Robert Osfield
5b1b648ef5
Replaced CartesianLocator and EllipsoidLocator by a single general purpose
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Locator class
2007-08-27 16:59:51 +00:00
Robert Osfield
0a16f653ef
Updated version numbers for 2.1.8 dev release
2007-08-27 10:28:47 +00:00
Robert Osfield
b2d131c143
Updated wrappers, and change Renderer so that private: to proteccted:.
2007-08-26 09:46:49 +00:00
Robert Osfield
54202aae0d
Cleaned up the thread priority management in DatabasePager and added
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support for paging stats.
2007-08-24 13:33:35 +00:00
Robert Osfield
cc6ac2704e
Added setting of block into the ThreadSafeQueue's contructor.
2007-08-24 10:58:08 +00:00
Robert Osfield
0da0127857
Updated for 2.1.7 dev release
2007-08-23 15:36:45 +00:00
Robert Osfield
6827104532
From Galen Faidley," Please find attached the modifications to get the new checkerboard
...
stereo format to work. It's a good thing I tested these on a TV
before submitting them since I did indeed have a bug. One thing I
did not test was to see how this would work in windowed mode. Does
the interlaced stereo code have support for 'absolute' positions?
For example a given pixel on the screen is always shown in a given
eye no matter where the graphics context is placed?
"
2007-08-23 14:31:23 +00:00
Robert Osfield
f8ac71d7e5
Addd control for serializing draw dispatch.
2007-08-23 11:00:12 +00:00
Robert Osfield
f6d342af6f
Updated wrappers
2007-08-22 19:26:25 +00:00
Robert Osfield
1694cf9625
Refactored the implementation of cull/draw for DrawThreadPerContex and CullThreadPerCameraDrawThreadPerContex
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and added an experimental draw serialization.
2007-08-22 17:17:25 +00:00
Robert Osfield
4f97cdca96
Added thread safe ref/unref by default.
2007-08-22 12:14:15 +00:00
Robert Osfield
de4a4042f7
Set main scene graph elements to use thread safe ref/unref by default
2007-08-22 10:34:11 +00:00
Robert Osfield
bb886e8c94
Simplified the thread set up.
2007-08-22 09:46:38 +00:00
Robert Osfield
57a18ff112
Added default setting of use of thread safe ref/unref.
2007-08-22 09:42:27 +00:00
Robert Osfield
0390243ed9
Changed ReadFileCallback and WriteFileCallback to use virtual inhertinace.
2007-08-22 09:05:34 +00:00
Robert Osfield
5e7a7f6b3c
Updated version number for 2.1.6 release and updated wrappers
2007-08-20 09:28:03 +00:00
Robert Osfield
ac6140a33d
Fixed zfar setting
2007-08-17 16:10:45 +00:00
Robert Osfield
ffc8123a73
Changed the tolower of the file extension into the plugin name construction code.
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Added support for CompositeLayer.
2007-08-16 18:49:46 +00:00
Robert Osfield
3c82058c68
Updated wrappers
2007-08-16 15:29:50 +00:00
Robert Osfield
2f41234793
From Maria Ten, "I divide the init method of the
...
geometrytechnique in submethods to made more easy the inheritance
between the user and osg-class. This is a first step to add more
functions in osgTerrain. Maybe the subdivision of the method have to
be in the terraintechnique because is the base class of
GeometryTechnique. If Robert or anyone think that this is better i
change this class too."
2007-08-16 14:13:10 +00:00
Robert Osfield
f2925791ca
Updated version for 2.1.5 dev release
2007-08-13 11:45:20 +00:00
Robert Osfield
4c443bf843
From Brad Christiansen, "I added the ability to set the render target implementaion on the
...
osgSim::OverlayNode. The attached changes were made against the 2.0
release."
2007-08-13 10:17:18 +00:00
Robert Osfield
c2930e5ec1
Added getStart()/getEnd()
2007-08-12 13:18:50 +00:00
Robert Osfield
113805c78a
From Jean-Sebastien Guay, "adds osgUtil::LineSegmentIntersector::setStart(osg::Vec3d) and
...
setEnd(osg::Vec3d)."
2007-08-12 13:17:37 +00:00
Robert Osfield
932608f804
From Bruno Hebelin,
...
"I have adapted to osgShadow the soft shadow map technique described in "Efficient Soft-Edged Shadows Using Pixel Shader Branching" by Yury Uralsky, Chapter 17 of GPU Gems 2 (Matt Pharr ed. Addison-Wesley).
Here is my code in attachment: basically, it works in the same way as osgShadow/ShadowMap (core code is copied from it) but implements a specific GLSL shader for the soft rendering of penumbra.
I have tested it under Linux with a NVidia graphic card, but there should be no dependency on platform nor on the graphics driver (as far as they support GLSL 2). Screenshots attached show the current results (frame rate bound to v-sync, but the shader takes actually not much time)."
2007-08-12 12:12:55 +00:00
Robert Osfield
d57a16e023
Added DisplaySetting::s/getCompileContextHint() and use of this hint in osgViewer::Viewer/CompositeViewer.
...
Removed the CustomViewer in osgterrain example as the above now removes the need for it.
2007-08-11 14:49:14 +00:00
Robert Osfield
e5a365afee
Added support for an update OperationQueue to Viewer and CompositeViewer to allow asyncrnous adding of operations to be added
...
to the view to be done during syncronous updateTraversal().
This feature can be used for doing things like merging subgraphs that have been loaded
in a background thread.
2007-08-11 10:28:14 +00:00
Robert Osfield
0e475106dc
Updated wrappers
2007-08-10 17:44:54 +00:00
Robert Osfield
845fbf2358
Added View::setDatabasePager(..)
2007-08-10 10:57:00 +00:00
Robert Osfield
7366daca91
Refactored the way the Scene is used in Viewer and CompositeViewer to ensure
...
that only on Scene exists per scene graph.
2007-08-10 10:52:35 +00:00
Robert Osfield
9b04594126
Compile fix
2007-08-09 08:19:58 +00:00
Robert Osfield
e3b7b2f617
Added new statc prototype() and create() methods to CullVisitor and DatabasePager to allow overriding of the default implementations
2007-08-08 08:10:38 +00:00
Robert Osfield
1c6193ba78
Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and introduced basic
...
.osg read support for osgTerrain::Terrain.
2007-08-07 19:53:57 +00:00
Robert Osfield
f94bfa7589
Added preliminary code to allow build specification of glu tesscallback with ... parameter
2007-08-07 10:31:24 +00:00
Robert Osfield
c11f5a3441
Updated version numbers for release
2007-08-06 11:24:53 +00:00
Robert Osfield
9b9e4cd7c8
Added perlimnary support for reading the DISPLAY variable.
2007-08-03 14:50:58 +00:00
Robert Osfield
5eb2bc4851
Added return 0;
2007-08-02 12:27:09 +00:00
Robert Osfield
c346f5b943
Introduce new osgViewer::Renderer class for implementing of the rendering
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of cameras in viewers
2007-08-02 11:02:47 +00:00
Robert Osfield
cc6740176f
From Andy Skinner,adding c includes to avoid problems with mixing c and c++ versions
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of c functions.
2007-07-31 17:28:09 +00:00
Robert Osfield
3111fccb3f
Updated version number for 2.1.3 dev release
2007-07-30 15:25:21 +00:00
Robert Osfield
8fa79e8c7e
Ported across Viewer's to use osgUtil::GLObjectOperation, added second option
...
in GLObjectOperation to handle cases when no subgraph is registered, in these
case the code now compile all Camera subgraphs.
2007-07-30 10:52:37 +00:00
Robert Osfield
6dec61842d
Introduce Camera::s/getRenderer().
2007-07-28 10:28:40 +00:00
Robert Osfield
f38be8c7a8
From David Callu, "After the mail of Emmanuel Roche to convert a void * in a known pointer (for example osg::Geode *), I has searched an elegant way to introduce this feature.
...
I just add ReinterpretCastConverter in the Reflector to convert void* in T* and T* in void*
files joint :
OpenSceneGraph/include/osgIntrospection/Reflector // modified file
OpenSceneGraph/src/osgIntrospection/Reflector.cpp // modified file
"
2007-07-27 17:16:18 +00:00
Robert Osfield
4542c04046
Updated version for dev release
2007-07-24 14:43:46 +00:00
Robert Osfield
6b4e2fbdf2
From Alexandre Amalric, Fox example
...
From Robert Osfield, CMake build support for FOX example
2007-07-24 14:02:53 +00:00
Robert Osfield
3eae87854b
Added FlushDeletedGLObjectsOperation.
2007-07-23 16:42:25 +00:00
Robert Osfield
c3adce3ef4
Added osg::RefBlockCount subclassed from the new OpenThreads::BlockCount and used it into osgterrain example
2007-07-19 15:24:11 +00:00
Robert Osfield
da95b907f1
Added missing export symbol.
2007-07-18 09:05:11 +00:00
Robert Osfield
51e07f1e66
Added traverse method implementation into GeometryTechnique.
2007-07-17 17:36:44 +00:00
Robert Osfield
1f0edca631
Added support into osg::RenderInfo for a stack of Cameras that allow querries
...
of which camera is currently active to be querried from within the draw traversal.
2007-07-14 17:07:59 +00:00