* quad primitives
* face definition with the "vertex_index" label (previously only "vertex_indices" was supported)
* replaces normal computation by the SmoothingVisitor to avoid code duplication
"
Submitted by Marc Helbling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14640 16af8721-9629-0410-8352-f15c8da7e697
This submission adds shared array duplication (and moves the SharedArrayOptimizer declaration in MeshOptimizer to make it callable from the SmoothingVisitor)."
Submitted by Marc Helbling.
Edited by Robet Osfield to retain the usual OSG coding style.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14639 16af8721-9629-0410-8352-f15c8da7e697
* fixes vertex color support
* adds 'magics' color definition
* cleans options to make the plugin more consistent with other plugins
* adds options to not tristrip geometries"
Submitted by Marc Helbling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14638 16af8721-9629-0410-8352-f15c8da7e697
cmake vars weren't passed correctly to find_package_handler_args, so
while the find script didn't find a single required GStreamer lib or
include path it still reported GSTREAMER_FOUND=TRUE (and then tried to
compile the new plugin). This fixes it and correctly reports missing
components."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14611 16af8721-9629-0410-8352-f15c8da7e697
$ osgmovie --audio movie.avi.ffmpeg
FFmpegImageStream::open audio failed, audio stream will be disabled: unknown audio format
With the attached FFmpegDecoderAudio.cpp, audio sounds correctly.
I am also attaching a modified version of FindFFmpeg.cmake that allows to set as FFMPEG_DIR the ffmpeg compiled in the source directory structure. It should not break anything as it only adds some additional search paths.
"
Note from Robert Osfield, I have found in testing that audio quality is not good for planar floating point formats, even with adding support for SDL2 to the osgmovie example. I haven't yet tracked down the cause of these audio problems or a solution.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14609 16af8721-9629-0410-8352-f15c8da7e697
This was caused be the change in Drawable (now derived from Node) and Geode (now derived from Group).
This fix simply sticks with previous behaviour. Another change could be to adapt WriterNodeVisitor.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14608 16af8721-9629-0410-8352-f15c8da7e697
Added support for ImageStream::LoopigMode variable
Fixed memory leak associtied with restarting videos
Changed Image::setData() to Image::dirty() to avoid resetting data
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14605 16af8721-9629-0410-8352-f15c8da7e697
From Robert Osfield, fixed handled of row widths so that they are padded to a 4 byte boundary as certain row widths were being rendered incorrectly.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14604 16af8721-9629-0410-8352-f15c8da7e697
* it sorts primitives to keep "more complex" primitives first; maybe you'll prefer to have this as an option (but usually it should make more sense to pre-transform triangles before e.g. lines)
* currently, the visitor rely on TriangleIndexFunctor and does not take care of points and lines (see https://github.com/openscenegraph/osg/blob/master/include/osg/TriangleIndexFunctor#L124-130). This can lead to issues e.g. if you store the wireframe lines along with some triangles: the triangles will be reindexed but not the line. I've therefore added osg/include/TriangleLinePointIndexFunctor to index triangles, lines and points and derived VertexReorder from this class.
* to avoid issues, shared arrays are duplicated. However, in some cases (e.g. an UV channel shared in the geometry only) this is not required. I'm adding a SharedArrayOptimizer to optimize this: it looks for duplicated UVs before the array duplication and deduplicate arrays after.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14603 16af8721-9629-0410-8352-f15c8da7e697
I've removed the references to DrawArrays as we should no longer produce any.
Note that:
* as the name suggest, it only works for triangle strips but could probably be easily extended to quads
* the resulting primitive is not highly optimized; we could probably sort the strips in order to minimize the number of primitive restart
* as we may merge DrawElementsUInt and DrawElementUShort, the code will only generate DrawElementsUInt"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14602 16af8721-9629-0410-8352-f15c8da7e697