Robert Osfield
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22d5390784
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From Louis Hamilton, fix to LightPoint's under 64 bit build, changing longs to ints in
colour conversion code.
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2005-12-06 10:16:21 +00:00 |
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Robert Osfield
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14980872a7
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Standardised the Vec* class interfaces, and added num_components enum to aid
generic programming.
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2005-09-04 11:17:00 +00:00 |
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Robert Osfield
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d58487c763
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Changed red()/green()/blue()/alpha() to r()/g()/b()/a() for greater consistency
across Vec* classes and with OpenGL Shander Lanaguage.
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2005-09-03 20:56:25 +00:00 |
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Robert Osfield
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678b22ce83
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Updated Copyright notices to 1998-2005.
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2005-04-14 21:41:28 +00:00 |
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Robert Osfield
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a2974de978
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Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file.
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2005-04-08 09:01:23 +00:00 |
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Robert Osfield
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f417974f5b
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Added iostream operators
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2005-04-07 21:28:57 +00:00 |
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Robert Osfield
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7be056275b
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Added red, green, blue and alpha values.
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2005-02-01 09:00:32 +00:00 |
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Robert Osfield
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b25c08bca4
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More spelling & top fixes.
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2004-09-15 19:10:15 +00:00 |
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Robert Osfield
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7ef8b14bf0
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VS.NET Warning fixes from Stephane
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2004-07-09 15:41:50 +00:00 |
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Robert Osfield
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893eaaa3f4
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Cleaned up float vs double types in Vec*d and Vec2f classes
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2004-06-09 13:06:12 +00:00 |
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Robert Osfield
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1f4417ab2b
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Fixed the Vec*d class so there have value_type set to double.
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2004-06-04 16:32:00 +00:00 |
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Robert Osfield
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fee33001fd
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Fixed warnigs on VS.
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2004-05-20 13:54:53 +00:00 |
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Robert Osfield
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f02c75f5ea
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Added Vec2d, Vec3d and Vec4d classes, and remapped Vec2, Vec3 and Vec4 to
Vec2f, Vec3f an Vec4f respectively, with typedef's to the from Vec* to Vec*f.
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2004-05-20 10:15:48 +00:00 |
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