Robert Osfield
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ae440bfaef
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From Wojciech Lewandowski, "ref_ptr usage changes made on 9th of June broke VirtualProgram used in osgShaderCompositor example. Taking the opportunity I modified the code a little to use earth sphere as default model. Cow.osg used previously was not looking good in advanced example. I also changed default to advanced example, because its more informative with labels describing virtual programs used to render the objects."
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2009-10-10 09:53:10 +00:00 |
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Robert Osfield
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ad8f2d8974
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Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors.
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2009-06-17 10:39:39 +00:00 |
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Robert Osfield
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aaee56cbde
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Ran dos2unx of files
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2009-05-29 08:24:52 +00:00 |
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Robert Osfield
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f0b55bbdb3
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From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there."
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2009-05-28 13:40:54 +00:00 |
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Robert Osfield
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825d701757
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Renamed application osgvirtualprogram to osgshadercompostior to better reflect it function
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2009-05-27 13:02:01 +00:00 |
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Robert Osfield
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dc67dab42e
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Renamed osgvirtualprogram to osgshadercompositor to better reflect it's function
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2009-05-27 13:00:58 +00:00 |
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