Commit Graph

16102 Commits

Author SHA1 Message Date
Robert Osfield
fe98c3d7f5 Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings 2019-01-12 11:27:18 +00:00
Robert Osfield
46b07141e8 Added read/writeObject() entry point to FBX plugin. 2019-01-10 09:45:32 +00:00
Robert Osfield
02bfd05d6f Upated ChangeLog 2019-01-09 10:22:54 +00:00
Robert Osfield
035abfdb71 Updated for 3.6.4-rc2 2019-01-09 10:19:34 +00:00
Robert Osfield
0c99326db3 Added cmake package configuration files to gitignore 2019-01-09 09:51:21 +00:00
Robert Osfield
8103da6ef1 Replaced use of heap with use of stack created ifstream to avoid potential memory leak 2019-01-09 09:51:21 +00:00
Robert Osfield
bd83044c08 Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange. 2019-01-09 09:51:21 +00:00
Robert Osfield
f6b64afdfc Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases 2019-01-08 19:32:50 +00:00
Robert Osfield
1c65815f4e Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-07 17:46:02 +00:00
Robert Osfield
5e9be10da6 Merged changes from master 2019-01-07 10:25:13 +00:00
Robert Osfield
820532ddff Updated rc number for 3.6.4 release candidate 2019-01-04 09:22:12 +00:00
Robert Osfield
6951c44464 Updated ChangeLog and AUTHORS in prep for 3.6.4 work 2019-01-04 09:10:39 +00:00
Robert Osfield
e12049ed47 Added use of sizeof to make code a bit more flexible 2019-01-04 08:14:41 +00:00
Robert Osfield
fd47b84bd7 Restructured the clean up of arrays/primitives and GL objects 2019-01-04 08:14:33 +00:00
Robert Osfield
b7947b13f3 Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared. 2018-12-31 11:06:45 +00:00
OpenSceneGraph git repository
7a601753e0
Merge pull request #679 from mp3butcher/patch-18
setup camera Read/Draw Buffer
2018-12-20 08:46:12 +00:00
Julien Valentin
07e5480b57
setup camera Read/Draw Buffer
fix flickering shadows in SingleThread
2018-12-19 18:30:26 +01:00
Robert Osfield
ea1e832d4d Removed examples from build as it was causing travis to timeout 2018-12-14 09:14:26 +00:00
OpenSceneGraph git repository
da7bf3ff81 Fixed indentation 2018-12-13 14:10:26 +00:00
OpenSceneGraph git repository
a6fbf73f36
Merge pull request #671 from mp3butcher/patch-16
remove useless code
2018-12-13 08:31:27 +00:00
OpenSceneGraph git repository
ef8fd268de
Merge pull request #672 from ccochran/OpenSceneGraph-3.6
Xcode 9/10 build fixes for OSG 3.6
2018-12-13 08:01:24 +00:00
Julien Valentin
064c39a7f3
remove dead code 2018-12-11 23:56:47 +01:00
Thomas Hogarth
5eb9ab1d75 removed ios simulator reference, adjusted readme 2018-12-10 08:23:04 -07:00
Thomas Hogarth
e8ba57b22f Improved iOS cmake support for xcode 9.4 and cmake 3.11 2018-12-10 08:22:36 -07:00
OpenSceneGraph git repository
47aa320787
Merge pull request #670 from emminizer/four-byte-utf8
osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000)
2018-12-07 14:53:52 +00:00
Daniel Emminizer
3a3ddfce49 osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000). 2018-12-06 14:10:14 -05:00
flashk
dc2aa77d98 Prefer FOURCC pixel format in DDS loader
I have found that certain image editing programs export DDS images with both the DDPF_FOURCC and DDPF_RGB pixel format flags. The DDS loader will give preference to the DDPF_RGB flag and try to deduce the format from the RGB bit mask values instead of using the more reliable FOURCC flag. This causes some images to not load, even though the FOURCC flag is supported.  I've modified the loader so that it checks for the DDPF_FOURCC flag first, then falls back on deducing the format from the RGB bit masks.
2018-11-23 12:36:45 +00:00
Robert Osfield
aa6cd2d7da Added, currently commented out, alias for .vsga and .vsgb to help with automatic loading a vsg plugin when .vsga and .vsgb files are encountered. 2018-11-20 14:24:24 +00:00
Robert Osfield
658fd4d19d Added support for reading and writing images 2018-11-20 14:19:37 +00:00
Robert Osfield
8b4359b77e Restructed the setting of the OSG_GL_CONTEXT_VERSION to allow script to set it's default value 2018-11-11 10:14:50 +00:00
Robert Osfield
c5d00bc223 Added make clobber target, imported in from the VSG project. 2018-11-09 11:28:57 +00:00
Robert Osfield
1eedae844e Removed 12 year old workaround that is no longer required and was causing a misleading info message "OpenGL extension '' is not supported." to be reported. 2018-11-09 11:25:16 +00:00
OpenSceneGraph git repository
e819ea9c0e Replaced tabs with spaces to fix indentation 2018-11-03 16:16:19 +00:00
flashk
15b9a493ed Fix handling of alpha values in animated gifs
The gif loader was incorrectly setting pixels as transparent in certain animated gifs. It was ignoring the disposal method value in the extension block and always overwriting the alpha value in each frame. It is common for some animated gifs to set the disposal method so that the previous alpha value is retained. This patch modifies the loader to respect the disposal method flag.
2018-11-03 16:16:10 +00:00
Robert Osfield
0341d6f873 Removed reprecated C++ usage 2018-11-01 09:13:43 +00:00
Emil Knabe
3577fd9d90 Added support for FBX 2019 2018-10-29 08:25:18 +00:00
OpenSceneGraph git repository
a47294a580
Merge pull request #649 from LaurensVoerman/3.6-dae
3.6 dae
2018-10-23 08:44:55 +01:00
flashk
452802b168 Update daeRMaterials.cpp 2018-10-22 09:17:37 +02:00
flashk
5a3f2e287c Update daeReader.h 2018-10-22 09:17:37 +02:00
Robert Osfield
bf5a88870f Added check under Windows for a concatinated path that exceeds the MAX_PATH so that it isn't used for file IO operations that could lead to undefined behavior
https://github.com/openscenegraph/OpenSceneGraph/issues/634
2018-10-17 15:55:10 +01:00
flashk
8af46a6e98 Update ReaderWriterDAE.cpp 2018-10-17 15:54:54 +01:00
flashk
56617a4bfb Fix crash in Collada loader
The collada loader would crash when processing effects that didn't have a technique defined.
2018-10-12 07:38:59 +01:00
Boris Pek
7eaceb0baa fix builds with case sensitive includes
Tested during cross-compilation for MS Windows using MinGW.
2018-10-10 18:26:43 +01:00
Robert Osfield
8feae585e1 Fixed buld 2018-10-10 13:10:55 +01:00
Antoine Lavenant
fa7843d520 fix apply once 2018-10-10 08:16:41 +01:00
flashk
d48a304569 Fix for HDR DDS images
The DDS loader was not applying the correct internal format for certain HDR images (e.g. float/half_float formats)
2018-10-04 09:22:57 +01:00
flashk
ce90a9b2da osgDB::OutputStream write array optimization
I've made a change to osgDB::OutputStream::writeArrayImplementation so that it writes the array data in a single write operation for binary files. This significantly speeds up writing out osgb files for large data sets (e.g. point clouds). osgDB::InputStream already performs a similar optimization when reading array data from binary files.
2018-10-04 09:22:38 +01:00
flashk
273dd046c2 Fix for GifImageStream::setReferenceTime
Setting the reference time greater than the duration of a gif would cause a crash. Also, the current reference time is not immediately updated when manually setting the reference time.
2018-10-04 09:22:26 +01:00
flashk
627c3df093 Update ReaderWriterFBX.cpp 2018-10-04 09:22:14 +01:00
flashk
ab372b9ead Update fbxRMesh.cpp 2018-10-04 09:21:58 +01:00