Robert Osfield
c29e2e4f40
Fixed handling of non Texture texture attributes.
2020-05-03 09:27:20 +01:00
Robert Osfield
3590e4c057
Added missing initializer
2020-04-29 10:04:46 +01:00
Laurens Voerman
9eaf257a67
move Win32GWUtils header from src to include.
2020-03-02 14:48:41 +01:00
dedowsdi
ad11fd06be
Add getPreRenderList getPostRenderList to RenderStage.
2020-01-21 09:46:35 +00:00
Robert Osfield
5940ac3653
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2020-01-13 14:23:21 +00:00
OpenSceneGraph git repository
0dcfd23307
Merge pull request #894 from mp3butcher/patch-34
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Add GL4.4.1 defines
2020-01-13 14:23:11 +00:00
Robert Osfield
481cb4f770
Added commment explaining that OpenThreads::Thread::CurrentThread() return NULL on non OpenThreads thread.
2020-01-13 14:18:45 +00:00
Robert Osfield
ccf6554d2d
Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way.
2020-01-13 14:18:17 +00:00
Robert Osfield
037e0f3a12
Added support for using CurrentCodePage functionality with osgText::String
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To the DXF plugin added Option string support for using CurrentCodePage|WidePage, UTF8, UTF16, UTF32 and FontFile=filename
2020-01-13 14:05:46 +00:00
Julien Valentin
ecc887bcbb
Add GL4.4.1 defines
2020-01-12 23:31:04 +01:00
Laurens Voerman
395c2677de
add GL_MAP_PERSISTENT_BIT define for outdated gl.h users (like msvc).
2020-01-07 15:15:36 +01:00
OpenSceneGraph git repository
32bb3fd91e
Merge branch 'master' into bufferstorage
2020-01-07 11:21:42 +00:00
Julien Valentin
eaaf83329e
Revert "merge _usage and bufferstorage bitfield utilization"
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This reverts commit 30e749ae54
.
2020-01-03 00:02:08 +01:00
Julien Valentin
3526292de3
typo fix
2019-12-27 02:46:35 +01:00
Julien Valentin
30e749ae54
merge _usage and bufferstorage bitfield utilization
2019-12-26 22:48:11 +01:00
mp3butcher
2c942f4771
persistance mapping proposal
2019-12-26 17:52:48 +01:00
Laurens Voerman
477dd3cda2
fix apple carbon reference
2019-12-11 18:31:44 +00:00
OpenSceneGraph git repository
480e4607a8
Merge pull request #832 from remoe/win_egl_port
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WIP: EGL support for Windows. Allow to run OSG with Google/Angle
2019-12-11 17:06:38 +00:00
OpenSceneGraph git repository
938824450c
Replace tabs with spaces
2019-12-11 17:05:03 +00:00
OpenSceneGraph git repository
0e40e4e689
Replaced tab indentation ith spaces
2019-12-11 17:04:24 +00:00
remoe
2e395dce26
update: WGL
2019-09-19 17:43:31 +02:00
Remo E
0daef92522
update: PixelBuffer for EGL
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refactor
2019-09-17 11:50:42 +02:00
Remo E
fbc31d9987
First implementation of EGL/Angle support. Tested with GLES3 on DirectX11 platform.
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Pixelbuffer currently not supported.
2019-08-30 19:28:55 +02:00
Daniel Trstenjak
79f7727a59
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2019-08-23 09:46:02 +02:00
OpenSceneGraph git repository
eb980136a0
Merge branch 'master' into fix_custom_query_geometry
2019-08-22 14:17:58 +01:00
Daniel Trstenjak
aff574b3ea
OcclusionQueryNode: fix use case of user defined query geometry
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The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2019-08-21 16:44:15 +02:00
Julien Valentin
c50235ba62
remove return of local pointer
2019-08-15 20:21:15 +02:00
Robert Osfield
fd8019c886
Merged TextBase fixed from OpenSceneGraph-3.6 commit 149c04b0df
2019-07-31 14:30:47 +01:00
Robert Osfield
2716c8a32b
Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
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Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:18:51 +01:00
Robert Osfield
edd0d3e35f
Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
2019-07-12 16:11:45 +01:00
Laurens Voerman
27b295caa4
fix indentation for osgt files for windows dynamic library build.
2019-06-14 14:33:22 +01:00
OpenSceneGraph git repository
3ba6f3d682
Merge pull request #725 from Capostrophic/dynamiccast
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Get rid of some type conversions
2019-03-16 11:33:42 +00:00
Capostrophic
de64d58e06
Override default behavior for linear vector interpolations
2019-03-16 11:31:26 +00:00
Capostrophic
da16693b4a
Add asOccluderNode method to avoid dynamic casts in group child handling
2019-03-15 18:09:13 +03:00
Capostrophic
52fe3679a3
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-13 22:08:19 +03:00
Daniel Trstenjak
71997fa747
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 14:42:35 +01:00
OpenSceneGraph git repository
862788e14e
Merge pull request #711 from uhertlein/macos_10_14
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Cleanups and support for macOS 10.14
2019-02-20 17:20:35 +00:00
Julien Valentin
91c6b80020
uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:55:08 +00:00
Ulrich Hertlein
10af927260
Support for macOS 10.14
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- 10.14 drops libstdc++
- drops support for Carbon :-)
- drops support for macOS < 10.9
2019-02-07 19:18:11 +01:00
Robert Osfield
6eb0da3a16
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 18:12:19 +00:00
Daniel Trstenjak
f21ca61476
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 18:12:19 +00:00
Robert Osfield
276ca14376
Fixed typo
2019-01-23 08:52:44 +00:00
Robert Osfield
587c893f84
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:22:49 +00:00
Robert Osfield
aee747885a
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:13:43 +00:00
Robert Osfield
336791ca35
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:38:40 +00:00
Robert Osfield
68e4341cb4
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:18:48 +00:00
Laurens Voerman
664d597e20
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:40:29 +00:00
Robert Osfield
cb90d269e4
Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache()
2019-01-14 11:55:24 +00:00
Robert Osfield
d01a262f84
Added using to quieten VS warnings
2019-01-14 10:13:41 +00:00
Robert Osfield
32db852c77
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:28:25 +00:00