that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method. There removeChildren is now the method to
override in subclasses.
This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
PRODUCER_INSTALLED=yes or setting it to another value than yes (i.e no) will result
in the osgProducer library, OSG applications and demos not being built.
PRODUCER_INSTALLED=yes is the default.
Added osgcamera example that uses osg::GraphicsContext to create the required
window for rendering too, will eventually use osg::CameraNode to replace usage
of osgUtil::SceneView.
"Some makedefs fixes for Solaris:
For multithreaded applications the -mt option must be specified on both
the compile and link steps, to ensure correct behaviour. According to
the Sun compiler documentation it sets REENTRANT flags in the system
header files, and links the -lthread library in the correct order.
When compiling shared libraries the -KPIC option should be specified.
Although Solaris will handle shared libraries without
position-independent code there is a performance penalty. The linker
reference manual says: 'If a shared object is built from code that is
not position-independent, the text segment will usually require a large
number of relocations to be performed at runtime. Although the runtime
linker is equipped to handle this, the system overhead this creates can
cause serious performance degradation'."
Producer xplatform support for pbuffer instead of Win32 specific pathways
as support before. (with a few code tweaks to simplfy the code, by Robert Osfield).
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.