Using the trunk together with osgEarth 2.5 will fail to build, due to the missing type.
Attached is the file forward declaring osgGA::GUIEventAdapter."
osg/GL2Extensions was incorrectly defining GL_RED_SNORM and GL_RG_SNORM as part of the definitions for OpenGL v3.1. However, a quick review of the 3.1 spec indicates that these are not part of the 3.1 standard.
My attached change moves these definitions out of the #ifndef GL_VERSION_3_1 conditional block, and defines them conditionally if not already defined. This allows the DDS plugin to build for GL3.
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To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism. To invoke the scripts function from C++ one must get the CallbackObject and call run on it.
Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.
I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.
The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
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From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.
I added a new tag to p3d called forward_touch_event_to_device and renamed the existing forward_event_to_device to forward_mouse_event_to_device. This new tag will transmit touches to the virtual trackpad as touch events. I added the MultitouchTrackball to the p3d-app so zooming and moving a model remotely should now work, if you use forward_touch_event_to_device. I kept (and fixed) forward_mouse_event_to_device for background compatibility, so old presentations works as in previous versions, without the ability to zoom + scale. of course.
forward_touch_event_to_device needs some more testing, (e.g. with image-streams and keystone, afaik there’s no support for touch-events...) but for a first version it works nice.
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From Robert Osfield, changed Roni's code to use a #define GETDEVICEPIXELRATIO to access the versioned Qt devicePixelRatio() method to avoid duplication of the Qt version checking.
....
GUIEventHandler: In copy constructor 'osgGA::GUIEventHandler::GUIEventHandler(const osgGA::GUIEventHandler&, const osg::CopyOp&)':
/include/osgGA/GUIEventHandler:56:9: error: base class 'class osg::Object' should be explicitly initialized in the copy constructor [-Werror=extra]
It seems the diamond problem:
A = osg::Object
/ \
/ \--> Virtual inheritance
B C
\ /
\ /
D = EventHandler
|
|
E = GUIEventHandler
The most derived class(E) handles the instantiation of A (osg::Object), but all have to be responsible in case they are the ones instantiated.
In case A is not initialized in the copy constructor of derived classes the default constructor will be called, which seems a bug.
I've added osg::Object to the initalization list of EventHandler and GUIEventHandler copy constructors, because both classes are instantiables.
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