Commit Graph

1745 Commits

Author SHA1 Message Date
Robert Osfield
c6a1b7e97f From Magnus Kessler, "I'm resubmitting a slightly different version of the changes you left out for
osg/Camera. The ::glName issue masked the fact that the "(..)" isn't handled
well in doxygen and leads to "(." in the generated files.

I'm also submitting a minor documentation fix to osgGA/DriveManipulator to get
it out of my patch queue ;)"
2010-09-16 09:49:22 +00:00
Robert Osfield
cc471b1103 From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
documentation. I have accumulated them over some time, but rebased onto the
subversion trunk."
2010-09-15 12:00:12 +00:00
Robert Osfield
df7df0739a From Lukasz Izdebski, "I made some changes in OcclusionQueryNode file.
I move declaration of classes TestResult, QueryGeometry from cpp to header file and made a void createSupportNodes() a virtual method.

Now is possible to inherit from class OcclusionQueryNode."
2010-09-15 11:27:31 +00:00
Robert Osfield
d044d135f5 From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
Goals:
- to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware)
- to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension.

Ready for commit:
- Stencil and Stencil.cpp - please, review them

Ready with "hack":
- StencilTwoSided.cpp: please, see the line 113 in apply():

      glEnable(GL_STENCIL_TEST_TWO_SIDE);

This line used to be in getModeUsage() as

      usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);

but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension).
Problems with my "glEnable" solution:
- it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph.
"
2010-09-15 09:56:16 +00:00
Robert Osfield
551d2b6479 From Ulrich Hertlein, "not sure how severe this is but I believe there's a bug in
Texture.cpp:applyTexImage2D_subload:

<code>
unsigned char* data = = (unsigned char*)image->data();
if (needImageRescale) {
 // allocates rescale buffer
 data = new unsigned char[newTotalSize];

 // calls gluScaleImage into the data buffer
}

const unsigned char* dataPtr = image->data();
// subloads 'dataPtr'

// deletes 'data'
</code>

In effect, the scaled data would never be used.

I've also replaced bits of duplicate code in Texture1D/2D/2DArray/3D/Cubemap/Rectangle
that checks if the texture image can/should be unref'd with common functionality in
Texture.cpp.

"
2010-09-14 13:19:55 +00:00
Robert Osfield
d55ada3790 Moved GL_RED and associated GL defines that aren't defined by GLES into the include/osg/Image to aid portability. 2010-09-14 13:19:12 +00:00
Robert Osfield
a171c88cf1 From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
Robert Osfield
5d48a68cba From Alexander Wiebel, "Documentation of PrimitiveSet" 2010-08-16 09:35:59 +00:00
Robert Osfield
74a9ccb49d From David Fries, merge from a series of related submission emails:
"enable thread locking in libavcodec

This is required for a multithreaded application using ffmpeg from
another thread."

"Prevent the audio from videos from hanging on exit if they are paused.
The video decoder already has similar logic."

"Add a way to retrieve the creation time for MPEG-4 files."

"fmpeg, improve wait for close logic

Both audio and video destructors have been succesfully using the logic,
if(isRunning())
{
  m_exit = true;
  join();
}
since it was introduced,

but the close routines are using,
m_exit = true;
if(isRunning() && waitForThreadToExit)
{
  while(isRunning()) { OpenThreads::Thread::YieldCurrentThread(); }
}
which not only is it doing an unnecessary busy wait, but it doesn't
guaranteed that the other thread has terminated, just that it has
progressed far enough that OpenThreads has set the thread status as
not running.  Like the destructor set the m_exit after checking
isRunning() to avoid the race condition of not getting to join()
because the thread was running, but isRunning() returns false.

Now that FFmpeg*close is fixed, call it from the destructor as well
to have that code in only one location."
2010-08-09 17:02:31 +00:00
Robert Osfield
534af3aeaf Removed the erroneous subclassing from osg::Observer 2010-08-08 15:44:03 +00:00
Robert Osfield
930f5ab620 From Jeremy Moles, "The version of GCC I use (4.4.3-4ubuntu5) gives the following warning
about the Observer header:

/home/cubicool/local/include/osg/Observer: In copy constructor
?osg::ObserverSet::ObserverSet(const osg::ObserverSet&)?:
/home/cubicool/local/include/osg/Observer:66: warning: base class ?class
osg::Referenced? should be explicitly initialized in the copy
constructor

I've been fixing this by hand by using the attached Observer header; it
does exactly what the warning requests. Purely cosmetic, I believe, but
other than that OSG seems to compile w/ -W -Wall just fine."
2010-07-31 10:22:37 +00:00
Robert Osfield
64b26ebeb5 Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
Added better shader composition testing in the osgshadercomposition example.
2010-07-10 17:14:59 +00:00
Robert Osfield
46b221a832 Added compile/release and resize of GL objects to ShaderAttribute.
Removed the StateAttribute::compose() method.

Fixed the default type value in ShaderAttribute
2010-07-06 12:19:26 +00:00
Robert Osfield
74ae526bb5 Added support for passing on uniforms from StateAttribute 2010-07-06 10:55:54 +00:00
Robert Osfield
751b0498fe Added basic code injection fields to osg::Shader,
creation of main shader to ShaderComposer and
collection of ShaderComponent to osg::State.
Also added very basic shader set up in osgshadecomposition example.
2010-07-05 16:32:58 +00:00
Robert Osfield
9f8670f50d Implement basic cache in ShadeComposer 2010-07-02 14:18:59 +00:00
Robert Osfield
a55c4b7d70 Added basic ShaderComponent class and beginnings osgshadercomposition example 2010-07-02 12:04:20 +00:00
Robert Osfield
5cac233764 Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
2010-06-24 17:15:27 +00:00
Robert Osfield
4ae8eb607f Updated version number for next dev release 2010-06-21 10:33:46 +00:00
Robert Osfield
da60a3c615 From Jan Peciva, additional comments, and standarisation of throw and handling of mouse wheel. 2010-06-14 15:20:47 +00:00
Robert Osfield
7f7f1f7d0e Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported 2010-06-01 18:20:38 +00:00
Robert Osfield
656a1b6da5 From Frederic Bouvier, "here is my proposal. It is supposed to be used like this :
osg::Camera* c = createCamera();
   c->attach( osg::Camera::COLOR_BUFFER0, texture3d, 0,
osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER );

it works also for cubemap textures and 2d texture arrays
"
2010-06-01 14:12:03 +00:00
Robert Osfield
4a047f2a82 From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices 2010-06-01 13:33:58 +00:00
Robert Osfield
054d5606fb From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
"
2010-06-01 11:28:04 +00:00
Robert Osfield
6ba8341683 From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
in the quicktime plugin. The file attached is to fix that small
problem."
2010-06-01 09:23:21 +00:00
Robert Osfield
d8511fa5ca From Tim Moore, fixed typo and removed redundent include 2010-06-01 09:21:42 +00:00
Robert Osfield
975b95dd33 From Torben Dannhauer, "I added radial fog functionality be using the OpenGL extension 'GL_NV_fog_distance'." 2010-05-31 16:53:41 +00:00
Robert Osfield
6548e4a5a8 Added OSG_DEBUG_DP macro 2010-05-28 17:17:34 +00:00
Robert Osfield
d26a8474e7 Changed the ref_ptr<T> observer_ptr<>::lock() method to be
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00
Robert Osfield
e826bfeb3c Refactored osgQt so that QWebViewImage is now entirely implementated in the header, and osgQt itself no longer compiles it,
leaving it to only applications that require it to include the header and it's implementation and with ith the QWebKit dependency.
2010-05-22 15:45:02 +00:00
Robert Osfield
0d2723b984 From Hartwig Wiesmann, "I have added some doxygen documentation to the plane class.
"
2010-05-20 17:02:45 +00:00
Robert Osfield
9cf330d7ff Introduced a alternative implementation of observer_ptr<> that uses ObserverSet rather than an local WeakReference object. 2010-05-20 13:38:28 +00:00
Robert Osfield
b979b585f2 From Tim Moore, fix for deadlock 2010-05-19 13:14:57 +00:00
Robert Osfield
62d69c686f Fixed warning 2010-05-19 08:22:10 +00:00
Robert Osfield
b3ac6484c1 From Martin Naylor, "Please find attached the modified observer_ptr include for fixing a compiler
issue for Windows and VS2008."
2010-05-19 08:08:49 +00:00
Robert Osfield
7ed822fd79 From Tim Moore, typo fix. 2010-05-18 18:01:02 +00:00
Robert Osfield
61121daaab Updated wrappers 2010-05-17 18:37:32 +00:00
Robert Osfield
65c09c8e0d From Tim Moore, improved doxygen comments 2010-05-17 14:43:41 +00:00
Robert Osfield
ccd9f31309 Removed signalUnreffed interface 2010-05-17 14:21:53 +00:00
Robert Osfield
f832198128 From Tim Moore, refactore WeakReference/Referenced to avoid signalling the observers when do a unref_nodelete. 2010-05-17 09:03:44 +00:00
Robert Osfield
554adfc8e6 Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness. 2010-05-14 12:24:13 +00:00
Robert Osfield
2b2ea4487a From Tim Moore, new more robust observer_ptr<> implementation 2010-05-14 12:14:14 +00:00
Robert Osfield
68a1ed2dcf Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
2010-05-12 11:37:27 +00:00
Robert Osfield
7ef776ec5f Fixed warnings 2010-04-30 19:41:24 +00:00
Robert Osfield
c2a59415ce Changed DisplaySetting::instance() to return a ref_ptr<>& rathern than a raw C pointer to enable apps to delete the singleton or assign their own. 2010-04-30 11:48:30 +00:00
Robert Osfield
a6c7fee246 From Alok Priyadarshi, "1. Replaced APIENTRY to GL_APIENTRY which is used by OpenGL ES
headers. For desktop GL GL_APIENTRY has been defined as APIENTRY."
2010-04-28 21:22:44 +00:00
Robert Osfield
c019e2f76d Fixed typo 2010-04-28 21:10:29 +00:00
Robert Osfield
5435f6cf50 From Wang Rui, "Two small bugs were just found when I was writing examples for my book
in process: a wrong definition of the OSG_FATAL macro, and wrong logic
inside the KeySwitchMatrixManipulator::getDistance() function. I
believe both were slips."
2010-04-28 20:33:40 +00:00
Robert Osfield
117d949d1f From Roland Smeenk and Robert Osfield, improvements to the indentation of comments. 2010-04-23 16:35:44 +00:00
Robert Osfield
5d0b84edd0 From Marcin Hajder, "This submission contains Texture2DMultisample osg implementation.
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call).

Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes."

and from follow email:

"Fixed. According to ARB_texture_multisample extension specification multisample textures  don't need TexParameters since they can only be fetched with  texelFetch."
2010-04-22 17:02:22 +00:00