Robert Osfield
db892e6bfe
Added State::disableTexCoordPointersAboveAndIncluding( unit ) method so that
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all unsed texture units can be turned off simply within Drawables such
as Geometry and GeoSet. This can be used to prevent bleed of arrays from
one object to the next - which can cause crashes.
2002-07-15 10:03:59 +00:00
Robert Osfield
4895b22da1
Fixed various warnings which were appearing under MacOSX.
2002-07-13 21:17:40 +00:00
Robert Osfield
0801b363f5
Work on supporting multitexturing in State/StateSet/StateAttribute/Geoemtry.
2002-07-07 14:40:41 +00:00
Robert Osfield
01992a7790
Ported the flt plugin across to use osg::Geometry, it still uses a GeoSet
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internally, and I will remove this after some futher work.
2002-06-27 20:29:32 +00:00
Robert Osfield
fb3e705709
Converted the template DrawElements primitive class into three seperate
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non templated classes - UByteDrawElements, UShortDrawElements, UIntDrawElements.
2002-06-27 13:15:34 +00:00
Robert Osfield
532a32416f
Moved the AttributeArray and Primitive classes into their own header and
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source files.
2002-06-27 10:50:19 +00:00
Robert Osfield
cbeeeefdab
Added osg::Drawable::PrimitiveFunctor and TriangleFunctor subclass for
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querrying the primitive data inside Drawables. Moved various support
classes over from being osg::GeoSet based to osg::Geometry based.
2002-06-25 20:27:51 +00:00
Robert Osfield
cbb95d0445
Checked in .osg support for the new osg::Geometry class.
2002-06-24 21:37:34 +00:00
Robert Osfield
f2e215bf44
Added conversion to osg::GeoSet::converToGeometry() utility to help the
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migration to and testing of the new osg::Geometry class.
2002-06-23 21:43:46 +00:00
Robert Osfield
7dd82beaa9
Temporarily removed the references to multi-texturing calls.
2002-06-21 19:24:43 +00:00
Robert Osfield
49ab8f4706
Added new osggeometry demo to test the work on the new osg::Geometry Drawable.
2002-06-21 16:45:45 +00:00
Robert Osfield
476f931eaa
Addd new experimental osg::Geometry Drawable which will eventually replace
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GeoSet. Currently doesn't draw anything, and is very much in the
early design stages.
2002-06-20 19:54:08 +00:00