Robert Osfield
ee118c872f
Restructed the ref counting of the rawImageRec structure so that it's done with a separate refImageRec struct so it doesn't interfer with the writing of the rawImageRec as a header when writing to .rgb
2017-11-11 11:17:34 +00:00
Andreas Ekstrand
eb061d9acc
I have implemented readObject to make loading objects from SceneLoader in the LWS plugin work. I'm not sure about other implications from changes leading up to this problem (readRefFile instead of readNodeFile in SceneLoader) but this fix works for me.
2017-11-11 10:19:09 +00:00
Robert Osfield
dfec052eb9
Fixed handling of GL_TEXTURE_CUBE_MAP when using glTextureStorage.
2017-11-10 17:12:20 +00:00
OpenSceneGraph git repository
821ca4e5cd
Revert " following guidance from OpenGL Common Mistakes:"
2017-11-10 16:58:29 +00:00
OpenSceneGraph git repository
9b6fa79e32
Merge pull request #379 from mp3butcher/osganimbugfix
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Fixed handling of mipmaps
2017-11-10 14:49:54 +00:00
Robert Osfield
826c139ef3
Fixed crash in copy constructor due to copy and paste/typo.
2017-11-10 12:41:21 +00:00
Julien Valentin
79afe82774
replace string with stringstream (avoid a string copy at read)
2017-11-08 16:44:09 +01:00
Julien Valentin
baf6945a7a
add funcs to read Object from a GZ stream
2017-11-08 15:40:11 +01:00
Robert Osfield
01c68ba5e5
Temporary workaround for the regression of intersection tests with osgText::Text. Added a local vertex array that is transformed by the last applied text matrix.
2017-11-06 19:53:38 +00:00
Julien Valentin
f7f76a1029
following guidance from OpenGL Common Mistakes:
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mipmaps should be upload with glTexImage2D and not glTexSubImage2D
2017-11-06 16:22:03 +01:00
Robert Osfield
24f8a01f17
Added check for malloc returning a valid pointer
2017-11-03 09:55:42 +00:00
Robert Osfield
6d65768dab
Added an explict null termination of buffer to address Coverity Scan reported issue
2017-11-03 09:49:50 +00:00
Robert Osfield
7dd0320236
Added check for a valud positions pointer
2017-11-02 18:43:05 +00:00
Robert Osfield
6f924f84ba
Fuxed missing initializers
2017-11-02 18:39:11 +00:00
Robert Osfield
a07105d6c5
Changed the key binding for opening and editor to edit presentation to 'E' and to trigger update the presentation by pressing 'e'
2017-11-02 16:39:32 +00:00
Robert Osfield
281aae8eea
Fixed copy and paste error
2017-11-02 11:51:03 +00:00
Robert Osfield
1bf2db24f2
Moved memset to after check for null memory pointer
2017-11-02 11:48:39 +00:00
Robert Osfield
9dc6c454f4
Cleaned up getEnvVar usage
2017-11-02 11:42:25 +00:00
Robert Osfield
ce69f18ec7
Replaced getenv usage with safer osg::getEnvVar
2017-11-02 10:43:41 +00:00
Robert Osfield
aa744edacc
Fixed warning
2017-11-02 10:02:34 +00:00
Robert Osfield
239b0faa4c
Replaced getenv calls with safer osg::getEnvVar usage
2017-11-02 10:00:28 +00:00
Robert Osfield
338b0e2b7b
Moved getenv usage across to safer osg::getEnvVar() usage
2017-11-01 17:38:33 +00:00
Robert Osfield
3b85aa35df
Moved from getenv to osg::getEnvVar usage
2017-11-01 14:45:27 +00:00
Robert Osfield
fbb7270e55
Replaced getenv(..) usage with osg::getEnvVar(..)
2017-11-01 13:54:15 +00:00
Robert Osfield
51a9c66856
Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code.
2017-11-01 13:32:47 +00:00
Robert Osfield
fb175eed14
Fixed Coverity Scane reported issue.
2017-11-01 11:35:05 +00:00
Robert Osfield
6a2bd1f898
Added missing initializers
2017-10-31 17:43:39 +00:00
Robert Osfield
14f50ab31c
Fixed CovertiScan reported uninitialized member variable
2017-10-31 17:39:34 +00:00
Robert Osfield
061e52b89f
Fixed Coverity Scan reported issue
2017-10-31 17:02:31 +00:00
Robert Osfield
95eb5e2ad6
Replace c char array with std::string to address Coverity scan reported issue
2017-10-31 16:46:42 +00:00
Robert Osfield
3459e8f4fd
Fixed Coverity Scan reported memory leaks
2017-10-31 15:55:24 +00:00
Robert Osfield
42c7d7ece1
Fixed Coverity reported memory leak
2017-10-31 15:47:49 +00:00
Robert Osfield
6ec932b000
Merge branch 'master' into shader_pipeline
2017-10-30 16:25:41 +00:00
Robert Osfield
7e86438871
Merge branch 'master' into osganimation
2017-10-30 15:53:56 +00:00
Robert Osfield
bd3262e07f
From Raymond de Vires, Windows build fix
2017-10-30 14:22:10 +00:00
Robert Osfield
45e520663d
Quitened down the DisplaySettings::setShaderHint() output for NONE.
2017-10-30 13:40:50 +00:00
Robert Osfield
f18774cd2a
Merge branch 'master' into shader_pipeline
2017-10-30 09:39:30 +00:00
Robert Osfield
053ba83be6
Merged support for StateSet::DefineList from shader_pipeline branch
2017-10-30 09:32:04 +00:00
Robert Osfield
bf517febfc
Merge branch 'master' into shader_pipeline
2017-10-28 12:58:47 +01:00
Robert Osfield
6530b16fc7
Fixed build error when building wiht OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION=OFF
2017-10-27 18:14:04 +01:00
OpenSceneGraph git repository
faa254dd61
Merge branch 'osganimation' into osganimation
2017-10-27 17:14:43 +01:00
Robert Osfield
671847387f
Fixed build errors when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-10-27 14:19:13 +01:00
Julien Valentin
c61e4fb15c
fix InfluenceMap "remove useless bones" method
2017-10-27 15:10:54 +02:00
Robert Osfield
2b6ffad99a
Build fix for when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-10-27 13:51:08 +01:00
Robert Osfield
b3515d0e09
Build fix for when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-10-27 13:48:52 +01:00
Robert Osfield
1f913ec130
Fixed warning
2017-10-27 13:19:52 +01:00
Robert Osfield
5d9dcfccbf
From Farshid Lashkari, "fix for the Collada loader to check for some NULL attributes."
2017-10-27 13:17:47 +01:00
Robert Osfield
11f9bbf6ea
Merge branch 'master' into osganimation
2017-10-27 12:54:10 +01:00
Laurens Voerman
93ef9d1dc9
use osg::maximum, not std::max
2017-10-27 09:41:28 +02:00
OpenSceneGraph git repository
1126812f8f
Merge pull request #372 from openscenegraph/text_improvements
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Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
1e896777d1
Updated from OpenSceneGraph-Data/shader/text.frag to add fixes to handling of vertexColor's alpha values
2017-10-26 12:08:00 +01:00
Robert Osfield
5918735ebc
Added update of glyph representation to ensure all the glyphs are assigned to the required GlyphTextures
2017-10-26 12:03:56 +01:00
Robert Osfield
fa58d01644
Added optimization for text where the colour alpha value is 0.0, returning early to aovid any GL calls.
2017-10-25 16:29:25 +01:00
Robert Osfield
248805fedd
Fixed pre compilation osg::Program state leaking into the main scene graph rendering
2017-10-25 16:13:26 +01:00
Robert Osfield
8f658fbc32
Updated from OpenSceneGraph-Data/shaders/text.frag to address GLSL int to float conversion warning
2017-10-24 15:14:23 +01:00
Robert Osfield
9c9439ef73
Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
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Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
Robert Osfield
1ecae6d33a
Improved the Text::_shaderTechnique default setting using OSG_TEXT_SHADER_TECHNIQUE env var, options are ALL_FEATURES, GREYSCALE, SIGNED_DISTANCE_FIELD, SDF, NO_TEXT_SHADER, NONE.
2017-10-24 12:34:48 +01:00
Robert Osfield
c162a091fe
Quitened down debug info
2017-10-24 12:07:13 +01:00
Robert Osfield
1cd0a5fe03
Fixed Glyph::TextureInfo assignment bug
2017-10-24 11:36:00 +01:00
Robert Osfield
55a1764712
Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
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Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
2017-10-23 16:07:24 +01:00
Robert Osfield
4b295c46d1
Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
2017-10-23 14:50:35 +01:00
Hartwig
2fc3387429
BUG FIX - Addition of missing #endif directive
2017-10-22 22:13:46 +02:00
Hartwig
abb7f46371
Removal of compiler warning for Cocoa builds
2017-10-22 13:47:51 +02:00
Robert Osfield
817b6601d2
Added Text::s/getShaderTechnique()
2017-10-21 10:08:41 +01:00
Robert Osfield
97aeb16551
Moved osgText::GlyphTechnique::Features enum to osgText::ShaderTechinque enum to make it's roll clearer
2017-10-20 17:03:25 +01:00
Robert Osfield
6b75439ae4
Merge branch 'master' into text_improvements
2017-10-20 14:14:14 +01:00
Robert Osfield
38e5fdadf0
From Ralf Habacker, patch refactoring struct ObjOptionsStruct
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in obj plugin into a real class, which is a preparation for further obj
related patches.
2017-10-20 11:52:48 +01:00
Robert Osfield
a2ad1c9606
Added built-in support for lighting.vert
2017-10-20 11:37:41 +01:00
Robert Osfield
4645cc789e
Updated shaders from OpenSceneGraph-Data/shaders
2017-10-20 10:18:21 +01:00
Robert Osfield
24c2a0ca60
Moved the assignment of the ModifiedCount to before GL texture calls.
2017-10-19 20:57:25 +01:00
Robert Osfield
068f47d91f
Build fixes with ref_ptr<> autoconversion disabled
2017-10-19 11:57:53 +01:00
Robert Osfield
6496c304f9
Implemented inplace replacement
2017-10-18 10:32:18 +01:00
David Siñuela Pastor
cc8a34cd14
Do not break systems with cr as line endings
2017-10-18 10:30:57 +01:00
Robert Osfield
ad45bf1d61
Fixed warning
2017-10-16 11:52:54 +01:00
OpenSceneGraph git repository
7b9f44cb17
Merge pull request #364 from mp3butcher/osganimbugfix
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add osg::Program::BindUniformBlockList serialization
2017-10-16 10:16:49 +01:00
Robert Osfield
ea379e64e7
Fixed build error
2017-10-16 10:12:19 +01:00
Robert Osfield
5067db39f8
Moved bracket to be consistent with the rest of the OSG
2017-10-16 10:08:18 +01:00
OpenSceneGraph git repository
bfca9998ea
Merge pull request #366 from LaurensVoerman/rotateDXT
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add support for dxt compressed images to createImageWithOrientationConversion
2017-10-16 10:00:49 +01:00
Robert Osfield
0e39c129b7
Changed the precision setting of #pargma(tic) shader composition define setup to address GLES compatibility issues
2017-10-14 09:06:37 +01:00
Robert Osfield
0a5c6d3fd6
Improved the formating of GLSL source that is passed to OpenGL to make debugging shaders easier.
2017-10-14 09:03:08 +01:00
Robert Osfield
2303d6afc4
Cleaned up support for GL3 build
2017-10-13 17:03:31 +01:00
Laurens Voerman
274cea19bf
copySubImage support for block compressed images, added support for astc compressed type.
2017-10-13 16:54:04 +02:00
Robert Osfield
24bec09b9e
Removed the glyph image outline support as it's no longer required.
2017-10-13 13:01:57 +01:00
Robert Osfield
8b12d2d71a
Deprecated Text:BackdropImplementation, removing the backend as it no longer required when using shaders for backdrop effects
2017-10-13 11:42:25 +01:00
Robert Osfield
28561b2b77
Removed old multipass implemenmtations of backdrops as effect is now fully implememted in shaders
2017-10-13 08:40:58 +01:00
Julien Valentin
b540ed70ba
add osg::Program::BindUniformBlock serialization
2017-10-12 20:09:55 +02:00
Robert Osfield
846204ed9e
Updated from OpenSceneGraph-Data/shaders/text_sdf.frag to add support for SHADOW
2017-10-12 18:45:38 +01:00
Robert Osfield
f07bf5be2a
Merge branch 'master' into text_improvements
2017-10-12 16:44:40 +01:00
Laurens Voerman
0fedfd2ff9
add support for dxt compressed images to createImageWithOrientationConversion
2017-10-12 17:38:16 +02:00
Laurens Voerman
63f12986b4
added dxtc support in Image::getColor, enhanced Image::isImageTranslucent to test opacity of dxt3 and dxt5 images
2017-10-12 13:49:57 +02:00
Robert Osfield
eebb679754
Updated text_sdf_frag.cpp from OpenSceneGraph-Data changes that add outline generation for non SIGNED_DISTANCE_FIELD text.
2017-10-12 11:12:47 +01:00
Robert Osfield
d6af00d9bd
Merge branch 'master' into text_improvements
2017-10-10 09:21:34 +01:00
Robert Osfield
4906844ea7
Added explictly unbinding of VBO for setInterleavedArrays().
2017-10-06 18:03:36 +01:00
Robert Osfield
9ac2b2eb7b
Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging
2017-10-06 17:47:19 +01:00
Robert Osfield
7868b42ef2
Improved the readability of recent changes by adding spaces, {} and moving { onto separate lines to keep things consistent with the rest of the OSG.
2017-10-05 16:56:30 +01:00
OpenSceneGraph git repository
11352bbdbb
Merge pull request #354 from eligovision/OpenSceneGraph_intersection
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LineSegmentIntersector fixed: intersection ratio remaped to the range…
2017-10-05 16:31:45 +01:00
OpenSceneGraph git repository
1a1fe43347
Merge pull request #353 from eligovision/OpenSceneGraph_io
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tellg call removed from StreamOperator's checkStream function, becaus…
2017-10-05 16:30:21 +01:00
OpenSceneGraph git repository
bc9f481c2b
Merge pull request #355 from denyskoch/patch-1
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Fix loading of 16bit PNG images
2017-10-05 16:29:37 +01:00
Robert Osfield
042a357278
Fixed spacing to make it consistent with the rest of the OSG and make it easier to read.
2017-10-05 15:59:26 +01:00
OpenSceneGraph git repository
19a48951b7
Merge pull request #351 from LaurensVoerman/vncHostPw
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VNC: try to find password for host if no password for host:port is found
2017-10-05 15:57:02 +01:00
OpenSceneGraph git repository
d75564c7e3
Merge pull request #348 from eligovision/OpenSceneGraph_serializers
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osg serializers fixed for static build, ShaderAttribute wrapper added
2017-10-05 15:02:17 +01:00
Robert Osfield
c918916bcb
Steamlined the handling of osg::Geometry
2017-10-05 12:45:47 +01:00
Robert Osfield
7fb37016fd
Merge branch 'master' into text_improvements
2017-10-05 12:14:03 +01:00
Robert Osfield
2f19cd4b87
Improvements to the Signed Distance Field implementation.
2017-10-04 18:06:42 +01:00
Julien Valentin
d2162717b8
fix normalization bug (happen too early )
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minor bug
bla
2017-10-04 07:23:46 +02:00
Robert Osfield
d2fa7c4317
Simplified and improved the glyph margin computation and usage
2017-09-29 20:21:13 +01:00
Robert Osfield
beb5801eee
Improved SDF generation
2017-09-29 10:39:02 +01:00
Robert Osfield
1f36f5bd8d
Added setting of the FontResolution of the DefaultFont
2017-09-29 10:25:04 +01:00
Denys Koch
b3c08a8ad6
Fix loading of 16bit PNG images
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When a 16bit PNG image is loaded, the internalTextureFormat is set to unsized (i.e pixelFormat) constant. This results in 8 Bit Texture2D
2017-09-28 11:09:18 +02:00
Robert Osfield
75d23b2c10
Fixed update of GlyphTexture Image when copying new Glyph image's to it.
2017-09-27 11:09:22 +01:00
Robert Osfield
8c575c0cea
UPdated from OpenSceneGraph-Data with handling of non textured text decoration
2017-09-26 15:32:41 +01:00
Robert Osfield
6ec9f0a3d3
Updated shader from OpenSceneGraph-Data/shaders to add fade out for SDF and non SDF pathways
2017-09-26 12:51:03 +01:00
Robert Osfield
ca5a8a81a2
Updated wiht OpenSceneGraph-Data/shader version that introduced use of textureLOD to reduce aliasing artifacts with SDF
2017-09-26 10:57:09 +01:00
Robert Osfield
845e1d4463
Updated shaders using latest OpenSceneGraph-Data/shader versions
2017-09-26 10:44:14 +01:00
Robert Osfield
6d4128324b
Improvements to SDF and outline generation
2017-09-26 10:42:47 +01:00
Robert Osfield
708ae1c076
Fixed rendering old sytel outline
2017-09-22 12:22:58 +01:00
Konstantin S. Matveyev
941ec1e451
LineSegmentIntersector fixed: intersection ratio remaped to the range of LineSegment => correct order in multiset of intersections
2017-09-22 11:46:02 +03:00
konstantin.matveyev
cf2b5d030c
tellg call removed from StreamOperator's checkStream function, because reading of files (readNodeFile etc.) with tellg on 'every iter' is approximately 100 times slower on Emscripten platform
2017-09-22 11:43:07 +03:00
Remo E
49c336e514
addShader fix
2017-09-22 08:39:38 +02:00
Robert Osfield
b6bb0caf8d
Removed debug output
2017-09-21 16:04:10 +01:00
Robert Osfield
4b6722ab44
Added assignStateSet() to Text::setBackgroundColor()
2017-09-21 16:01:27 +01:00
Robert Osfield
a1f519cbec
Removed debug info
2017-09-21 15:41:21 +01:00
Laurens Voerman
292b892478
VNC: try to find password for host if no password for host:port is found
2017-09-21 16:33:14 +02:00
Robert Osfield
957a7d4e92
Moved enabling/disabling of SDF so it's done regardless of whether a backdrop is used.
2017-09-21 14:35:31 +01:00
Robert Osfield
e72a38c8b6
Umproved SDF computation.
2017-09-21 14:32:17 +01:00
Robert Osfield
e565a5e1c3
Removed no longer used code paths
2017-09-20 16:51:30 +01:00
Robert Osfield
78811462f1
Added support for only enabling SignedDistanceField shader path when font resolution is greater than 16.
2017-09-20 15:51:03 +01:00
Robert Osfield
e8eb1ee0c7
Added Text::assignStateSet() and usage to make sure the correct StateSet is setup for each combination of backdrop settings
2017-09-20 14:29:05 +01:00
Robert Osfield
b0829cc352
Updated text_sdf.frag shader to handle GLES2+ versions
2017-09-20 11:02:06 +01:00
Robert Osfield
420094174e
Added commented out debug output to make it easier to test in future
2017-09-20 11:01:04 +01:00
Robert Osfield
fafa468fea
Fixed OSG_PRECISION_FLOAT usage
2017-09-19 17:07:59 +01:00
Robert Osfield
72cf6734a1
Added osgText/shaders to support greyscale and Signed Distance Field based text
2017-09-19 16:35:28 +01:00
Robert Osfield
cc7cf54353
Added support for subsititing $VAR_NAME entries in shaders to enable writing shaders that work across GLSL versions.
2017-09-18 18:09:15 +01:00
Konstantin S. Matveyev
8055ec9156
osg serializers fixed for static build, ShaderAttribute wrapper added
2017-09-15 12:36:19 +03:00
Robert Osfield
a12a43d352
Impprovide the computation of the Signed Distance Field
2017-09-14 15:58:38 +01:00
Robert Osfield
70b3a3a442
Fixed of shadow
2017-09-13 11:09:56 +01:00
Robert Osfield
0d5a42f635
Added setting of the Text::BackdropImplementation type to USE_SHADERS when setting up shaders
2017-09-12 19:13:01 +01:00
Robert Osfield
7a50bdafe3
Changed the margin computation to properly account of the Signed Distance Function data
2017-09-12 16:03:35 +01:00
Robert Osfield
722ed6fc5e
Shifted set up of osgText related StateSet from osgText::Font into into osg::TextBase/Text to enable grater control over state required for specific Text implementations
2017-09-12 11:50:47 +01:00
Robert Osfield
2b010f019f
Added setting of the original font reoslution to the created Glyph
2017-09-08 17:02:38 +01:00
Robert Osfield
de47eb3666
Add support for generating outline and signed distance field channels in a RGBA packed GlyphTexture Image.
2017-09-08 16:59:43 +01:00
OpenSceneGraph git repository
4bc1320709
Merge pull request #344 from eligovision/OpenSceneGraph_text3d
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Text3D dynamic changing fix
2017-09-04 15:21:26 +01:00
Julien Valentin
0a93569b9e
add DSO scope in modified XXXTransformHardware serializers
2017-09-04 12:04:37 +02:00
Konstantin S. Matveyev
3503a0fefb
Text3D dynamic changing fix
2017-09-04 11:29:50 +03:00
OpenSceneGraph git repository
ff6e77c874
Merge pull request #341 from scrawl/cullingactive_fix
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LineSegmentIntersector: respect the 'cullingActive' flag for bounding box check
2017-09-04 08:36:49 +01:00
Julien Valentin
7da072b433
cleanup
2017-09-04 02:34:59 +02:00
Julien Valentin
041a2a6e72
make preparedata skeleton independant (as it was with the Rig::buildInfluenceSet)
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no more divergence with master i think
2017-09-04 01:56:43 +02:00
scrawl
6048c1fbdc
LineSegmentIntersector: respect the 'cullingActive' flag when testing drawable bounding box
2017-09-03 14:15:36 +00:00
Julien Valentin
381c2150d4
Merge remote-tracking branch 'upstream/master' into osganimation
2017-09-01 20:03:05 +02:00
Julien Valentin
a73c20d7f5
update serializer with new properties
2017-09-01 19:13:01 +02:00
Julien Valentin
9560548722
add MorphTransformHardware serializer
2017-09-01 18:10:40 +02:00
Julien Valentin
78dd81a8b4
add void InfluenceMap::removeUnexpressedBones(Skeleton &skel) const;
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a bit experimental but work well without further process on my test set
2017-09-01 17:48:28 +02:00
Julien Valentin
0d02dfbbbd
remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols
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(but decrease a bit clarity of the code)
2017-09-01 16:23:49 +02:00
Julien Valentin
8b74b04de0
cleanup
2017-09-01 15:19:42 +02:00
Julien Valentin
dee9dc2164
a functional cleanup
2017-09-01 01:43:00 +02:00
Julien Valentin
5aa96727e9
clean and bugfixes
2017-08-31 20:57:19 +02:00
Julien Valentin
b790986f37
few cleanup
2017-08-31 13:49:27 +02:00
Julien Valentin
068a032dac
revert s/VertexIndexWeight/IndexWeight/
2017-08-31 13:30:24 +02:00
Julien Valentin
4c4f760d4a
fix a bug in how vertexattributes are filled
2017-08-30 23:19:49 +02:00
Julien Valentin
f4675a5648
I found the damn bug in RigTransformHW
2017-08-30 23:01:21 +02:00
Julien Valentin
1f628235d4
rehabilit an init method to ensure morphing po setted before skinning po in case of rigeom source that are morphgeom
2017-08-30 20:36:34 +02:00
Robert Osfield
1289c4ee41
Added osgText::Font::s/getGlyphInterval(int) and GlyphTexture::s/getGlyphInterval(int) and internal support for clmapping positions of glyph images an defined intervals, defaults to 1.
2017-08-30 16:21:03 +01:00
Julien Valentin
86ad54f671
add parameter to XXXTranformHW to customize reserved texture attribs and vertex attribs
2017-08-30 17:07:11 +02:00
Julien Valentin
705695b41d
add a guard (if dirty) on uniform update
2017-08-30 15:48:45 +02:00
Julien Valentin
8fad310ce1
readd VertexInfluence whenever it's bad named and kinda useless
2017-08-30 15:30:03 +02:00
Julien Valentin
fd9b8f103e
cleanup
2017-08-30 14:26:15 +02:00
Julien Valentin
985d766f05
uncomment normalization in rigtransformxxx
2017-08-30 12:55:45 +02:00
Julien Valentin
0ebf540d65
add and comment out normlization in rigtransformXXX
2017-08-30 12:09:54 +02:00
Julien Valentin
fe99b568a0
refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
2017-08-30 11:12:17 +02:00
Robert Osfield
f3bbb686d2
Removed debug messages
2017-08-29 17:32:14 +01:00
Robert Osfield
5566a025b5
Added TextSettings struct to manage values used to set up the text. with the addition of following command line parameters:
...
--outline // enable outlne
--shadow // enable shadow
--offset ratio // set the backdrop offset
--text-color r g b a // set the text body color
--bd-color r g b a // set the shadow/outline color
--bg-color r g b a // window background color
-o filename // write create subgraph to disk using specified filename
2017-08-29 17:19:26 +01:00
Julien Valentin
fae9729560
swap priority in BonePtrWeight comparator< yeild the same VG set
2017-08-29 17:41:38 +02:00
Julien Valentin
ce6a316bde
cleanup
2017-08-29 17:41:26 +02:00
Julien Valentin
059fc70337
set defaut implementation at creation
2017-08-29 14:49:11 +02:00
Mathieu MARACHE
e2f826b8fc
Under macOS the glValidateProgram reports too many
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false negatives (errors) about missing buffers, etc..
From the internet https://stackoverflow.com/questions/15335510/opengl-glvalidateprogram-error-on-mac-os-x :
« […] The purpose of glValidateProgram is not to use it as an added "check" step after linking the program, because the GL and application state is hardly ready for actually using that program at this point, probably it's even before we get around to initializing the default framebuffer (its bitdepth, its multisample buffers, etc), and that's what the error hints at.
An appropriate place to call glValidateProgram would be right before you make a real render call. »
2017-08-29 11:34:27 +02:00
Julien Valentin
0c9a624026
few refactoring and fixes
2017-08-29 04:08:55 +02:00
Julien Valentin
b3402d9344
readd the 2 methods in InfluenceMap just in case
2017-08-29 00:34:26 +02:00
Julien Valentin
9856cecb71
cleanup
2017-08-29 00:09:38 +02:00
Julien Valentin
350756e738
add 2 method to VertexInfluenceMap:
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normalize and cullInfluenceCountPerVertex
2017-08-28 18:42:22 +02:00
Julien Valentin
5123614f89
comply with refactoring
2017-08-28 18:27:23 +02:00
Julien Valentin
925f1524cf
total removal of the old path
2017-08-28 18:16:30 +02:00
Julien Valentin
28bb88a038
remove default order for BoneWeight and restore old sort func (behaviors differs)
2017-08-28 18:02:52 +02:00
Julien Valentin
da1d2b67f7
remove old path and add few fixes
2017-08-28 17:01:03 +02:00
Julien Valentin
6d55d8d341
minor fixes
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removed unused
2017-08-28 16:08:14 +02:00
Julien Valentin
2aab28149f
reroot to rigtransform::prepareData old path to rig::buildvertexinfluence
2017-08-28 15:59:13 +02:00
Julien Valentin
7659b23f38
remove unused
2017-08-28 15:44:09 +02:00
Julien Valentin
3efaccb298
add prepareData for RigTransformHW
2017-08-28 15:41:14 +02:00
Julien Valentin
4b56a4d3be
minor changes+fix
2017-08-28 15:40:04 +02:00
Julien Valentin
f899a8dde5
add prepareData for rigttransform software
2017-08-28 14:44:09 +02:00
Julien Valentin
e216833286
few refactoring
2017-08-28 14:23:15 +02:00
Robert Osfield
5d55ffe6ee
Merge branch 'osganimation' of https://github.com/mp3butcher/OpenSceneGraph into osganimation
2017-08-28 10:28:18 +01:00
Mathieu MARACHE
1408c2664e
osg::Program::isFixedFunction() should'nt return true fixed function is unavailable, even if _shaderList.empty() is true
2017-08-28 09:44:10 +02:00
Julien Valentin
2b2a8f3d2e
MorphTransformHardware using TBO added
2017-08-28 04:51:52 +02:00
Julien Valentin
ca224c81dd
replace VertexInfluence to BoneInfluenceList
...
and VertexIndexWeight to IndexWeight
fix in example
2017-08-27 05:21:37 +02:00
Julien Valentin
4f0256bcc3
remove unused code and remove a commented section
2017-08-27 01:36:21 +02:00
Julien Valentin
0729e883d8
update serializers
2017-08-26 23:17:54 +02:00
Julien Valentin
32aaeccee1
refactoring and fixes
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only change in design: decouplage between MorphGeometry and MorphTransform technique
no real change in behavior (i hope)
2017-08-26 23:06:39 +02:00
Julien Valentin
c89b08ea1f
Add extensions
2017-08-25 00:19:22 +02:00
Robert Osfield
68e0b25d32
Cleaned up warnings and removed assorts.
2017-08-24 15:13:14 +01:00
OpenSceneGraph git repository
cf91bb42f0
Merge pull request #321 from LaurensVoerman/tgaMissingColormap
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fix gcc/VC compile warnings, reject color mapped tga files with missing colormap.
2017-08-24 11:08:38 +01:00
Laurens Voerman
9ef4859f55
fix gcc/VC compile warnings, reject color mapped tga files with missing colormap.
2017-08-24 11:37:21 +02:00
Julien Valentin
107b7be95b
Merge remote-tracking branch 'upstream/master' into MDI7
2017-08-24 11:26:23 +02:00
OpenSceneGraph git repository
b89384d810
Merge pull request #318 from mp3butcher/osganimation
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change the design of BufferIndexBinding to work with BufferData instead of BufferObject +matrix transpose
2017-08-24 09:53:32 +01:00
Julien Valentin
d49f0d67af
change the design of BufferIndexBinding to work with BufferData instead of BufferObject
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allow convenient BufferData abstraction + serialization of BufferIndexBinding
2017-08-24 03:28:55 +02:00
Julien Valentin
3b03699fbc
add a transpose method for 4x4
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and a transpose3x3 to transpose only orthogonal part of a mat4x4
2017-08-23 23:49:36 +02:00
Robert Osfield
3b69755117
Fixed comparison to properly handle texture coordinates being assigned
2017-08-23 14:51:18 +01:00
OpenSceneGraph git repository
90e27d3b7d
Merge pull request #314 from LaurensVoerman/notify2
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reduce the need to reallocate the std::ostream buffer behind osg::Notify
2017-08-23 14:48:04 +01:00
Robert Osfield
bb3b69962a
Warning fixes
2017-08-23 14:39:35 +01:00
Laurens Voerman
682730fbe4
reduce the need to reallocate the std::ostream buffer behind osg::Notify (causing multitreading issues) by pre-allocating 4095 bytes.
2017-08-23 11:53:16 +02:00
Michael Kapelko
59d3b1ebac
Fix stat64 build issue with NDK 15 by definining at stat for Android
2017-08-22 22:49:56 +03:00
OpenSceneGraph git repository
ad98bdd165
Merge pull request #311 from eligovision/master
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Geometry::compileGLObjects function VAO fix
2017-08-22 09:22:41 +01:00
Laurens Voerman
3a50e2948b
ReaderWriterVNC.cpp fix g++ warnings
2017-08-22 09:35:00 +02:00
Konstantin S. Matveyev
d1453a41c2
Geometry::compileGLObjects function VAO fix
2017-08-22 10:12:36 +03:00
Robert Osfield
8926f0e9c2
Using a PR from Sando Mani for requestioning a specific GL version as a base, cleaned up formattating, made the new code paths simpler and added clean up of memory
2017-08-21 11:40:45 +01:00
OpenSceneGraph git repository
70135d606e
Merge pull request #307 from eligovision/master
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[*] createTexturedQuadGeometry: fixed for GL3 spec
2017-08-20 19:53:41 +01:00
scrawl
fb214b62a1
Use osg::Quat::value_type instead of double in collada plugin
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Note that although the value_type is currently always double, using the proper typedef will open the door to implementing a float Quaternion in the future (as I have done so in my own fork)
2017-08-20 15:56:40 +00:00
konstantin.matveyev
6841f37ccc
[*] createTexturedQuadGeometry: fixed for GL3 spec: GL_QUADS -> GL_TRIANGLES
2017-08-20 18:01:49 +03:00
AnyOldName3
67a0f815e4
Add support for type-1 (colour-mapped, uncompressed) targa images to the osgTGA plugin
2017-08-19 22:22:20 +01:00
OpenSceneGraph git repository
32f895bc5f
Merge pull request #304 from eligovision/master
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glClear should not be called with zero-mask in osgUtil::RenderStage::…
2017-08-19 17:20:40 +01:00
Konstantin S. Matveyev
036add8e9e
glClear should not be called with zero-mask in osgUtil::RenderStage::drawImplementation
2017-08-18 10:20:26 +03:00
Robert Osfield
bdbff4824b
Fixed iterator comparison.
2017-08-18 08:11:57 +01:00
Robert Osfield
34b4e70015
Added version check for boolean, TRUE and FALSE settings
2017-08-17 10:52:59 +01:00
Robert Osfield
f3adcda6b7
Removed the GLclampd declaration and replaced its usage with GLdouble to standardize the OSG extension setup with current GL/GLES headers.
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Added a float fallback from osg::DepthDangeIndex to suppprt GLES.
2017-08-16 14:20:00 +01:00
OpenSceneGraph git repository
bfbaecaf49
Merge pull request #300 from eligovision/master
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Text3D character/glyph size fix
2017-08-16 11:30:14 +01:00
konstantin.matveyev
237ab29ff8
Merge remote-tracking branch 'upstream/master'
2017-08-15 22:15:31 +03:00
konstantin.matveyev
b0ef9b0c42
Text3D character/glyph size fixed
2017-08-15 22:11:15 +03:00
luzpaz
2cd31f65e4
misc. typo fixes
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mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Uwe Woessner
f186f6b2d4
Extension to the PLY plugin to read files with textures.
2017-08-15 15:52:35 +01:00
OpenSceneGraph git repository
86d7a903a1
Merge pull request #298 from eligovision/master
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Emscripten: EGL instead of SDL2 in GLExtensions.cpp
2017-08-15 06:39:02 +01:00
konstantin.matveyev
8e8d5b2fe0
Emscripten: EGL instead of SDL2 in GLExtensions.cpp
2017-08-14 11:19:04 +03:00
Robert Osfield
c18be2fc41
Replaced local FindZLIB.cmake usage with CMake's own FindZLIB.cmake, and ZLIB_LIBRARY to ZLIB_LIBRARIES
2017-08-09 14:18:35 +01:00
OpenSceneGraph git repository
e606e0b4de
Merge pull request #296 from openscenegraph/FullScreen
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From Don Burns, add use of Xinerama to ensure full screen goes across all screens.
2017-08-09 14:08:59 +01:00
Anna Sokol
9d1234e866
In the attached GraphicsWindowWin32.cpp file, I changed order of the "else-if" for the TOUCHEVENTF_UP and TOUCHEVENTF_MOVE, I made it less intrusive then changing them into "if" events. I tested this on Windows 7 64-bit with a touch screen and a Windows 10 64-bit tablet.
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Separately in the same file, I also needed to address the fact that the close button would not react on touch so I added to the top of the "handleNativeWindowingEvent" close button handling in case of touch events. Again this was tested on the same 2 devices.
2017-08-08 13:35:35 +01:00
Julien Valentin
35eb53cc95
add MDI support
2017-08-02 22:10:02 +02:00
Julien Valentin
3965b4e66e
fix a bug in MDI serializer
2017-08-01 02:18:15 +02:00
Robert Osfield
d1adb9acbc
Added missing break statements
2017-07-28 14:34:59 +01:00
Robert Osfield
3bda71ef15
Improved readability and consistency with the rest OSG by adding/removing spaces and brackets where appropriate.
2017-07-28 14:32:56 +01:00
OpenSceneGraph git repository
3076779a14
Merge pull request #267 from kornerr/master
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Add osgemscripten example
2017-07-28 10:27:47 +01:00
mp3butcher
104b2dfc72
Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 12:13:05 +02:00
mp3butcher
7606159a78
add DrawIndirectBufferObject as State variable in order to minimize call to glBindBuffer(GL_DRAW_INDIRECT_BUFFER,X)
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TODO: Promote PrimitiveSetIndirect's VBO to target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 01:54:25 +02:00
mp3butcher
9b53775840
remove deprecated DrawIndirectBufferBinding
2017-07-27 01:40:04 +02:00
mp3butcher
8742ad8da6
fix some errors during renaming and cleanup code
2017-07-27 01:08:37 +02:00
mp3butcher
b26fa74e7e
add untested serializers for PrimitiveSetIndirect
2017-07-26 23:38:20 +02:00
mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
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users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
Anna Sokol
c32d3eb926
Since version 2.5.1 freetype has supported the WOFF extension format.
...
In the attached ReaderWriterFreeType.cpp file I added the following line:
supportsExtension("woff","web open font format");
2017-07-17 16:46:16 +01:00
Cai Shanli
bdd6817cee
fix StatsHandler crush on windows
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change static_cast to dynamic_cast to avoid type cast error
2017-07-03 16:24:01 +08:00
Michael Kapelko
f992ec1440
Add osgemscripten example
2017-06-22 09:44:06 +07:00
Robert Osfield
83d08b18f8
Added version checks for when writing out new 64bit object sizes
2017-06-19 15:45:35 +01:00
Robert Osfield
605b3619cd
Replaced long long with uint64_t
2017-06-19 15:33:52 +01:00
OpenSceneGraph git repository
eab845a4c5
Merge pull request #264 from rickyviking/binaryStreamLargeBlock
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BinaryStreamOperator: read and write block size as long long integer
2017-06-19 15:25:04 +01:00
Robert Osfield
9f3533632a
Added ability for OSG serializers to get the file version number when writing out via the OutputStream object
2017-06-19 12:04:03 +01:00
OpenSceneGraph git repository
da7a0968be
Merge pull request #265 from cxw42/array-classname
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Make Array::className() support all Array::Type values
2017-06-19 08:50:00 +01:00
Robert Osfield
ce7593c799
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2017-06-19 08:26:24 +01:00
Chris White
eb99df894a
Make Array::className() support all Array::Type's
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Array::className() had fallen out of date with respect to Array::Type.
This commit updates it, and adds documentation and a debug message to
serve as a reminder for future additions of values to Array::Type.
2017-06-16 11:02:14 -04:00
Riccardo Corsi
eff73bad76
BinaryStreamOperator: read and write block size as long long integer on 8 bytes, to accommodate arbitrarily large block size.
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When reading check of file version for backward compatibility.
2017-06-14 16:09:40 +02:00
blobfish
f5bd280b51
osg: KdTree: count degenerates to keep original primitive index in sync
2017-06-04 17:29:57 -04:00
blobfish
bb804c2045
osg: KdTree: encode original primitive index into _vertexIndices
2017-06-04 17:29:57 -04:00
blobfish
b52bc2bcd1
osgUtil: LineSegmentIntersector: don't increment primitive index until after adding intersection
2017-06-04 17:29:57 -04:00
blobfish
47efc55621
osgUtil: PolytopeIntersector: don't increment primitive index until after adding intersection
2017-06-04 17:29:57 -04:00
Jordi
8a2f1bc056
Fixes kdtree building
2017-05-31 13:33:37 +02:00
Robert Osfield
8e6a77d216
Added TimeMultiplier and LoopingMode to ImageSequence .osg serializer
2017-05-29 12:24:01 +01:00
Robert Osfield
79e764bd17
Improved support for Text with large numbers of glyphs
2017-05-25 12:38:54 +01:00
Robert Osfield
20ac472d1f
Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config
2017-05-24 19:40:08 +01:00
Robert Osfield
a60aed70b5
Replaced DimensionMask naming with more appropriate PrimitiveMask nameing.
2017-05-24 18:36:52 +01:00
Robert Osfield
a201b15648
Added support for PolytopeIntersector::setDimensionsMask.
2017-05-24 18:36:52 +01:00
Robert Osfield
17d39e3db2
From Don Burns, add use of Xinerama to ensure full screen goes across all screens.
2017-05-12 16:26:07 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
1196e82587
Added missing header
2017-05-11 15:29:31 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
e7e372bad2
Added support for using new IntersectFunctor for non kdtree as well as kdtree PolytopeIntersector
2017-05-11 15:25:10 +01:00
Robert Osfield
770a52d354
Implemented the setting of all the PolytopeIntersector::Intersection values on hits detected by KdTree/Polytope intersection codes
2017-05-11 15:25:10 +01:00
Robert Osfield
e03d9f84c6
Moved the Polytope::contains(..) triangle test into PolytopeIntersector to enable customization and optimization.
2017-05-11 15:25:10 +01:00
Robert Osfield
8f5493e573
Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask.
2017-05-11 15:25:10 +01:00
Robert Osfield
265efb85a1
Initial work on adding KdTree support for PolytopeIntersector.
2017-05-11 15:25:10 +01:00
Robert Osfield
728a7f2225
Merge branch 'MultiViewAutoTransform'
2017-05-11 14:35:50 +01:00
OpenSceneGraph git repository
9f9c605422
Merge pull request #252 from remoe/patch-2
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Avoid call of SetupThreads in DatabasePager Constructor
2017-05-10 11:18:09 +01:00
Thomas Hogarth
2ce5238cf7
Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds)
2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5
Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3
2017-05-04 00:24:46 +01:00
Remo E
36eb0e945f
Avoid call of SetupThreads in DatabasePager
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This solves a bug with some shared library configurations. Sometimes the DatabasePager Singleton is initialised before one can call other configuration options like "setNumOfDatabaseThreadsHint". But OSG initialise it here:
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgDB/DatabasePager.cpp#L1555
So this call is not needed?!
2017-04-28 16:51:34 +02:00
Robert Osfield
a95d66a587
Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.
2017-04-26 17:10:58 +01:00
Robert Osfield
92092a56ae
Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
2017-04-26 11:50:35 +01:00
Robert Osfield
a4b0dc7426
Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
2017-04-25 18:04:04 +01:00
Alexander Roan
3dc3dd3bd6
GLExtenstions: fix checking of isFrameBufferObjectSupported flag for GLES2
2017-04-24 10:19:58 +01:00
Ulrich Hertlein
c5450394b0
RAII memory management for macOS image loading
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- use std::vector instead of manual memory management
- removes dead/commented code
2017-04-23 21:38:38 +02:00
Ulrich Hertlein
e723c6d63b
Fixes compiler warning regarding logic vs bitwise AND
2017-04-23 11:52:05 +02:00
Farshid Lashkari
9bc93fb18e
There is a small bug in how the FBX importer computes the rotation matrix for nodes. It applies the "RotationOrder" property to the local, pre, and post rotation values. However, the pre/post rotation values should always use a fixed XYZ order. The "RotationOrder" property should only apply to the local rotation value. I've attached the updated file with the fix.
2017-04-18 17:01:26 +01:00
Farshid Lashkari
2523dee7e0
Modified the FBX loader to support bump, specular, and gloss maps. I've attached a zip containing the modified files.
2017-04-18 16:40:56 +01:00
Farshid Lashkari
420d3065f4
When the "ZUp" option was added to the fbx loader, it broke the previous behavior of converting to the OpenGL axis system. I'm referencing the following commit:
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c168887e5e
This commit inverted the value of the "fSign" variable, but did not update the previous code that used the variable. I've attached the change that restores the original behavior when not using the "ZUp"
2017-04-18 16:01:58 +01:00
OpenSceneGraph git repository
a7548794c0
Merge pull request #244 from LaurensVoerman/submit_osgtMissingTextureCrash
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fix a crash when reading an osgt file with multiple references to a missing texture.
2017-04-07 17:34:22 +01:00
Laurens Voerman
36fc30d8e7
avoid INFO message about duplicate enums with and without _EXT
2017-04-07 15:56:32 +02:00
Laurens Voerman
4bc855b610
fix a crash when reading an osgt file with multiple references to a missing texture.
2017-04-07 15:27:56 +02:00
OpenSceneGraph git repository
977bd22e36
Merge pull request #243 from mp3butcher/moreExtensions
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add Extensions
2017-04-05 17:39:05 +01:00
mp3butcher
8d40323761
add Extensions
2017-04-05 18:11:50 +02:00
mp3butcher
0993edda11
forgot a lua_pop(_lua, 16)
2017-04-05 17:59:06 +02:00
mp3butcher
912f9e18cb
few fixes for Matrix support..
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but getElements still fails..
2017-04-05 17:57:08 +02:00
OpenSceneGraph git repository
a30e5df6f2
Merge pull request #238 from filnet/silence_thread_logging
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openthread: silence some log output
2017-03-30 15:23:17 +01:00
Robert Osfield
a6baf00956
Reordered command line parsing and replace throw with cout.
2017-03-30 13:21:05 +01:00
Robert Osfield
c2684ca1f5
Improved the error warning message
2017-03-30 12:18:16 +01:00
Philippe Renon
b843fb19fc
openthread: silence some log output
2017-03-30 11:29:53 +02:00
Robert Osfield
1f0515ceff
Fix for GL3
2017-03-29 11:38:29 +01:00
Robert Osfield
cb7140aa04
Fixed windings
2017-03-29 10:02:03 +01:00
OpenSceneGraph git repository
373204ef7f
Merge pull request #236 from mp3butcher/ScriptBranch
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add ScriptNodeCallback serializer
2017-03-29 09:27:58 +01:00
mp3butcher
9d490bbf1c
add ScriptNodeCallback serializer
2017-03-28 22:37:34 +02:00
mp3butcher
3142b682f2
remove spaces in the previsouly added macro
2017-03-28 22:19:32 +02:00
mp3butcher
fc3afbe449
oups forgot an associaterevisions
2017-03-28 22:14:44 +02:00
mp3butcher
0555bc4bc7
add BufferData associate as well as revisionassociate in PrimitiveSet Seriliazer
2017-03-28 20:48:35 +02:00
Robert Osfield
eb59590d77
Added handling of large shapes
2017-03-28 18:29:26 +01:00
Robert Osfield
10d87c40db
Quiten down debug messages
2017-03-28 11:45:55 +01:00
Robert Osfield
76afbc9bcf
Fixed ac plugin's handling of rot primitive in .ac files
2017-03-27 20:30:14 +01:00
Robert Osfield
70e7cb886b
Added serializers for BufferObject and BufferData
2017-03-27 20:02:33 +01:00
OpenSceneGraph git repository
11b3424984
Merge pull request #230 from mp3butcher/commitMaster
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add new serializers
2017-03-27 15:05:59 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
mp3butcher
96db8033f2
add an include to osg/geometry
2017-03-26 16:26:43 +02:00
mp3butcher
46a37618ef
add new serializers
2017-03-26 15:59:36 +02:00
Robert Osfield
ec5cbe18d5
Restructed the marco to resolve Windows build issues
2017-03-25 16:05:57 +00:00
Robert Osfield
c6228fabbd
Added built-in shaders for shader_pipeline functionality
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Added support for enabling shader_pipeline shaders using OSG_SHADER_PIPELINE=ON/OFF env var
Added support for setting the shader_pipeline shaders using OSG_SHADER_PIPELINE_FILES=shader.vert:shader.shaderpipeline_frag env var
Added support for setting the maximum number of texture units used by shader_pipeline shaders via OSG_SHADER_PIPELINE_MAX_TEXTURE_UNITS=<num> env var
2017-03-24 18:53:22 +00:00
Robert Osfield
7772ef8606
Renamed the osgVolume/Shaders directory to osgVolume/shaders to make it consistent with OpenSceneGraph-Data/shaders
2017-03-24 13:47:05 +00:00
Robert Osfield
7346831082
Added parameter to invocation of all GLSL TexEnv combinations and cleaned up debug output from new osg::UniformTemplate implementations
2017-03-24 10:08:51 +00:00
Robert Osfield
1fbb2ce01c
Removed debug message
2017-03-23 18:12:52 +00:00
Robert Osfield
986674e547
Added CopyOp handling of Uniform.
2017-03-23 18:12:52 +00:00
Robert Osfield
d5e9a2c447
Added shader pipeline support to various Texture subclasses
2017-03-23 18:12:52 +00:00
Robert Osfield
83372ff864
Added shader pipeline support to osg::TexEnv
2017-03-23 17:59:39 +00:00
Robert Osfield
59a28859ec
Added shader pipeline support to osg::TexGen.
2017-03-23 17:59:39 +00:00
Robert Osfield
2fc28a7f64
Added mapping of GL modes to 0 (disabled) or 1 (enabled) for the fixed function -> shaders mapping.
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Added flags for hinting to StateAttribute::apply() implementations whether to toggling on/off the fixed function or shader equivilants.
2017-03-23 17:59:39 +00:00
Robert Osfield
2574894e17
Added TextureAttribute base class from Texture related StateAttribute that need texture unit information from StateSet::setTextureAttribute assigned to
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help set configure the appropriate uniforms.
2017-03-23 17:58:34 +00:00
Robert Osfield
ccfb320ae8
Cleaned up set of ModeDefine maps using the new osg:MakeString helper class
2017-03-23 17:58:34 +00:00
Robert Osfield
bbbfa19ce2
Added osg::PlaneUniform.
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Added osg::UniformBase::setName(const std::string&) ability to be reset.
Added osg::UniformBase::setName(const std::string& baseName, unsigned int unit) so set the uniform name in the form "baseName[unit]".
2017-03-23 17:58:34 +00:00
Robert Osfield
c0b04cc37b
Introduced new osg::UniformBase class to enable an extensible uniform class hierachy
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Added osg::UniformTemplate, osg::UniformArrayTemplate and a set of IntUniform, IntArrayUniform etc. to make it easier to interact with basic types more efficiently.
2017-03-23 17:58:34 +00:00
Robert Osfield
5bfefdae6a
Added mapping of texture modes to #define's to inject into shaders where required
2017-03-23 17:42:33 +00:00
Robert Osfield
1c9219560b
if'd 0 out resetting of the Projection and ModelView and Program object pointers in the popAllStateSets() as this was causing problems when using the RootStateSet.
2017-03-23 17:42:33 +00:00
Robert Osfield
4600acb3b7
Restructed check for whether to print out shaders to make it easier to toggle on/off
2017-03-23 17:42:33 +00:00
Robert Osfield
6d531fd643
Moved the implementation of the State::setUseModelViewAndProjectionUniforms(bool) and State::setUseVertexAttributeAliasing(bool) into State.cpp and added initialization of the VertexArrayState array bindings to ensure that bindings get updated correctly.
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Refined the State::popStateSet() method to make it more efficient
2017-03-23 17:42:33 +00:00
Robert Osfield
a99b05ff87
Added State::s/getRootStateSet() that enables applications to insert a StateSet above all rendering for a graphics context. Utilized in the new shadper pipeline functionality
2017-03-23 17:42:33 +00:00
Robert Osfield
172ca9bae5
Removed debug version of applyUniformList
2017-03-23 17:42:33 +00:00
Robert Osfield
d1222fc2ef
Added fallback textures to handle cases where no texture is provided
2017-03-23 17:42:33 +00:00
Robert Osfield
0bcfa8d980
Added shader defines for setting up vertex and fragment shaders with texture support
2017-03-23 17:42:33 +00:00
Robert Osfield
40e08813e2
Improved debug output of shaders that use shader defines.
2017-03-23 17:42:33 +00:00
Robert Osfield
df034d6fb8
if'd out ShaderGenVisitor usage under GLES2 to enble proper testing of new fixed function -> shaders infrastructure.
2017-03-23 17:42:33 +00:00
Robert Osfield
de0334e654
Added support for mapping texture modes to #define's
2017-03-23 17:42:33 +00:00
Robert Osfield
7e0551e7e8
Added #pragma import_texture_modes() -> #define into #pragma data structure a GLSL parsing
2017-03-23 17:42:33 +00:00
Robert Osfield
fe2811e822
REplaced _EXT GLenum for standard GL versions
2017-03-23 17:42:33 +00:00
Robert Osfield
71da950cee
Standardized GLenum's on non EXT versions
2017-03-23 17:42:33 +00:00
Robert Osfield
c33f33139e
Added more mods to the mode string map
2017-03-23 17:42:33 +00:00
Robert Osfield
5c2ea3ad1f
Intial work on providing mapping from OpenGL modes to #pragma(tic) shader composition defines.
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Shader usage:
#pragma import_modes ( GL_LIGHTING, GL_TEXGTURE_2D )
Will provide #define in shaders for GL_LIGHTING and GL_TEXTURE_2D if these Modes are enabled via StateSet::setMode(..);
2017-03-23 17:42:33 +00:00
Robert Osfield
b4152d9634
Added simple fallback from osg::Material::apply() when fixed function pipeline is disabled
2017-03-23 14:53:08 +00:00
Robert Osfield
7ccd25a4d5
Fixed missing initializer for _color and assignment of color to ShapeDrawable
2017-03-23 14:40:44 +00:00
Robert Osfield
9848c1d264
First pass at default shader for GLES2,GLES3 and GL3.
2017-03-23 11:09:49 +00:00
Robert Osfield
d70d00607f
Removed no longer relevant line
2017-03-23 10:25:25 +00:00
Robert Osfield
717cb182ce
Removed hardwaring to online write inine when writing to binary files to allow inline images in asci and binary files
2017-03-23 09:52:21 +00:00
Robert Osfield
e74f8f4bbe
Added TextureBuffer serializer
2017-03-22 14:20:03 +00:00
OpenSceneGraph git repository
602a6beda8
Merge pull request #225 from MPursche/add_texture2dmultisample_serializer
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Added serializer for Texture2DMultisample
2017-03-22 10:31:45 +00:00
Marcel Pursche
422587a285
Added serializer for Texture2DMultisample
2017-03-22 10:47:58 +01:00
Robert Osfield
48aa852f42
Replaced GL_QUADS and GL_QUAD_STRIP usage with indexed GL_TRIANGLES
2017-03-22 09:43:19 +00:00
OpenSceneGraph git repository
429aef3b08
Merge pull request #221 from tomhog/topic-gles3-ios
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GLES3 support improvements on iOS
2017-03-21 17:56:39 +00:00
Robert Osfield
1778a2a6fb
Made VAO the default for GL3 builds.
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Improved the handling of DisplaySettings::getVertexBufferHint() values.
2017-03-21 15:38:52 +00:00
tomhog
423e14f92f
Merge branch 'master' into topic-gles3-ios
2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf
Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.
2017-03-21 13:10:45 +00:00
Thomas Hogarth
630af80635
Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
2017-03-20 19:35:01 +00:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c
More gles3 tweaks
2017-03-20 18:39:56 +00:00
Thomas Hogarth
76fe572934
Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
2017-03-20 18:33:08 +00:00
Robert Osfield
6670a6e070
Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3
2017-03-20 14:07:14 +00:00
Robert Osfield
e0592b6d11
Added shader for GL3/GLES/GL2/GL2
2017-03-20 10:31:58 +00:00
Robert Osfield
4498945b98
Quited debug messages
2017-03-20 09:25:49 +00:00
Robert Osfield
c7711fd2d4
Added support for GL3/GLES3, GL2,GLE2 shaders to osgText::Font/Text.
2017-03-18 18:08:12 +00:00
Robert Osfield
279cc82a01
Improved readability of code
2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d
Improved handling of osgText::Text with and wihout shaders
2017-03-18 11:48:55 +00:00
Robert Osfield
e6703e3cb0
Removed no longer supported code paths
2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc
Introduced streamlined text rendering dispatch code.
2017-03-18 11:48:55 +00:00
OpenSceneGraph git repository
2cefcc8bfc
Merge pull request #220 from rickyviking/addPenInputWin32
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Added PEN input support to GraphicsWindowWin32 with the WM_POINTER*
2017-03-18 11:17:03 +00:00
Robert Osfield
44e303ad90
Added explict call to state.applyModelViewAndProjectionUniformsIfRequired() when required for better GL3/GlES2 support.
2017-03-16 15:46:51 +00:00
Riccardo Corsi
b3ccf02e06
Added PEN input support to GraphicsWindowWin32 with the WM_POINTER* framework available since Windows 8.
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Fallback on existing WM_TOUCH implementation for actual touch inputs.
2017-03-16 15:32:05 +01:00
Robert Osfield
2c2097ce24
Replaced GL_QUADS usage with GL_TRIANGLES to aid portability.
2017-03-13 17:46:51 +00:00
OpenSceneGraph git repository
ce0fbabb4e
Merge pull request #207 from LaurensVoerman/submitOpenCascade
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fix OpenCascade library list for use with shared libs; added list and…
2017-03-13 15:01:08 +00:00
OpenSceneGraph git repository
c364bbb19b
Merge pull request #215 from LaurensVoerman/submit-SerializerParticle
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Submit serializer particle
2017-03-13 14:25:33 +00:00
Laurens Voerman
75e6889366
fix OpenCascade library list for use with shared libs; added list and options for static lib
2017-03-13 12:54:02 +01:00
Robert Osfield
ffbc1167de
Added lazy state updating for vertex array object binding/unbinding
2017-03-13 11:44:34 +00:00
Laurens Voerman
a2ce0a0e0f
bugfix: read endbracket for fileversion 145 (introduced 25/8/2016)
2017-03-13 09:27:08 +01:00
OpenSceneGraph git repository
a6453ad877
Merge pull request #198 from scrawl/buildswitch
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Add cmake options for disabling plugins from the build
2017-03-11 17:31:27 +00:00
OpenSceneGraph git repository
f1f6d23eeb
Merge pull request #213 from marchelbling/bug/osg-fixes
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Bug/osg fixes
2017-03-11 15:08:57 +00:00
Robert Osfield
61782d8f29
Build fixes
2017-03-11 12:31:19 +00:00
OpenSceneGraph git repository
75e4d85681
Merge pull request #211 from D-A-Heitbrink/master
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Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
OpenSceneGraph git repository
8dd22d9178
Merge pull request #208 from LaurensVoerman/submitRWlas
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rewrote las plugin to read in a single pass: more speed, better precision
2017-03-11 11:37:33 +00:00
OpenSceneGraph git repository
58b9f5208f
Merge pull request #206 from LaurensVoerman/submitLAScmake
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allow library names liblas.lib and liblas_c.lib;fix include dirs typo…
2017-03-11 11:36:31 +00:00
OpenSceneGraph git repository
fea86426ed
Merge pull request #205 from LaurensVoerman/submitGTAcmake
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GTA: use normal cmake search if PKG_CHECK_MODULES fails; fix win32 debug lnk
2017-03-11 11:35:36 +00:00
OpenSceneGraph git repository
1d8efb1a3a
Merge pull request #203 from scrawl/optimizer
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MergeGeometryVisitor fix
2017-03-11 11:34:16 +00:00
Robert Osfield
a4b1a4ce29
Fixed handling of VAO's Text with backdrop and per vertex colours
2017-03-10 17:06:04 +00:00
Robert Osfield
0eb0656d52
Improved handling of backdrops
2017-03-10 12:08:22 +00:00
Robert Osfield
5b78e334a9
Improved the management of the unbinding of VBO's and EBO's
2017-03-09 18:17:53 +00:00
Robert Osfield
445f2bfe21
Reordered operations to make code easier to follow
2017-03-09 18:16:04 +00:00
Robert Osfield
91564e36b0
Cleaned up VertexArrayState handling
2017-03-09 17:48:06 +00:00
Robert Osfield
7f3f995c56
Improved handling of VBO/VAO's in Text3D
2017-03-09 17:47:27 +00:00
Robert Osfield
2cad221d80
Cleaned out old code paths
2017-03-09 17:33:38 +00:00
Robert Osfield
96760970ed
Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
2017-03-09 17:01:33 +00:00
Robert Osfield
7868909f43
Improved the handling of array updates and support for VBO and VAO's.
2017-03-08 18:15:06 +00:00
Robert Osfield
854dac5340
Improved the checks against VBO+VAO usage and cleaned up setup.
2017-03-08 18:12:37 +00:00
Laurens Voerman
15a90f63b8
fix bug in osgb/osgt/osgx readerwriter causing the osgParticle-SizeInterpolator and -ColorInterpolator to dissapear
2017-03-06 15:43:32 +01:00
Robert Osfield
26878fa7ab
Fixed text background tessellation
2017-03-06 14:37:21 +00:00