Robert Osfield
559f138152
Fixed shadows warnings
2016-05-25 09:56:40 +01:00
Robert Osfield
ff9617d210
Fixed RenderStageCache's handling of Observer functionality that was causing a crashing on exit in osgoit and osgprerender examples.
2016-05-24 20:46:44 +01:00
Robert Osfield
c36c0033fd
Fixed shadows warnings
2016-05-23 20:02:36 +01:00
Robert Osfield
2056800017
Fixed shadows warning
2016-05-23 16:22:49 +01:00
Robert Osfield
4b61f4c95d
Fixed shadows warnings
2016-05-23 16:20:59 +01:00
Robert Osfield
5260e3a35e
Fixed build error introduced by c3f2711b09
2016-05-23 11:31:02 +01:00
OpenSceneGraph git repository
c3f2711b09
Merge pull request #73 from susnux/safeptr
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add safety checking when dereferencing ref_ptr
2016-05-23 11:29:07 +01:00
Robert Osfield
c72516ceb0
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2016-05-23 11:24:50 +01:00
OpenSceneGraph git repository
b76538d6ea
Merge pull request #72 from bjornblissing/feature/gitignore-visualstudio
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GitIgnorePatterns for Visual Studio
2016-05-23 11:24:23 +01:00
Robert Osfield
ff01d9c663
Fixed shadows warnings
2016-05-23 10:52:55 +01:00
Robert Osfield
04214a4288
Fixed shadows warning
2016-05-23 10:36:00 +01:00
Robert Osfield
c15dfa7ddd
Fixed shadows warning
2016-05-23 10:31:56 +01:00
Robert Osfield
d4815932dc
Removed redundent local variable
2016-05-23 10:30:22 +01:00
Robert Osfield
33ec90376c
Fixed shadows warning
2016-05-23 10:28:45 +01:00
Robert Osfield
776fa48cd4
Fixed shadows warnings
2016-05-23 10:22:16 +01:00
Rohan Budhiraja
475948f8a2
Added missing stdexcept header, fixes #61
2016-05-21 21:40:07 +02:00
rdiankov
da34da18ca
add safety checking when dereferencing ref_ptr
2016-05-21 21:29:14 +02:00
Robert Osfield
ae3ba28fee
Fixes shadows warnings
2016-05-20 13:38:34 +01:00
Björn Blissing
580ebbdbef
GitIgnorePatterns for Visual Studio
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Added patterns for visual studio generated files as well as for files
generated by CMake for windows only.
2016-05-20 14:12:09 +02:00
Robert Osfield
e900ecc4c7
Added -Wshadow tp OSG_AGGRESSIVE_WARNING_FLAGS for GNU compiler
2016-05-20 10:51:40 +01:00
Robert Osfield
bf343240e4
Merge branch 'AdriCS-master'
2016-05-19 18:54:11 +01:00
Adri
89a2ed7da4
Extra header include.
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Removed an extra header include for <QGLWidget>
2016-05-19 18:53:15 +01:00
Robert Osfield
a81edcfba7
Added include/osgQt/Version and src/osgQt/__ to .gitignore
2016-05-19 18:51:58 +01:00
Robert Osfield
3db6aa255f
Removed redundent #if OSG_USE_BOUND block
2016-05-19 17:38:50 +01:00
Jannik Heller
a5b05f77ea
This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either.
2016-05-19 17:32:24 +01:00
Christian Buchner
2ef6909d9b
I am hereby submitting a deferred rendering code sample, originally written by Michael Kapelko in 2013. I am submitting this code with his approval.
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Deferred rendering is now the de-facto standard rendering technique in many modern game engines, hence I think it is important to have this technique demonstrated in an osg code example.
This particular sample adds soft shadows as well as bump mapping into the rendering pipeline. The image files whitemetal_diffuse.jpg and whitemetal_normal.jpg from OpenSceneGraph-Data images folder are required (The OSG_FILE_PATH environment variable must be set correctly)
Two additional osgt models are included with the demo (best to also put them into OpenSceneGraph-Data, I think.
The shaders are currently defined in separate .frag and .vert files.
2016-05-19 17:20:29 +01:00
Robert Osfield
037de9bd20
Fixed build error associated with change of type of getInterface()
2016-05-19 14:26:48 +01:00
Robert Osfield
10a89ae0c5
Win32 Build fixes
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Removed the duplicate constructor and destructor
2016-05-18 19:31:03 +01:00
Robert Osfield
a0684bd058
Changed osg::NodeVisitor::traverse(node) to traverse(node) to take advantage of the local travese() implementation pushing/popping any StateSet that is on the node.
2016-05-18 18:30:51 +01:00
Robert Osfield
8863e03685
Replaced static ref_ptr<> with observer_ptr<> to avoid local static references hanging around.
2016-05-16 18:52:39 +01:00
Robert Osfield
fe6238d126
Added osg::GraphicsContext::WindowingSystemInterfaces singleton for managing multiple WIndowinSystemInterface
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implementations being registered at the same time.
One usage case for this functionality to support usage of Wayland and X11 in the same version of the osgViewer.
As part of the new functionality there is now a osg::GraphicsContext::Traits::windowingSystemPreferrence string
that default to empty, but if defined will ensure that a specific WindowingSystemInterface is utilized when
you do a generic call like osg::createGraphicsContext().
Also implemented is standard proxy object for registering the new contexts and removing them automatically, and
declaration of standard graphicswindow_name() C entry point to help with static build linking.
2016-05-16 13:45:31 +01:00
Robert Osfield
dd10619192
Added GLES3 path for setting up with EGL
2016-05-06 20:15:18 +01:00
Robert Osfield
58ca08a7ca
Added 3.4 press release to NEWS.txt
2016-05-06 17:49:01 +01:00
Robert Osfield
7b34ca0a39
Added using to quieten warning
2016-04-29 10:39:57 +01:00
Robert Osfield
6cfbaa61c0
Moved the IdentifierMap from global to into osg namespace and changed to static
2016-04-27 14:21:11 +01:00
Robert Osfield
cba48de3d3
Fixed copy _readBuffer bug.
2016-04-21 14:07:22 +01:00
Robert Osfield
eb50a15b52
Fixed ShaderComposer::releaseGLObjects(State*) const method as it's const was missing.
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Rewrote the ShaderComposer::releaseGLObjects() const method to pass on the releaseGLObjects() calls to any associated Program or Shader objects.
2016-04-18 20:46:45 +01:00
Robert Osfield
84618896c2
From Vladimir Chebaev, fixed handling of outline orientiation
2016-04-14 17:55:19 +01:00
Robert Osfield
8c10323154
From Vladimir Chebaev, fixed handling of outline orientiation
2016-04-14 17:46:27 +01:00
Robert Osfield
91ca25d2b8
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2016-03-31 19:22:03 +01:00
Robert Osfield
d41d92e65d
added assignment of mipmap levels from source image.
2016-03-31 19:21:25 +01:00
Robert Osfield
893628971a
From Sherman Wilcox, added assignment of mipmap levels from source image.
2016-03-31 17:52:29 +01:00
Robert Osfield
e6a99b5ae5
Reversed the order of some sizedInternalFormats enum entries to sync with the change in serach direction that was checked in as an earlier revision.
2016-03-31 17:12:28 +01:00
Robert Osfield
459ae5ce64
Changed the default value paramter to be consistent with the non templated version of StateSet::setTextureAttributeAndModes(..)
2016-03-29 20:24:05 +01:00
Robert Osfield
cd3831b045
Added &nl; xml control character to allow one to put newlines into a single text string in Present3D presentations
2016-03-13 09:03:44 -02:30
Robert Osfield
9d68e13567
Added support for invoked an editor defined by P3D_EDITOR or EDITOR env vars when user press 'U' in Present3D.
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This feature makes it easier to editor an presentation that is already running in Present3D, once the edits are done
pressing 'u' in Present3D then loads the file again.
2016-03-11 19:41:22 +00:00
Robert Osfield
cb2af961db
From Jannik Heller, Wrong function call in setTextureAttributeAndModes
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"From I think that this piece of code in StateSet::setTextureAttributeAndModes is a copy&paste mistake:
OSG_NOTICE<<"Warning: non texture attribute '"<<attribute->className()<<"' passed to setTextureAttributeAndModes(unit,attr,value), "<<std::endl;
OSG_NOTICE<<" assuming setAttributeAndModes(attr,value) instead."<<std::endl;
OSG_NOTICE<<" please change calling code to use appropriate call."<<std::endl;
setAttribute(attribute,value);
As per the warning message it should be calling setAttributeAndModes(attribute,value); ."
2016-03-11 15:35:07 +00:00
Robert Osfield
faea95b5fb
Added handling of auto stepping to ON_DEMAND handling.
2016-03-10 19:58:35 +00:00
Robert Osfield
68430ee8e5
Added a local implementation of SlideEventHandler::checkNeedToDoFrame() so that Present3D can toggle on/off the need for continuous rendering to only slides that require it,
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enabling slides with no animation to sit iddle rather keeping rendering, reducing CPU/GPU overhead and saving power.
2016-03-10 16:35:08 +00:00
Robert Osfield
1f5b7855eb
Added basic support for OSG_RUN_FRAME_SCHEME ON_DEMAND env var and --run-on-demand, --run-continuous to Present3D
2016-03-10 11:24:21 +00:00