Robert Osfield
b70ffc9b8a
Moved constructors and destructors to .cpp
2018-05-11 11:15:45 +01:00
Robert Osfield
5e6b081bb0
Revert "Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging"
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This reverts commit 479a4eefc5
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2018-05-11 11:13:19 +01:00
Robert Osfield
747162e5b6
Fixed crash the occurred when passing in a osgDB::Options to the ObjectCache that doesn't have any references to it.
2018-05-11 09:01:50 +01:00
Robert Osfield
479a4eefc5
Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging
2018-05-11 09:01:50 +01:00
Robert Osfield
ac6eaee583
Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
2018-05-10 19:00:13 +01:00
Robert Osfield
651a79b657
Changed the ordering of the build include directory and the source include directory to avoid build issues on systems where a different version of the OSG has been built in-source then another built out-of-source resulting in conflicts
2018-05-10 19:00:13 +01:00
Robert Osfield
35682fd814
Fixed typo
2018-05-10 17:01:05 +01:00
Robert Osfield
8edc862962
Restructed the handling of SCREEN_COORD scaling to better handle window resizing
2018-05-05 15:48:18 +01:00
Robert Osfield
d572d78214
Added C++ specific path for calling std::map<>::erase() to avoid issues with std::map<>::erase implementation that invalidates iterators
2018-05-05 12:35:51 +01:00
Robert Osfield
863dee52e2
Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be removed in C++17
2018-05-05 12:35:51 +01:00
Daniel Emminizer
a1c8a3e8dd
Text only applies GL_TEXTURE_2D modes when fixed function is available. Prevents GL3 Core Profile console spam.
2018-05-04 16:12:05 +01:00
Robert Osfield
202d893dc2
Added check for null to prevent null entries getting into the cache
2018-05-04 09:48:07 +01:00
Robert Osfield
c279aa26fb
Fixed null pointer warning
2018-05-04 09:47:55 +01:00
OpenSceneGraph git repository
4a6d928105
Merge pull request #544 from bjornblissing/fbx_texture_warnings
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Check existence of path before reading image
2018-05-03 16:11:00 +01:00
Björn Blissing
2761bca496
Check existence of path before reading image
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When loading texture images inside the FBX plugin check that the path
exists before trying to read the image. This is done to avoid
unnecessary warnings inside the readRefImageFile function.
2018-05-03 13:15:08 +02:00
OpenSceneGraph git repository
5feb9e58f7
Merge pull request #543 from jasonbeverage/quietshaders
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Quiet down shader compilation messages
2018-05-01 18:37:23 +01:00
Jason Beverage
d53a74b1bb
Quiet down shader compilation messages
2018-05-01 11:04:35 -04:00
Sebastian Messerschmidt
544872f63b
FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:58:19 +01:00
Robert Osfield
b9d5e8f505
Fixed particle update bug where a ParticleSystem wouldn't start when loaded during the frame loop due to the _last_frame value not being set.
2018-04-27 11:23:07 +01:00
Robert Osfield
0af7f3fb13
Updated ChangeLog and README.md
2018-04-26 10:28:06 +01:00
Robert Osfield
52763cee76
Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash
2018-04-26 09:49:35 +01:00
Robert Osfield
02f247bfa9
Renamed text.vert and text.frag to osgText_Text.vert and .frag to avoid name overlapping with user shaders.
2018-04-26 09:36:52 +01:00
Julien Valentin
ae24be56f3
add wrapper for osg::DrawIndirectBufferObject
2018-04-25 09:48:02 +01:00
Robert Osfield
e2e8e779e9
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
2018-04-24 17:05:03 +01:00
Robert Osfield
ef3d672f8c
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion.
2018-04-24 16:30:48 +01:00
Robert Osfield
05af4340e1
Refactored the handling of glyph and shadow alpha values to make the text and shadow clearer for fonts with narrow glyphs
2018-04-24 16:30:48 +01:00
Robert Osfield
1d431fcb3d
Refactored the handling of text bounding box to provide more stable bounding box computation
2018-04-24 16:30:07 +01:00
OpenSceneGraph git repository
9fbc125d47
Merge pull request #533 from aluaces/spelling-3
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Fix typos and spelling.
2018-04-23 10:45:19 +01:00
Alberto Luaces
d23b988d00
Small fix for uncaught typo.
2018-04-20 21:16:46 +02:00
Alberto Luaces
bc4f181d41
Fix typos and spelling.
2018-04-20 18:18:22 +02:00
Robert Osfield
0dd5230d82
Cleaned up inbludes and unused code
2018-04-20 14:01:21 +01:00
Robert Osfield
13e02d1af5
Removed osgUtil::TriStripVisitor as it is nolonger appropriate for modern OpenGL/OSG usage and bloats the osgUtil lib size by several hundred Kb.
2018-04-20 13:06:28 +01:00
Robert Osfield
6863cdee9a
Removed usage of the osgUtil::TriStripVisitor is it generates osg::Geometry that perform very poorly when using VBO and VAO's vs GL DisplayLists.
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With DisplayLists being deprecated in GL and VBO and VAO becoming standard it's best to standardize on using the osgUtil::MeshOptimizers instead of TripStrupVisitor
2018-04-20 11:42:31 +01:00
Robert Osfield
f1593c38d9
Removed TriStripVisitor for default set of Optimizer passes as it doesn't generate efficient scene graphs
2018-04-20 10:24:17 +01:00
Robert Osfield
c58041cf0b
Added osgUtil::optimizeMesh(osg::Node* node) convinience method
2018-04-20 09:57:04 +01:00
Robert Osfield
85c835b902
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2018-04-19 20:11:19 +01:00
Robert Osfield
37e3c428b6
Fixed the set*Binding() methods so that they assign BufferObjects when required
2018-04-19 19:46:20 +01:00
Robert Osfield
1e32282806
Fixed messages
2018-04-19 19:45:53 +01:00
Robert Osfield
0836fa602a
Fixed the GLBufferObject size computation so that it takes into account padding.
2018-04-19 19:45:29 +01:00
Robert Osfield
71583b825f
Replaced the use of osgUtil::TriStripVisitor with ogUtil::MeshOptimizer usage to improve performance.
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Fixed set setColorArray assignement to pass in the color binding
2018-04-19 19:45:21 +01:00
OpenSceneGraph git repository
989c8832c8
Merge pull request #532 from jasonbeverage/remove_getNameID
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Removed unimplemented Uniform::getNameID from Uniform header
2018-04-19 08:38:47 +01:00
Jason Beverage
7250cd717c
Removed unimplemented Uniform::getNameID from Uniform header as it's defined in UniformBase now.
2018-04-18 14:59:51 -04:00
Robert Osfield
c9b1c234a6
Fixed the handle of boundary equalization
2018-04-18 10:02:43 +01:00
Robert Osfield
7efc10d0e6
Added --equalize-boundaries -e command line option to call terrain->setEqualizeBoundaries(true)
2018-04-18 09:33:12 +01:00
Robert Osfield
1d4f6c2543
Cleaned up includes
2018-04-17 09:20:23 +01:00
OpenSceneGraph git repository
aeeec59f33
Merge pull request #531 from jasonbeverage/fixosgmanipulator
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Including osg/Geode to fix osgManipulator build
2018-04-17 09:06:18 +01:00
Jason Beverage
c09d209bd0
Including osg/Geode to fix osgManipulator build
2018-04-16 15:58:12 -04:00
Robert Osfield
8a2e6b1eaa
Removed long deprecated IntersectVisitor.
2018-04-16 19:41:53 +01:00
Robert Osfield
724dbac41c
Fixed inline Drawable::draw(..) method
2018-04-16 15:08:24 +01:00
Robert Osfield
675702d258
Fixed Geometry::drawImplmentation() handling of VBO's to prevent them from being used when display lists are used.
2018-04-16 15:05:11 +01:00