Robert Osfield
c5990c4f65
Updates for the 3.6.1-rc2
2018-05-02 09:10:54 +01:00
Robert Osfield
94c4baccad
Updated SO version to reflect change in ABI
2018-04-30 11:55:17 +01:00
OpenSceneGraph git repository
bb1e208d30
Merge pull request #542 from psyinf/fix_particle_system_header
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FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:44:02 +01:00
Sebastian Messerschmidt
fce55993bc
FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:16:02 +02:00
Robert Osfield
31c9dbc881
Fixed particle update bug where a ParticleSystem wouldn't start when loaded during the frame loop due to the _last_frame value not being set.
2018-04-27 11:25:46 +01:00
Robert Osfield
c9b0fcaa32
Updated ChangeLog, README.md and rc number for 3.6.1-rc1
2018-04-26 10:21:53 +01:00
Robert Osfield
37a63d37e2
Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash
2018-04-26 09:52:32 +01:00
Robert Osfield
1daacced5a
Renamed text.vert and text.frag to osgText_Text.vert and .frag to avoid name overlapping with user shaders.
2018-04-26 09:52:32 +01:00
Julien Valentin
cea33e40df
add wrapper for osg::DrawIndirectBufferObject
2018-04-25 09:49:56 +01:00
Robert Osfield
2b3ac015bb
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
2018-04-24 17:06:07 +01:00
Robert Osfield
1aa0a80de7
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion.
2018-04-24 16:22:13 +01:00
OpenSceneGraph git repository
4dd1156444
Merge pull request #537 from openscenegraph/revert-536-default-gl3-context
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Revert "When GL3 build is enabled, default context requested is version 3.3, …"
2018-04-24 15:38:02 +01:00
OpenSceneGraph git repository
c10f298dc6
Revert "When GL3 build is enabled, default context requested is version 3.3, …"
2018-04-24 15:37:44 +01:00
OpenSceneGraph git repository
e8c0033f5f
Merge pull request #536 from emminizer/default-gl3-context
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When GL3 build is enabled, default context requested is version 3.3, …
2018-04-24 15:36:11 +01:00
Robert Osfield
31c29f4318
Refactored the handling of glyph and shadow alpha values to make the text and shadow clearer for fonts with narrow glyphs
2018-04-24 15:33:03 +01:00
Robert Osfield
e0be94389e
Refactored the handling of text bounding box to provide more stable bounding box computation
2018-04-24 13:52:53 +01:00
Daniel Emminizer
d660b29ef0
When GL3 build is enabled, default context requested is version 3.3, enabling core profile by default.
2018-04-24 06:31:32 -04:00
Alberto Luaces
490d3a8f21
Small fix for uncaught typo.
2018-04-23 11:03:37 +01:00
Alberto Luaces
02c310982e
Fix typos and spelling.
2018-04-23 11:03:37 +01:00
OpenSceneGraph git repository
c3008512f1
Merge pull request #534 from emminizer/fix-msvc-includes
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Fix includes for MSVC 2015 build.
2018-04-23 11:02:03 +01:00
Daniel Emminizer
22d2fae30c
Fix includes for MSVC 2015 build.
2018-04-20 13:16:43 -04:00
Robert Osfield
dac9ed17f1
Updated ChangeLog
2018-04-20 15:58:27 +01:00
Robert Osfield
709194c88c
Replaced osgUtil::IntersectVisitor usage with osgUtil::InteresectionVisitor
2018-04-20 14:32:34 +01:00
Robert Osfield
8de8af6850
Removed TriStripVisitor for default set of Optimizer passes as it doesn't generate efficient scene graphs
2018-04-20 11:48:46 +01:00
Robert Osfield
7bda8083fb
Added osgUtil::optimizeMesh(osg::Node* node) convinience method
2018-04-20 11:48:39 +01:00
Robert Osfield
a082b57c3f
Removed usage of the osgUtil::TriStripVisitor is it generates osg::Geometry that perform very poorly when using VBO and VAO's vs GL DisplayLists.
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With DisplayLists being deprecated in GL and VBO and VAO becoming standard it's best to standardize on using the osgUtil::MeshOptimizers instead of TripStrupVisitor
2018-04-20 11:44:44 +01:00
Robert Osfield
547340659f
Fixed the set*Binding() methods so that they assign BufferObjects when required
2018-04-19 19:43:14 +01:00
Robert Osfield
29d12ddcbc
Fixed messages
2018-04-19 19:42:51 +01:00
Robert Osfield
f95fdd4d4e
Fixed the GLBufferObject size computation so that it takes into account padding.
2018-04-19 19:41:51 +01:00
Robert Osfield
bf6db4eee7
Replaced the use of osgUtil::TriStripVisitor with ogUtil::MeshOptimizer usage to improve performance.
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Fixed set setColorArray assignement to pass in the color binding
2018-04-19 19:36:19 +01:00
Robert Osfield
fe39589771
Fixed the handle of boundary equalization
2018-04-18 10:15:01 +01:00
Robert Osfield
d88f0c4cd1
Added --equalize-boundaries -e command line option to call terrain->setEqualizeBoundaries(true)
2018-04-18 10:03:52 +01:00
Robert Osfield
a2a026e116
Updated version number in prep for future 3.6.1 release.
2018-04-16 17:53:38 +01:00
Robert Osfield
38ad6ed3b3
Fixed inline Drawable::draw(..) method
2018-04-16 17:18:49 +01:00
Robert Osfield
9d72bf4712
Fixed Geometry::drawImplmentation() handling of VBO's to prevent them from being used when display lists are used.
2018-04-16 17:18:37 +01:00
Robert Osfield
15429198b8
Replaced osgViewer::GraphicsWindow dynamic_cast as it's not neccessary.
2018-04-15 08:25:57 +01:00
Robert Osfield
3da4a5e503
Fixed typo
2018-04-07 18:35:19 +01:00
Robert Osfield
7ab1208c65
Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute
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Updated AUTHORS.txt, NEWS.txt and README.txt for CMakeLists.txt for 3.6.0 release
2018-04-07 17:59:55 +01:00
Robert Osfield
7c7a904315
Updated ChangeLog
2018-04-07 07:19:14 +01:00
Robert Osfield
d3c0a90a3c
Updated for rc7
2018-04-07 07:18:41 +01:00
Robert Osfield
6bfca1582e
Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called.
2018-04-06 20:07:57 +01:00
Robert Osfield
ba4624c437
Updated ChangeLog
2018-04-06 15:33:42 +01:00
Robert Osfield
c9cce01868
Update ChangeLog
2018-04-06 14:58:00 +01:00
Robert Osfield
1866b5ca44
Updated for rc6
2018-04-06 14:47:54 +01:00
Robert Osfield
1145b84f8b
Fixed warning
2018-04-06 14:17:35 +01:00
Robert Osfield
36f891c6cd
Changed TextBase::setAlignment() to use computeGlyphRepresentation(); rather than computePositions(); to address issues seen with calling Text::setAlignment() after calls to Text::setText()
2018-04-06 14:10:51 +01:00
Robert Osfield
d1c54223cb
Added osgtext --alignment test to look the effect of calling Text::setAlignent() before and after the Text::setText().
2018-04-06 14:10:43 +01:00
OpenSceneGraph git repository
0ce3131ffd
Merge pull request #525 from emminizer/fix-windows-export
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osgDB: Added missing extern OSGDB_EXPORT.
2018-04-05 18:00:30 +01:00
Daniel Emminizer
3d8cc71601
osgDB: Added missing extern OSGDB_EXPORT.
2018-04-05 10:51:24 -04:00
Robert Osfield
914e60a872
Quietened down debug message output for osgText shader setup and Drawable::createVertexArrayStateImplementation
2018-04-05 14:18:30 +01:00