few headers and the osgAnimation sources are also modified to make
everything goes well, including:
A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like
Skeleton::UpdateSkeleton.
A bug fix in the Seralizer header which avoids setting default values
to objects.
Naming style fixes in osgAnimation headers and sources, also in the
deprecated dotosg wrappers.
A bug fix for the XML support, to write char values correctly.
A small change in the osg::Geometry wrapper to ignore the
InternalGeometry property, which is used by the MorphGeometry and
should not be set by user applications.
The avatar.osg, nathan.osg and robot.osg data files all work fine with
serializers, with some 'unsupported wrapper' warnings when converting.
I'm thinking of removing these warnings by disabling related property
serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback),
which are seldom recorded by users.
By the way, I still wonder how would we handle the C4121 problem,
discussed some days before. The /Zp compile option is set to 16 in the
attached cmake script file. And is there a better solution now?"
- OsgMacroUtils.cmake, SETUP_LINK_LIBRARIES macro : allow linking with debug/release external libraries
- osgQt/CMakeLists.txt : fix the linking to Qt librairies + linking to debug Qt librairies if found
- examples/ qt examples : linking to debug Qt librairies if found"
It solves the problem on XP and Win7 on Qt 4.5 and 4.62
It isn't necessary on Linux (ubuntu 8.10/9.04 Qt 4.5/4.6.2) but doesn't cause any harm.
But I have #ifdef'ed it with WIN32. I can't test it on 64bit windows (not sure if x64 defines WIN32?)"
Bone now inherit from MatrixTransform. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry has been refactored so now it works when you save and
reload RigGeometry because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry as source for a RigGeometry.
The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...
The example osg-data/example.osg should be remove, it's an old example
that does not work.
For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"
Issue:
osgQtBrowser fails to compile because it can not find the QTCore header files
Fix:
Add the QT_QTCORE_INCLUDE_DIR to the CMakeList.txt file
Patch:
...\OpenSceneGraphSVN\examples\osgQtBrowser\CMakeLists.txt
change (line 17): INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} )
to (line 17): INCLUDE_DIRECTORIES(${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR})
"
examples\osgautocapture\osgautocapture.cpp
-fixed a bug with --active command line option not rendering
-added --pbuffer command line option
-changed very confusing #ifdef 0
-added OSG_GLES GL_RGB readPixels support if available (UNTESTED)"
Currently osg2cpp removes "\n" line endings to replace them with a textual equivalent ("\\n") in order for the string representing the shader to contain line endings in the string. But if the file that was read contained Windows line endings ("\r\n"), the resulting file looked really weird (the \r were left there and editors interpreted that as an additional newline). Also, I can imagine that if the shader file that was read had Mac line endings ("\r") then the output shader would all end up in one long line since there are no "\n"...
What I've done:
I've added a search and replace of "\r\n" to "\n", and then "\r" to "\n" (note that the order is important).
I've also changed the filename handling so that the output file will be put in the same directory as the input file in case it was specified with a path. Previous functionality is retained for files specified with the filename only.""
osgcamera -r 5 --vbo cow.osg
Which repeats construction of the viewer 5 times in a row, and enables VBO, and on each repeat a new model is loaded.
osgcamera -r 2 --vbo --shared cow.osg
Which repeats construction of the viewer 2 times in a row, and enables VBO, and on each loads the model once and shares it between each instance of the viewer.
The texture in data/Images should be copied to osg-data. I created the texture myself with the help of an explosion generator, so no license issues there.
"
functionality and I also modified osgmovie example to support "seek"."
Note from Robert Osfield, changes osgmovie to use '>' for the seek as '+' was already used in a separate submission that had been merged.
- play and pause now stop and play all streams given in the command line
(not only the first)
- add key + - to increase decrease the speed of all streams
- add key o to display all stream frame rate
"
Most notable the __hpux define stuff. The __hpux__ variant seems to be not
defined which resulted in a compile error at this time. Consequently I have
replaced all occurances of __hpux__ with __hpux. And huge surprise: now osg
plugins are found and loaded correctly ...
The next notable one is the MSVC_IDE fix which makes the nmake Makefiles cmake
generator target behave like the ide one. Showed up because I started to do
scripted builds with nmake instead of devenv...
The rest is the usual bunch of stuff that just happens during normal
coding ..."
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.
Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.
Added automatic shader source conversion from gl_ to osg_ builtins.
Selection is now just a typedef of osg::MatrixTransform, and is deprecated
CommandManager is shell class that just sets values directly on Dragger, and is deprecated
Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
allows users to track the dragger in any way they wish.
Dragger now has a convinience method making MatrixTransforms track a dragger.
Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.