- Adding missing header files and making sure they are marked public.
- Support to copy headers in Viewer/api into the proper location in framework
- Internalized OpenThreads build so cross-project dependency is not needed. Can now delete copy of OpenThreads project. Frameworks use native Xcode linking mechanism. Plugins/Examples still use explicit -framework OpenThreads. Could potentially be problem is old OpenThreads is on the system. This can be changed to use native mechanism too, but requires some patience because it is tedious to change.
- Lots of fixes to osgViewerCocoa (something got messed up pretty badly...files are missing from repo). Another submission will need to readd these files back.
flt files are missing. I'm not sure if it was intentionally removed from the project, so I left the everything in place, but removed the target from the build aggregate targets so it doesn't get in the way of the build system.
Added back osgTerrain to the project (don't know who deleted those). SDL's aggregate target is also missing.
I added the osgShadow as a framework and osgManipulator as a framework,
(and the corresponding examples) I removed (hopefully) all references to
osg-/Producer where necessary, and some minor stuff."
+ Multi-display-support
+ automatic hiding of the menubar/dock if one of the windows intersects
the menubar/dock
Bugfixes:
+ event-handling was done by the first opened window, other windows did
not receive events -- fixed
+ mouse-coordinates were absolute, now they are relative to the window.
known bugs:
+ windows with decoration and in fullscreen-size are moved by the system
a little bit, so that the titlebar is accessible/visible. So if you want
real fullscreen-windows, don't decorate the window :)
I updated the XCode-project-file so all ported examples are linked
against osgViewer."