Commit Graph

15724 Commits

Author SHA1 Message Date
Robert Osfield
57f2b1fa27 Standardized the MSCV INSTALL lines between applications and examples 2018-03-14 08:39:12 +00:00
Robert Osfield
4447190dd6 Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition. 2018-03-14 08:22:45 +00:00
Aitor Moreno
5fcaf18025 fix installation of PDB files from the examples. 2018-03-13 11:21:35 +01:00
OpenSceneGraph git repository
009580676f
Merge pull request #494 from pelicanmapping/fix-text-empty-checks
Added required empty vector checks to osg::Text
2018-03-13 08:47:53 +00:00
gwaldron
23b94c2468 Text: added code in accept(functor) methods to check for empty vectors before accessing front() element, which was causing a crash in some cases. Also fixed a negated null check in getCharacterCoords 2018-03-12 17:35:46 -04:00
Yaroslav Tarasov
f8199935fa Fixed renamed of _textureDepth. 2018-03-12 16:14:30 +00:00
Robert Osfield
5c8a5307d6 From Colin McDonald, "If the glCreateProgram in osg::Program fails for any reason, then subsequently
Program::PerContextProgram::linkProgram would crash.  I've put in some
checks to prevent that."
2018-03-12 15:55:35 +00:00
Robert Osfield
3f686d8719 Fixed indentation 2018-03-12 15:29:56 +00:00
Robert Osfield
7ce1938543 Improved indentation 2018-03-12 15:12:44 +00:00
Robert Osfield
556089e6a1 From Raymond de Vries, added support for latest FBX SDK 2018-03-12 10:43:56 +00:00
Robert Osfield
957bd4b886 Added FbxLayeredTexture support 2018-03-12 10:29:04 +00:00
Robert Osfield
125263f216 Refactored the texture setup to streamline it and make it easier to adapt 2018-03-10 17:51:52 +00:00
Alessandro Terenzi
9010fd8035 iOS CMake project generation improvements (bitcode option)
when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:

1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets

I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
2018-03-09 10:17:59 +00:00
Robert Osfield
e17f1c4e31 Refactored the handling if RESIZE, CLOSE, QUIT AND USER events so they are dispatched to all views associated with a window, or all views associated with a CompositeViewer 2018-03-08 16:26:01 +00:00
Robert Osfield
1020bddb15 Fixed recursive call bug 2018-03-08 10:47:07 +00:00
Robert Osfield
4e6e0f53be Changed glDrawBuffer/glReadBuffer calls to use the new State::glDrawBuffers/glReadBuffers helper functions to enable lazy state updating to avoid unneccessary GL calls 2018-03-07 17:49:40 +00:00
Robert Osfield
4dac60540a Changed the default values of _drawBuffer and _readBuffer to make sure that the lazy state updating in State.glDrawBuffers(GLenum)/glReadBuffers(Glenum) doesn't ever ignore the first call. 2018-03-07 17:44:48 +00:00
Robert Osfield
178cba7cf0 Fixed build error 2018-03-07 16:45:58 +00:00
Robert Osfield
98cdeac9f6 Added missing Camera::setDrawBuffer/setReadBuffer() 2018-03-06 16:54:57 +00:00
Robert Osfield
f8eabd38ba Added missing Camera::setDrawBuffer() & setReadBuffer() 2018-03-06 16:42:11 +00:00
Robert Osfield
731065a32e Added missing setDrawBufer/setReadBuffer calls 2018-03-06 16:23:20 +00:00
Robert Osfield
98a7772fa7 Merge branch 'master' into shader_pipeline 2018-03-06 10:24:26 +00:00
Robert Osfield
b03e76bdb9 Renamed numBytesPerPixel to numBytesPerComponent to be clearer 2018-03-06 09:58:31 +00:00
Robert Osfield
64341cfb72 Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer 2018-03-06 09:49:02 +00:00
OpenSceneGraph git repository
ee3235e7e0
Merge pull request #491 from mmassing/readerwritergdal_fix_reading_of_multichannel_multibyte_images
ReaderWriterGDAL: fix stride when reading multi-channel images with…
2018-03-06 09:33:30 +00:00
OpenSceneGraph git repository
5b80ee91c6
Merge pull request #492 from emminizer/stateattribute-typo
Minor typo fix on osg::StateAttribute
2018-03-06 09:25:49 +00:00
Daniel Emminizer
28544a4e29 Minor typo fix on osg::StateAttribute 2018-03-05 10:26:54 -05:00
Manuel Massing
b4cf315d6f - ReaderWriterGDAL: fix stride when reading multi-channel images with more than 1 byte per pixel 2018-03-05 15:48:24 +01:00
Robert Osfield
1b8567e11e Added deprecated comments for ShaderComposer 2018-03-05 14:39:07 +00:00
Robert Osfield
5c4a5515de Merge branch 'master' into shader_pipeline 2018-03-02 10:38:41 +00:00
OpenSceneGraph git repository
31d78b7bb3
Merge pull request #490 from torokati44/master
osgDB: Fix handling of return value of loadLibrary in Registry.
2018-03-02 09:43:24 +00:00
TÖRÖK Attila
b7c429a72a osgDB: Fix handling of return value of loadLibrary in Registry.
"Unable to load ..." was printed if the library could be loaded,
and it wasn't if not.
2018-03-02 00:13:43 +01:00
Robert Osfield
eb7dd6767f Merge branch 'master' into shader_pipeline 2018-02-28 14:10:56 +00:00
OpenSceneGraph git repository
eafab0fc35
Merge pull request #488 from LaurensVoerman/submit_array_ext
remove _EXT from GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
2018-02-28 14:10:15 +00:00
Laurens Voerman
c81317b5b0 remove _EXT from GL_MAX_ARRAY_TEXTURE_LAYERS_EXT and GL_TEXTURE_BINDING_2D_ARRAY_EXT 2018-02-28 14:11:41 +01:00
Robert Osfield
8ed00f77dd Merge branch 'master' into shader_pipeline 2018-02-28 10:31:30 +00:00
Robert Osfield
be723811c8 Added GUIEventHandler to allow one to write out models with event callbacks 2018-02-28 10:30:47 +00:00
Robert Osfield
1ae954f5c3 Merge branch 'master' into shader_pipeline 2018-02-28 09:11:29 +00:00
Robert Osfield
99bcd95756 Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY 2018-02-28 08:50:48 +00:00
Robert Osfield
3dec244d5b Changed GL enum to fix Windows build issue 2018-02-28 08:02:39 +00:00
Robert Osfield
2a56e2dda1 Changed GL enum to fix Windows build issue 2018-02-28 08:00:40 +00:00
Robert Osfield
d2939da39f Merge branch 'master' into shader_pipeline 2018-02-27 19:10:26 +00:00
Robert Osfield
6a4609c28f Fixed precision issue with filling in the last element of the TransferFunction1D's osg::Image. 2018-02-27 19:09:18 +00:00
Robert Osfield
140633adc1 Merge branch 'master' into shader_pipeline 2018-02-27 18:16:08 +00:00
Robert Osfield
7b6eedbdf4 Restructured the way that applyTexParameters() is applied to address issues with Intel drivers not handling mipmap generations unless the tex parameters are reapplied on new upload of data. 2018-02-27 17:35:13 +00:00
Robert Osfield
fc128db510 Merge branch 'master' into shader_pipeline 2018-02-23 09:58:16 +00:00
Robert Osfield
39881b5576 Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2018-02-23 09:57:19 +00:00
Robert Osfield
2b13166c8d Cleaned up the applying of the glDrawBuffers() 2018-02-23 09:55:00 +00:00
OpenSceneGraph git repository
ebf0e8f435
Merge pull request #485 from eligovision/OpenSceneGraph_gles
GLExtensions fix: No PBO on GLES2 by default
2018-02-23 08:28:59 +00:00
Konstantin S. Matveyev
e3df1e954d GLExtensions fix: No PBO on GLES2 by default 2018-02-22 16:43:14 +03:00