s/getPerspectiveShadowMapCutOffAngle() and use of this when setting up light space to avoid sigularaties when
the light and view directions are co-incident.
2011-09-06 10:12:45 +00:00
Robert Osfield
15ad6eda63 Added support for setting whether ViewDependentShadowMap should provide it's own vertex and fragment shaders. 2011-09-05 12:36:47 +00:00
Robert Osfield
454ccad3b9 Replaced use of ShapeDrawable with osgTerrain for the terrain tile 2011-09-05 12:27:20 +00:00
Robert Osfield
52c2bc3ff5 Added s/getTextureSize() method for setting the shadow map texture size. 2011-09-02 10:16:16 +00:00
Robert Osfield
f476406ae1 Disabled the use of the ReceivesShadowTraversalMask() mask 2011-09-02 07:46:08 +00:00
Robert Osfield
ec3b2ba2d3 Added test line for COMPUTE_NEAR_USING_PRIMITIVES 2011-09-01 18:49:33 +00:00
Robert Osfield
1fd3c84287 Added fine grained computation of the far plane when using the COMPUTE_NEAR_FAR_USING_PRIMITIVES ComputeNearFarMode.
Added COMPUTE_NEAR_FAR_USING_PRIMITIVES option that provides the original functionality where only the near plane
is computed in a fine grained way, with the far plane being computed simply from bound volumes.
2011-09-01 18:48:21 +00:00
Robert Osfield
b21d206d3a From Tony Horrobin, build fix 2011-08-29 16:01:02 +00:00
Robert Osfield
47db350da1 Added fallback base texture 2011-08-29 10:26:05 +00:00
Robert Osfield
2d71a390d3 Added support for setting the MinimumShadowMapNearFarRatio. 2011-08-29 09:59:47 +00:00
Robert Osfield
771075084b Fixed bug in computaton of the min/max x/z ratios. 2011-08-26 15:40:09 +00:00
Robert Osfield
ef91a87e23 Added names to models to help with debugging. 2011-08-26 15:36:33 +00:00
Robert Osfield
0f14f53698 Added releaseGLObjects/resizeGLObjectBuffers support 2011-08-26 10:52:25 +00:00
Robert Osfield
966981f100 Improved the handling of depth partitioning and orthographic datasets 2011-08-25 17:21:38 +00:00
Robert Osfield
1ad9979cea Added event handling for toggling on/off the light source animation. 2011-08-25 15:39:09 +00:00
Robert Osfield
0d3169f645 Added support for user defined setting of the shadow texture unit 2011-08-24 19:38:58 +00:00
Robert Osfield
26e2106636 Changed new ViewDependentShadowMap to default to a perspective shadow map with automatic detection of a spot light/perspetive light projection
matrix to prevent inappropriate usage of perspective shadow map.
2011-08-24 13:57:15 +00:00
Robert Osfield
622cfb524c Imorovements to the new perspective/lispsm style shadow implementation. 2011-08-24 12:32:03 +00:00
Robert Osfield
3db0557ed5 Quitened down and fixed warning 2011-08-24 12:31:35 +00:00
Robert Osfield
3a70830e89 Quitended down debug messages and added passing of RenderStage to LispSM code 2011-08-19 12:42:51 +00:00
Robert Osfield
7c4fb17298 Improved the LispSM computation 2011-08-19 10:43:38 +00:00
Robert Osfield
36fea2bd60 Changed the local variable near/far type 2011-08-19 10:43:15 +00:00
Robert Osfield
c71a0c72e4 Added back in control of the backface culling. 2011-08-17 17:06:55 +00:00
Robert Osfield
1d54065646 intermin check-in of work on new LispSM implementation 2011-08-17 16:09:17 +00:00
Robert Osfield
04ffdf1801 Added missing assignement of _simulationTime. 2011-08-15 14:37:16 +00:00
Robert Osfield
1625f61812 From Paul Martz, "Recent changes to osgShadow on trunk were apparently not yet tested with ref_ptr implicit casting disabled. Attached is a fix. " 2011-08-13 19:09:58 +00:00
Robert Osfield
b15317481c Added public interface for selecting use of perspective and light space perspective shadow maps. Implementation
of backends not implemented yet so will follow.
2011-08-12 20:29:14 +00:00
Robert Osfield
6b7175baac Implemented first pass at shaders for new ViewDepedentShadow map class 2011-08-12 14:53:40 +00:00
Robert Osfield
675a61ea87 Implemented ViewDependentShadowMap::setDebugDraw(bool) to allow osgshadow to enable/disable the debug display via the
standard --debugHUD option.
2011-08-09 15:57:37 +00:00
Robert Osfield
c14516d5f6 Changed RTT Camera to use depth. 2011-08-09 15:20:25 +00:00
Robert Osfield
4aa16bc8e3 Implemented caching of Camera, Texture and TexGen 2011-08-09 13:39:57 +00:00
Robert Osfield
e4a73d121e Added replacement of the placeholder StateSet in the StateGraph with custom StateSet implemented just for the
needs of that particular frame.
2011-08-09 06:54:44 +00:00
Robert Osfield
4238629ebf Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup. 2011-08-08 17:00:55 +00:00
Robert Osfield
31cb490c75 From Jean-Sebestien Guay and Robert Osfield, mixture of two sets of change - one from JS that adds more controls for specifying positional and spot lights, and from RO adding support for the new ViewDepedentShadowMap 2011-08-07 15:54:21 +00:00
Robert Osfield
cbb6f1c92c Preliminary work on new ViewDependentShadowMap base class 2011-08-07 15:51:54 +00:00
Robert Osfield
ceb8d62636 Commented out the colorAmbientEmissive += gl_FrontLightProduct[0].ambient; line from the fragment shader as it was
causing problems with the shadowed region being sporadically lit when using a spotlight.
2011-07-29 11:22:32 +00:00
Robert Osfield
164cd6e9b9 Fixed comment on end barrier position. 2011-07-29 07:42:55 +00:00
Robert Osfield
ed27e55b60 Improved handling of the scaling of dicom imagery. 2011-07-28 16:40:28 +00:00
Robert Osfield
3abbba693c Refectored the EGL setup so that it's honours the Traits values. 2011-07-28 12:07:22 +00:00
Robert Osfield
dcaf9b02ce Reverted the change to the default setting of _resizeNonPowerOfTwoHint back to true for all platforms to ensure the
same behaivour across platforms, something that can be achieved now thanks to the integrated GLU library.

Corrected the default of the ResizeNonPowerOfTwoHint to true to reflect the actual default setting set by the
Texture default constructor.
2011-07-28 11:05:10 +00:00
Robert Osfield
27cc718251 From Johannes Baeuerle, "in the file src/osgDB/ObjectWrapper.cpp, where the GlobalLookupTable for gl enums for serialization purposes is defined, some of the compressed texture formats are missing. I added enums for the pvr and etc formats." 2011-07-28 08:19:29 +00:00
Robert Osfield
302c5a7e92 From Jason Beverage, "Here is a small fix for getCameraContainingPosition. getXMin was
being used in a case where getYMin should be used instead."
2011-07-28 07:46:05 +00:00
Robert Osfield
35ccc1efa5 Fixed stats bug where not all stats fields were being collected by the cull_draw() method used in the SingleThreaded and CullDrawThreadPerContext threading models. 2011-07-25 17:07:56 +00:00
Robert Osfield
8d77126e2e From Alexander Irion, "Texture borders are not supported in ES.
_isTextureBorderClampSupported is set to "TRUE" in Texture.cpp, because of the version number check (GL VERSION >= 1.3).

This leads to an invalid enum error, when GL_TEXTURE_BORDER_COLOR is tried to set.
"
2011-07-22 09:27:41 +00:00
Robert Osfield
6128300bc5 In the RecordCameraPathhandler fixed the handling of pressing 'Z' before 'z' which was causing the view
to be reset to 0,0,0 by AnimationPathManipualtor with an empty AnimationPath.
2011-07-22 08:25:29 +00:00
Robert Osfield
5efea79689 Fixed typo 2011-07-21 09:55:03 +00:00
Robert Osfield
9f4fee5fd3 From Mathias Froehlich, "I have attached an updated version of the VRML2 loader.
That change is the result of the '[osgPlugins] VRML plugin - "file" url'
discussion on osg-users.

The attached change avoids rewriting file names into some kind of file urls
and then use the url for opening an fstream. Instead just use the given file
name to open the stream.
Also this change adds some Notify output for the error paths.
"
2011-07-21 09:07:22 +00:00
Robert Osfield
eb72bd6556 From Wang Rui, "This fixes a small problem in the FindFBX file. In CMake scripts,
VS2010 is not marked as MSVC100 but MSVC10. And CMake defines
MSVC_VERSION instead of MSVC_VER to indicate the version number. The
modification can find fbx sdk for VS2010 automatically now.
"
2011-07-21 08:52:02 +00:00