Commit Graph

4821 Commits

Author SHA1 Message Date
Robert Osfield
51924943e2 Removed unnedded include 2021-05-06 10:21:16 +01:00
elsid
969c1821be Add move constructor and move assignment operator to ref_ptr
Use conditional compilation to make it work only with C++11 support.
2021-05-06 10:21:04 +01:00
valid-ptr
e260dfb582 merged with upstream/OpenSceneGraph-3.6 2021-03-24 17:45:19 +03:00
Gleb Mazovetskiy
8b2e02b71d Ensure global Mutex is initialized before Registry
A Registry instance may be accessed before the global mutex, e.g. here:

e77f50371c/src/osgText/Font.cpp (L49)

This leads to the Mutex being destroyed before the Registry is destroyed.

This causes a crash at exit, as described in #1048.

Fixes #1048.
2021-03-14 17:58:28 +00:00
Robert Osfield
5d51e5bf2a Fixed META_ macro usage 2021-02-18 16:13:50 +00:00
Robert Osfield
94d5211f43 Ran dos2unix to fix line endings 2021-02-17 18:23:32 +00:00
Robert Osfield
23b4345517
Merge pull request #1032 from glebm/3.6-backport-deprecations-fix
Back-port (cherry-pick) warnings fixes into 3.6
2021-01-23 16:15:35 +00:00
Gleb Mazovetskiy
f36e9f2a4a include/osgViewer: Fix typo
Follow-up to #1027
2021-01-23 10:53:44 +00:00
Robert Osfield
b7c186f6d3 Fixed warnings reported by gcc-9.3.0
Note from glebm@:

Back-ported from e0d5e4b0ff

Identical except for the changes to `MatrixTemplate`, which does not
exist in 3.6
2021-01-19 20:37:40 +00:00
Gleb Mazovetskiy
b4663ded94 osgAnimation/Keyframe: Fix -Wshadow warning
```
include/osgAnimation/Keyframe:108:53: warning: declaration of 'iterator' shadows a member of 'osgAnimation::TemplateKeyframeContainer<osgAnimation::TemplateCubicBezier<double> >' [-Wshadow]
  108 |             for(std::vector<unsigned int>::iterator iterator = intervalSizes.begin() ; iterator != intervalSizes.end() ; ++ iterator) {
      |                                                     ^~~~~~~~

include/osg/MixinVector:39:44: note: shadowed declaration is here
   39 |     typedef typename vector_type::iterator iterator;
      |                                            ^~~~~~~~
```
2021-01-18 14:51:48 +00:00
Gleb Mazovetskiy
44d3da02a9 Fix osgViewer USE_GRAPHICSWINDOW without a windowing system
There is no way for the user to know whether OSG was compiled with a
windowing system.

This means calling USE_GRAPHICSWINDOW() in client libraries was unsafe
in the case of the "None" windowing system, as it would fail to link.

Turns the call into a no-op in that case.
2021-01-18 14:48:12 +00:00
Gleb Mazovetskiy
0161b8ab46 include/osg/Callback: nullptr -> NULL
Fixes travis, which explictly requires c++98
2021-01-18 14:45:06 +00:00
valid-ptr
aed9fd74f6 Wrong argument name rename: uniformMap -> defineMap 2020-12-29 15:07:15 +03:00
valid-ptr
6cd699e55f GLExtensions: isTextureCompressionASTCSupported (ASTC compression texture), isTextureLODBiasSupported (is needed for GL_TEXTURE_LOD_BIAS) flags added 2020-12-04 18:32:35 +03:00
Matthew Reid
073cfab166 Added support for sRGB texture formats 2020-11-10 16:05:56 +00:00
Robert Osfield
7994bfa767
Merge branch 'OpenSceneGraph-3.6' into build/windows_clang_3.6_target 2020-11-10 14:41:56 +00:00
Ralf Habacker
c3108697de Add support for showing environment variables provided by osg plugins 2020-08-19 10:35:54 +02:00
MeyerFabian
ba70c7d543 build/windows_clang 2020-07-21 17:37:24 +02:00
OpenSceneGraph git repository
14e7bc5a17
Merge pull request #902 from mp3butcher/oqn
3.6 OQN API convergence
2020-01-21 09:32:57 +00:00
dedowsdi
a90a9a0a15 Add getPreRenderList getPostRenderList to RenderStage. 2020-01-21 11:00:25 +08:00
Daniel Trstenjak
ddb72691bc OcclusionQueryNode: fix resetting to default query geometry
When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2020-01-20 16:44:48 +01:00
Daniel Trstenjak
817d92b703 OcclusionQueryNode: fix use case of user defined query geometry
The user defined query geometry handling has been broken in several ways.

The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.

The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.

The member `_validQueryGeometry` wasn't correctly set.

This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2020-01-20 16:42:38 +01:00
OpenSceneGraph git repository
3930621edc
Merge pull request #895 from openscenegraph/CurrentThreadId
Added commment explaining that OpenThreads::Thread::CurrentThread() r…
2020-01-13 14:14:48 +00:00
Robert Osfield
9305485a11 Added commment explaining that OpenThreads::Thread::CurrentThread() return NULL on non OpenThreads thread. 2020-01-13 14:12:54 +00:00
Robert Osfield
9e75926338 Added support for using CurrentCodePage functionality with osgText::String
To the DXF plugin added Option string support for using CurrentCodePage|WidePage, UTF8, UTF16, UTF32 and FontFile=filename
2020-01-13 13:41:37 +00:00
Robert Osfield
d1ff16614c Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way. 2020-01-06 18:39:51 +00:00
valid-ptr
51fee80224 glInvalidateFramebuffer added to GLExtensions 2019-12-13 12:09:06 +03:00
konstantin.matveyev
fefabb6c2b glFramebufferTexture2DMultisample added to GLExtensions 2019-12-13 12:08:37 +03:00
Laurens Voerman
23b7c4d47d fix apple carbon reference 2019-09-11 10:22:16 +02:00
Julien Valentin
0c142215b9 remove return of local pointer 2019-08-16 10:15:46 +01:00
Robert Osfield
149c04b0df Added a _fontFallback to TextBase to cache any fallback font (usually DefaultFont) that is used when the Textbase::_font is null. 2019-07-31 14:11:59 +01:00
Robert Osfield
24d61c2df0 Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:10:01 +01:00
Robert Osfield
079cf6c090 Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods 2019-07-12 16:09:12 +01:00
Laurens Voerman
3ccdc66717 fix indentation for osgt files for windows dynamic library build. 2019-05-13 17:25:29 +02:00
Capostrophic
066c272f7a Override default behavior for linear vector interpolations 2019-03-15 21:29:13 +03:00
Capostrophic
12b298130a Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions 2019-03-14 10:46:42 +00:00
Daniel Trstenjak
5624a22fe4 OcclusionQueryNode: ensure a valid query geometry
If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Julien Valentin
43574b52c1
uncomment INLINE_DRAWABLE_DRAW 2019-01-28 01:40:35 +01:00
OpenSceneGraph git repository
1504a54cd8
Merge pull request #702 from mp3butcher/fix36
add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
02d7d980a7 Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels(). 2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5 OcclusionQueryNode: add resetting of queries
If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.

This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228 fix variable name 2019-01-23 17:06:04 +01:00
OpenSceneGraph git repository
968a427e00 Changed the member variable to be consistent with the method name. 2019-01-23 17:03:11 +01:00
mp3butcher
b8f9249bea add a bool parameter to allow forced reindexation of a mesh 2019-01-23 17:02:53 +01:00
Robert Osfield
749dc86dd3 Fixed typo 2019-01-23 08:52:11 +00:00
Robert Osfield
84bae01643 Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method 2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44 Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0. 2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2 Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted. 2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757 Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects. 2019-01-19 16:16:53 +00:00
Laurens Voerman
2e29085669 fix MSVC warning C4250: inherits 'X' via dominance (94x) 2019-01-17 16:22:51 +01:00